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OpenReliant
openreliant
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Comfortable display density
Compact display density
Mission source: a guide to writing missions, for beginners
OpenReliant/openreliant#1148
·
Filter by author
vdmkenny
opened
on Oct 13, 2026
·
v0.13
Mission source: type a trigger's code and fields by its condition
enhancement
OpenReliant/openreliant#1144
·
Filter by author
vdmkenny
opened
on Oct 13, 2026
·
v0.13
Scripting: a handler's e gets its hook's type in luau-lsp
enhancement
mods
OpenReliant/openreliant#1139
·
Filter by author
vdmkenny
opened
on Oct 13, 2026
·
v0.13
Windows builds: version information, a manifest and code signing
OpenReliant/openreliant#1138
·
Filter by author
vdmkenny
opened
on Oct 13, 2026
·
v0.13
The mission editor and script debugger: the plan
OpenReliant/openreliant#1126
·
Filter by author
vdmkenny
opened
on Oct 12, 2026
·
v0.13
Scripts can switch on the game's own guidance for a missile
OpenReliant/openreliant#1119
·
Filter by author
vdmkenny
opened
on Oct 12, 2026
·
v0.13
Recommissioned HUD sometimes reverting back to the original
bug
OpenReliant/openreliant#1090
·
Filter by author
BeyondTheRim
opened
on Oct 11, 2026
·
v0.13
Log a shape in a mod's sprite set whose rows run past its block
enhancement
OpenReliant/openreliant#1079
·
Filter by author
vdmkenny
opened
on Oct 11, 2026
·
Enhancements
A time budget for each frame across all mods' handlers
enhancement
OpenReliant/openreliant#1077
·
Filter by author
vdmkenny
opened
on Oct 11, 2026
·
Enhancements
sltool: decode Privateer 2's 4-bit sounds
OpenReliant/openreliant#1074
·
Filter by author
vdmkenny
opened
on Oct 11, 2026
·
Standalone engine (v2.0)
The mission format as a package for outside tools
OpenReliant/openreliant#1060
·
Filter by author
vdmkenny
opened
on Oct 10, 2026
·
v0.13
The editor link: the live scene for an editor
OpenReliant/openreliant#1059
·
Filter by author
vdmkenny
opened
on Oct 10, 2026
·
v0.13
The editor link: the editor's live changes to the mission
OpenReliant/openreliant#1057
·
Filter by author
vdmkenny
opened
on Oct 10, 2026
·
v0.13
The display's other shapes, and the other screens, draw index 0 as VFX does
OpenReliant/openreliant#1053
·
Filter by author
vdmkenny
opened
on Oct 10, 2026
·
Release (v1.0)
Show on the mods screen which installed mods have an update
OpenReliant/openreliant#1041
·
Filter by author
zabka14
opened
on Oct 10, 2026
·
Release (v1.0)
Cancel a download in progress on the GET MODS screen
OpenReliant/openreliant#1040
·
Filter by author
zabka14
opened
on Oct 10, 2026
·
Release (v1.0)
Battlestar Galactica's models: what the converter leaves out
reverse engineering
OpenReliant/openreliant#1037
·
Filter by author
vdmkenny
opened
on Oct 9, 2026
·
Standalone engine (v2.0)
Battlestar Galactica's sounds and music
reverse engineering
OpenReliant/openreliant#1036
·
Filter by author
vdmkenny
opened
on Oct 9, 2026
·
Standalone engine (v2.0)
HUD displays can change their layout after registering
OpenReliant/openreliant#1028
·
Filter by author
vdmkenny
opened
on Oct 9, 2026
·
v0.13
Maneuver scripts can use Battlestar Galactica's commands
OpenReliant/openreliant#1025
·
Filter by author
vdmkenny
opened
on Oct 9, 2026
·
Enhancements
Dreamcast version: the files sltool doesn't read yet
enhancement
OpenReliant/openreliant#1022
·
Filter by author
vdmkenny
opened
on Oct 9, 2026
·
Enhancements
1
sltool cd: read whole Xbox disc images, not only extract-xiso's
enhancement
OpenReliant/openreliant#1019
·
Filter by author
vdmkenny
opened
on Oct 9, 2026
·
Standalone engine (v2.0)
Battlestar Galactica (2003) and a shared engine
question
reverse engineering
OpenReliant/openreliant#1017
·
Filter by author
vdmkenny
opened
on Oct 9, 2026
·
Standalone engine (v2.0)
1
StarLancer's game data in tables, as FreeSpace 2 Open keeps its game in .tbl files
OpenReliant/openreliant#1015
·
Filter by author
vdmkenny
opened
on Oct 9, 2026
·
Standalone engine (v2.0)
Tell the player when a new release is out, by checking GitHub
OpenReliant/openreliant#1010
·
Filter by author
vdmkenny
opened
on Oct 9, 2026
·
Enhancements
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