Repository navigation
Build the completed cloud garden in the talk with WebGL captures - #21
Merged
Merged
Conversation
alecu
marked this pull request as ready for review
October 13, 2026 15:56
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The presentation now builds the completed Dream Garden cloud game, from a single steering sprite through planting, layered clouds, seed-only RELAX, shared play and audio. It teaches the current planting direction and stopped alternation, steady flower drift, random per-seed glow and seeds above clouds. The last cumulative checkpoint matches the complete game source exactly.
Replace all eight game/display screenshots with captures from the SDK's WebGL scene compositor and WebGL LED display backend, including its glow. Add an empty starting-garden image to the game guide, show both original atlases, and include reproducible capture tools and backend/hash records. Photographs, artwork and explanatory diagrams keep their original sources.
The dark web deck has 33 slides, paced for 40 minutes and five minutes of questions. All 11 browser checkpoint links, the finished source and complete game download match the SDK pinned at 446e5404c39d33d44aaacb9cc556f6ec2f01e2d1.
Validation: Jekyll and Sphinx builds, presentation checks, seven website content tests, and visual inspection of all 33 rendered slides passed. Chromium reported no page errors or content overflow. Capture checks require WebGL2, the shader compositor and image hashes matching the recorded captures.
The layered website PR #20 is already merged. This PR now targets main and accompanies ventilastation/vsdk#176.
Preview: slides · game.
SDK PR #176 is now merged, and this PR pins its merged commit. Merging this website PR into main runs the production Pages build and deployment. The linked preview already contains the reviewed game and presentation.