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26 changes: 25 additions & 1 deletion src/main/java/net/tfminecraft/games/table/TableManager.java
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,8 @@
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.event.server.PluginEnableEvent;
import org.bukkit.event.server.ServerLoadEvent;
import org.bukkit.event.world.ChunkLoadEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
Expand Down Expand Up @@ -1818,8 +1820,30 @@ private void refreshGuildAutoIdle(String guildId) {
if (guildId == null || guildId.isBlank()) {
return;
}
refreshIdle(guildId);
}

/**
* SimpleFactions and RPCharacters soft depend on each other, so Paper may enable Games before
* SimpleFactions. Tables loaded then read every guild cap as zero and stay closed, so ready
* every idle table again once the server has loaded, and again if SimpleFactions enables late.
*/
@EventHandler
public void onServerLoad(ServerLoadEvent event) {
refreshIdle(null);
}

@EventHandler
public void onPluginEnable(PluginEnableEvent event) {
if ("SimpleFactions".equals(event.getPlugin().getName())) {
refreshIdle(null);
}
}

/** Ready every idle table again, or only those of {@code guildId} when it is not null. */
private void refreshIdle(String guildId) {
for (Table table : tables.values()) {
if (table.live() || !guildId.equals(table.ownerGuildId())) {
if (table.live() || (guildId != null && !guildId.equals(table.ownerGuildId()))) {
continue;
}
Game game = gameOf(table);
Expand Down
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