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JoeStrout edited this page Apr 29, 2026
·
3 revisions
Update GPU texture rectangle with new data NOTE 1: pixels data must match texture.format NOTE 2: pixels data must contain as many pixels as rec contains NOTE 3: rec must fit completely within texture's width and height
Parameters
Parameter
Default Value
Note
texture
rec
pixels
Return value
None.
Notes
Example
tex=raylib.LoadTexture("sprite.png")
rec= {x:0, y:0, width:32, height:32}
// RGBA data for the 32x32 region (all red)pixels=char(255) +char(0) +char(0) +char(255)
pixels=pixels* (32*32)
raylib.UpdateTextureRectex, rec, pixelsraylib.UnloadTexturetex