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1 change: 1 addition & 0 deletions configure.py
Original file line number Diff line number Diff line change
Expand Up @@ -350,6 +350,7 @@
"shared/math/rotations/0025d238.c",
"shared/math/rotations/002899f8.c",
"shared/math/vectors/0025c230.c",
"shared/rendering/00245c28.c",
"shared/rendering/00269290.c",
"shared/rendering/002712b8.c",
"shared/rendering/0027f660.c",
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3 changes: 2 additions & 1 deletion include/rnc/gameplay/hero.h
Original file line number Diff line number Diff line change
Expand Up @@ -758,7 +758,8 @@ struct Hero {
u8 unk20B2; /* 0x20B2 */
u8 unk20B3; /* 0x20B3 */
u8 unk20B4; /* 0x20B4 */
u8 pad_20B5[0x3];
u8 unk20B5; /* 0x20B5 */
u8 pad_20B6[0x2];
s32 pending_item[7]; /* 0x20B8: per slot: item to switch to */
s32 selected_item[7]; /* 0x20D4: per slot: item after a switch */
s32 saved_item[7]; /* 0x20F0: per slot: item kept while another is forced in */
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3 changes: 2 additions & 1 deletion include/rnc/gameplay/state/overlay_game_state.h
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,8 @@ struct GameState {
s32 unk124;
u8 pad128[0x130 - 0x128];
s32 unk130;
u8 pad134[0x140 - 0x134];
u8 pad134[0x13C - 0x134];
s32 unk13C;
s32 unk140;
s32 unk144;
s32 stash_handles[20]; /* 0x148: FUN_L00_00276078 */
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