Draw a billboard (part of a texture defined by a rectangle)
None.
// Inside BeginMode3D / EndMode3D: camera = {position:[0,5,10], target:[0,0,0], up:[0,1,0], fovy:45, projection:raylib.CAMERA_PERSPECTIVE} tex = raylib.LoadTexture("atlas.png") source = {x:0, y:0, width:64, height:64} raylib.DrawBillboardRec camera, tex, source, [0,1,0], [2,2], raylib.WHITE
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