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Function Index
github-actions[bot] edited this page Sep 12, 2026
·
55 revisions
Free functions and out-of-line methods.
Total: 39749 symbols. Auto-generated by
docs/generate-symbol-index.sh.
| Symbol | Kind | Module | Source | Brief |
|---|---|---|---|---|
__declspec |
function | SparkSDK | ModuleDllMain.h:L69 | Host-console injection hook, called by ModuleManager after load. |
__declspec |
function | SparkSDK | ModuleDllMain.h:L84 | |
__declspec |
function | SparkSDK | ModuleDllMain.h:L107 | |
_aligned_malloc |
function | SparkEngine | AlignedHeapArray.h:L32 | |
_dup |
function | Tests | TestSparkError.cpp:L25 | |
_dup2 |
function | Tests | TestSparkError.cpp:L33 | |
_fileno |
function | Tests | TestSparkError.cpp:L21 | |
_open |
function | Tests | TestSparkError.cpp:L29 | |
_tfPerf |
function | GameModules | TFBotSystem.cpp:L207 | |
_tfPerf |
function | GameModules | TFRegionSystem.cpp:L113 | |
_wcsicmp |
function | SparkEngine | ProjectAssetPath.cpp:L96 | |
_write |
function | Tests | TestSparkError.cpp:L41 | |
a |
function | GameModules | TFVehicleHUD.cpp:L204 | |
a |
function | Tests | TestBitFlags.cpp:L85 | |
a |
function | Tests | TestEditorAutomation.cpp:L77 | |
a |
function | Tests | TestEditorSubsystems.cpp:L2636 | |
a |
function | Tests | TestEditorSubsystems.cpp:L2646 | |
a |
function | Tests | TestServerMockClient.cpp:L557 | |
a |
function | Tests | TestServerMockClient.cpp:L1023 | |
a |
function | Tests | TestServerMockClient.cpp:L1040 | |
a |
function | Tests | TestSplineMath.cpp:L337 | |
a |
function | Tests | TestSplineMath.cpp:L349 | |
a |
function | Tests | TestUUID.cpp:L41 | |
a |
function | Tests | TestUUID.cpp:L53 | |
a |
function | Tests | TestUUID.cpp:L114 | |
AABBContains |
function | SparkEngine | Octree.h:L232 | |
AABBIntersects |
function | SparkEngine | BVHAccelerator.h:L217 | |
AABBOverlap |
function | SparkEngine | Octree.h:L217 | |
AABBQuery |
function | SparkEngine | BVHAccelerator.h:L128 | Query all primitives whose bounding boxes intersect an AABB. |
AABBQueryRecursive |
function | SparkEngine | BVHAccelerator.h:L403 | |
AbandonQuest |
function | GameModules | RPGQuestSystem.h:L90 | |
AbandonQuest |
function | SparkEngine | QuestSystem.h:L173 | Abandon an active quest |
AbilityDefOf |
function | GameModules | TFAbilitySystem.h:L177 | |
AbilityEditorPanel::Initialize |
method | SparkEditor | AbilityEditorPanel.cpp:L18 | |
AbilityEditorPanel::Render |
method | SparkEditor | AbilityEditorPanel.cpp:L26 | |
AbilityEditorPanel::RenderAbilitiesTab |
method | SparkEditor | AbilityEditorPanel.cpp:L71 | |
AbilityEditorPanel::RenderAbilityDetails |
method | SparkEditor | AbilityEditorPanel.cpp:L120 | |
AbilityEditorPanel::RenderAuraDetails |
method | SparkEditor | AbilityEditorPanel.cpp:L215 | |
AbilityEditorPanel::RenderAurasTab |
method | SparkEditor | AbilityEditorPanel.cpp:L168 | |
AbilityEditorPanel::RenderProcsTab |
method | SparkEditor | AbilityEditorPanel.cpp:L268 | |
AbilityEditorPanel::Shutdown |
method | SparkEditor | AbilityEditorPanel.cpp:L66 | |
AbilityEditorPanel::Update |
method | SparkEditor | AbilityEditorPanel.cpp:L24 | |
AbilitySeamPresent |
function | GameModules | TFBotSystemInternal.h:L182 | |
AbilityState::Activate |
method | GameModules | ClassAbilityState.cpp:L36 | |
AbilityState::Deactivate |
method | GameModules | ClassAbilityState.cpp:L47 | |
AbilityState::GetCooldownProgress |
method | GameModules | ClassAbilityState.cpp:L62 | |
AbilityState::Reset |
method | GameModules | ClassAbilityState.cpp:L54 | |
AbilityState::Update |
method | GameModules | ClassAbilityState.cpp:L14 | |
AbilitySystem::ApplyAura |
method | SparkEngine | AbilityAuras.cpp:L26 | |
AbilitySystem::ApplyEffect |
method | SparkEngine | AbilitySystem.cpp:L375 | |
AbilitySystem::CastAbility |
method | SparkEngine | AbilitySystem.cpp:L110 | |
AbilitySystem::GetAbilityDef |
method | SparkEngine | AbilitySystem.cpp:L94 | |
AbilitySystem::GetActiveAuras |
method | SparkEngine | AbilityAuras.cpp:L112 | |
AbilitySystem::GetAuraDef |
method | SparkEngine | AbilitySystem.cpp:L100 | |
AbilitySystem::GetAuraStacks |
method | SparkEngine | AbilityAuras.cpp:L135 | |
AbilitySystem::GetInstance |
method | SparkEngine | AbilitySystem.cpp:L30 | |
AbilitySystem::GetInstance |
method | SparkEngine | ConditionSystem.cpp:L318 | |
AbilitySystem::HasAura |
method | SparkEngine | AbilityAuras.cpp:L122 | |
AbilitySystem::Initialize |
method | SparkEngine | AbilitySystem.cpp:L40 | |
AbilitySystem::InterruptCast |
method | SparkEngine | AbilitySystem.cpp:L183 | |
AbilitySystem::IsCasting |
method | SparkEngine | AbilitySystem.cpp:L200 | |
AbilitySystem::ProcessEffects |
method | SparkEngine | AbilitySystem.cpp:L367 | |
AbilitySystem::ProcessProcs |
method | SparkEngine | AbilityAuras.cpp:L217 | |
AbilitySystem::RegisterAbility |
method | SparkEngine | AbilitySystem.cpp:L68 | |
AbilitySystem::RegisterAura |
method | SparkEngine | AbilitySystem.cpp:L79 | |
AbilitySystem::RegisterProc |
method | SparkEngine | AbilitySystem.cpp:L89 | |
AbilitySystem::RemoveAllAuras |
method | SparkEngine | AbilityAuras.cpp:L106 | |
AbilitySystem::RemoveAura |
method | SparkEngine | AbilityAuras.cpp:L93 | |
AbilitySystem::Shutdown |
method | SparkEngine | AbilitySystem.cpp:L54 | |
AbilitySystem::TickAura |
method | SparkEngine | AbilityAuras.cpp:L158 | |
AbilitySystem::Update |
method | SparkEngine | AbilitySystem.cpp:L215 | |
AbilitySystem::UpdateAuras |
method | SparkEngine | AbilitySystem.cpp:L311 | |
AbilitySystem::UpdateCasts |
method | SparkEngine | AbilitySystem.cpp:L233 | |
AbilityUpdateSystem::Update |
method | SparkEngine | ECSystems.cpp:L741 | |
AbiSidecar |
function | Tests | TestLauncherProcess.cpp:L49 | |
Abort |
function | Tests | TestSparkGatewayCoordinator.cpp:L53 | |
About |
function | SparkEngine | SparkEngineWindowsInternal.h:L109 | Run the engine in headless/dedicated server mode (Windows). |
About |
function | SparkEngine | SparkEngineWindowsWin32.cpp:L490 | |
absolute |
function | Tests | TestTFDataTables.cpp:L605 | |
AbsoluteToLocal |
function | SparkEngine | WorldOriginSystem.h:L156 | Convert an absolute world position to local (rebased) space |
Accept |
function | SparkEngine | NetworkEncryption.h:L191 | Check whether a sequence number is new within the local window |
Accept |
function | Tests | TestNetworkEncryption.cpp:L144 | |
AcceptClient |
function | Tests | TestServerMockClient.cpp:L206 | |
AcceptMigratingEntity |
function | SparkEngine | AreaServer.h:L133 | Accept a migrating entity from another area server |
AcceptQuest |
function | GameModules | RPGDemoSession.h:L43 | |
AcceptQuest |
function | GameModules | RPGQuestSystem.h:L89 | |
AcceptTrade |
function | GameModules | MMOTradingSystem.h:L91 | |
access |
function | SparkEditor | BuildPipeline.cpp:L1536 | |
access |
function | SparkEditor | BuildPipeline.cpp:L1574 | |
AccessDeniedResponse |
function | SparkEngine | RemoteDebugSystem.h:L464 | |
AccessDeniedResponse |
function | SparkEngine | RemoteDebugSystem.h:L479 | |
Accessibility |
function | SparkEngine | EngineSettings.h:L1012 | |
Accessibility |
function | SparkEngine | EngineSettings.h:L1013 | |
accessRegex |
function | SparkEngine | InputBindings.cpp:L211 | |
AccountForClient |
function | GameModules | TFAccountSystem.h:L50 | |
AccountId |
function | GameModules | TFClientNet.h:L119 | |
AccountSpoolFailure_GameThread |
function | SparkEngine | Telemetry.h:L1111 | |
accum |
function | SparkEngine | AssetTypesLinux.cpp:L76 | |
accum |
function | SparkEngine | ModelLoadingLinux.cpp:L61 | |
Accum |
function | Tests | TestExtendedSystems.cpp:L831 | |
Accumulate |
function | SparkEngine | LightProbeSystem.h:L44 | Add another SH set (weighted) |
Accumulate |
function | SparkEngine | SHLighting.h:L61 | |
Accumulate |
function | Tests | TestSHLighting.cpp:L33 | |
accumulated |
function | SparkEngine | GLTFStaticMeshLoader.cpp:L354 | |
AccumulateGradient |
function | SparkEngine | CpuNeuralTraining.h:L145 | |
AccumulateLifecycleEvidence |
function | SparkEngine | ModuleManager.cpp:L60 | |
Acknowledge |
function | Tests | TestReliableChannel.cpp:L123 | |
Acknowledge |
function | Tests | TestSparkGatewayCoordinator.cpp:L49 | |
AcknowledgeRecovery |
function | SparkEngine | FreezeDetector.h:L133 | Acknowledge recovery — resets the recovery flag. |
AcknowledgeRecovery |
function | Tests | TestFreezeDetector.cpp:L99 | |
AcknowledgeSequence |
function | SparkEngine | DeltaSnapshotManager.h:L143 | |
AcknowledgeSequence |
function | Tests | TestNetworkManagerOrchestration.cpp:L275 | |
ackPayload |
function | Tests | TestReliableChannel.cpp:L738 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L55 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L111 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L120 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L135 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L141 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L201 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L209 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L216 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L226 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L233 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L267 | |
AclFixtureError |
function | Tests | TestGatewaySecurity.cpp:L275 | |
Acquire |
function | SparkAssetPipelineCore | AssetCooker.cpp:L342 | |
Acquire |
function | SparkEngine | RenderTargetPool.h:L137 | Acquire a render target matching the descriptor. |
Acquire |
function | Tests | TestExtendedSystems.cpp:L718 | |
Acquire |
function | Tests | TestObjectPool.cpp:L23 | |
AcquireHybridRTBindings |
function | SparkEngine | GraphicsEngine.h:L327 | Acquire per-platform GBuffer/HDR texture handles for the |
AcquireImpl |
function | SparkEngine | ObjectPool.h:L77 | Acquire an object from the pool. |
AcquireImpl |
function | SparkEngine | ObjectPool.h:L81 | |
AcquireImpl |
function | SparkEngine | ObjectPool.h:L131 | Number of objects currently in use (acquired, not released). |
AcquireLock |
function | SparkDaemon | CollaborationService.cpp:L76 | |
AcquireLock |
function | SparkDaemon | CollaborationService.h:L74 | |
AcquireNextDrawable |
function | SparkEngine | MetalDevice.h:L336 | |
AcquireNextImage |
function | SparkEngine | VulkanDevice.h:L272 | |
AcquireResource |
function | SparkEngine | TransientResourcePool.h:L103 | Acquire a resource matching the given descriptor. |
AcquireSource |
function | Tests | TestAudioEngine.cpp:L133 | |
AcquireTarget |
function | GameModules | TFBotSystem.h:L245 | |
AcquireTarget |
function | SparkEngine | UICompositor.h:L194 | |
ActionNode |
function | Tests | TestAIBehaviorTree.cpp:L100 | |
ActionNode |
function | Tests | TestAIStress.cpp:L117 | |
ActionTypeToString |
function | SparkEngine | EventResponseSystem.cpp:L555 | |
Activate |
function | GameModules | ClassAbilityState.h:L29 | Activate when ready and the supplied energy meets the configured cost. |
Activate |
function | GameModules | TFSpectator.h:L138 | |
ActivateCharacter |
function | GameModules | MMOGameplaySession.h:L46 | |
ActivateCheckpoint |
function | Templates | GameModule.h:L151 | |
ActivateGroundPound |
function | Tests | TestSparkGamePlatformer.cpp:L48 | |
ActivatePartialRagdoll |
function | SparkEngine | RagdollSystem.h:L235 | Activate partial ragdoll on specific bones (hit reaction). |
ActivatePrimaryAbility |
function | GameModules | ClassSystem.h:L207 | Activate primary ability for a class |
ActivatePrimaryAbility |
function | GameModules | Player.h:L352 | Activate primary class ability (F key) |
ActivateRagdoll |
function | SparkEngine | RagdollSystem.h:L219 | Activate full ragdoll on an entity. |
ActivateScreen |
function | SparkEditor | UIDesignerSystem.h:L131 | |
ActivateSecondaryAbility |
function | GameModules | ClassSystem.h:L212 | Activate secondary ability for a class |
ActivateSecondaryAbility |
function | GameModules | Player.h:L358 | Activate secondary class ability (G key) |
ActivateStagedDirectory |
function | SparkEditor | BuildPipeline.cpp:L271 | |
ActivationDerivFromOutput |
function | SparkEngine | CpuNeuralTraining.cpp:L39 | |
ActivationForward |
function | SparkEngine | CpuNeuralTraining.cpp:L20 | |
Active |
function | GameModules | TFVehiclePhysics.h:L77 | |
ActiveCharacterOf |
function | GameModules | TFServerSim.h:L71 | |
ActiveCount |
function | SparkEngine | CoroutineScheduler.h:L206 | Number of active coroutines (builder + native). |
ActiveCount |
function | SparkEngine | Tween.h:L448 | Number of active tweens. |
ActiveCount |
function | Tests | TestCoroutineScheduler.cpp:L170 | |
ActiveMode |
function | GameModules | TFSpectator.h:L126 | |
ActiveOptic |
function | GameModules | TFOpticsSystem.h:L116 | |
ActiveTaskCount |
function | SparkEngine | DynamicPluginHost.cpp:L714 | |
ActiveWeaponDefLocal |
function | GameModules | TFWeaponSystem.h:L72 | |
ActiveWeaponModel |
function | GameModules | TFWeaponSystem.h:L63 | |
actual |
function | Tests | TestGoldenImageTest.cpp:L35 | |
actual |
function | Tests | TestGoldenImageTest.cpp:L70 | |
AdaptExposure |
function | SparkEngine | TonemapColorGrading.h:L151 | |
AdaptiveProbeVolumes::ApplyVirtualOffsets |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L108 | |
AdaptiveProbeVolumes::CreateBrick |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L42 | |
AdaptiveProbeVolumes::CreateGPUResources |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L419 | |
AdaptiveProbeVolumes::EvaluateSHBasis |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L326 | |
AdaptiveProbeVolumes::Initialize |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L23 | |
AdaptiveProbeVolumes::InterpolateBrickFromParent |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L339 | |
AdaptiveProbeVolumes::LocalProbeIndex |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L321 | |
AdaptiveProbeVolumes::SampleIrradiance |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L211 | |
AdaptiveProbeVolumes::SetProbeData |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L192 | |
AdaptiveProbeVolumes::Shutdown |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L34 | |
AdaptiveProbeVolumes::SubdivideBrick |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L68 | |
AdaptiveProbeVolumes::UpdateStreaming |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L153 | |
AdaptiveProbeVolumes::UploadBrickDataToGPU |
method | SparkEngine | AdaptiveProbeVolumes.cpp:L498 | |
Add |
function | GameModules | OWGatheringSystem.h:L71 | |
Add |
function | SparkEditor | CommandHistory.h:L353 | |
Add |
function | SparkEngine | EngineDiagnostics.h:L37 | Summary of a full diagnostic run. |
Add |
function | SparkEngine | SteeringBehaviors.h:L79 | |
Add |
function | SparkEngine | RenderGraphBlackboard.h:L60 | |
Add |
function | SparkEngine | MathUtils.h:L378 | Add two 3D vectors component-wise. |
Add |
function | Tests | TestCommandHistory.cpp:L136 | |
Add |
function | Tests | TestSparkGameRTS.cpp:L27 | |
AddActionToContext |
function | SparkEngine | InputActionSystem.h:L295 | Add an action to a context |
AddActiveSound |
function | SparkEngine | ParallelPerception.h:L165 | |
AddAllowedFunction |
function | SparkEngine | ScriptSandbox.h:L104 | |
AddArmor |
function | GameModules | Player.h:L166 | Increase player armor |
AddAsset |
function | SparkEditor | AdvancedAssetPipeline.h:L161 | Add asset to dependency graph |
AddAsset |
function | SparkEngine | AssetPipeline.h:L319 | |
AddAsset |
function | Tests | TestAssetPipelineCache.cpp:L92 | |
AddAssetReference |
function | SparkEditor | SceneFile.h:L64 | Add asset reference if not already present |
AddAudioCueTrack |
function | SparkEngine | Sequencer.h:L267 | |
AddBlockedFunction |
function | SparkEngine | ScriptSandbox.h:L107 | |
AddBody |
function | SparkEngine | Physics2D.h:L233 | |
AddBone |
function | SparkEngine | RagdollSystem.h:L116 | Add a bone to the ragdoll. |
AddBone |
function | Tests | TestAnimationStress.cpp:L225 | |
AddBone |
function | Tests | TestAnimationSystem.cpp:L137 | |
AddBoolParameter |
function | SparkEngine | MaterialDefinition.h:L181 | Add a bool parameter. |
AddBossLockout |
function | GameModules | MMODungeonSystem.h:L122 | |
AddBreakCondition |
function | SparkEngine | FrameInspector.h:L370 | Add a conditional break that triggers when predicate returns true |
AddBreakpointFrame |
function | SparkEngine | FrameInspector.h:L351 | Set a breakpoint at a specific frame number |
AddBusEffect |
function | SparkEngine | AudioMixer.h:L272 | Add a DSP effect to a bus. |
AddCameraTrack |
function | SparkEngine | Sequencer.h:L263 | |
AddCell |
function | SparkEngine | PortalCulling.h:L171 | Add a cell (room) to the portal graph. |
AddCell |
function | Tests | TestPortalCulling.cpp:L89 | |
AddChevron |
function | GameModules | TFSquadHUD.cpp:L161 | |
AddChild |
function | SparkEngine | SceneGraph2D.h:L148 | |
AddChild |
