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i18n: FR translations for 3rd Walk & Dancing mad #1158
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -215,6 +215,7 @@ const triggerSet: OopsyTriggerSet<Data> = { | |
| reportId: matches.targetId, | ||
| text: { | ||
| en: `${matches.target}: Wrong buff`, | ||
| fr: `${matches.target} : mauvais buff`, | ||
| cn: `${matches.target}: buff 错误`, | ||
| ko: `${matches.target}: 디버프 틀림`, | ||
| }, | ||
|
|
@@ -233,6 +234,7 @@ const triggerSet: OopsyTriggerSet<Data> = { | |
| reportId: matches.targetId, | ||
| text: { | ||
| en: `${matches.target}: Wrong buff`, | ||
| fr: `${matches.target} : mauvais buff`, | ||
|
Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. ++ |
||
| cn: `${matches.target}: buff 错误`, | ||
| ko: `${matches.target}: 디버프 틀림`, | ||
| }, | ||
|
|
@@ -267,6 +269,7 @@ const triggerSet: OopsyTriggerSet<Data> = { | |
| reportId: matches.targetId, | ||
| text: { | ||
| en: 'Tower with heal debuff', | ||
| fr: 'Tour avec le debuff de soins', | ||
| cn: '带着治疗 debuff 踩塔', | ||
| ko: '회복 디버프 상태에서 탑 밟음', | ||
| }, | ||
|
|
||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -258,6 +258,7 @@ const promathiaExplosionOutputStrings: OutputStrings = { | |
| southeast: Outputs.southeast, | ||
| avoidExplosions: { | ||
| en: ' Avoid Puddle Explosions', | ||
| fr: ' Évitez les explosions de flaques', | ||
| cn: ' 躲避爆炸圈圈', | ||
| ko: ' 장판 폭발 피하기', | ||
| }, | ||
|
|
@@ -392,22 +393,26 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| combo: { | ||
| en: '${dir} + ${prox}', | ||
| fr: '${dir} + ${prox}', | ||
| cn: '${dir} + ${prox}', | ||
| ko: '${dir} + ${prox}', | ||
| }, | ||
| ...cardDirToOutputStrings, | ||
| close: { | ||
| en: 'Get close', | ||
| fr: 'Approchez-vous', | ||
| cn: '靠近', | ||
| ko: '가까이 붙기', | ||
| }, | ||
| far: { | ||
| en: 'Get far', | ||
| fr: 'Éloignez-vous', | ||
| cn: '远离', | ||
| ko: '멀리 떨어지기', | ||
| }, | ||
| unknown: { | ||
| en: 'Avoid rock crusher', | ||
| fr: 'Évitez le broyeur de rocher', | ||
| cn: '躲避岩石挤压', | ||
| ko: '바위 압착 피하기', | ||
| }, | ||
|
|
@@ -490,12 +495,14 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| combo: { | ||
| en: 'Move ${dir} + ${under}', | ||
| fr: 'Allez ${dir} + ${under}', | ||
| cn: '去${dir} + ${under}', | ||
| ko: '${dir}으로 이동 + ${under}', | ||
| }, | ||
| under: Outputs.getUnder, | ||
| unknown: { | ||
| en: 'Move to next circle', | ||
| fr: 'Allez au cercle suivant', | ||
| cn: '去下一个圈圈', | ||
| ko: '다음 원으로 이동', | ||
| }, | ||
|
|
@@ -541,6 +548,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| proxAOE: { | ||
| en: 'Avoid Proximity AoEs', | ||
| fr: 'Évitez les AoE de proximité', | ||
| cn: '远离距离衰减 AOE', | ||
| ko: '거리 감쇠 장판 피하기', | ||
| }, | ||
|
|
@@ -574,6 +582,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| knockWest: { | ||
| en: 'Knockback west into wall', | ||
| fr: 'Poussée vers l\'Ouest contre le mur', | ||
| cn: '向左击退至墙', | ||
| ko: '서쪽 벽으로 넉백', | ||
| }, | ||
|
|
@@ -588,6 +597,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| knockEast: { | ||
| en: 'Knockback east into wall', | ||
| fr: 'Poussée vers l\'Est contre le mur', | ||
| cn: '向右击退至墙', | ||
| ko: '동쪽 벽으로 넉백', | ||
| }, | ||
|
|
@@ -789,11 +799,13 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| pinwheel: { | ||
| en: 'Pinwheel: Lean ${rot} close', | ||
| fr: 'Moulinette : décaler près ${rot}', | ||
|
Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. ++ |
||
| cn: '旋转焰火:向${rot}侧靠近', | ||
| ko: '회전: ${rot}쪽으로 가까이 붙기', | ||
| }, | ||
| cardSafe: { | ||
| en: 'Go ${dir} close', | ||
| fr: 'Allez ${dir} près', | ||
| cn: '去${dir}靠近', | ||
| ko: '${dir} 가까이 붙기', | ||
| }, | ||
|
|
@@ -802,6 +814,7 @@ const triggerSet: TriggerSet<Data> = { | |
| ccw: Outputs.counterclockwise, | ||
| unknownSpear: { | ||
| en: 'Avoid spear triangles', | ||
| fr: 'Évitez les triangles de lances', | ||
| cn: '躲避旋转扇形', | ||
| ko: '회전하는 부채꼴 피하기', | ||
| }, | ||
|
|
@@ -837,6 +850,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| noShields: { | ||
| en: 'Attack only unshielded Gordius', | ||
| fr: 'Attaquez uniquement le Gordius sans bouclier', | ||
| cn: '只攻击无护盾的戈耳狄系统', | ||
| ko: '보호막 없는 시스템만 공격', | ||
