Cross-platform Swift implementation of UIKit, mostly for Android
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Updated
Nov 6, 2026 - Swift
Cross-platform Swift implementation of UIKit, mostly for Android
Classic-feel Quake multiplayer
A retained realtime UI framework and GUI toolkit for .NET applications and complete 2D games. Built with C#, SDL3, SDL_GPU, typed .crn markup, and a game view that is itself a Control.
SDL3 GPU with C++23 Modules Project Template
Experimental Kof + SDL3 engine for authoritative boomer shooters and ARPG-FPS systems. Multiplayer has paperwork.
Performance-first, open-source 2D game engine in C++20 on SDL3 + SDL_GPU. Instanced sprite batching, world-space camera, optional isometric layer with multi-level grids. GPLv3-only.
Basic Deferred Renderer + Cascaded Shadow Mapping on top of SDL3's SDL_GPU API. Made with C# cuz im lazy.
Modern 2D game engine for Python 3.13+, powered by SDL3 & SDL_GPU, with ECS, free-threading, GPU rendering, scenes, UI, animation and tilemaps.
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