function | SparkEngine | BehaviorTreeNodes.h:L44 | |
AddChild |
function | SparkEngine | BehaviorTreeNodes.h:L104 | |
AddChild |
function | SparkEngine | BehaviorTreeNodes.h:L171 | |
AddChild |
function | SparkEngine | UILayoutExtensions.h:L51 | |
AddChild |
function | Tests | TestAIBehaviorTree.cpp:L60 | |
AddChild |
function | Tests | TestAIBehaviorTree.cpp:L80 | |
AddChild |
function | Tests | TestAIStress.cpp:L73 | |
AddChild |
function | Tests | TestAIStress.cpp:L95 | |
AddClient |
function | SparkEngine | AreaServer.h:L199 | Register handler for cross-area messages |
AddClient |
function | SparkEngine | ConnectionScope.h:L90 | Register a client for scope tracking. Call when a client connects. |
AddClient |
function | Tests | TestConnectionScope.cpp:L42 | |
AddClient |
function | Tests | TestNetworkManagerOrchestration.cpp:L295 | |
AddCluster |
function | SparkEngine | MeshClusterSystem.h:L204 | Add a cluster to the DAG |
AddCollider |
function | SparkEngine | ClothSimulation.h:L226 | Add a collider for cloth interaction. |
AddColumn |
function | SparkEngine | DataTableSystem.h:L120 | Add a column definition. |
AddCommand |
function | SparkEditor | EditorCommand.h:L91 | Add a sub-command to this composite |
AddComponent |
function | SparkEditor | SparkEngineIntegration.h:L348 | Add component to entity |
AddComponent |
function | SparkEditor | InspectorPanel.h:L173 | |
AddComponent |
function | SparkEditor | PrefabAsset.h:L111 | Add a component to the prefab template |
AddComponent |
function | SparkEngine | Reflection.h:L362 | Add a default-constructed component to an entity. Returns true if the type is known. |
AddComponent |
function | SparkEngine | Components.h:L239 | |
AddComponent |
function | SparkEngine | RuntimePrefab.h:L106 | Add a component descriptor to the prefab. |
AddComponent |
function | SparkEngine | VolumeSystem.h:L308 | Add a component to this volume. Returns raw pointer for configuration. |
AddComponent |
function | Tests | TestCrossSystemIntegration.cpp:L45 | |
AddCone |
function | SparkEngine | GameplayDebugger.h:L284 | |
AddConnectionCommand::Execute |
method | SparkEditor | VisualScriptPanel.cpp:L1729 | |
AddConnectionCommand::Undo |
method | SparkEditor | VisualScriptPanel.cpp:L1734 | |
AddConnectionDirect |
function | SparkEditor | VisualScriptPanel.h:L198 | |
AddContextMenuNode |
function | SparkEditor | VisualScriptPanel.h:L137 | |
AddCreate |
function | SparkEngine | RenderGraphPass.h:L73 | |
AddCue |
function | SparkEngine | Sequencer.h:L201 | |
AddCue |
function | SparkEngine | Sequencer.h:L215 | |
AddCustomLine |
function | SparkEngine | DebugOverlay.h:L223 | Add or update a custom debug line |
AddDamageFromWorldPos |
function | GameModules | HUDSystem.h:L284 | Add damage indicator from world position |
AddDamageIndicator |
function | GameModules | HUDSystem.h:L275 | Add a damage indicator from a direction |
AddDebugPass |
function | SparkEngine | RenderGraphBuilder.h:L292 | |
AddDependency |
function | SparkEditor | AdvancedAssetPipeline.h:L174 | Add dependency relationship |
AddDependency |
function | SparkEditor | AssetAuditGraph.h:L167 | Add a dependency edge: from depends on to
|
AddDependency |
function | Tests | TestAssetDependencyGraph.cpp:L32 | |
AddDirectionalLight |
function | SparkEngine | LightmapBaker.h:L172 | |
AddDirectory |
function | SparkEngine | SparkPakWriter.h:L46 | Recursively add all files from a directory. |
AddDirtyRect |
function | SparkEngine | DirtyRectTracker.h:L83 | Mark a rectangular region as dirty. |
AddDirtyRect |
function | Tests | TestDirtyRectTracker.cpp:L43 | |
AddDriver |
function | GameModules | RacingAIDriver.h:L99 | |
AddDuplicateComment |
function | SparkEngine | CrashReportUploader.cpp:L355 | |
AddEdge |
function | Tests | TestAIStress.cpp:L354 | |
AddEntity |
function | SparkEngine | ConnectionScope.h:L116 | Register an entity for scope evaluation. |
AddEntity |
function | SparkEngine | SpatialGrid.h:L114 | Add an entity at the given XZ world position |
AddEntity |
function | Tests | TestConnectionScope.cpp:L56 | |
AddEntity |
function | Tests | TestSpatialGrid.cpp:L65 | |
AddEntityPropertyTrack |
function | SparkEngine | Sequencer.h:L265 | |
AddEntitySphere |
function | SparkEngine | GameplayDebugger.h:L222 | |
AddEntityText |
function | SparkEngine | GameplayDebugger.h:L205 | Add debug text floating above an entity |
AddEntityTransformTrack |
function | SparkEngine | Sequencer.h:L264 | |
AddEntry |
function | GameModules | InventorySystem.h:L401 | |
AddEntry |
function | Tests | TestInventorySystem.cpp:L174 | |
AddEventTrack |
function | SparkEngine | Sequencer.h:L268 | |
AddFadeTrack |
function | SparkEngine | Sequencer.h:L270 | |
AddFile |
function | SparkEngine | SparkPakWriter.h:L41 | Add a file from a raw byte buffer. |
AddFile |
function | Tests | TestSparkPak.cpp:L64 | |
AddFloat |
function | SparkEngine | ProfileProperties.h:L67 | Add to a property's float value |
AddFloat |
function | Tests | TestExtendedSystems.cpp:L552 | |
AddFloat4Parameter |
function | SparkEngine | MaterialDefinition.h:L172 | Add a float4 parameter (color, vector). |
AddFromLayer |
function | SparkEngine | CollisionMaskComponents.h:L59 | Add layers to the FROM mask |
AddGBufferPass |
function | SparkEngine | RenderGraphBuilder.h:L288 | Get a summary of the last Build() for debug display. |
AddGenerator |
function | SparkEngine | EnvironmentQuery.h:L499 | Environment Query: generates candidates, filters, scores, and ranks |
AddGroup |
function | SparkEngine | MeshClusterSystem.h:L213 | Add a cluster group |
AddIgnorePattern |
function | SparkEditor | VersionControlSystem.h:L328 | Add ignore pattern |
AddImpulse |
function | GameModules | TFSecondaryMotion.h:L68 | |
AddInheritableWorldReadAce |
function | Tests | TestGatewaySecurity.cpp:L101 | |
AddIntoLayer |
function | SparkEngine | CollisionMaskComponents.h:L62 | Add layers to the INTO mask |
AddItem |
function | GameModules | InventorySystem.h:L219 | |
AddItem |
function | GameModules | InventorySystem.h:L271 | Add items and publish one ItemPickedUpEvent for the actual added count. |
AddItem |
function | GameModules | MMOInventorySystem.h:L89 | |
AddItem |
function | GameModules | RPGInventorySystem.h:L92 | |
AddItem |
function | SparkEngine | InventorySystem.h:L120 | Add items to an entity's inventory, respecting stacking and capacity |
AddItem |
function | Tests | TestGameplayStress.cpp:L72 | |
AddItem |
function | Tests | TestInventorySystem.cpp:L79 | |
additional |
function | Tests | TestCoverageScripting.cpp:L131 | |
AddJoint |
function | SparkEngine | RagdollSystem.h:L124 | Add a joint constraint between two bones. |
AddKeyframe |
function | SparkEngine | Sequencer.h:L147 | |
AddKeyframe |
function | SparkEngine | Sequencer.h:L187 | |
AddKeyframe |
function | SparkEngine | Sequencer.h:L243 | |
AddKillFeedEntry |
function | GameModules | HUDSystem.h:L294 | Add a kill feed entry |
AddLeaderStar |
function | GameModules | TFSquadHUD.cpp:L151 | |
AddLengthPrefixedString |
function | SparkEngine | SaveSystem.cpp:L289 | |
AddLight |
function | SparkEngine | ClusteredLightCulling.h:L113 | Add a light to be considered during the next Update. |
AddLight |
function | SparkEngine | LightManager.h:L145 | |
AddLight |
function | SparkEngine | LightingSystem.h:L335 | |
AddLight |
function | Tests | TestExtendedSystems.cpp:L636 | |
AddLightingPass |
function | SparkEngine | RenderGraphBuilder.h:L289 | |
AddLine |
function | SparkEngine | PhysicsDebugRenderer.h:L72 | Add a line directly (used by PhysicsSystem::RenderDebug). |
AddLine |
function | SparkEngine | GameplayDebugger.h:L251 | |
AddLine |
function | SparkEngine | InGameConsole.h:L369 | |
AddLink |
function | SparkEngine | NavMeshLink.h:L75 | |
AddLoadingTip |
function | SparkEngine | LoadingScreen.h:L103 | Add a loading tip to rotate through during loading. |
AddLockout |
function | SparkEngine | InstanceManager.h:L218 | |
AddLockout |
function | Tests | TestInstanceManager.cpp:L197 | |
AddLogEntry |
function | SparkEditor | ConsolePanel.h:L131 | Add log entry to console display |
AddMember |
function | GameModules | TFOutfitStore.h:L119 | |
AddMember |
function | SparkEngine | GroupAI.h:L174 | Add a member to a group. |
AddMember |
function | Tests | TestGroupAI.cpp:L59 | |
AddMesh |
function | SparkEngine | LightmapBaker.h:L160 | Add a mesh to the bake scene |
AddMinimapBlip |
function | GameModules | HUDSystem.h:L309 | |
AddModelObb |
function | GameModules | TFWorldCollision.h:L112 | |
AddModifier |
function | SparkEngine | PoseModifier.h:L217 | Add a modifier to the stack. Ownership is transferred. |
AddNewRule |
function | SparkEditor | EventResponsePanel.h:L81 | |
AddNode |
function | SparkEngine | DialogueSystem.h:L136 | Add a node to the tree. |
AddNode |
function | SparkEngine | FastNoise2SIMD.h:L720 | Add a node to the graph (takes ownership) |
AddNode |
function | SparkEngine | SceneManager.h:L215 | |
AddNode |
function | Tests | TestAIStress.cpp:L352 | |
AddNode |
function | Tests | TestSceneManager.cpp:L49 | |
AddNodeAtPosition |
function | SparkEditor | VisualScriptPanel.h:L136 | |
AddNodeAtPositionDirect |
function | SparkEditor | VisualScriptPanel.h:L196 | |
AddNodeCommand::Execute |
method | SparkEditor | VisualScriptPanel.cpp:L1673 | |
AddNodeCommand::Undo |
method | SparkEditor | VisualScriptPanel.cpp:L1680 | |
AddNotify |
function | SparkEngine | AnimNotify.h:L174 | Add a notify event to a clip's track |
AddObbPart |
function | GameModules | TFWorldCollision.h:L130 | |
AddObject |
function | GameModules | InteractiveObject.h:L431 | Add an interactive object to the system |
AddObjective |
function | GameModules | HUDSystem.h:L301 | |
AddObstacle |
function | SparkEngine | NavMeshObstacles.h:L222 | |
AddOccluder |
function | Tests | TestOcclusionCulling.cpp:L49 | |
AddOption |
function | SparkEngine | UILayoutExtensions.h:L180 | |
AddParameter |
function | SparkEngine | MaterialDefinition.h:L163 | Add a float parameter with optional range. |
AddPass |
function | SparkEngine | RenderGraph.h:L115 | |
AddPerformanceCounter |
function | SparkEditor | PerformanceProfiler.h:L172 | Add custom performance counter |
AddPiece |
function | SparkEngine | DestructionSystem.h:L83 | Add a piece to the pattern. |
AddPlayer |
function | GameModules | GameMode.h:L72 | End the current round |
AddPlayer |
function | SparkEngine | InstanceManager.h:L203 | |
AddPlayer |
function | Templates | GameModule.h:L166 | |
AddPlayer |
function | Tests | TestInstanceManager.cpp:L104 | |
AddPoint |
function | SparkEngine | SplinePath.h:L66 | Append a control point to the end of the path. |
AddPointLight |
function | SparkEngine | LightmapBaker.h:L197 | |
AddPortal |
function | SparkEngine | PortalCulling.h:L181 | Add a portal connecting two cells. |
AddPortal |
function | Tests | TestPortalCulling.cpp:L98 | |
AddPositionKeyframe |
function | SparkEngine | Sequencer.h:L164 | |
AddPostProcessPass |
function | SparkEngine | RenderGraphBuilder.h:L290 | |
AddPrefixCandidates |
function | SparkEditor | BuildPipeline.cpp:L100 | |
AddProbe |
function | SparkEngine | LightProbeSystem.h:L80 | Add a probe and return its ID |
AddProgress |
function | GameModules | TFDirectiveSystem.h:L107 | |
addr |
function | GameModules | GameConsoleOps.cpp:L841 | |
AddRead |
function | SparkEngine | RenderGraphPass.h:L71 | |
AddRef |
function | SparkEngine | PlatformD3DStubs.h:L37 | |
AddRenderTarget |
function | SparkEngine | RenderTarget.h:L192 | Add a render target to the group |
AddReputation |
function | GameModules | MMOReputationSystem.h:L78 | |
AddResource |
function | GameModules | OWGatheringSystem.h:L121 | Add resources directly (e.g., from hunting) |
AddResourceRef |
function | SparkEngine | RenderGraph.h:L600 | Increment a resource's reference count. Called by builder on |
AddResources |
function | GameModules | RTSResourceSystem.h:L67 | |
AddReverbZone |
function | SparkEngine | AudioMixer.h:L286 | Add a reverb zone to the world. |
AddReverbZone |
function | SparkEngine | MusicManager.h:L257 | |
AddRotationKeyframe |
function | SparkEngine | Sequencer.h:L165 | |
AddRow |
function | SparkEngine | DataTableSystem.h:L127 | Add a row (fills missing columns with defaults, indexes by ID). |
addrStr |
function | SparkEditor | DedicatedServerPanel.cpp:L744 | |
AddRTTSample |
function | Tests | TestNetworkManagerOrchestration.cpp:L281 | |
AddRule |
function | SparkEditor | PrototypingSystem.h:L119 | |
AddRule |
function | SparkEngine | EventResponseSystem.h:L202 | Process timer-based rules and delayed actions |
AddRule |
function | SparkEngine | InvalidStateDetector.h:L130 | |
AddRule |
function | Tests | TestEventResponseSystem.cpp:L102 | |
AddSample |
function | SparkEditor | ProfilerTypes.h:L75 | Add sample to counter |
AddSample |
function | SparkEngine | BlendSpace.h:L123 | Add a sample to the blend space. |
AddSample |
function | SparkEngine | InterpolationBuffer.h:L97 | Add a new timestamped sample to the buffer. |
AddSample |
function | Tests | TestAnimationStress.cpp:L79 | |
AddSample |
function | Tests | TestBlendSpace.cpp:L35 | |
AddSample |
function | Tests | TestExtendedSystems.cpp:L139 | |
AddScaleKeyframe |
function | SparkEngine | Sequencer.h:L166 | |
AddScore |
function | GameModules | GameMode.h:L81 | |
AddScore |
function | GameModules | TFOutfitStore.h:L129 | |
AddScorer |
function | SparkEngine | EnvironmentQuery.h:L503 | |
AddService |
function | SparkDaemon | DaemonServer.h:L49 | |
AddShadowPass |
function | SparkEngine | RenderGraphBuilder.h:L287 | Get a summary of the last Build() for debug display. |
AddSink |
function | SparkEngine | Logger.h:L425 | Add a log sink. The logger takes ownership. |
AddSkill |
function | GameModules | ARPGSkillSystem.h:L76 | |
AddSnapshot |
function | SparkEngine | NetworkInterpolation.h:L66 | Add a new snapshot to the buffer. |
AddSnapshot |
function | Tests | TestNetworkInterpolation.cpp:L35 | |
AddSpawnPoint |
function | GameModules | GameMechanics.h:L168 | |
AddSpawnPoint |
function | GameModules | GameMode.h:L97 | |
AddSpawnPoint |
function | GameModules | MultiplayerSystem.h:L330 | Add a spawn point. |
AddState |
function | SparkEngine | AnimationSystem.h:L113 | Register an animation state. |
AddState |
function | SparkEngine | StateMachine.h:L98 | |
AddState |
function | Tests | TestAnimationStress.cpp:L268 | |
AddState |
function | Tests | TestAnimationSystem.cpp:L303 | |
AddStep |
function | SparkEditor | EditorAutomation.h:L127 | Add a step to the wizard |
AddStep |
function | SparkEditor | EditorWorkflow.h:L88 | Append a step to the workflow. |
AddStreamingVolume |
function | SparkEditor | LevelStreamingSystem.h:L150 | Add streaming volume |
AddSubCommand |
function | SparkEditor | EditorCommands.h:L221 | Add a sub-command to the batch |
AddSubCommand |
function | Tests | TestEditorCommands.cpp:L175 | |
AddSubShape |
function | SparkEngine | PhysicsSystem.h:L586 | Add a sub-shape to a MutableCompoundShape body at runtime. |
AddSubtitle |
function | SparkEngine | Sequencer.h:L229 | |
AddSubtitleTrack |
function | SparkEngine | Sequencer.h:L269 | |
AddSupply |
function | GameModules | RTSResourceSystem.h:L69 | |
AddSystem |
function | SparkEngine | ECSystems.h:L757 | |
AddSystem |
function | SparkEngine | PhaseSystemManager.h:L89 | Construct and register a system in a specific execution phase. |
AddSystem |
function | SparkEngine | PhaseSystemManager.h:L102 | Legacy: register a system in the flat (unphased) list. |
AddSystem |
function | Tests | TestECSystemOrdering.cpp:L206 | |
AddSystem |
function | Tests | TestECSystemsReal.cpp:L77 | |
AddTag |
function | SparkEngine | GameplayComponents.h:L34 | |
AddTag |
function | SparkEngine | GameplayTags.h:L79 | Add a tag to this container |
AddTag |
function | Tests | TestECSStress.cpp:L64 | |
AddTag |
function | Tests | TestECSWorld.cpp:L121 | |
AddTarget |
function | SparkEditor | EditorLogger.h:L208 | |
AddTask |
function | SparkEngine | LoadingScreen.h:L125 | Add a loading task. |
AddTemplateRootCandidates |
function | SparkEditor | ProjectManager.cpp:L475 | |
AddTerrain |
function | Tests | TestTerrainRenderer.cpp:L49 | |
AddTest |
function | SparkEngine | EnvironmentQuery.h:L501 | Environment Query: generates candidates, filters, scores, and ranks |
AddTextCentered |
function | GameModules | TFHUDDraw.cpp:L56 | |
AddTextCentered |
function | GameModules | TFUiCommon.h:L33 | |
AddTextureLayer |
function | SparkEditor | TerrainData.h:L156 | |
AddTextureSlot |
function | SparkEngine | MaterialDefinition.h:L189 | Add a texture slot declaration. |
AddTile |
function | SparkEditor | LevelStreamingSystem.h:L117 | Add tile to world |
AddToHistory |
function | SparkConsole | ConsoleApp.h:L113 | |
AddToRecentProjects |
function | SparkEditor | ProjectManager.h:L211 | |
AddToRecentSearches |
function | SparkEditor | SearchPanel.h:L135 | |
AddToSelection |
function | GameModules | RTSCommandSystem.h:L51 | |
