SetMaterialShaderValueTexture
None.
shader = raylib.LoadShader("vert.glsl", "frag.glsl") mat = raylib.LoadMaterialDefault raylib.SetMaterialShader mat, shader tex = raylib.LoadTexture("detail.png") loc = raylib.GetMaterialShaderLocation(mat, "detailTex") raylib.SetMaterialShaderValueTexture mat, loc, tex raylib.UnloadMaterial mat raylib.UnloadTexture tex raylib.UnloadShader shader
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