Draw a 3d mesh with material and transform
None.
camera = {position:[0,5,10], target:[0,0,0], up:[0,1,0], fovy:45, projection:raylib.CAMERA_PERSPECTIVE} raylib.InitWindow 800, 600, "DrawMesh" mesh = raylib.GenMeshCube(1, 1, 1) mat = raylib.LoadMaterialDefault transform = raylib.MatrixIdentity while not raylib.WindowShouldClose raylib.BeginDrawing raylib.ClearBackground raylib.RAYWHITE raylib.BeginMode3D camera raylib.DrawGrid 10, 1.0 raylib.DrawMesh mesh, mat, transform raylib.EndMode3D raylib.EndDrawing end while raylib.UnloadMesh mesh raylib.CloseWindow
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