AddToSelection |
function | SparkEditor | SelectionManager.h:L223 | Add an entity to the current selection (Ctrl+Click) |
AddToSelection |
function | Tests | TestSelectionManager.cpp:L63 | |
AddTraceEntry |
function | SparkEditor | ScriptDebugPanel.h:L77 | |
AddTradeItem |
function | GameModules | MMOTradingSystem.h:L93 | |
AddTransition |
function | SparkEngine | AnimationSystem.h:L119 | Register a transition between two states. |
AddTransition |
function | SparkEngine | StateMachine.h:L117 | |
AddTransition |
function | Tests | TestAnimationStress.cpp:L270 | |
AddTransition |
function | Tests | TestAnimationSystem.cpp:L305 | |
AddTriangle |
function | SparkEngine | PhysicsDebugRenderer.h:L75 | Add a triangle directly. |
AddUInt |
function | SparkEngine | ProfileProperties.h:L73 | Add to a property's unsigned integer value |
AddUIPass |
function | SparkEngine | RenderGraphBuilder.h:L291 | |
AddUnique |
function | GameModules | TFSquadSystemInternal.h:L20 | |
AddUptime |
function | SparkEngine | RemoteDebugSystem.h:L81 | Accumulate uptime |
AddVolume |
function | SparkEngine | FoliageSystem.h:L184 | Create a foliage volume and scatter instances inside it. |
AddWatch |
function | SparkEditor | ScriptDebugPanel.h:L81 | |
AddWatchDirectory |
function | SparkEngine | ScriptHotReload.h:L90 | Add a directory to watch for script changes |
AddWatchDirectory |
function | SparkEngine | ShaderHotReload.h:L188 | Add an additional directory to watch. |
AddWatchDirectory |
function | Tests | TestScriptHotReload.cpp:L52 | |
AddWaterPlane |
function | SparkEngine | WaterRenderer.h:L163 | Add a new water plane to the scene. |
AddWaterPlane |
function | Tests | TestWaterRenderer.cpp:L51 | |
AddWidget |
function | SparkEditor | UIDesignerSystem.h:L136 | |
AddWorldPing |
function | GameModules | TFHUD.h:L139 | |
AddWouldOverflow |
function | SparkEngine | GLTFStaticMeshLoader.cpp:L173 | |
AddWrite |
function | SparkEngine | RenderGraphPass.h:L72 | |
AddXP |
function | GameModules | RPGCharacterSystem.h:L129 | |
AddXP |
function | Tests | TestSparkGameRPG.cpp:L57 | |
AddZone |
function | GameModules | GameMechanics.cpp:L170 | |
AddZone |
function | GameModules | GameMechanics.cpp:L183 | |
AddZone |
function | GameModules | GameMechanics.cpp:L197 | |
AddZone |
function | GameModules | GameMechanics.cpp:L208 | |
AddZone |
function | GameModules | GameMechanics.h:L121 | |
AddZone |
function | GameModules | GravitySystem.cpp:L236 | |
AddZone |
function | GameModules | GravitySystem.cpp:L250 | |
AddZone |
function | GameModules | GravitySystem.cpp:L263 | |
AddZone |
function | GameModules | GravitySystem.cpp:L276 | |
AddZone |
function | GameModules | GravitySystem.cpp:L290 | |
AddZone |
function | GameModules | GravitySystem.cpp:L336 | |
AddZone |
function | GameModules | GravitySystem.h:L108 | Add a gravity zone to the world |
adj |
function | SparkEditor | RegionMapEditorPanel.cpp:L173 | |
adjacency |
function | SparkEngine | EngineBootstrap.cpp:L312 | |
adjacency |
function | SparkEngine | RenderGraph.h:L875 | |
adjacencyCounts |
function | SparkEngine | MeshOptimizer.h:L101 | |
adjacencyData |
function | SparkEngine | MeshOptimizer.h:L113 | |
adjacencyOffsets |
function | SparkEngine | MeshOptimizer.h:L105 | |
AdjustBrightness |
function | SparkEngine | ColorUtils.h:L174 | Compute a brightness-adjusted variant of this color. |
AdjustDescForQuality |
function | SparkEngine | TextureSystem.h:L439 | |
AdjustDisposition |
function | GameModules | RPGNPCSystem.h:L99 | |
Adopt |
function | SparkEditor | EditorProcessLaunch.h:L126 | |
AdsBlend |
function | GameModules | TFOpticsSystem.h:L119 | |
Advance |
function | SparkEngine | MusicManager.h:L130 | |
Advance |
function | SparkEngine | FixedTimestepAccumulator.h:L51 | Advance the accumulator by the frame's delta time |
Advance |
function | SparkEngine | JsonUtils.h:L513 | |
Advance |
function | Tests | TestExtendedSystems.cpp:L376 | |
AdvanceCapture |
function | Templates | GameModule.h:L161 | |
AdvanceConstruction |
function | Tests | TestSparkGameRTS.cpp:L90 | |
AdvanceCycle |
function | GameModules | TFWeatherFx.h:L159 | |
AdvancedAssetPipeline::CalculateChecksum |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L785 | |
AdvancedAssetPipeline::CancelBatchOperation |
method | SparkEditor | AdvancedAssetPipeline.cpp:L448 | |
AdvancedAssetPipeline::CompleteBatchAsset |
method | SparkEditor | AdvancedAssetPipeline.cpp:L521 | |
AdvancedAssetPipeline::DrainBatchNotifications |
method | SparkEditor | AdvancedAssetPipeline.cpp:L574 | |
AdvancedAssetPipeline::EnqueueAsset |
method | SparkEditor | AdvancedAssetPipeline.cpp:L285 | |
AdvancedAssetPipeline::ExportAssetDatabase |
method | SparkEditor | AdvancedAssetPipeline.cpp:L847 | |
AdvancedAssetPipeline::FileSystemMonitoringFunction |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L599 | |
AdvancedAssetPipeline::GetAssetMetadata |
method | SparkEditor | AdvancedAssetPipeline.cpp:L595 | |
AdvancedAssetPipeline::GetBatchOperation |
method | SparkEditor | AdvancedAssetPipeline.cpp:L511 | |
AdvancedAssetPipeline::GetProcessingStatistics |
method | SparkEditor | AdvancedAssetPipeline.cpp:L689 | |
AdvancedAssetPipeline::GetProcessorForAsset |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L770 | |
AdvancedAssetPipeline::HandleEvent |
method | SparkEditor | AdvancedAssetPipeline.cpp:L245 | |
AdvancedAssetPipeline::ImportAssetDatabase |
method | SparkEditor | AdvancedAssetPipeline.cpp:L905 | |
AdvancedAssetPipeline::Initialize |
method | SparkEditor | AdvancedAssetPipeline.cpp:L48 | |
AdvancedAssetPipeline::LoadMetadata |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L882 | |
AdvancedAssetPipeline::OptimizeAllAssets |
method | SparkEditor | AdvancedAssetPipeline.cpp:L798 | |
AdvancedAssetPipeline::ProcessAsset |
method | SparkEditor | AdvancedAssetPipeline.cpp:L279 | |
AdvancedAssetPipeline::ProcessAssetsBatch |
method | SparkEditor | AdvancedAssetPipeline.cpp:L392 | |
AdvancedAssetPipeline::ProcessingThreadFunction |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L580 | |
AdvancedAssetPipeline::ProcessNextJob |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L660 | |
AdvancedAssetPipeline::QueueBatchNotification |
method | SparkEditor | AdvancedAssetPipeline.cpp:L566 | |
AdvancedAssetPipeline::RefreshAssetMetadata |
method | SparkEditor | AdvancedAssetPipeline.cpp:L606 | |
AdvancedAssetPipeline::RegisterProcessor |
method | SparkEditor | AdvancedAssetPipeline.cpp:L258 | |
AdvancedAssetPipeline::Render |
method | SparkEditor | AdvancedAssetPipeline.cpp:L87 | |
AdvancedAssetPipeline::RenderAssetInspector |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L208 | |
AdvancedAssetPipeline::RenderAssetList |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L25 | |
AdvancedAssetPipeline::RenderBatchOperations |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L166 | |
AdvancedAssetPipeline::RenderDependencyViewer |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L347 | |
AdvancedAssetPipeline::RenderImportSettings |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L478 | |
AdvancedAssetPipeline::RenderProcessingQueue |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L131 | |
AdvancedAssetPipeline::RenderProcessingStatistics |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L408 | |
AdvancedAssetPipeline::SaveMetadata |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L833 | |
AdvancedAssetPipeline::ScanDirectory |
method | SparkEditor | AdvancedAssetPipeline.cpp:L624 | |
AdvancedAssetPipeline::SetFileSystemMonitoring |
method | SparkEditor | AdvancedAssetPipeline.cpp:L734 | |
AdvancedAssetPipeline::SetProcessingThreadCount |
method | SparkEditor | AdvancedAssetPipeline.cpp:L763 | |
AdvancedAssetPipeline::Shutdown |
method | SparkEditor | AdvancedAssetPipeline.cpp:L145 | |
AdvancedAssetPipeline::Update |
method | SparkEditor | AdvancedAssetPipeline.cpp:L80 | |
AdvancedAssetPipeline::UpdateDependencyGraph |
method | SparkEditor | AdvancedAssetPipelineUI.cpp:L817 | |
AdvancedAssetPipeline::ValidateAllAssets |
method | SparkEditor | AdvancedAssetPipeline.cpp:L824 | |
AdvanceDialogue |
function | GameModules | RPGDialogueSystem.h:L108 | |
AdvanceNode |
function | SparkEngine | DialogueSystem.h:L245 | Advance to the next node (for text nodes without choices). |
AdvanceProduction |
function | Tests | TestSparkGameRTS.cpp:L109 | |
AdvanceSequencePast |
function | SparkEngine | Telemetry.h:L1050 | |
AdvanceStep |
function | SparkEditor | TutorialSystem.h:L204 | Advance to the next step, completing the tutorial if at the end. |
AegisRespawnDelaySec |
function | GameModules | TFVehicleSystem.h:L111 | |
after |
function | Tests | TestEditorSubsystems.cpp:L839 | |
AgentStateToString |
function | SparkEditor | AIDebugPanel.h:L75 | |
AggregateSkipped |
function | SparkEditor | SceneImportPanel.h:L124 | Aggregate a flat skipped-type list into "type xN" strings. |
ah |
function | Tests | TestOpaqueHandle.cpp:L71 | |
AI |
function | SparkEngine | EngineSettings.h:L961 | |
AI |
function | SparkEngine | EngineSettings.h:L962 | |
AIBudgetLimiter::BeginFrame |
method | SparkEngine | AIBudgetLimiter.cpp:L23 | |
AIBudgetLimiter::ComputePriorities |
method | SparkEngine | AIBudgetLimiter.cpp:L228 | |
AIBudgetLimiter::EndFrame |
method | SparkEngine | AIBudgetLimiter.cpp:L173 | |
AIBudgetLimiter::GetElapsedMs |
method | SparkEngine | AIBudgetLimiter.cpp:L272 | |
AIBudgetLimiter::GetNextAgent |
method | SparkEngine | AIBudgetLimiter.cpp:L112 | |
AIBudgetLimiter::HasBudgetRemaining |
method | SparkEngine | AIBudgetLimiter.cpp:L103 | |
AIBudgetLimiter::MarkAgentProcessed |
method | SparkEngine | AIBudgetLimiter.cpp:L159 | |
AIBudgetLimiter::RebuildAgentIndex |
method | SparkEngine | AIBudgetLimiter.cpp:L258 | |
AIBudgetLimiter::ShouldUpdateAgent |
method | SparkEngine | AIBudgetLimiter.cpp:L206 | |
AIBudgetLimiter::SortByPriority |
method | SparkEngine | AIBudgetLimiter.cpp:L252 | |
AIDebugPanel::AgentStateToString |
method | SparkEditor | AIDebugPanel.cpp:L89 | |
AIDebugPanel::Initialize |
method | SparkEditor | AIDebugPanel.cpp:L21 | |
AIDebugPanel::Render |
method | SparkEditor | AIDebugPanel.cpp:L39 | |
AIDebugPanel::RenderAgentList |
method | SparkEditor | AIDebugPanel.cpp:L109 | |
AIDebugPanel::RenderBehaviorTreeTrace |
method | SparkEditor | AIDebugPanel.cpp:L245 | |
AIDebugPanel::RenderBlackboardInspector |
method | SparkEditor | AIDebugPanel.cpp:L201 | |
AIDebugPanel::RenderPerceptionOverlays |
method | SparkEditor | AIDebugPanel.cpp:L264 | |
AIDebugPanel::RenderStatistics |
method | SparkEditor | AIDebugPanel.cpp:L294 | |
AIDebugPanel::Shutdown |
method | SparkEditor | AIDebugPanel.cpp:L77 | |
AIDebugPanel::Update |
method | SparkEditor | AIDebugPanel.cpp:L27 | |
AIDebugRenderer::Console_GetStatus |
method | SparkEngine | AIDebugRenderer.cpp:L298 | |
AIDebugRenderer::DrawBehaviorTreeState |
method | SparkEngine | AIDebugRenderer.cpp:L144 | |
AIDebugRenderer::DrawCoverPoints |
method | SparkEngine | AIDebugRenderer.cpp:L160 | |
AIDebugRenderer::DrawFormation |
method | SparkEngine | AIDebugRenderer.cpp:L176 | |
AIDebugRenderer::DrawNavMesh |
method | SparkEngine | AIDebugRenderer.cpp:L49 | |
AIDebugRenderer::DrawNavMeshPolygon |
method | SparkEngine | AIDebugRenderer.cpp:L80 | |
AIDebugRenderer::DrawPath |
method | SparkEngine | AIDebugRenderer.cpp:L98 | |
AIDebugRenderer::DrawPerceptionCone |
method | SparkEngine | AIDebugRenderer.cpp:L126 | |
AIDebugRenderer::GetInstance |
method | SparkEngine | AIDebugRenderer.cpp:L16 | |
AIDebugRenderer::Initialize |
method | SparkEngine | AIDebugRenderer.cpp:L22 | |
AIDebugRenderer::RenderAgentMarker |
method | SparkEngine | AIDebugRenderer.cpp:L284 | |
AIDebugRenderer::RenderNavMesh |
method | SparkEngine | AIDebugRenderer.cpp:L197 | |
AIDebugRenderer::RenderNavMeshBounds |
method | SparkEngine | AIDebugRenderer.cpp:L233 | |
AIDebugRenderer::RenderPath |
method | SparkEngine | AIDebugRenderer.cpp:L238 | |
AIDebugRenderer::RenderPerceptionCone |
method | SparkEngine | AIDebugRenderer.cpp:L272 | |
AIDebugRenderer::Shutdown |
method | SparkEngine | AIDebugRenderer.cpp:L38 | |
AIDebugRenderer::Update |
method | SparkEngine | AIDebugRenderer.cpp:L30 | |
AIDirector::ApplyDifficulty |
method | SparkEngine | AIDirector.cpp:L172 | |
AIDirector::CalculatePlayerSkillLevel |
method | SparkEngine | AIDirector.cpp:L202 | |
AIDirector::Console_ForcePhase |
method | SparkEngine | AIDirector.cpp:L248 | |
AIDirector::Console_GetStatus |
method | SparkEngine | AIDirector.cpp:L221 | |
AIDirector::Console_SetIntensity |
method | SparkEngine | AIDirector.cpp:L253 | |
AIDirector::SamplePlayerMetrics |
method | SparkEngine | AIDirector.cpp:L133 | |
AIDirector::SetDesiredIntensityRange |
method | SparkEngine | AIDirector.cpp:L121 | |
AIDirector::Update |
method | SparkEngine | AIDirector.cpp:L101 | |
AIDirector::UpdateIntensity |
method | SparkEngine | AIDirector.cpp:L158 | |
AIEditorPanel::Initialize |
method | SparkEditor | AIEditorPanel.cpp:L18 | |
AIEditorPanel::Render |
method | SparkEditor | AIEditorPanel.cpp:L26 | |
AIEditorPanel::RenderAgentInspector |
method | SparkEditor | AIEditorPanel.cpp:L173 | |
AIEditorPanel::RenderBehaviorTreeEditor |
method | SparkEditor | AIEditorPanel.cpp:L64 | |
AIEditorPanel::RenderBlackboardViewer |
method | SparkEditor | AIEditorPanel.cpp:L194 | |
AIEditorPanel::Shutdown |
method | SparkEditor | AIEditorPanel.cpp:L59 | |
AIEditorPanel::Update |
method | SparkEditor | AIEditorPanel.cpp:L24 | |
AimCameraAt |
function | GameModules | TFSpectator.h:L159 | |
AimIKModifier::Apply |
method | SparkEngine | PoseModifier.cpp:L189 | |
AimIKModifier::SetBoneChain |
method | SparkEngine | PoseModifier.cpp:L182 | |
AISystem::Console_GetAgentInfo |
method | SparkEngine | AISystem.cpp:L679 | |
AISystem::Console_ListAgents |
method | SparkEngine | AISystem.cpp:L637 | |
AISystem::CreateBehaviorInstance |
method | SparkEngine | AISystem.cpp:L205 | |
AISystem::RegisterBehavior |
method | SparkEngine | AISystem.cpp:L197 | |
AISystem::Update |
method | SparkEngine | AISystem.cpp:L82 | |
AISystem::UpdateBehavior |
method | SparkEngine | AISystem.cpp:L386 | |
AISystem::UpdateMovement |
method | SparkEngine | AISystem.cpp:L480 | |
AISystem::UpdatePerception |
method | SparkEngine | AISystem.cpp:L254 | |
AIUpdateSystem::Update |
method | SparkEngine | ECSystems.cpp:L394 | |
albedoPatch |
function | SparkEngine | NeuralPostProcessing.cpp:L172 | |
Alias |
function | SparkEngine | RenderGraphPass.h:L193 | |
aliased |
function | SparkEngine | EngineSettings.cpp:L929 | |
alice |
function | Tests | TestServerMockClient.cpp:L537 | |
alice |
function | Tests | TestServerMockClient.cpp:L648 | |
alice |
function | Tests | TestServerMockClient.cpp:L732 | |
alice |
function | Tests | TestServerMockClient.cpp:L765 | |
alice |
function | Tests | TestServerMockClient.cpp:L887 | |
alice |
function | Tests | TestServerMockClient.cpp:L913 | |
alice |
function | Tests | TestServerMockClient.cpp:L1001 | |
alice |
function | Tests | TestServerMockClient.cpp:L1087 | |
AlignedAlloc |
function | SparkEngine | AlignedHeapArray.h:L29 | |
AlignedFree |
function | SparkEngine | AlignedHeapArray.h:L41 | |
AlignEntityToGround |
function | SparkEditor | SceneEditTools.cpp:L188 | |
AlignEntityToGround |
function | SparkEditor | SceneEditTools.h:L66 | |
Alignment |
function | SparkEngine | SteeringBehaviors.h:L435 | |
AlignSelectedEntityToGround |
function | SparkEditor | SceneViewPanel.h:L170 | |
AlignTo |
function | SparkEngine | DXRSupport.cpp:L61 | |
AlivePawnCount |
function | GameModules | TFAlertSystem.h:L188 | |
All |
function | GameModules | TFOutfitStore.h:L110 | |
All |
function | GameModules | TFUnlockTree.cpp:L70 | |
All |
function | GameModules | TFUnlockTree.h:L60 | |
AllBossesDefeated |
function | GameModules | MMODungeonSystem.h:L74 | |
AllCheckpointsPassed |
function | Tests | TestSparkGameRacing.cpp:L60 | |
AllClasses |
function | GameModules | TFDataTables.h:L252 | |
AllDeployableVisuals |
function | GameModules | TFDataTables.h:L254 | |
AllEncountersDone |
function | SparkEngine | InstanceManager.h:L145 | Check if all non-optional encounters are Done |
AllEncountersDone |
function | Tests | TestInstanceManager.cpp:L159 | |
AllEqual |
function | Tests | Test_tests_inversekinematics.cpp:L51 | |
AllMeta |
function | GameModules | TFPlayerMeta.h:L121 | |
Alloc |
function | SparkEngine | FrameAllocator.h:L113 | Allocate space for N objects of type T (uninitialized) |
alloc |
function | Tests | TestFrameAllocator.cpp:L11 | Tests for Spark::FrameAllocator |
alloc |
function | Tests | TestFrameAllocator.cpp:L20 | |
alloc |
function | Tests | TestFrameAllocator.cpp:L35 | |
alloc |
function | Tests | TestFrameAllocator.cpp:L45 | |
alloc |
function | Tests | TestFrameAllocator.cpp:L53 | |
alloc |
function | Tests | TestFrameAllocator.cpp:L60 | |
alloc |
function | Tests | TestFrameAllocator.cpp:L72 | |
alloc |
