A retained desktop UI framework for G#, rendered directly with Vulkan.
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Updated
Nov 8, 2026 - C#
A retained desktop UI framework for G#, rendered directly with Vulkan.
A UI toolkit for C++20: flexbox layout, themeable components and a painter you implement — no web engine, no dependency beyond the standard library.
A retained realtime UI framework and GUI toolkit for .NET applications and complete 2D games. Built with C#, SDL3, SDL_GPU, typed .crn markup, and a game view that is itself a Control.
Retained Rust GUI
A retained-mode Rust UI framework where live GPU content is an ordinary node in the UI tree (WGPU, no WebView)
Native retained-mode GUI toolkit for SDL3, written in Object Pascal for Delphi and Free Pascal.
A C++23 retained-mode UI library with hot-reloadable JSON themes and layouts
The sovereign, retained-mode, GPU-accelerated graphical user interface engine for Rust.
UI Engine with custom markup and css lang
Build desktop UI in Go. Retained-mode toolkit with Raylib draw and optional WebView2 (Windows).
A pico-sized, pseudo-immediate mode interface library, for Roblox.
An engine-agnostic retained UI core in C: layout, style, text, input, accessibility and a draw-command list. C23, MIT.
Retained, reactive, Lua-first UI engine. Performance enforced by CI, not promised by a README.
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