Calculate cubic hermite interpolation between two vectors and their tangents as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic
v1 = [0, 0, 0] tg1 = [1, 0, 0] v2 = [1, 0, 0] tg2 = [1, 0, 0] result = raylib.Vector3CubicHermite(v1, tg1, v2, tg2, 0.5) print result // interpolated position at t=0.5
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