function | Tests | TestFrameAllocator.cpp:L87 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L102 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L113 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L123 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L140 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L153 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L170 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L183 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L192 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L202 | |
alloc |
function | Tests | TestTransientBufferAllocator.cpp:L214 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L166 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L173 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L189 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L214 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L230 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L255 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L273 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L287 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L305 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L321 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L343 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L367 | |
alloc |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L387 | |
alloc |
function | Tests | TestVersionedHandle.cpp:L86 | |
alloc |
function | Tests | TestVersionedHandle.cpp:L95 | |
alloc |
function | Tests | TestVersionedHandle.cpp:L104 | |
alloc |
function | Tests | TestVersionedHandle.cpp:L118 | |
alloc |
function | Tests | TestVersionedHandle.cpp:L132 | |
alloc |
function | Tests | TestVersionedHandle.cpp:L141 | |
alloc |
function | Tests | TestVersionedHandle.cpp:L147 | |
Allocate |
function | SparkEngine | ConstantBufferRing.h:L209 | Sub-allocate from the ring buffer |
Allocate |
function | SparkEngine | D3D12Types.h:L98 | |
Allocate |
function | SparkEngine | RHIHandlePool.h:L125 | Allocate a handle for a resource. |
Allocate |
function | SparkEngine | RTHandleSystem.h:L167 | Allocate a new render texture handle |
Allocate |
function | SparkEngine | FrameAllocator.h:L107 | Allocate raw bytes with specified alignment (convenience alias) |
Allocate |
function | SparkEngine | LockFreeRingAllocator.h:L52 | Allocate a block of memory from the ring. |
Allocate |
function | Tests | TestLockFreeRingAllocator.cpp:L21 | |
Allocate |
function | Tests | TestRHIHandlePool.cpp:L59 | |
AllocateAreaID |
function | SparkEngine | WorldServer.h:L321 | |
AllocateAttribute |
function | GameModules | ARPGHeroSystem.h:L95 | |
AllocateCacheSlot |
function | SparkEngine | ReflectionProbeCache.h:L266 | |
AllocateCacheSlot |
function | SparkEngine | ReflectionProbeCache.h:L305 | |
AllocateDecompressBuffer |
function | SparkEngine | SparkPak.cpp:L102 | |
AllocateDescriptorSet |
function | SparkEngine | VulkanDevice.h:L462 | |
AllocateEventSequence |
function | SparkEngine | Telemetry.h:L1036 | |
AllocateIndices |
function | SparkEngine | TransientBufferAllocator.h:L175 | Allocate transient index buffer space. |
AllocateIndices |
function | Tests | TestTransientBufferAllocator.cpp:L58 | |
AllocatePeerID |
function | SparkEditor | CollaborativeEditSession.h:L353 | |
AllocateSet |
function | SparkEngine | VulkanDescriptorCache.h:L88 | Allocate a descriptor set from the current frame's pool. |
AllocateShadowSlot |
function | SparkEngine | LightManager.h:L333 | |
AllocateSlot |
function | SparkEngine | GPUSceneBuffer.h:L308 | Allocate the next available slot. |
AllocateStatPoint |
function | GameModules | RPGCharacterSystem.h:L131 | |
AllocateThunk |
function | SparkEngine | DynamicPluginHost.cpp:L538 | |
AllocateTransientResources |
function | SparkEngine | RenderGraph.h:L1180 | Allocate physical GPU resources for all transient resources. |
AllocateVertices |
function | SparkEngine | TransientBufferAllocator.h:L148 | Allocate transient vertex buffer space. |
AllocateVertices |
function | Tests | TestTransientBufferAllocator.cpp:L40 | |
AllocHeadlessConsole |
function | SparkEngine | SparkEngineWindowsHeadless.cpp:L96 | |
AllocPort |
function | Tests | TestServerLiveMockClient.cpp:L169 | |
AllocRaw |
function | SparkEngine | FrameAllocator.h:L81 | Allocate raw bytes with given alignment |
AllocSquadId |
function | GameModules | TFSquadSystem.h:L228 | |
AllowedCount |
function | GameModules | TFOpticsSystem.cpp:L91 | |
AllowedMask |
function | GameModules | TFOpticsSystem.h:L126 | |
AllowInput |
function | GameModules | TFServerValidation.h:L149 | |
AllowPacket |
function | SparkEngine | NetworkEncryption.h:L136 | Check if a packet from this address should be allowed |
AllPaths |
function | SparkEngine | SceneManifest.h:L66 | Collect all asset paths into a single flat list |
AllStats |
function | GameModules | TFProgressionSystem.h:L173 | |
AllSuits |
function | GameModules | TFProgressionSystem.h:L229 | |
AllVehicles |
function | GameModules | TFDataTables.h:L253 | |
AllWeapons |
function | GameModules | TFDataTables.h:L251 | |
Analyze |
function | Tests | TestEngineMonitor.cpp:L113 | |
AnalyzeAudio |
function | SparkEditor | AdvancedAssetPipeline.h:L148 | |
AnalyzePerformance |
function | SparkEditor | PerformanceProfiler.h:L330 | Analyze performance for bottlenecks |
AnalyzeResourceAliasing |
function | SparkEngine | RenderGraph.h:L982 | Identify resources with non-overlapping lifetimes that can |
AnalyzeStaticGeometry |
function | SparkEngine | CoverSystem.h:L97 | |
AnchorWorkingDirectory |
function | SparkEngine | RuntimePackage.cpp:L54 | |
AnchorWorkingDirectory |
function | SparkEngine | RuntimePackage.h:L30 | Anchor a spark-cli package to its executable directory. |
AngelScriptEngine::AttachScript |
method | SparkEngine | AngelScriptEngine.cpp:L814 | |
AngelScriptEngine::AttachScript |
method | SparkEngine | AngelScriptEngine.cpp:L1373 | |
AngelScriptEngine::AutoRegisterReflectedTypes |
method | SparkEngine | AngelScriptEngine.cpp:L1228 | |
AngelScriptEngine::AutoRegisterReflectedTypes |
method | SparkEngine | AngelScriptEngine.cpp:L1426 | |
AngelScriptEngine::CacheScriptMethods |
method | SparkEngine | AngelScriptEngine.cpp:L1265 | |
AngelScriptEngine::CacheScriptMethods |
method | SparkEngine | AngelScriptEngine.cpp:L1453 | |
AngelScriptEngine::CallOnCollision |
method | SparkEngine | AngelScriptEngine.cpp:L1035 | |
AngelScriptEngine::CallOnCollision |
method | SparkEngine | AngelScriptEngine.cpp:L1396 | |
AngelScriptEngine::CallStart |
method | SparkEngine | AngelScriptEngine.cpp:L968 | |
AngelScriptEngine::CallStart |
method | SparkEngine | AngelScriptEngine.cpp:L1386 | |
AngelScriptEngine::CallUpdate |
method | SparkEngine | AngelScriptEngine.cpp:L1001 | |
AngelScriptEngine::CallUpdate |
method | SparkEngine | AngelScriptEngine.cpp:L1391 | |
AngelScriptEngine::CleanupScriptInstance |
method | SparkEngine | AngelScriptEngine.cpp:L1275 | |
AngelScriptEngine::CleanupScriptInstance |
method | SparkEngine | AngelScriptEngine.cpp:L1458 | |
AngelScriptEngine::CompileScriptFile |
method | SparkEngine | AngelScriptEngine.cpp:L530 | |
AngelScriptEngine::CompileScriptFile |
method | SparkEngine | AngelScriptEngine.cpp:L1359 | |
AngelScriptEngine::CompileScriptFromString |
method | SparkEngine | AngelScriptEngine.cpp:L696 | |
AngelScriptEngine::CompileScriptFromString |
method | SparkEngine | AngelScriptEngine.cpp:L1366 | |
AngelScriptEngine::ConfigureSandboxSecurity |
method | SparkEngine | AngelScriptEngine.cpp:L380 | |
AngelScriptEngine::DetachScript |
method | SparkEngine | AngelScriptEngine.cpp:L954 | |
AngelScriptEngine::DetachScript |
method | SparkEngine | AngelScriptEngine.cpp:L1381 | |
AngelScriptEngine::GetClassContext |
method | SparkEngine | AngelScriptEngine.cpp:L414 | |
AngelScriptEngine::GetEntitiesForModule |
method | SparkEngine | AngelScriptEngine.cpp:L683 | |
AngelScriptEngine::GetEntitiesForModule |
method | SparkEngine | AngelScriptEngine.cpp:L1443 | |
AngelScriptEngine::GetModuleFilePath |
method | SparkEngine | AngelScriptEngine.cpp:L677 | |
AngelScriptEngine::GetModuleFilePath |
method | SparkEngine | AngelScriptEngine.cpp:L1438 | |
AngelScriptEngine::GetScriptInstance |
method | SparkEngine | AngelScriptEngine.cpp:L1255 | |
AngelScriptEngine::GetScriptInstance |
method | SparkEngine | AngelScriptEngine.cpp:L1448 | |
AngelScriptEngine::HotReloadModule |
method | SparkEngine | AngelScriptEngine.cpp:L592 | |
AngelScriptEngine::HotReloadModule |
method | SparkEngine | AngelScriptEngine.cpp:L1431 | |
AngelScriptEngine::Initialize |
method | SparkEngine | AngelScriptEngine.cpp:L442 | |
AngelScriptEngine::Initialize |
method | SparkEngine | AngelScriptEngine.cpp:L1339 | |
AngelScriptEngine::IsClassContextAllowed |
method | SparkEngine | AngelScriptEngine.cpp:L421 | |
AngelScriptEngine::MessageCallback |
method | SparkEngine | AngelScriptEngine.cpp:L1293 | |
AngelScriptEngine::MessageCallback |
method | SparkEngine | AngelScriptEngine.cpp:L1463 | |
AngelScriptEngine::RecordModuleContexts |
method | SparkEngine | AngelScriptEngine.cpp:L754 | |
AngelScriptEngine::RegisterComponentTypes |
method | SparkEngine | AngelScriptEngine.cpp:L1097 | |
AngelScriptEngine::RegisterComponentTypes |
method | SparkEngine | AngelScriptEngine.cpp:L1416 | |
AngelScriptEngine::RegisterEngineAPI |
method | SparkEngine | AngelScriptEngine.cpp:L1079 | |
AngelScriptEngine::RegisterEngineAPI |
method | SparkEngine | AngelScriptEngine.cpp:L1406 | |
AngelScriptEngine::RegisterGlobalFunctions |
method | SparkEngine | AngelScriptEngine.cpp:L1131 | |
AngelScriptEngine::RegisterGlobalFunctions |
method | SparkEngine | AngelScriptEngine.cpp:L1421 | |
AngelScriptEngine::RegisterGuardedFunction |
method | SparkEngine | AngelScriptEngine.cpp:L1110 | |
AngelScriptEngine::RegisterMathTypes |
method | SparkEngine | AngelScriptEngine.cpp:L1087 | |
AngelScriptEngine::RegisterMathTypes |
method | SparkEngine | AngelScriptEngine.cpp:L1411 | |
AngelScriptEngine::RegisterStandardLibrary |
method | SparkEngine | AngelScriptEngine.cpp:L1073 | |
AngelScriptEngine::RegisterStandardLibrary |
method | SparkEngine | AngelScriptEngine.cpp:L1401 | |
AngelScriptEngine::SetLastError |
method | SparkEngine | AngelScriptEngine.cpp:L1328 | |
AngelScriptEngine::SetLastError |
method | SparkEngine | AngelScriptEngine.cpp:L1468 | |
AngelScriptEngine::Shutdown |
method | SparkEngine | AngelScriptEngine.cpp:L500 | |
AngelScriptEngine::Shutdown |
method | SparkEngine | AngelScriptEngine.cpp:L1348 | |
Angle |
function | SparkEngine | RandomEngine.h:L160 | Generate a random angle in radians [0, 2 |
angleDist |
function | SparkEngine | SteeringBehaviors.h:L349 | |
Animation |
function | SparkEngine | EngineSettings.h:L982 | |
Animation |
function | SparkEngine | EngineSettings.h:L983 | |
AnimationCompressor::CalculateInterpolationError |
method | SparkEngine | AnimationCompression.cpp:L639 | |
AnimationCompressor::CalculateRotationError |
method | SparkEngine | AnimationCompression.cpp:L663 | |
AnimationCompressor::CompressClip |
method | SparkEngine | AnimationCompression.cpp:L46 | |
AnimationCompressor::CompressClip |
method | SparkEngine | AnimationCompression.cpp:L51 | |
AnimationCompressor::DecompressPosition |
method | SparkEngine | AnimationCompression.cpp:L174 | |
AnimationCompressor::DecompressRotation |
method | SparkEngine | AnimationCompression.cpp:L190 | |
AnimationCompressor::DecompressScale |
method | SparkEngine | AnimationCompression.cpp:L185 | |
AnimationCompressor::DequantizeQuaternion |
method | SparkEngine | AnimationCompression.cpp:L457 | |
AnimationCompressor::DequantizeVector |
method | SparkEngine | AnimationCompression.cpp:L547 | |
AnimationCompressor::EstimateCompressedSize |
method | SparkEngine | AnimationCompression.cpp:L323 | |
AnimationCompressor::EstimateUncompressedSize |
method | SparkEngine | AnimationCompression.cpp:L342 | |
AnimationCompressor::GetCompressionRatio |
method | SparkEngine | AnimationCompression.cpp:L357 | |
AnimationCompressor::QuantizeQuaternion |
method | SparkEngine | AnimationCompression.cpp:L372 | |
AnimationCompressor::QuantizeVector |
method | SparkEngine | AnimationCompression.cpp:L525 | |
AnimationCompressor::ReduceClip |
method | SparkEngine | AnimationCompression.cpp:L23 | |
AnimationCompressor::ReduceClip |
method | SparkEngine | AnimationCompression.cpp:L37 | |
AnimationCompressor::ReduceKeyframes |
method | SparkEngine | AnimationCompression.cpp:L569 | |
AnimationCompressor::ReduceRotationKeyframes |
method | SparkEngine | AnimationCompression.cpp:L604 | |
AnimationCompressor::SamplePosition |
method | SparkEngine | AnimationCompression.cpp:L203 | |
AnimationCompressor::SampleRotation |
method | SparkEngine | AnimationCompression.cpp:L236 | |
AnimationCompressor::SampleScale |
method | SparkEngine | AnimationCompression.cpp:L314 | |
AnimationEvaluator::BlendTransforms |
method | SparkEngine | SkeletalAnimation.cpp:L171 | |
AnimationEvaluator::ComputeSkinningMatrices |
method | SparkEngine | SkeletalAnimation.cpp:L198 | |
AnimationEvaluator::SampleClip |
method | SparkEngine | SkeletalAnimation.cpp:L121 | |
AnimationEvaluator::SolveFABRIK |
method | SparkEngine | InverseKinematicsFABRIK.cpp:L16 | |
AnimationEvaluator::SolveLookAtIK |
method | SparkEngine | InverseKinematics.cpp:L270 | |
AnimationEvaluator::SolveTwoBoneIK |
method | SparkEngine | InverseKinematics.cpp:L16 | |
AnimationInstance::Update |
method | SparkEngine | AnimationSystem.cpp:L670 | |
AnimationInstance::UpdateLayers |
method | SparkEngine | AnimationSystem.cpp:L475 | |
AnimationManager::Clear |
method | SparkEngine | AnimationSystem.cpp:L443 | |
AnimationManager::Console_ListAnimations |
method | SparkEngine | AnimationSystem.cpp:L449 | |
AnimationManager::Console_ListSkeletons |
method | SparkEngine | AnimationSystem.cpp:L460 | |
AnimationManager::GetClip |
method | SparkEngine | AnimationSystem.cpp:L431 | |
AnimationManager::GetInstance |
method | SparkEngine | AnimationSystem.cpp:L51 | |
AnimationManager::GetSkeleton |
method | SparkEngine | AnimationSystem.cpp:L437 | |
AnimationManager::LoadAnimations |
method | SparkEngine | AnimationSystem.cpp:L209 | |
AnimationManager::LoadSkeleton |
method | SparkEngine | AnimationSystem.cpp:L57 | |
AnimationManager::RegisterClip |
method | SparkEngine | AnimationSystem.cpp:L424 | |
AnimationStateMachine::AddState |
method | SparkEngine | AnimationStateMachine.cpp:L20 | |
AnimationStateMachine::AddTransition |
method | SparkEngine | AnimationStateMachine.cpp:L31 | |
AnimationStateMachine::Console_GetStateInfo |
method | SparkEngine | AnimationStateMachine.cpp:L176 | |
AnimationStateMachine::ForceState |
method | SparkEngine | AnimationStateMachine.cpp:L158 | |
AnimationStateMachine::GetCurrentClipName |
method | SparkEngine | AnimationStateMachine.cpp:L136 | |
AnimationStateMachine::GetTargetClipName |
method | SparkEngine | AnimationStateMachine.cpp:L146 | |
AnimationStateMachine::SetDefaultState |
method | SparkEngine | AnimationStateMachine.cpp:L36 | |
AnimationStateMachine::Update |
method | SparkEngine | AnimationStateMachine.cpp:L43 | |
AnimationUpdateSystem::Update |
method | SparkEngine | ECSystems.cpp:L349 | |
Any |
function | GameModules | TFPlayerMeta.h:L73 | |
Any |
function | SparkEngine | MetalRayTracing.h:L235 | |
AnyDirty |
function | GameModules | TFPlayerMeta.h:L101 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L57 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L260 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L352 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L400 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L502 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L592 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L648 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L660 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L728 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L817 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L824 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L834 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L840 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L853 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L872 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L884 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L1571 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L1587 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L1606 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L1650 | |
apiLock |
function | SparkEngine | NetworkConnection.cpp:L1663 | |
apiLock |
function | SparkEngine | NetworkManager.cpp:L461 | |
apiLock |
function | SparkEngine | NetworkManager.cpp:L537 | |
apiLock |
function | SparkEngine | NetworkManager.cpp:L584 | |
apiLock |
function | SparkEngine | NetworkManager.cpp:L906 | |
apiLock |
function | SparkEngine | NetworkManager.cpp:L989 | |
apiLock |
function | SparkEngine | NetworkManager.h:L487 | |
apiLock |
