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The editor link: the live scene for an editor #1059
A full mission editor on the editor link, OpenReliant's counterpart of Warthog's Snout (docs/engine/editor-link.md), shows the running mission as it plays. The original's protocol never sends that: the game only tells the editor where the script stopped (0x1A) and whether the first thread has finished (0x1B), and StarLancer's editor kept its own copy of the mission.
What's needed: a message of OpenReliant's own, beside State (0x106), with the objects the mission plays: for each, its slot, type, mission ship, place, orientation, velocity, and its current order and target. A client asks for it, or asks for it every so often, the way Get state works.
Not planned: the editor shows its own copy of the mission, and the game's window is the live view, as with the original's editor. No message is added for it (docs/engine/editor-link.md, Adding a message).
Reopened: the live scene stays, with no new message. Mission file already gives where the ships are, as the game keeps each ship's place and heading in its record every frame, and State gains each ship's order and target (#1214).
Activity
docs: StarLancer's editor was Warthog's, and a full client is our Sno…
docs: the editor's design (#1)
vdmkenny commentedon Oct 15, 2026
Not planned: the editor shows its own copy of the mission, and the game's window is the live view, as with the original's editor. No message is added for it (docs/engine/editor-link.md, Adding a message).
vdmkenny commentedon Oct 15, 2026
Reopened: the live scene stays, with no new message.
Mission filealready gives where the ships are, as the game keeps each ship's place and heading in its record every frame, andStategains each ship's order and target (#1214).feat: the editor link's live scene, timeline and console, and --mods (O…
chore(main): release 0.16.0 (#1213)