SetMaterialShaderValue
None.
shader = raylib.LoadShader("vert.glsl", "frag.glsl") mat = raylib.LoadMaterialDefault raylib.SetMaterialShader mat, shader loc = raylib.GetMaterialShaderLocation(mat, "myFloat") raylib.SetMaterialShaderValue mat, loc, 0.5, raylib.SHADER_UNIFORM_FLOAT raylib.UnloadMaterial mat raylib.UnloadShader shader
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