function | SparkEngine | NetworkManager.h:L541 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L67 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L105 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L137 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L155 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L165 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L188 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L267 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L283 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L397 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L589 | |
apiLock |
function | SparkEngine | NetworkReplication.cpp:L601 | |
apiLock |
function | Tests | TestNetworkManagerIntegration.cpp:L37 | |
apiLock |
function | Tests | TestNetworkManagerIntegration.cpp:L49 | |
apiLock |
function | Tests | TestNetworkManagerIntegration.cpp:L56 | |
apiLock |
function | Tests | TestNetworkManagerIntegration.cpp:L63 | |
apiLock |
function | Tests | TestNetworkManagerIntegration.cpp:L70 | |
apiLock |
function | Tests | TestNetworkManagerIntegration.cpp:L81 | |
app |
function | SparkConsole | main.cpp:L77 | |
appData |
function | Tests | TestCrashHandlerGatingReal.cpp:L156 | |
Append |
function | SparkEngine | AsyncDatabase.h:L106 | A batch of queries executed atomically (all-or-nothing). |
Append |
function | Tests | TestAsyncDatabase.cpp:L162 | |
append |
function | Tests | TestCoverageScripting.cpp:L120 | |
append |
function | Tests | TestEditorSubsystems.cpp:L1338 | |
AppendAdmissionText |
function | SparkGateway | GatewayAreaControl.cpp:L1120 | |
AppendAdmissionText |
function | SparkGateway | GatewayAreaControl.cpp:L1149 | |
AppendAdmissionValue |
function | SparkGateway | GatewayAreaControl.cpp:L1131 | |
AppendEscaped |
function | SparkEditor | DecorLayoutEditorIO.cpp:L76 | |
AppendEscaped |
function | SparkEditor | RegionMapEditorIO.cpp:L56 | |
AppendFloat |
function | Tests | TestGLTFStaticMeshLoader.cpp:L55 | |
AppendHex |
function | SparkGateway | GatewayAreaControl.cpp:L518 | |
AppendHex |
function | SparkGateway | GatewaySecurity.cpp:L31 | |
AppendLog |
function | SparkInstaller | WizardGui.cpp:L45 | |
AppendLogLine |
function | SparkEditor | ServiceTopologyController.h:L75 | |
AppendMultiline |
function | SparkEditor | DedicatedServerProcessController.h:L76 | |
AppendOrchestrationCommit |
function | SparkDaemon | OrchestrationJournal.cpp:L281 | |
AppendOrchestrationIntent |
function | SparkDaemon | OrchestrationJournal.cpp:L267 | |
AppendPrimitive |
function | SparkEngine | GLTFStaticMeshLoader.cpp:L390 | |
AppendQuotedAdmissionText |
function | SparkGateway | GatewayAreaControl.cpp:L1138 | |
AppendQuotedArg |
function | SparkEngine | ProcessWin32Launch.cpp:L143 | |
AppendQuotedArgument |
function | SparkLauncher | LauncherProcess.cpp:L355 | |
AppendRaw |
function | Tests | TestSecurityParsersReal.cpp:L49 | |
AppendStagedWorld |
function | SparkEngine | TemplateRuntime.h:L338 | |
AppendStagedWorld |
function | Templates | GameModule.h:L440 | |
AppendString |
function | SparkEngine | TelemetrySpoolFormat.cpp:L46 | |
AppendString |
function | SparkGateway | GatewaySecurity.cpp:L90 | |
AppendStringField |
function | Tests | TestSecurityParsersReal.cpp:L33 | |
AppendU16 |
function | Tests | TestGLTFStaticMeshLoader.cpp:L49 | |
AppendU32 |
function | SparkEngine | TelemetrySpoolFormat.cpp:L34 | |
AppendU32 |
function | Tests | TestGLTFStaticMeshLoader.cpp:L41 | |
AppendU64 |
function | SparkEngine | TelemetrySpoolFormat.cpp:L40 | |
AppendUint32 |
function | SparkGateway | GatewaySecurity.cpp:L78 | |
AppendUint64 |
function | SparkGateway | GatewaySecurity.cpp:L84 | |
AppendUniqueDirectory |
function | SparkLauncher | LauncherProcess.cpp:L126 | |
AppendUniquePath |
function | SparkEditor | EditorLaunchContext.h:L84 | |
AppendUnsignedDecimal |
function | SparkEditor | EditorCrashHandler.cpp:L83 | |
AppendUtf8 |
function | SparkCrashReporter | CrashReporterApp.cpp:L195 | |
AppendUtf8 |
function | SparkEditor | ProjectManager.cpp:L145 | |
AppendUtf8 |
function | SparkEditor | ProjectManager.cpp:L222 | |
AppendWalRecord |
function | SparkDaemon | OrchestrationJournal.cpp:L250 | |
AppendWalRecord |
function | SparkDaemon | OrchestrationJournal.cpp:L278 | |
AppendXZList |
function | SparkEditor | RegionMapEditorIO.cpp:L95 | |
application |
function | SparkGateway | main.cpp:L93 | |
application |
function | SparkServer | main.cpp:L74 | |
application |
function | Tests | TestGatewayAreaControl.cpp:L443 | |
Apply |
function | GameModules | RTSPersistence.h:L366 | |
Apply |
function | GameModules | RacingPersistence.h:L272 | |
Apply |
function | SparkEngine | PoseModifier.h:L94 | Apply this modifier to the pose. |
Apply |
function | SparkEngine | PoseModifier.h:L118 | |
Apply |
function | SparkEngine | PoseModifier.h:L148 | Adjusts arm bone chain for weapon aiming toward a target. |
Apply |
function | SparkEngine | PoseModifier.h:L178 | Adjusts foot and pelvis bones to match ground height. |
Apply |
function | SparkEngine | PoseModifier.h:L230 | Apply all modifiers to the pose in priority order. |
Apply |
function | SparkEngine | SSAOTemporal.h:L97 | |
Apply |
function | SparkEngine | SVGRenderer.h:L121 | Apply transform to a point |
Apply |
function | Tests | TestModuleLifecycleReal.cpp:L100 | |
Apply |
function | Tests | TestPoseModifier.cpp:L35 | |
Apply |
function | Tests | TestUserDataPathsReal.cpp:L42 | |
Apply3DAudioToSource |
function | SparkEngine | AudioEngine.h:L707 | Apply 3D audio calculations to a specific source |
ApplyActivation |
function | SparkEngine | CpuNeuralInference.cpp:L44 | |
ApplyAdvancedGraphicsState |
function | SparkEngine | GraphicsEngine.h:L1227 | |
ApplyAdvancedStyling |
function | SparkEditor | EditorTheme.h:L297 | Create custom orange accent theme |
ApplyAIDriverInputs |
function | GameModules | SparkGameRacing.h:L67 | |
ApplyAlignment |
function | SparkEngine | FontSystem.h:L548 | Apply text alignment to a line of quads |
ApplyAura |
function | SparkEngine | AbilitySystem.h:L306 | |
ApplyAura |
function | Tests | TestAbilitySystem.cpp:L165 | |
ApplyAura |
function | Tests | TestGameplayStress.cpp:L381 | |
ApplyAvoidance |
function | GameModules | TFBotSystem.h:L234 | |
ApplyBasicRenderStates |
function | SparkEngine | GraphicsEngine.h:L805 | |
ApplyBlendState |
function | SparkEngine | OpenGLDevice.h:L257 | |
ApplyBuff |
function | GameModules | LootSystem.h:L152 | Get the power-up name for display |
ApplyBuoyancy |
function | SparkEngine | PhysicsSystem.h:L642 | |
ApplyCameraSettings |
function | GameModules | Game.h:L192 | Apply camera settings from console to camera system |
ApplyClassStats |
function | GameModules | Player.h:L778 | Apply class definition stats to player |
ApplyClientInput |
function | GameModules | MultiplayerSystem.h:L356 | |
ApplyCollisionFilter |
function | SparkEngine | PhysicsBody.h:L168 | Push m_collisionGroup/m_collisionMask to Jolt's broadphase. |
ApplyColorblindFilter |
function | SparkEngine | AccessibilitySystem.h:L175 | Apply the current colorblind daltonization filter to an RGB triplet. |
ApplyComponentViaReflection |
function | SparkEngine | EntityArchetypeLoader.cpp:L250 | |
ApplyConfig |
function | SparkEngine | Logger.h:L618 | Apply a logging configuration |
ApplyConfig |
function | SparkGateway | GatewayApplication.cpp:L68 | |
ApplyConfigFile |
function | SparkServer | ServerApplication.cpp:L176 | |
ApplyContinentInfo |
function | GameModules | TFTravelSystem.h:L162 | |
ApplyCustomFonts |
function | SparkEditor | EditorTheme.h:L250 | Apply custom fonts if available |
ApplyDamage |
function | GameModules | RacingVehicleSystem.h:L131 | |
ApplyDamage |
function | SparkEngine | DestructionSystem.h:L130 | Apply damage to the destructible. |
ApplyDamage |
function | SparkEngine | DestructionSystem.h:L230 | Apply damage to a destructible entity. |
ApplyDamage |
function | Tests | TestTFDamageModel.cpp:L42 | |
ApplyDeadZone |
function | SparkEngine | GamepadInput.h:L446 | |
ApplyDeadZone |
function | Tests | TestInputSystem.cpp:L100 | |
ApplyDebugSettings |
function | GameModules | Game.h:L200 | Apply debug settings from console to game systems |
ApplyDebugSettings |
function | SparkEngine | EngineSettings.h:L1086 | |
ApplyDepthStencilState |
function | SparkEngine | OpenGLDevice.h:L256 | |
ApplyDetailPlacementTool |
function | SparkEditor | TerrainEditor.h:L105 | Re-seed the Save/Load path buffers from the terrain that is now current. |
ApplyDifficulty |
function | SparkEngine | AIDirector.h:L190 | Set intensity manually (console integration / debugging). |
ApplyDirtyObstacles |
function | SparkEngine | NavMeshObstacles.h:L268 | Re-carve all obstacles marked dirty since the last apply. |
ApplyDot |
function | GameModules | ARPGCombatSystem.h:L81 | |
ApplyDueTimedKeyReleases |
function | SparkEngine | InputManager.h:L369 | Release every console-simulated key whose hold duration has elapsed |
ApplyEase |
function | SparkEngine | TweenSystem.cpp:L19 | |
ApplyEase |
function | SparkEngine | TweenSystem.h:L73 | Apply the given ease function to a linear t value in [0, 1]. |
ApplyEffect |
function | SparkEngine | AbilitySystem.h:L327 | |
ApplyEffectTest |
function | Tests | TestAbilitySystem.cpp:L521 | |
ApplyErosion |
function | SparkEditor | TerrainEditor.h:L64 | |
ApplyFog |
function | SparkEngine | FogSystem.h:L264 | Apply fog to a color value |
ApplyForce |
function | GameModules | Projectile.h:L133 | Apply an external force to the projectile |
ApplyForce |
function | SparkEngine | Sprite2DComponents.h:L394 | |
ApplyForce |
function | SparkEngine | JoltPhysicsInterface.h:L296 | |
ApplyForce |
function | SparkEngine | IPhysicsBackend.h:L117 | |
ApplyForce |
function | SparkEngine | PhysicsBody.h:L92 | |
ApplyForce |
function | Tests | TestSprite2DComponents.cpp:L436 | |
ApplyForceAtPoint |
function | SparkEngine | JoltPhysicsInterface.h:L297 | |
ApplyForces |
function | SparkEngine | ClothSimulation.h:L258 | Get simulation status (console integration). |
ApplyGraphicsSettings |
function | GameModules | Game.h:L506 | Apply graphics settings from console |
ApplyGraphicsState |
function | SparkEngine | GraphicsEngine.h:L1226 | |
ApplyGravity |
function | GameModules | Player.h:L738 | Apply gravity to player velocity |
ApplyGravity |
function | GameModules | VehicleSystem.h:L276 | |
ApplyGravity |
function | GameModules | PlatformerPlayerController.h:L125 | Grant lives without exceeding the configured maximum. |
ApplyHydraulicErosion |
function | SparkEditor | TerrainEditor.h:L114 | |
ApplyImpulse |
function | GameModules | PlatformerPlayerController.h:L115 | Apply an external velocity impulse (hazard knockback or wind). |
ApplyImpulse |
function | SparkEngine | RagdollSystem.h:L244 | Apply an impulse to a ragdoll bone (e.g. bullet impact). |
ApplyImpulse |
function | SparkEngine | Sprite2DComponents.h:L384 | |
ApplyImpulse |
function | SparkEngine | JoltPhysicsInterface.h:L299 | |
ApplyImpulse |
function | SparkEngine | IPhysicsBackend.h:L120 | |
ApplyImpulse |
function | SparkEngine | PhysicsBody.h:L93 | |
ApplyImpulse |
function | SparkEngine | RagdollSystem.h:L122 | Apply an impulse to a specific part (useful for hit reactions). |
ApplyImpulse |
function | Tests | TestSprite2DComponents.cpp:L428 | |
ApplyInput |
function | GameModules | RacingVehicleSystem.h:L98 | |
ApplyInputInternal |
function | GameModules | RacingVehicleSystem.h:L127 | |
ApplyInputToVehicle |
function | GameModules | RacingVehicleSystem.h:L102 | |
ApplyLayout |
function | SparkEditor | EditorLayoutManager.h:L182 | Alias for LoadLayout; kept for symmetry with the previous API. |
ApplyLightComponent |
function | SparkEngine | EntityArchetypeLoader.cpp:L192 | |
ApplyLocalInput |
function | GameModules | MMOPlayerSystem.h:L94 | |
ApplyLocalProfile |
function | GameModules | Game.h:L409 | Apply a loaded profile to progression, the player, and the game mode. |
ApplyLoginReply |
function | GameModules | TFClientSessionState.h:L25 | |
ApplyLookAhead |
function | GameModules | PlatformerCameraSystem.h:L74 | Get the point the camera is looking at |
ApplyMovement |
function | GameModules | PlatformerPlayerController.h:L126 | |
ApplyNameComponent |
function | SparkEngine | EntityArchetypeLoader.cpp:L229 | |
ApplyOptimization |
function | SparkEditor | PerformanceProfiler.h:L229 | Apply optimization suggestion |
ApplyPendingContinentHop |
function | GameModules | TFTravelSystem.h:L171 | |
ApplyPhysicsSettings |
function | GameModules | Game.h:L184 | Apply physics settings from console to game systems |
ApplyPlayerInput |
function | GameModules | SparkGameRacing.h:L66 | |
ApplyPowerUp |
function | GameModules | PlatformerPlayerController.h:L100 | Apply a temporary power-up effect |
ApplyPrediction |
function | SparkEngine | ClientPrediction.h:L130 | Apply predicted movement locally. |
ApplyPrefabToInstances |
function | SparkEditor | PrefabManager.h:L169 | |
ApplyPreset |
function | SparkEngine | MovieRenderPipeline.h:L84 | Apply quality preset, overriding AA and motion blur settings |
ApplyPreset |
function | SparkEngine | InputBindings.h:L171 | Apply a named preset, replacing all current bindings. |
ApplyPreset |
function | SparkInstaller | WizardGui.cpp:L52 | |
ApplyPresetAllOff |
function | SparkBuild | Config.h:L98 | |
ApplyPresetAllOn |
function | SparkBuild | Config.h:L97 | |
ApplyPresetDefaults |
function | SparkBuild | Config.h:L99 | |
ApplyPresetDevelopment |
function | SparkBuild | Config.h:L103 | |
ApplyPresetLinuxFriendly |
function | SparkBuild | Config.h:L101 | |
ApplyPresetMinimal |
function | SparkBuild | Config.h:L100 | |
ApplyPresetShipping |
function | SparkBuild | Config.h:L102 | |
ApplyProfessionalEnhancements |
function | SparkEditor | EditorTheme.h:L245 | Apply professional visual enhancements |
ApplyProfileDefaults |
function | SparkEditor | BuildCookPanel.h:L126 | |
ApplyQualityPreset |
function | SparkEngine | GraphicsEngine.h:L1228 | |
ApplyRankModifiers |
function | GameModules | ARPGMonsterSystem.h:L106 | |
ApplyRasterizerState |
function | SparkEngine | OpenGLDevice.h:L255 | |
ApplyRecoil |
function | Tests | TestWeaponMechanics.cpp:L135 | |
ApplyResistance |
function | Tests | TestSparkGameRPG.cpp:L83 | |
ApplyRuntimeWindowCaption |
function | SparkEngine | SparkEngineWindows.cpp:L217 | Apply the authoritative engine/project caption to the main window. |
ApplyRuntimeWindowCaption |
function | SparkEngine | SparkEngineWindowsInternal.h:L72 | Reapply the authoritative engine/project caption to the main window. |
ApplySculptingTool |
function | SparkEditor | TerrainEditor.h:L103 | Re-seed the Save/Load path buffers from the terrain that is now current. |
ApplySecurityDefaults |
function | SparkEngine | ScriptSandbox.h:L214 | |
ApplySelected |
function | SparkEditor | WeatherFogPanel.h:L45 | Push the selected type/intensity into the engine; false when unconnected. |
ApplySourceGain |
function | SparkEngine | AudioEngine.h:L718 | Push a source's category-scaled gain to its voice |
ApplySpeedShake |
function | GameModules | RacingCameraSystem.h:L99 | |
ApplySteeringForce |
function | Tests | TestAIStress.cpp:L315 | |
ApplySteeringForce |
function | Tests | TestSteeringBehaviors.cpp:L186 | |
ApplyStyle |
function | SparkEditor | UIDesignerSystem.h:L146 | |
ApplySurfaceVelocity |
function | SparkEngine | PhysicsSystem.cpp:L198 | |
ApplySurvivalEffects |
function | GameModules | OWPlayerSystem.h:L118 | |
ApplyTemplate |
function | SparkEditor | PrototypingSystem.h:L115 | |
ApplyTemplateTransform |
function | SparkEditor | PrefabManager.h:L230 | Write a prefab template's transform onto one scene object |
ApplyTexturePaintingTool |
function | SparkEditor | TerrainEditor.h:L104 | Re-seed the Save/Load path buffers from the terrain that is now current. |
ApplyTheme |
function | SparkEditor | EditorTheme.h:L207 | Apply a theme by name |
ApplyTheme |
function | SparkEditor | EditorTheme.h:L212 | Apply a theme directly |
ApplyTheme |
function | SparkEditor | EditorUI.h:L222 | |
ApplyToImGui |
function | SparkEditor | EditorTheme.h:L296 | Create custom orange accent theme |
ApplyToolAtPosition |
function | SparkEditor | TerrainEditor.h:L52 | Path of the last file this panel loaded or saved, empty until one succeeds. |
ApplyTorque |
function | SparkEngine | JoltPhysicsInterface.h:L298 | |
ApplyTorque |
function | SparkEngine | PhysicsBody.h:L94 | |
ApplyTorqueImpulse |
function | SparkEngine | PhysicsBody.h:L95 | |
ApplyTransferBounds |
function | SparkEngine | CrashReportUploader.cpp:L259 | |
ApplyTransform |
function | SparkEngine | EntityArchetypeLoader.cpp:L170 | |
ApplyTravelReply |
function | GameModules | TFTravelSystem.h:L161 | |
ApplyTurretPose |
function | GameModules | TFVehicleSystem.h:L176 | |
ApplyVerticalTracking |
function | GameModules | PlatformerCameraSystem.h:L75 | Get the point the camera is looking at |
ApplyVirtualOffsets |
