An example implementation of rendering text with the multi channel signed distance field technique
-
Updated
Oct 25, 2019 - Go
An example implementation of rendering text with the multi channel signed distance field technique
Open-source desktop studio for generating Multi-channel Signed Distance Field (MSDF) font texture atlases with live shader preview.
Multi-channel signed distance field generator fork that offers a C API
Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
Pure-Rust twin of msdfgen built as a zero-FFI dependency for byard. Redesigned with data-oriented principles for maximum cache locality, it brings ultra-fast SDF, MSDF, and MTSDF generation to cross-platform engines and WASM pipelines.
A Swift package for high-quality SDF and MSDF generation from CGPath, enabling crisp text and vector graphics rendering in Metal on Apple platforms.
Runtime MSDF font atlases for WebGL/WebGPU: a TypeScript port of msdfgen with a built-in TrueType parser. No WASM.
MSDF font atlas generator with Swift Package Manager supports
CPU-side MSDF text atlas builder for C++ rendering pipelines
To associate your repository with the msdfgen topic, visit your repo's landing page and select "manage topics."