| }, | ||
|
|
@@ -935,11 +949,13 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| wheelLasers: { | ||
| en: '${out} + ${behind} => avoid lasers', | ||
| fr: '${out} + ${behind} => évitez les lasers', | ||
| cn: '${out} + ${behind} => 躲避激光', | ||
| ko: '${out} + ${behind} => 레이저 피하기', | ||
| }, | ||
| wheelBlessing: { | ||
| en: '${out} + ${dir}', | ||
| fr: '${out} + ${dir}', | ||
| cn: '${out} + ${dir}', | ||
| ko: '${out} + ${dir}', | ||
| }, | ||
|
|
@@ -979,6 +995,7 @@ const triggerSet: TriggerSet<Data> = { | |
| }, | ||
| bastionLasers: { | ||
| en: '${behind} + ${under} => avoid lasers', | ||
| fr: '${behind} + ${under} => évitez les lasers', | ||
| cn: '${behind} + ${under} => 躲避激光', | ||
| ko: '${behind} + ${under} => 레이저 피하기', | ||
| }, | ||
|
|
@@ -1116,6 +1133,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| avoidAuroral: { | ||
| en: 'Go To Safe Corner', | ||
| fr: 'Allez dans le coin sûr', | ||
| cn: '前往安全角落', | ||
| ko: '안전한 구석으로 이동', | ||
| }, | ||
|
|
@@ -1134,6 +1152,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| avoidBeleaguer: { | ||
| en: 'Dodge 2-1', | ||
| fr: 'Esquivez 2-1', | ||
| cn: '二穿一躲避', | ||
| ko: '2-1 피하기', | ||
| }, | ||
|
|
@@ -1148,6 +1167,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| aoePlusStun: { | ||
| en: 'AoE + stun', | ||
| fr: 'AoE + étourdissement', | ||
| cn: 'AoE + 眩晕', | ||
| ko: '전체공격 + 기절', | ||
| }, | ||
|
|
@@ -1331,6 +1351,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| goDown: { | ||
| en: 'Go lower platform', | ||
| fr: 'Allez sur la plateforme basse', | ||
| cn: '去下平台', | ||
| ko: '아래 플랫폼으로 이동', | ||
| }, | ||
|
|
@@ -1344,6 +1365,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| goUp: { | ||
| en: 'Go upper platform', | ||
| fr: 'Allez sur la plateforme haute', | ||
| cn: '去上平台', | ||
| ko: '위 플랫폼으로 이동', | ||
| }, | ||
|
|
@@ -1359,6 +1381,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| lightLater: { | ||
| en: 'Light safe later', | ||
| fr: 'Lumière sûre après', | ||
| cn: '稍后光安全', | ||
| ko: '나중에 빛 안전', | ||
| }, | ||
|
|
@@ -1374,6 +1397,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| darkLater: { | ||
| en: 'Dark safe later', | ||
| fr: 'Ténèbres sûres après', | ||
| cn: '稍后暗安全', | ||
| ko: '나중에 어둠 안전', | ||
| }, | ||
|
|
@@ -1393,16 +1417,19 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| upLightSafe: { | ||
| en: 'Up on light platform', | ||
| fr: 'Haut sur la plateforme de lumière', | ||
| cn: '去上光平台', | ||
| ko: '위쪽 빛 플랫폼으로 이동', | ||
| }, | ||
| downDarkSafe: { | ||
| en: 'Down on dark platform', | ||
| fr: 'Bas sur la plateforme de ténèbres', | ||
| cn: '去下暗平台', | ||
| ko: '아래쪽 어둠 플랫폼으로 이동', | ||
| }, | ||
| unknownSafe: { | ||
| en: 'Match platform + debuff color', | ||
| fr: 'Plateforme de la même couleur que le debuff', | ||
| cn: '去 debuff 同色平台', | ||
| ko: '플랫폼과 디버프 색 맞추기', | ||
| }, | ||
|
|
@@ -1444,6 +1471,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| goUp: { | ||
| en: 'Go upper platform', | ||
| fr: 'Allez sur la plateforme haute', | ||
| cn: '去上平台', | ||
| ko: '위 플랫폼으로 이동', | ||
| }, | ||
|
|
@@ -1542,6 +1570,7 @@ const triggerSet: TriggerSet<Data> = { | |
| outputStrings: { | ||
| avoidSwords: { | ||
| en: 'Avoid sword cones', | ||
| fr: 'Évitez les cônes d\'épées', | ||
| cn: '躲避扇形剑击', | ||
| ko: '검 부채꼴 피하기', | ||
| }, | ||
|
|
@@ -1641,8 +1670,10 @@ const triggerSet: TriggerSet<Data> = { | |
| }, | ||
| { | ||
| 'locale': 'fr', | ||
| 'missingTranslations': true, | ||
| 'replaceSync': { | ||
| 'Aw\'aern': 'Aw\'aern', | ||
| 'Medusa Swarmsinger': 'Medusa Swarmsinger', | ||
| 'Nemean Lion': 'Nemean Lion', | ||
| 'Alexander Resurrected': 'Alexander Resurrected', | ||
| 'Arcane Sphere': 'Arcane Sphere', | ||
| 'Empty Thinker': 'Empty Thinker', | ||
|
|
@@ -1656,6 +1687,7 @@ const triggerSet: TriggerSet<Data> = { | |
| 'Shinryu Paradox': 'Shinryu', | ||
| }, | ||
| 'replaceText': { | ||
| '--east/west--': '--est/ouest--', | ||
| 'Activate': 'Activation', | ||
| 'Aero Dynamics': 'Vent ébourrifant', | ||
| 'Atomic Ray': 'Rayon atomique', | ||
|
|
||
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It would be better to be consistent with space handling.