function | SparkEngine | AdaptiveProbeVolumes.h:L205 | |
ApplyVisuals |
function | GameModules | TFDayNight.h:L136 | |
ApplyVolumeStack |
function | SparkEngine | PostProcessingPipeline.h:L215 | |
ApplyWeaponModifications |
function | GameModules | WeaponStats.h:L144 | |
ApplyWeaponModifications |
function | GameModules | WeaponStatsOperations.cpp:L16 | |
ApplyWindForce |
function | SparkEngine | SoftBodyPhysics.h:L174 | Apply a force to all vertices (e.g., wind). |
ApproxFloat |
function | Tests | TestNetQuantize.cpp:L36 | |
ApproxFloat |
function | Tests | TestNetQuantize.cpp:L43 | |
ApproxQuat |
function | Tests | TestNetQuantize.cpp:L28 | |
ApproxVec3 |
function | Tests | TestNetQuantize.cpp:L41 | |
ArchiveResourceProvider |
function | SparkEngine | ArchiveResourceProvider.h:L40 | Construct from a .spk file path. Opens the archive immediately. |
ArchiveResourceProvider |
function | SparkEngine | ArchiveResourceProvider.h:L43 | Construct from an already-opened reader (takes ownership). |
ArchiveResourceProvider::Exists |
method | SparkEngine | ArchiveResourceProvider.cpp:L37 | |
ArchiveResourceProvider::GetProviderName |
method | SparkEngine | ArchiveResourceProvider.cpp:L64 | |
ArchiveResourceProvider::IsValid |
method | SparkEngine | ArchiveResourceProvider.cpp:L32 | |
ArchiveResourceProvider::ListFiles |
method | SparkEngine | ArchiveResourceProvider.cpp:L56 | |
ArchiveResourceProvider::ReadFile |
method | SparkEngine | ArchiveResourceProvider.cpp:L42 | |
ArchiveResourceProvider::ReadTextFile |
method | SparkEngine | ArchiveResourceProvider.cpp:L49 | |
Area |
function | SparkEngine | DirtyRectTracker.h:L50 | |
AreaAssetLoader::BeginAreaLoad |
method | SparkEngine | AreaAssetLoader.cpp:L101 | |
AreaAssetLoader::BeginAreaUnload |
method | SparkEngine | AreaAssetLoader.cpp:L193 | |
AreaAssetLoader::CheckAreaCompletion |
method | SparkEngine | AreaAssetLoader.cpp:L270 | |
AreaAssetLoader::Console_GetStatus |
method | SparkEngine | AreaAssetLoader.cpp:L251 | |
AreaAssetLoader::GetAreaLoadProgress |
method | SparkEngine | AreaAssetLoader.cpp:L238 | |
AreaAssetLoader::GetLoadedAssetCount |
method | SparkEngine | AreaAssetLoader.cpp:L230 | |
AreaAssetLoader::HasManifest |
method | SparkEngine | AreaAssetLoader.cpp:L92 | |
AreaAssetLoader::Initialize |
method | SparkEngine | AreaAssetLoader.cpp:L22 | |
AreaAssetLoader::IsAreaLoadComplete |
method | SparkEngine | AreaAssetLoader.cpp:L220 | |
AreaAssetLoader::RemoveManifest |
method | SparkEngine | AreaAssetLoader.cpp:L87 | |
AreaAssetLoader::SetManifest |
method | SparkEngine | AreaAssetLoader.cpp:L82 | |
AreaAssetLoader::Shutdown |
method | SparkEngine | AreaAssetLoader.cpp:L34 | |
AreaAssetLoader::Update |
method | SparkEngine | AreaAssetLoader.cpp:L60 | |
areaDist |
function | SparkEngine | NavMesh.cpp:L385 | |
AreAllObjectivesComplete |
function | GameModules | RPGQuestSystem.h:L103 | |
AreaServer::AcceptMigratingEntity |
method | SparkEngine | AreaServer.cpp:L95 | |
AreaServer::AddClient |
method | SparkEngine | AreaServer.cpp:L383 | |
AreaServer::BuildMigration |
method | SparkEngine | AreaServer.cpp:L167 | |
AreaServer::CheckEntityBoundaries |
method | SparkEngine | AreaServer.cpp:L522 | |
AreaServer::Console_GetStatus |
method | SparkEngine | AreaServer.cpp:L333 | |
AreaServer::GetClientCount |
method | SparkEngine | AreaServer.cpp:L421 | |
AreaServer::MigrateEntityOut |
method | SparkEngine | AreaServer.cpp:L189 | |
AreaServer::ProcessClientMessages |
method | SparkEngine | AreaServer.cpp:L427 | |
AreaServer::RegisterCrossAreaHandler |
method | SparkEngine | AreaServer.cpp:L323 | |
AreaServer::RemoveClient |
method | SparkEngine | AreaServer.cpp:L406 | |
AreaServer::SendCrossAreaMessage |
method | SparkEngine | AreaServer.cpp:L273 | |
AreaServer::Start |
method | SparkEngine | AreaServer.cpp:L38 | |
AreaServer::Stop |
method | SparkEngine | AreaServer.cpp:L59 | |
AreaServer::Tick |
method | SparkEngine | AreaServer.cpp:L76 | |
AreaServer::TickLoop |
method | SparkEngine | AreaServer.cpp:L354 | |
AreaServer::UpdateSimulation |
method | SparkEngine | AreaServer.cpp:L479 | |
areaService |
function | Tests | TestGatewayAreaControl.cpp:L248 | |
areaService |
function | Tests | TestGatewayAreaControl.cpp:L422 | |
AreAudioRadiiVisible |
function | SparkEditor | DebugVisualizerPanel.h:L44 | |
AreBoundingBoxesVisible |
function | SparkEditor | DebugVisualizerPanel.h:L40 | |
AreCameraFrustaVisible |
function | SparkEditor | DebugVisualizerPanel.h:L45 | |
AreCheatsEnabled |
function | SparkEngine | ConsoleVariable.h:L216 | Check if cheats are enabled (controls Cheat-flagged cvars) |
AreCheatsEnabled |
function | Tests | TestConsoleVariables.cpp:L235 | |
AreCollidersVisible |
function | SparkEditor | DebugVisualizerPanel.h:L39 | |
AreCustomFontsLoaded |
function | SparkEditor | EditorFonts.h:L47 | Check if custom fonts were loaded successfully |
AreDependenciesMet |
function | SparkEngine | ModSystem.h:L157 | Check if all dependencies for a mod are satisfied. |
AreLightRadiiVisible |
function | SparkEditor | DebugVisualizerPanel.h:L43 | |
AreNormalsVisible |
function | SparkEditor | DebugVisualizerPanel.h:L41 | |
AreShadersCompiled |
function | SparkEngine | UpscalingSystem.h:L382 | Check if compute shaders were compiled successfully |
AreShadowsEnabled |
function | SparkEngine | LightingSystem.h:L350 | |
AreTypesCompatible |
function | SparkEditor | VisualScriptPanel.h:L142 | |
arg |
function | SparkEditor | main.cpp:L526 | |
Arg |
function | SparkEngine | Process.h:L64 | |
args |
function | SparkEditor | EditorUI.cpp:L1444 | |
args |
function | SparkEditor | ConsolePanel.cpp:L790 | |
args |
function | SparkEditor | EditorAutomation.h:L268 | |
args |
function | SparkEngine | InGameConsole.h:L317 | |
argument |
function | SparkLauncher | main.cpp:L34 | |
ArgumentValue |
function | SparkEngine | SparkEngineLinuxInit.cpp:L73 | |
ArgumentValue |
function | SparkEngine | StartupSplash.cpp:L69 | |
ArithmeticShiftRight |
function | SparkEngine | FastNoise2SIMD.h:L98 | Defined arithmetic right shift for a 32-bit two's-complement bit pattern |
Arm |
function | SparkEngine | ScopeGuard.h:L103 | Re-arm a previously dismissed guard. |
Arm |
function | SparkEngine | ScopeGuard.h:L164 | Re-arm a previously dismissed guard. |
Arm |
function | SparkEngine | ScopeGuard.h:L225 | Re-arm a previously dismissed guard. |
Armed |
function | GameModules | TFChaosHarness.h:L76 | |
ArmRespawn |
function | GameModules | GameMechanics.h:L197 | Arm the respawn countdown without scoring a death. |
ARPGCombatSystem::ApplyDot |
method | GameModules | ARPGCombatSystem.cpp:L105 | |
ARPGCombatSystem::CalculateEffectiveDamage |
method | GameModules | ARPGCombatSystem.cpp:L58 | |
ARPGCombatSystem::FixedUpdate |
method | GameModules | ARPGCombatSystem.cpp:L51 | |
ARPGCombatSystem::GetCombatStatusString |
method | GameModules | ARPGCombatSystem.cpp:L131 | |
ARPGCombatSystem::Initialize |
method | GameModules | ARPGCombatSystem.cpp:L28 | |
ARPGCombatSystem::PerformAttack |
method | GameModules | ARPGCombatSystem.cpp:L70 | |
ARPGCombatSystem::ProcessDots |
method | GameModules | ARPGCombatSystem.cpp:L110 | |
ARPGCombatSystem::RenderDebugUI |
method | GameModules | ARPGCombatSystem.cpp:L142 | |
ARPGCombatSystem::Shutdown |
method | GameModules | ARPGCombatSystem.cpp:L40 | |
ARPGCombatSystem::Update |
method | GameModules | ARPGCombatSystem.cpp:L45 | |
ARPGDemoEncounter::BasicAttack |
method | GameModules | ARPGDemoEncounter.cpp:L168 | |
ARPGDemoEncounter::CanRestoreState |
method | GameModules | ARPGDemoEncounter.cpp:L300 | |
ARPGDemoEncounter::GetHero |
method | GameModules | ARPGDemoEncounter.cpp:L188 | |
ARPGDemoEncounter::GetStatusString |
method | GameModules | ARPGDemoEncounter.cpp:L264 | |
ARPGDemoEncounter::GetTarget |
method | GameModules | ARPGDemoEncounter.cpp:L193 | |
ARPGDemoEncounter::HandleDefeat |
method | GameModules | ARPGDemoEncounter.cpp:L223 | |
ARPGDemoEncounter::Initialize |
method | GameModules | ARPGDemoEncounter.cpp:L85 | |
ARPGDemoEncounter::ResolveAttack |
method | GameModules | ARPGDemoEncounter.cpp:L198 | |
ARPGDemoEncounter::Restart |
method | GameModules | ARPGDemoEncounter.cpp:L146 | |
ARPGDemoEncounter::RestoreState |
method | GameModules | ARPGDemoEncounter.cpp:L307 | |
ARPGDemoEncounter::SerializeState |
method | GameModules | ARPGDemoEncounter.cpp:L282 | |
ARPGDemoEncounter::Shutdown |
method | GameModules | ARPGDemoEncounter.cpp:L118 | |
ARPGDemoEncounter::SpawnNextTarget |
method | GameModules | ARPGDemoEncounter.cpp:L246 | |
ARPGDemoEncounter::Update |
method | GameModules | ARPGDemoEncounter.cpp:L129 | |
ARPGDemoEncounter::UsePrimarySkill |
method | GameModules | ARPGDemoEncounter.cpp:L176 | |
ARPGDungeonSystem::DescendToNextFloor |
method | GameModules | ARPGDungeonSystem.cpp:L173 | |
ARPGDungeonSystem::GenerateFloor |
method | GameModules | ARPGDungeonSystem.cpp:L109 | |
ARPGDungeonSystem::GetCurrentFloor |
method | GameModules | ARPGDungeonSystem.cpp:L148 | |
ARPGDungeonSystem::GetCurrentFloorNumber |
method | GameModules | ARPGDungeonSystem.cpp:L155 | |
ARPGDungeonSystem::GetDungeonStatusString |
method | GameModules | ARPGDungeonSystem.cpp:L193 | |
ARPGDungeonSystem::GetTierConfig |
method | GameModules | ARPGDungeonSystem.cpp:L99 | |
ARPGDungeonSystem::Initialize |
method | GameModules | ARPGDungeonSystem.cpp:L26 | |
ARPGDungeonSystem::RegisterTierConfigs |
method | GameModules | ARPGDungeonSystem.cpp:L50 | |
ARPGDungeonSystem::RenderDebugUI |
method | GameModules | ARPGDungeonSystem.cpp:L226 | |
ARPGDungeonSystem::SetDungeonTier |
method | GameModules | ARPGDungeonSystem.cpp:L161 | |
ARPGDungeonSystem::Shutdown |
method | GameModules | ARPGDungeonSystem.cpp:L38 | |
ARPGDungeonSystem::Update |
method | GameModules | ARPGDungeonSystem.cpp:L45 | |
ARPGEngineSystems::CompleteHeroAction |
method | GameModules | ARPGEngineSystems.cpp:L514 | |
ARPGEngineSystems::GetActionDuration |
method | GameModules | ARPGEngineSystems.cpp:L524 | |
ARPGEngineSystems::GetHeroAnimationState |
method | GameModules | ARPGEngineSystems.cpp:L503 | |
ARPGEngineSystems::Initialize |
method | GameModules | ARPGEngineSystems.cpp:L78 | |
ARPGEngineSystems::IsHeroActionActive |
method | GameModules | ARPGEngineSystems.cpp:L508 | |
ARPGEngineSystems::PlayHeroAction |
method | GameModules | ARPGEngineSystems.cpp:L456 | |
ARPGEngineSystems::RenderDebugUI |
method | GameModules | ARPGEngineSystems.cpp:L156 | |
ARPGEngineSystems::SetupAbilities |
method | GameModules | ARPGEngineSystems.cpp:L438 | |
ARPGEngineSystems::SetupAI |
method | GameModules | ARPGEngineSystems.cpp:L337 | |
ARPGEngineSystems::SetupAnimation |
method | GameModules | ARPGEngineSystems.cpp:L387 | |
ARPGEngineSystems::SetupCoroutines |
method | GameModules | ARPGEngineSystems.cpp:L424 | |
ARPGEngineSystems::SetupDestruction |
method | GameModules | ARPGEngineSystems.cpp:L286 | |
ARPGEngineSystems::SetupEventSubscriptions |
method | GameModules | ARPGEngineSystems.cpp:L184 | |
ARPGEngineSystems::SetupSaveSystem |
method | GameModules | ARPGEngineSystems.cpp:L225 | |
ARPGEngineSystems::SetupWeather |
method | GameModules | ARPGEngineSystems.cpp:L541 | |
ARPGEngineSystems::Shutdown |
method | GameModules | ARPGEngineSystems.cpp:L121 | |
ARPGEngineSystems::Update |
method | GameModules | ARPGEngineSystems.cpp:L105 | |
ARPGEngineTestContext |
function | Tests | TestGameModulePlatformerARPG.cpp:L272 | |
ARPGHeroSystem::AllocateAttribute |
method | GameModules | ARPGHeroSystem.cpp:L294 | |
ARPGHeroSystem::CalculateXPForLevel |
method | GameModules | ARPGHeroSystem.cpp:L246 | |
ARPGHeroSystem::CreateHero |
method | GameModules | ARPGHeroSystem.cpp:L200 | |
ARPGHeroSystem::GainExperience |
method | GameModules | ARPGHeroSystem.cpp:L252 | |
ARPGHeroSystem::GetClassDef |
method | GameModules | ARPGHeroSystem.cpp:L162 | |
ARPGHeroSystem::GetHero |
method | GameModules | ARPGHeroSystem.cpp:L232 | |
ARPGHeroSystem::GetHero |
method | GameModules | ARPGHeroSystem.cpp:L238 | |
ARPGHeroSystem::GetHeroListString |
method | GameModules | ARPGHeroSystem.cpp:L172 | |
ARPGHeroSystem::Initialize |
method | GameModules | ARPGHeroSystem.cpp:L21 | |
ARPGHeroSystem::LevelUp |
method | GameModules | ARPGHeroSystem.cpp:L267 | |
ARPGHeroSystem::RegisterClassTemplates |
method | GameModules | ARPGHeroSystem.cpp:L53 | |
ARPGHeroSystem::RenderDebugUI |
method | GameModules | ARPGHeroSystem.cpp:L317 | |
ARPGHeroSystem::Shutdown |
method | GameModules | ARPGHeroSystem.cpp:L32 | |
ARPGHeroSystem::Update |
method | GameModules | ARPGHeroSystem.cpp:L37 | |
ARPGLootSystem::BuildAffixPool |
method | GameModules | ARPGLootSystem.cpp:L43 | |
ARPGLootSystem::GenerateItem |
method | GameModules | ARPGLootSystem.cpp:L163 | |
ARPGLootSystem::GenerateItemName |
method | GameModules | ARPGLootSystem.cpp:L118 | |
ARPGLootSystem::GenerateRandomDrop |
method | GameModules | ARPGLootSystem.cpp:L218 | |
ARPGLootSystem::GetLootInfoString |
method | GameModules | ARPGLootSystem.cpp:L224 | |
ARPGLootSystem::Initialize |
method | GameModules | ARPGLootSystem.cpp:L27 | |
ARPGLootSystem::RenderDebugUI |
method | GameModules | ARPGLootSystem.cpp:L241 | |
ARPGLootSystem::RollAffixes |
method | GameModules | ARPGLootSystem.cpp:L143 | |
ARPGLootSystem::RollRarity |
method | GameModules | ARPGLootSystem.cpp:L70 | |
ARPGLootSystem::Shutdown |
method | GameModules | ARPGLootSystem.cpp:L38 | |
ARPGMonsterSystem::ApplyRankModifiers |
method | GameModules | ARPGMonsterSystem.cpp:L76 | |
ARPGMonsterSystem::AssignChampionAffixes |
method | GameModules | ARPGMonsterSystem.cpp:L113 | |
ARPGMonsterSystem::ClearActiveMonsters |
method | GameModules | ARPGMonsterSystem.cpp:L291 | |
ARPGMonsterSystem::DamageMonster |
method | GameModules | ARPGMonsterSystem.cpp:L281 | |
ARPGMonsterSystem::FindTemplate |
method | GameModules | ARPGMonsterSystem.cpp:L66 | |
ARPGMonsterSystem::GetMonster |
method | GameModules | ARPGMonsterSystem.cpp:L265 | |
ARPGMonsterSystem::GetMonster |
method | GameModules | ARPGMonsterSystem.cpp:L273 | |
ARPGMonsterSystem::GetMonsterListString |
method | GameModules | ARPGMonsterSystem.cpp:L296 | |
ARPGMonsterSystem::Initialize |
method | GameModules | ARPGMonsterSystem.cpp:L28 | |
ARPGMonsterSystem::RegisterMonsterTemplates |
method | GameModules | ARPGMonsterSystem.cpp:L52 | |
ARPGMonsterSystem::RenderDebugUI |
method | GameModules | ARPGMonsterSystem.cpp:L335 | |
ARPGMonsterSystem::Shutdown |
method | GameModules | ARPGMonsterSystem.cpp:L40 | |
ARPGMonsterSystem::SpawnBoss |
method | GameModules | ARPGMonsterSystem.cpp:L241 | |
ARPGMonsterSystem::SpawnElitePack |
method | GameModules | ARPGMonsterSystem.cpp:L218 | |
ARPGMonsterSystem::SpawnMonster |
method | GameModules | ARPGMonsterSystem.cpp:L171 | |
ARPGMonsterSystem::Update |
method | GameModules | ARPGMonsterSystem.cpp:L46 | |
ARPGSkillSystem::AddSkill |
method | GameModules | ARPGSkillSystem.cpp:L61 | |
ARPGSkillSystem::GetAvailableSkills |
method | GameModules | ARPGSkillSystem.cpp:L146 | |
ARPGSkillSystem::GetLearnedSkills |
method | GameModules | ARPGSkillSystem.cpp:L217 | |
ARPGSkillSystem::GetSkill |
method | GameModules | ARPGSkillSystem.cpp:L136 | |
ARPGSkillSystem::GetSkillListString |
method | GameModules | ARPGSkillSystem.cpp:L225 | |
ARPGSkillSystem::Initialize |
method | GameModules | ARPGSkillSystem.cpp:L22 | |
ARPGSkillSystem::LearnSkill |
method | GameModules | ARPGSkillSystem.cpp:L157 | |
ARPGSkillSystem::RegisterSkillTrees |
method | GameModules | ARPGSkillSystem.cpp:L66 | |
ARPGSkillSystem::RenderDebugUI |
method | GameModules | ARPGSkillSystem.cpp:L259 | |
ARPGSkillSystem::Shutdown |
method | GameModules | ARPGSkillSystem.cpp:L37 | |
ARPGSkillSystem::Update |
method | GameModules | ARPGSkillSystem.cpp:L45 | |
ARPGSkillSystem::UseSkill |
method | GameModules | ARPGSkillSystem.cpp:L179 | |
arr |
function | Tests | TestAlignedHeapArray.cpp:L144 | |
arr |
function | Tests | TestAlignedHeapArray.cpp:L152 | |
ArrayElement |
function | SparkEditor | JSONSceneSerializer.cpp:L324 | |
Arrive |
function | SparkEngine | SteeringBehaviors.h:L160 | |
Arrive |
function | Tests | TestSteeringBehaviors.cpp:L94 | |
arrowA |
function | SparkEditor | SceneViewPanel.cpp:L1057 | |
arrowB |
function | SparkEditor | SceneViewPanel.cpp:L1059 | |
Artifact |
function | Tests | TestTelemetrySpool.cpp:L46 | |
ArtifactNameInPinnedRoot |
function | SparkEngine | CrashHandler.cpp:L199 | |
ArtifactNameInRoot |
function | SparkCrashReporter | CrashReporterApp.cpp:L678 | |
as |
function | SparkEditor | BasicMaterialEditorPanel.cpp:L327 | |
as |
function | SparkEngine | GraphicsDeviceResourcesWindowsBasicState.cpp:L483 | |
As |
function | SparkEngine | OpaqueHandle.h:L49 | Cast the opaque pointer to the expected concrete type. |
as_safe_hex |
function | tools | gvisor-wine-shim.c:L337 | |
as_safe_puts |
function | tools | gvisor-wine-shim.c:L331 | |
ASApplyForce |
function | SparkEngine | AngelScriptEngine.cpp:L320 | |
ASApplyForce |
