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2 changes: 1 addition & 1 deletion .release-please-manifest.json
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@@ -1,3 +1,3 @@
{
".": "0.8.0"
".": "0.8.1"
}
8 changes: 8 additions & 0 deletions CHANGELOG.md
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All notable changes to this project are recorded here, grouped as Added, Changed, Fixed, Removed and Security. The project uses [Semantic Versioning](https://semver.org/). Before 1.0.0, any release may change the API, the file formats and the wire protocol.

## [0.8.1](https://github.com/Rawframe-Project/rawframe-engine/compare/v0.8.0...v0.8.1) (2026-11-08)

This release fixes which repository Studio's git works in. No wire, save, checkpoint or cooked format changes.

### Fixed

- Studio runs git for its Changes tab in the game's directory even when `GIT_DIR`, `GIT_WORK_TREE`, `GIT_INDEX_FILE` or git's other repository variables are set, as git sets `GIT_DIR` for a hook it runs from a linked worktree. Before, git worked in the repository those variables named, so Studio's status, add and commit could act on another repository than the game's. A child process can now be started without chosen variables of its parent, through `process::ChildSettings::withheld` ([#227](https://github.com/Rawframe-Project/rawframe-engine/pull/227)).

## [0.8.0](https://github.com/Rawframe-Project/rawframe-engine/compare/v0.7.0...v0.8.0) (2026-11-05)

This release moves the engine to Maul2D 1.3.1. Body poses step to the same bits as before, but the 2D physics digest changes for every world, and a few edge cases of 2D physics act differently. No wire, save, checkpoint or cooked format changes.
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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cmake_minimum_required(VERSION 3.28)

project(rawframe VERSION 0.8.0 LANGUAGES C CXX) # x-release-please-version
project(rawframe VERSION 0.8.1 LANGUAGES C CXX) # x-release-please-version

# Strict C++23: no GNU extensions, and no C++20 module scanning (Rawframe uses
# headers, and scanning needs a clang-scan-deps that not every toolchain ships).
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