Get a ray trace from screen position (i.e mouse)
cam = {position:[0,5,10], target:[0,0,0], up:[0,1,0], fovy:45, projection:raylib.CAMERA_PERSPECTIVE} mousePos = raylib.GetMousePosition ray = raylib.GetScreenToWorldRay(mousePos, cam) print "Ray direction: " + ray.direction[0] + ", " + ray.direction[1] + ", " + ray.direction[2]
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