function | SparkEngine | AngelScriptEngine.h:L555 | Apply a physics force to an entity (callable as applyForce()) |
ASCreateEntity |
function | SparkEngine | AngelScriptEngine.cpp:L62 | |
ASCreateEntity |
function | SparkEngine | AngelScriptEngine.h:L503 | Create a new ECS entity (callable from AngelScript as createEntity()) |
ASDebugTrace |
function | SparkEngine | AngelScriptEngine.cpp:L362 | |
ASDebugTrace |
function | SparkEngine | AngelScriptEngine.h:L570 | Print a debug trace message (callable as debugTrace()) |
ASDestroyEntity |
function | SparkEngine | AngelScriptEngine.cpp:L262 | |
ASDestroyEntity |
function | SparkEngine | AngelScriptEngine.h:L531 | Destroy an ECS entity (callable from AngelScript as destroyEntity()) |
ASFireEvent |
function | SparkEngine | AngelScriptEngine.cpp:L355 | |
ASFireEvent |
function | SparkEngine | AngelScriptEngine.h:L567 | Fire a named event (callable as fireEvent()) |
ASGetComponentField |
function | SparkEngine | AngelScriptEngine.cpp:L1171 | |
ASGetEntityByName |
function | SparkEngine | AngelScriptEngine.cpp:L339 | |
ASGetEntityByName |
function | SparkEngine | AngelScriptEngine.h:L564 | Find an entity by name (callable as getEntityByName()) |
ASGetHealth |
function | SparkEngine | AngelScriptEngine.cpp:L299 | |
ASGetHealth |
function | SparkEngine | AngelScriptEngine.h:L546 | Get entity health value (callable as getHealth()) |
ASGetKey |
function | SparkEngine | AngelScriptEngine.cpp:L241 | |
ASGetKey |
function | SparkEngine | AngelScriptEngine.h:L524 | Check if a key is currently held down (callable from AngelScript as getKey()) |
ASGetKeyDown |
function | SparkEngine | AngelScriptEngine.cpp:L224 | |
ASGetKeyDown |
function | SparkEngine | AngelScriptEngine.h:L517 | Check if a key was pressed this frame (callable from AngelScript as getKeyDown()) |
ASGetPosition |
function | SparkEngine | AngelScriptEngine.cpp:L269 | |
ASGetPosition |
function | SparkEngine | AngelScriptEngine.h:L534 | Get entity position as Vector3 (callable as getPosition()) |
ASGetRotation |
function | SparkEngine | AngelScriptEngine.cpp:L284 | |
ASGetRotation |
function | SparkEngine | AngelScriptEngine.h:L540 | Get entity rotation as euler angles (callable as getRotation()) |
ASGetSpeed |
function | SparkEngine | AngelScriptEngine.cpp:L314 | |
ASGetSpeed |
function | SparkEngine | AngelScriptEngine.h:L552 | Get entity movement speed (callable as getSpeed()) |
ASGetTransform |
function | SparkEngine | AngelScriptEngine.cpp:L93 | |
ASGetTransform |
function | SparkEngine | AngelScriptEngine.h:L510 | Get an entity's Transform component (callable from AngelScript as getTransform()) |
ASHasComponent |
function | SparkEngine | AngelScriptEngine.cpp:L1218 | |
AspectRatio |
function | Tests | TestGraphicsEngine.cpp:L238 | |
ASPlayAnimation |
function | SparkEngine | AngelScriptEngine.cpp:L333 | |
ASPlayAnimation |
function | SparkEngine | AngelScriptEngine.h:L561 | Play an animation on an entity (callable as playAnimation()) |
ASPlaySound |
function | SparkEngine | AngelScriptEngine.cpp:L327 | |
ASPlaySound |
function | SparkEngine | AngelScriptEngine.h:L558 | Play a sound effect on an entity (callable as playSound()) |
ASPrint |
function | SparkEngine | AngelScriptEngine.cpp:L57 | |
ASPrint |
function | SparkEngine | AngelScriptEngine.h:L496 | Print a message to the debug console (callable from AngelScript as print()) |
AssembleNativePackage |
function | SparkEditor | BuildPipeline.h:L141 | Assemble a runnable native package from already-built artifacts. |
AssembleNativePackageContents |
function | SparkEditor | BuildPipeline.h:L149 | |
AssertGameThread |
function | SparkEngine | GameplayTags.h:L320 | |
AssertGameThread |
function | SparkEngine | Telemetry.h:L857 | |
Asset |
function | Tests | TestAssetPipelineCache.cpp:L62 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L159 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L178 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L191 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L215 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L248 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L260 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L286 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L304 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L314 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L333 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L370 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L378 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L396 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L426 | |
asset |
function | Tests | TestAssetServiceClient.cpp:L452 | |
asset |
function | Tests | TestDaemonLifecycle.cpp:L322 | |
asset |
function | Tests | TestDaemonLifecycle.cpp:L402 | |
asset |
function | Tests | TestDaemonLifecycle.cpp:L417 | |
asset |
function | Tests | TestDaemonLifecycle.cpp:L435 | |
asset |
function | Tests | TestDaemonLifecycle.cpp:L445 | |
asset |
function | Tests | TestMMOAssetImport.cpp:L59 | |
AssetBrowserPanel::ClearProject |
method | SparkEditor | AssetBrowserPanel.cpp:L324 | |
AssetBrowserPanel::HandleEvent |
method | SparkEditor | AssetBrowserPanel.cpp:L299 | |
AssetBrowserPanel::HasValidProjectRoot |
method | SparkEditor | AssetBrowserPanel.cpp:L736 | |
AssetBrowserPanel::ImportAsset |
method | SparkEditor | AssetBrowserPanel.cpp:L618 | |
AssetBrowserPanel::Initialize |
method | SparkEditor | AssetBrowserPanel.cpp:L110 | |
AssetBrowserPanel::IsContainedByProject |
method | SparkEditor | AssetBrowserPanel.cpp:L745 | |
AssetBrowserPanel::NavigateToFolder |
method | SparkEditor | AssetBrowserPanel.cpp:L335 | |
AssetBrowserPanel::RefreshAssets |
method | SparkEditor | AssetBrowserPanel.cpp:L577 | |
AssetBrowserPanel::Render |
method | SparkEditor | AssetBrowserPanel.cpp:L163 | |
AssetBrowserPanel::RenderAssetDetails |
method | SparkEditor | AssetBrowserPanel.cpp:L543 | |
AssetBrowserPanel::RenderAssetGrid |
method | SparkEditor | AssetBrowserPanel.cpp:L409 | |
AssetBrowserPanel::RenderFolderNode |
method | SparkEditor | AssetBrowserPanel.cpp:L381 | |
AssetBrowserPanel::RenderFolderTree |
method | SparkEditor | AssetBrowserPanel.cpp:L352 | |
AssetBrowserPanel::SetOperationResult |
method | SparkEditor | AssetBrowserPanel.cpp:L750 | |
AssetBrowserPanel::SetProjectPath |
method | SparkEditor | AssetBrowserPanel.cpp:L304 | |
AssetBrowserPanel::Shutdown |
method | SparkEditor | AssetBrowserPanel.cpp:L294 | |
AssetBrowserPanel::Update |
method | SparkEditor | AssetBrowserPanel.cpp:L117 | |
AssetCache::AddAsset |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L184 | |
AssetCache::AddAsset |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L287 | |
AssetCache::Clear |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L253 | |
AssetCache::Clear |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L368 | |
AssetCache::CurrentMemoryLocked |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L171 | |
AssetCache::CurrentMemoryLocked |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L272 | |
AssetCache::EvictLRU |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L224 | |
AssetCache::EvictLRU |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L345 | |
AssetCache::EvictLRULocked |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L230 | |
AssetCache::EvictLRULocked |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L351 | |
AssetCache::GetAsset |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L203 | |
AssetCache::GetAsset |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L317 | |
AssetCache::GetCurrentMemory |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L165 | |
AssetCache::GetCurrentMemory |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L266 | |
AssetCache::GetHitRatio |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L261 | |
AssetCache::GetHitRatio |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L376 | |
AssetCache::RemoveAsset |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L218 | |
AssetCache::RemoveAsset |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L339 | |
AssetCache::SetMaxMemory |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L159 | |
AssetCache::SetMaxMemory |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L261 | |
ASSetComponentField |
function | SparkEngine | AngelScriptEngine.cpp:L1194 | |
ASSetDebugTraceCallback |
function | SparkEngine | AngelScriptEngine.cpp:L369 | |
ASSetDebugTraceCallback |
function | SparkEngine | AngelScriptEngine.h:L576 | Set a callback to receive debug trace messages from running scripts |
AssetDependencyGraph::AddAsset |
method | SparkEditor | AssetProcessors.cpp:L740 | |
AssetDependencyGraph::AddDependency |
method | SparkEditor | AssetProcessors.cpp:L771 | |
AssetDependencyGraph::DetectCircularDependencies |
method | SparkEditor | AssetProcessors.cpp:L906 | |
AssetDependencyGraph::GetAffectedAssets |
method | SparkEditor | AssetProcessors.cpp:L971 | |
AssetDependencyGraph::GetDependencies |
method | SparkEditor | AssetProcessors.cpp:L803 | |
AssetDependencyGraph::GetDependents |
method | SparkEditor | AssetProcessors.cpp:L813 | |
AssetDependencyGraph::GetProcessingOrder |
method | SparkEditor | AssetProcessors.cpp:L823 | |
AssetDependencyGraph::RemoveAsset |
method | SparkEditor | AssetProcessors.cpp:L753 | |
AssetDependencyGraph::RemoveDependency |
method | SparkEditor | AssetProcessors.cpp:L786 | |
assetDir |
function | SparkEditor | AdvancedAssetPipelineUI.cpp:L608 | |
AssetExists |
function | Tests | TestTFDataTables.cpp:L75 | |
AssetGet |
function | Tests | TestDaemonLRU.cpp:L85 | |
AssetHandle |
function | SparkEngine | AssetHandle.h:L43 | |
AssetHandle |
function | SparkEngine | AssetHandle.h:L44 | |
ASSetHealth |
function | SparkEngine | AngelScriptEngine.cpp:L307 | |
ASSetHealth |
function | SparkEngine | AngelScriptEngine.h:L549 | Set entity health value (callable as setHealth()) |
AssetMetadataValidator::GetRuleName |
method | SparkEngine | AssetValidator.cpp:L183 | |
AssetMetadataValidator::ValidateAsset |
method | SparkEngine | AssetValidator.cpp:L142 | |
AssetPipeline::BindMaterial |
method | SparkEngine | ModelLoading.cpp:L131 | |
AssetPipeline::BindMesh |
method | SparkEngine | ModelLoading.cpp:L28 | |
AssetPipeline::BuildRHIBuffersForMesh |
method | SparkEngine | AssetPipelineLinuxStreaming.cpp:L164 | |
AssetPipeline::BuildRHIBuffersForMesh |
method | SparkEngine | AssetPipelineWindows.cpp:L182 | |
AssetPipeline::CalculateChecksum |
method | SparkEngine | AssetMetadataLinux.cpp:L177 | |
AssetPipeline::CalculateChecksum |
method | SparkEngine | AssetMetadataWindows.cpp:L145 | |
AssetPipeline::CheckForChangedAssets |
method | SparkEngine | AssetMetadataLinux.cpp:L149 | |
AssetPipeline::CheckForChangedAssets |
method | SparkEngine | AssetMetadataWindows.cpp:L136 | |
AssetPipeline::Console_EnableHotReload |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L114 | |
AssetPipeline::Console_EnableHotReload |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L256 | |
AssetPipeline::Console_EnableStreaming |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L93 | |
AssetPipeline::Console_EnableStreaming |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L240 | |
AssetPipeline::Console_ForceGC |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L87 | |
AssetPipeline::Console_ForceGC |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L234 | |
AssetPipeline::Console_GetAssetInfo |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L40 | |
AssetPipeline::Console_GetAssetInfo |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L185 | |
AssetPipeline::Console_GetMetrics |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L19 | |
AssetPipeline::Console_GetMetrics |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L151 | |
AssetPipeline::Console_ListAssets |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L24 | |
AssetPipeline::Console_ListAssets |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L156 | |
AssetPipeline::Console_LoadAsset |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L66 | |
AssetPipeline::Console_LoadAsset |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L215 | |
AssetPipeline::Console_PreloadDirectory |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L120 | |
AssetPipeline::Console_PreloadDirectory |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L261 | |
AssetPipeline::Console_ReloadAllAssets |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L129 | |
AssetPipeline::Console_ReloadAllAssets |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L268 | |
AssetPipeline::Console_ScanDirectory |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L106 | |
AssetPipeline::Console_ScanDirectory |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L250 | |
AssetPipeline::Console_SetCacheSize |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L80 | |
AssetPipeline::Console_SetCacheSize |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L229 | |
AssetPipeline::Console_SetStreamingThreads |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L100 | |
AssetPipeline::Console_SetStreamingThreads |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L245 | |
AssetPipeline::Console_UnloadAsset |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L73 | |
AssetPipeline::Console_UnloadAsset |
method | SparkEngine | AssetPipelineConsoleOps.cpp:L221 | |
AssetPipeline::DetectAssetType |
method | SparkEngine | AssetMetadataLinux.cpp:L22 | |
AssetPipeline::DetectAssetType |
method | SparkEngine | AssetMetadataWindows.cpp:L31 | |
AssetPipeline::DetectAssetTypeFromExtension |
method | SparkEngine | AssetMetadataLinux.cpp:L29 | |
AssetPipeline::DetectAssetTypeFromExtension |
method | SparkEngine | AssetMetadataWindows.cpp:L39 | |
AssetPipeline::DrawBoundMesh |
method | SparkEngine | ModelLoading.cpp:L209 | |
AssetPipeline::EnableBackgroundStreaming |
method | SparkEngine | AssetPipelineLinuxStreaming.cpp:L23 | |
AssetPipeline::EnableBackgroundStreaming |
method | SparkEngine | AssetPipelineWindows.cpp:L337 | |
AssetPipeline::EvictUnusedAssets |
method | SparkEngine | AssetPipelineLinux.cpp:L332 | |
AssetPipeline::EvictUnusedAssets |
method | SparkEngine | AssetPipelineWindows.cpp:L300 | |
AssetPipeline::GetAsset |
method | SparkEngine | AssetPipelineLinux.cpp:L295 | |
AssetPipeline::GetAsset |
method | SparkEngine | AssetPipelineWindows.cpp:L275 | |
AssetPipeline::GetAssetMetadata |
method | SparkEngine | AssetMetadataLinux.cpp:L95 | |
AssetPipeline::GetAssetMetadata |
method | SparkEngine | AssetMetadataWindows.cpp:L104 | |
AssetPipeline::GetFileTimestamp |
method | SparkEngine | AssetMetadataLinux.cpp:L204 | |
AssetPipeline::GetFileTimestamp |
method | SparkEngine | AssetMetadataWindows.cpp:L165 | |
AssetPipeline::GetMetrics |
method | SparkEngine | AssetPipelineLinuxStreaming.cpp:L62 | |
AssetPipeline::GetMetrics |
method | SparkEngine | AssetPipelineWindows.cpp:L375 | |
AssetPipeline::Initialize |
method | SparkEngine | AssetPipelineLinux.cpp:L32 | |
AssetPipeline::Initialize |
method | SparkEngine | AssetPipelineWindows.cpp:L41 | |
AssetPipeline::IsAssetLoaded |
method | SparkEngine | AssetPipelineLinux.cpp:L315 | |
AssetPipeline::IsAssetLoaded |
method | SparkEngine | AssetPipelineWindows.cpp:L282 | |
AssetPipeline::LoadAsset |
method | SparkEngine | AssetPipelineLinux.cpp:L119 | |
AssetPipeline::LoadAsset |
method | SparkEngine | AssetPipelineWindows.cpp:L111 | |
AssetPipeline::LoadAssetAsync |
method | SparkEngine | AssetPipelineLinux.cpp:L204 | |
AssetPipeline::LoadAssetAsync |
method | SparkEngine | AssetPipelineWindows.cpp:L200 | |
AssetPipeline::LoadAudio |
method | SparkEngine | AssetPipelineLinux.cpp:L193 | |
AssetPipeline::LoadAudio |
method | SparkEngine | AssetPipelineWindows.cpp:L190 | |
AssetPipeline::LoadAudioFromFile |
method | SparkEngine | ModelLoadingLinux.cpp:L151 | |
AssetPipeline::LoadAudioFromFile |
method | SparkEngine | ModelLoadingWindows.cpp:L59 | |
AssetPipeline::LoadFBX |
method | SparkEngine | ModelLoadingLinux.cpp:L264 | |
AssetPipeline::LoadGLTF |
method | SparkEngine | ModelLoadingLinux.cpp:L342 | |
AssetPipeline::LoadingThreadFunction |
method | SparkEngine | AssetPipelineLinuxStreaming.cpp:L72 | |
AssetPipeline::LoadingThreadFunction |
method | SparkEngine | AssetPipelineWindows.cpp:L385 | |
AssetPipeline::LoadMesh |
method | SparkEngine | AssetPipelineLinux.cpp:L175 | |
AssetPipeline::LoadMesh |
method | SparkEngine | AssetPipelineWindows.cpp:L171 | |
AssetPipeline::LoadMeshAsync |
method | SparkEngine | AssetPipelineLinux.cpp:L227 | |
AssetPipeline::LoadMeshAsync |
method | SparkEngine | AssetPipelineWindows.cpp:L210 | |
AssetPipeline::LoadMeshFromFile |
method | SparkEngine | ModelLoadingLinux.cpp:L131 | |
AssetPipeline::LoadMeshFromFile |
method | SparkEngine | ModelLoadingWindows.cpp:L29 | |
AssetPipeline::LoadOBJ |
method | SparkEngine | ModelLoadingLinux.cpp:L165 | |
AssetPipeline::LoadTexture |
method | SparkEngine | AssetPipelineLinux.cpp:L186 | |
