Clone sound from existing sound data, clone does not own wave data NOTE: Wave data must be unallocated manually and will be shared across all clones
raylib.InitAudioDevice sound = raylib.LoadSound("resources/beep.wav") alias = raylib.LoadSoundAlias(sound) raylib.PlaySound alias raylib.UnloadSoundAlias alias raylib.UnloadSound sound raylib.CloseAudioDevice
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