AssetPipeline::LoadTexture |
method | SparkEngine | AssetPipelineWindows.cpp:L184 | |
AssetPipeline::LoadTextureAsync |
method | SparkEngine | AssetPipelineLinux.cpp:L244 | |
AssetPipeline::LoadTextureAsync |
method | SparkEngine | AssetPipelineWindows.cpp:L227 | |
AssetPipeline::LoadTextureFromFile |
method | SparkEngine | ModelLoadingLinux.cpp:L141 | |
AssetPipeline::LoadTextureFromFile |
method | SparkEngine | ModelLoadingWindows.cpp:L45 | |
AssetPipeline::PreloadAssets |
method | SparkEngine | AssetPipelineLinux.cpp:L338 | |
AssetPipeline::PreloadAssets |
method | SparkEngine | AssetPipelineWindows.cpp:L325 | |
AssetPipeline::RefreshAssetMetadata |
method | SparkEngine | AssetMetadataLinux.cpp:L131 | |
AssetPipeline::RefreshAssetMetadata |
method | SparkEngine | AssetMetadataWindows.cpp:L127 | |
AssetPipeline::ScanDirectory |
method | SparkEngine | AssetMetadataLinux.cpp:L57 | |
AssetPipeline::ScanDirectory |
method | SparkEngine | AssetMetadataWindows.cpp:L71 | |
AssetPipeline::SetCacheSize |
method | SparkEngine | AssetPipelineLinux.cpp:L326 | |
AssetPipeline::SetCacheSize |
method | SparkEngine | AssetPipelineWindows.cpp:L292 | |
AssetPipeline::SetStreamingThreadCount |
method | SparkEngine | AssetPipelineLinuxStreaming.cpp:L28 | |
AssetPipeline::SetStreamingThreadCount |
method | SparkEngine | AssetPipelineWindows.cpp:L342 | |
AssetPipeline::Shutdown |
method | SparkEngine | AssetPipelineLinux.cpp:L47 | |
AssetPipeline::Shutdown |
method | SparkEngine | AssetPipelineWindows.cpp:L63 | |
AssetPipeline::UnloadAllAssets |
method | SparkEngine | AssetPipelineLinux.cpp:L281 | |
AssetPipeline::UnloadAllAssets |
method | SparkEngine | AssetPipelineWindows.cpp:L262 | |
AssetPipeline::UnloadAsset |
method | SparkEngine | AssetPipelineLinux.cpp:L266 | |
AssetPipeline::UnloadAsset |
method | SparkEngine | AssetPipelineWindows.cpp:L249 | |
AssetPipeline::Update |
method | SparkEngine | AssetPipelineLinux.cpp:L85 | |
AssetPipeline::Update |
method | SparkEngine | AssetPipelineWindows.cpp:L97 | |
AssetPipeline::UpdateMetrics |
method | SparkEngine | AssetPipelineLinuxStreaming.cpp:L104 | |
AssetPipeline::UpdateMetrics |
method | SparkEngine | AssetPipelineWindows.cpp:L425 | |
ASSetPosition |
function | SparkEngine | AngelScriptEngine.cpp:L277 | |
ASSetPosition |
function | SparkEngine | AngelScriptEngine.h:L537 | Set entity position (callable as setPosition()) |
AssetProcessor::CanProcess |
method | SparkEditor | AssetProcessors.cpp:L217 | |
AssetPut |
function | Tests | TestDaemonLRU.cpp:L97 | |
ASSetRotation |
function | SparkEngine | AngelScriptEngine.cpp:L292 | |
ASSetRotation |
function | SparkEngine | AngelScriptEngine.h:L543 | Set entity rotation from euler angles (callable as setRotation()) |
AssetService::BlobPath |
method | SparkDaemon | AssetService.cpp:L286 | |
AssetService::DeleteAllBlobFiles |
method | SparkDaemon | AssetService.cpp:L404 | |
AssetService::DeleteBlobFile |
method | SparkDaemon | AssetService.cpp:L398 | |
AssetService::EraseByIterator |
method | SparkDaemon | AssetService.cpp:L242 | |
AssetService::EvictUntilUnderBudget |
method | SparkDaemon | AssetService.cpp:L249 | |
AssetService::GetEntryCount |
method | SparkDaemon | AssetService.cpp:L79 | |
AssetService::HandleClearCache |
method | SparkDaemon | AssetService.cpp:L204 | |
AssetService::HandleGetAsset |
method | SparkDaemon | AssetService.cpp:L85 | |
AssetService::HandleGetCacheStats |
method | SparkDaemon | AssetService.cpp:L186 | |
AssetService::HandleInvalidateAsset |
method | SparkDaemon | AssetService.cpp:L146 | |
AssetService::HandleMessage |
method | SparkDaemon | AssetService.cpp:L59 | |
AssetService::HandlePutAsset |
method | SparkDaemon | AssetService.cpp:L114 | |
AssetService::HashPath |
method | SparkDaemon | AssetService.cpp:L272 | |
AssetService::Initialize |
method | SparkDaemon | AssetService.cpp:L16 | |
AssetService::InsertOrReplace |
method | SparkDaemon | AssetService.cpp:L226 | |
AssetService::MakeError |
method | SparkDaemon | AssetService.cpp:L264 | |
AssetService::ReadBlobFile |
method | SparkDaemon | AssetService.cpp:L332 | |
AssetService::SetMaxBytes |
method | SparkDaemon | AssetService.cpp:L52 | |
AssetService::WriteBlobFile |
method | SparkDaemon | AssetService.cpp:L294 | |
AssetServiceClient |
function | SparkEngine | AssetServiceClient.h:L31 | |
AssetServiceClient::ClearCache |
method | SparkEngine | AssetServiceClient.cpp:L88 | |
AssetServiceClient::GetAsset |
method | SparkEngine | AssetServiceClient.cpp:L19 | |
AssetServiceClient::GetCacheStats |
method | SparkEngine | AssetServiceClient.cpp:L73 | |
AssetServiceClient::InvalidateAsset |
method | SparkEngine | AssetServiceClient.cpp:L55 | |
AssetServiceClient::PutAsset |
method | SparkEngine | AssetServiceClient.cpp:L38 | |
assetSet |
function | SparkEditor | AssetProcessors.cpp:L826 | |
assetsLock |
function | SparkEngine | AssetPipelineLinuxStreaming.cpp:L112 | |
assetsLock |
function | SparkEngine | AssetPipelineWindows.cpp:L431 | |
AssetStallDetector::Configure |
method | SparkEngine | AssetStallDetector.cpp:L48 | |
AssetStallDetector::FinishLoad |
method | SparkEngine | AssetStallDetector.cpp:L99 | |
AssetStallDetector::FormatActiveLoads |
method | SparkEngine | AssetStallDetector.cpp:L144 | |
AssetStallDetector::GetInstance |
method | SparkEngine | AssetStallDetector.cpp:L17 | |
AssetStallDetector::GetStatus |
method | SparkEngine | AssetStallDetector.cpp:L119 | |
AssetStallDetector::Initialize |
method | SparkEngine | AssetStallDetector.cpp:L23 | |
AssetStallDetector::OnLoadBegin |
method | SparkEngine | AssetStallDetector.cpp:L71 | |
AssetStallDetector::OnLoadComplete |
method | SparkEngine | AssetStallDetector.cpp:L89 | |
AssetStallDetector::OnLoadFailed |
method | SparkEngine | AssetStallDetector.cpp:L94 | |
AssetStallDetector::RegisterConsoleCommands |
method | SparkEngine | AssetStallDetector.cpp:L163 | |
AssetStallDetector::Shutdown |
method | SparkEngine | AssetStallDetector.cpp:L42 | |
AssetStallDetector::Update |
method | SparkEngine | AssetStallDetector.cpp:L53 | |
AssetStats |
function | Tests | TestDaemonLRU.cpp:L106 | |
AssetTypeToString |
function | SparkEngine | AssetMetadataLinux.cpp:L218 | |
AssetTypeToString |
function | SparkEngine | AssetMetadataWindows.cpp:L182 | |
AssetTypeToString |
function | SparkEngine | AssetPipeline.h:L594 | |
AssetTypeToString |
function | SparkEngine | AssetPipelineConsoleOps.cpp:L59 | |
AssetTypeToString |
function | SparkEngine | AssetPipelineConsoleOps.cpp:L172 | |
AssetTypeToString |
function | SparkEngine | AssetPipelineConsoleOps.cpp:L199 | |
AssetValidator::Console_GetLastReport |
method | SparkEngine | AssetValidator.cpp:L355 | |
AssetValidator::Console_GetStatus |
method | SparkEngine | AssetValidator.cpp:L334 | |
AssetValidator::GetInstance |
method | SparkEngine | AssetValidator.cpp:L188 | |
AssetValidator::GetRegisteredRules |
method | SparkEngine | AssetValidator.cpp:L323 | |
AssetValidator::GetTimestamp |
method | SparkEngine | AssetValidator.cpp:L426 | |
AssetValidator::Initialize |
method | SparkEngine | AssetValidator.cpp:L194 | |
AssetValidator::RegisterConsoleCommands |
method | SparkEngine | AssetValidator.cpp:L397 | |
AssetValidator::RegisterRule |
method | SparkEngine | AssetValidator.cpp:L213 | |
AssetValidator::Shutdown |
method | SparkEngine | AssetValidator.cpp:L206 | |
AssetValidator::ValidateAll |
method | SparkEngine | AssetValidator.cpp:L221 | |
AssetValidator::ValidateDirectory |
method | SparkEngine | AssetValidator.cpp:L265 | |
AssetValidator::ValidateFile |
method | SparkEngine | AssetValidator.cpp:L226 | |
AssignAlternateOwnerOnlyAcl |
function | Tests | TestGatewaySecurity.cpp:L197 | |
AssignChampionAffixes |
function | GameModules | ARPGMonsterSystem.h:L107 | |
AssignCrashConfig |
function | SparkEngine | CrashHandler.cpp:L84 | |
assigned |
function | GameModules | TFDataTablesParseWorld.cpp:L187 | |
AssignEntity |
function | SparkEngine | HLODSystem.h:L250 | Place an entity into the cell containing the given position |
AssignLightsToCluster |
function | Tests | TestGPUClusterCulling.cpp:L44 | |
AssignLightsToClusters |
function | SparkEngine | ClusteredLightCulling.h:L163 | Assign each light to the clusters it overlaps. |
AssignLightToTiles |
function | SparkEngine | LightManager.h:L394 | |
AssignToSlot |
function | SparkEngine | FormationSystem.h:L162 | Assign an entity to the next available slot. |
AssignToSlot |
function | Tests | TestAIStress.cpp:L193 | |
AssignToSlot |
function | Tests | TestFormationSystem.cpp:L55 | |
AssignWorker |
function | GameModules | RTSResourceSystem.h:L76 | |
AsSinkDirectory |
function | Tests | TestLoggerSinksReal.cpp:L26 | |
AsyncComputeScheduler::BeginFrame |
method | SparkEngine | AsyncComputeScheduler.cpp:L237 | |
AsyncComputeScheduler::Console_GetStatus |
method | SparkEngine | AsyncComputeScheduler.cpp:L256 | |
AsyncComputeScheduler::DispatchWorkItem |
method | SparkEngine | AsyncComputeScheduler.cpp:L122 | |
AsyncComputeScheduler::FindShader |
method | SparkEngine | AsyncComputeScheduler.cpp:L110 | |
AsyncComputeScheduler::Flush |
method | SparkEngine | AsyncComputeScheduler.cpp:L176 | |
AsyncComputeScheduler::GetInstance |
method | SparkEngine | AsyncComputeScheduler.cpp:L25 | |
AsyncComputeScheduler::GetStats |
method | SparkEngine | AsyncComputeScheduler.cpp:L248 | |
AsyncComputeScheduler::Initialize |
method | SparkEngine | AsyncComputeScheduler.cpp:L35 | |
AsyncComputeScheduler::RegisterComputeShader |
method | SparkEngine | AsyncComputeScheduler.cpp:L90 | |
AsyncComputeScheduler::SetDeviceContext |
method | SparkEngine | AsyncComputeScheduler.cpp:L84 | |
AsyncComputeScheduler::Shutdown |
method | SparkEngine | AsyncComputeScheduler.cpp:L58 | |
AsyncComputeScheduler::SubmitComputeWork |
method | SparkEngine | AsyncComputeScheduler.cpp:L154 | |
AsyncComputeScheduler::WaitForCompletion |
method | SparkEngine | AsyncComputeScheduler.cpp:L227 | |
AsyncDatabasePool::AsyncQuery |
method | SparkEngine | AsyncDatabase.cpp:L793 | |
AsyncDatabasePool::AsyncQueryWithCallback |
method | SparkEngine | AsyncDatabase.cpp:L823 | |
AsyncDatabasePool::AsyncTransaction |
method | SparkEngine | AsyncDatabase.cpp:L854 | |
AsyncDatabasePool::Close |
method | SparkEngine | AsyncDatabase.cpp:L720 | |
AsyncDatabasePool::Open |
method | SparkEngine | AsyncDatabase.cpp:L676 | |
AsyncDatabasePool::PrepareStatement |
method | SparkEngine | AsyncDatabase.cpp:L764 | |
AsyncDatabasePool::ProcessCallbacks |
method | SparkEngine | AsyncDatabase.cpp:L899 | |
AsyncDatabasePool::SyncQuery |
method | SparkEngine | AsyncDatabase.cpp:L883 | |
AsyncDatabasePool::WaitForWorkItem |
method | SparkEngine | AsyncDatabase.cpp:L916 | |
AsyncDatabasePool::WorkerThread |
method | SparkEngine | AsyncDatabase.cpp:L932 | |
AsyncQuery |
function | SparkEngine | AsyncDatabase.h:L218 | Enqueue an async query, returning a future for the result. |
AsyncQueryWithCallback |
function | SparkEngine | AsyncDatabase.h:L222 | Enqueue an async query with a completion callback. |
AsyncThreadFunc |
function | SparkBuild | ProcessRunner.h:L41 | |
AsyncTransaction |
function | SparkEngine | AsyncDatabase.h:L226 | Execute a transaction (multiple queries) atomically and asynchronously. |
AsyncWriterThread |
function | SparkEngine | Logger.h:L629 | Background thread function that drains the message queue |
at |
function | GameModules | TFOpticsSystem.cpp:L343 | |
At |
function | SparkEngine | LagCompensation.h:L109 | |
AtomicReplace |
function | GameModules | TFSavePaths.h:L281 | |
AtomicReplace |
function | SparkAssetPipelineCore | AssetCooker.cpp:L238 | |
AtomicReplace |
function | SparkEditor | RegionMapDataSource.cpp:L87 | |
AtomicSharedPtr |
function | SparkEngine | AtomicSharedPtr.h:L38 | |
AtomicWriteState |
function | SparkDaemon | OrchestratorIdentity.cpp:L127 | |
AtomicWriteState |
function | SparkDaemon | OrchestratorIdentity.cpp:L206 | |
AtomicWriteText |
function | SparkGateway | GatewayAreaControl.cpp:L337 | |
AtomicWriteText |
function | SparkGateway | GatewayAreaControl.cpp:L1102 | |
Attach |
function | SparkEngine | DynamicPluginHost.cpp:L762 | |
AttachDeployableVisual |
function | GameModules | TFDeployableSystem.h:L191 | |
AttachDescriptorForTesting |
function | SparkEngine | DynamicPluginHost.h:L82 | |
AttachPawnVisual |
function | GameModules | TFPlayerSystem.h:L109 | |
AttachPendulum |
function | GameModules | TFSecondaryMotion.h:L112 | |
AttachRange |
function | GameModules | TFTutorial.h:L99 | |
AttachScript |
function | GameModules | SparkGameVisualScript.h:L60 | |
AttachScript |
function | SparkEngine | AngelScriptEngine.h:L160 | |
AttachScript |
function | Tests | TestAngelScriptEngine.cpp:L118 | |
AttachSimulation |
function | GameModules | TFWorldSetupNet.cpp:L38 | |
AttachTurretRig |
function | GameModules | TFVehicleSystem.h:L172 | |
AttachVehicle |
function | GameModules | TFVehiclePhysics.h:L82 | |
Attack |
function | GameModules | Enemy.h:L107 | |
Attack |
function | GameModules | RPGDemoSession.h:L38 | |
AttackBot |
function | Templates | GameModule.h:L170 | |
AttackEnemy |
function | Templates | GameModule.h:L183 | |
AttackWarden |
function | Templates | GameModule.h:L174 | |
AttackWorldBoss |
function | GameModules | MMOGameplaySession.h:L52 | |
Audio |
function | SparkEngine | EngineSettings.h:L922 | |
Audio |
function | SparkEngine | EngineSettings.h:L923 | |
Audio |
function | Tests | TestEngineSettingsParser.cpp:L233 | |
AudioAsset::GetMemoryUsage |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L143 | |
AudioAsset::GetMemoryUsage |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L242 | |
AudioAsset::Load |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L105 | |
AudioAsset::Load |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L144 | |
AudioAsset::Unload |
method | SparkEngine | AssetTypesLinuxMedia.cpp:L132 | |
AudioAsset::Unload |
method | SparkEngine | AssetTypesWindowsMedia.cpp:L233 | |
AudioBusMixer::Console_GetMixerInfo |
method | SparkEngine | MusicManager.cpp:L175 | |
AudioBusMixer::FadeBus |
method | SparkEngine | MusicManager.cpp:L131 | |
AudioBusMixer::GetBusSettings |
method | SparkEngine | MusicManager.cpp:L126 | |
AudioBusMixer::GetBusVolume |
method | SparkEngine | MusicManager.cpp:L89 | |
AudioBusMixer::GetEffectiveVolume |
method | SparkEngine | MusicManager.cpp:L104 | |
AudioBusMixer::GetInstance |
method | SparkEngine | MusicManager.cpp:L78 | |
AudioBusMixer::IsBusMuted |
method | SparkEngine | MusicManager.cpp:L99 | |
AudioBusMixer::SetBusMuted |
method | SparkEngine | MusicManager.cpp:L94 | |
AudioBusMixer::SetBusSettings |
method | SparkEngine | MusicManager.cpp:L121 | |
AudioBusMixer::SetBusVolume |
method | SparkEngine | MusicManager.cpp:L84 | |
AudioBusMixer::Update |
method | SparkEngine | MusicManager.cpp:L153 | |
AudioCueTrack::AddCue |
method | SparkEngine | Sequencer.cpp:L294 | |
AudioCueTrack::GetDuration |
method | SparkEngine | Sequencer.cpp:L289 | |
AudioCueTrack::GetTriggeredCues |
method | SparkEngine | Sequencer.cpp:L301 | |
AudioEngine::Apply3DAudioToSource |
method | SparkEngine | AudioEngine.cpp:L927 | |
AudioEngine::ApplySourceGain |
method | SparkEngine | AudioEngine.cpp:L1069 | |
AudioEngine::ComputeDistanceAttenuation |
method | SparkEngine | AudioEngine.cpp:L1180 | |
AudioEngine::Console_ApplySettings |
method | SparkEngine | AudioEngine.cpp:L752 | |
AudioEngine::Console_GetMetrics |
method | SparkEngine | AudioEngine.cpp:L741 | |
AudioEngine::Console_GetSettings |
method | SparkEngine | AudioEngine.cpp:L746 | |
AudioEngine::Console_GetSourceInfo |
method | SparkEngine | AudioEngine.cpp:L820 | |
AudioEngine::Console_ListSounds |
method | SparkEngine | AudioEngine.cpp:L716 | |
AudioEngine::Console_PlayTestSound |
method | SparkEngine | AudioEngine.cpp:L590 | |
AudioEngine::Console_RefreshAudio |
method | SparkEngine | AudioEngine.cpp:L801 | |
AudioEngine::Console_RegisterStateCallback |
method | SparkEngine | AudioEngine.cpp:L794 | |
AudioEngine::Console_ResetToDefaults |
method | SparkEngine | AudioEngine.cpp:L781 | |
AudioEngine::Console_Set3DAudio |
method | SparkEngine | AudioEngine.cpp:L580 | |
AudioEngine::Console_SetDistanceScale |
method | SparkEngine | AudioEngine.cpp:L563 | |
AudioEngine::Console_SetDopplerScale |
method | SparkEngine | AudioEngine.cpp:L546 | |
AudioEngine::Console_SetListenerOrientation |
method | SparkEngine | AudioEngine.cpp:L530 | |
AudioEngine::Console_SetListenerPosition |
method | SparkEngine | AudioEngine.cpp:L518 | |
AudioEngine::Console_SetMasterVolume |
method | SparkEngine | AudioEngine.cpp:L476 | |
AudioEngine::Console_SetMusicVolume |
method | SparkEngine | AudioEngine.cpp:L504 | |
AudioEngine::Console_SetSFXVolume |
method | SparkEngine | AudioEngine.cpp:L490 | |
AudioEngine::Console_StopAllSounds |
method | SparkEngine | AudioEngine.cpp:L708 | |
AudioEngine::Console_StopSound |
method | SparkEngine | AudioEngine.cpp:L692 | |
AudioEngine::CreateSourceVoice |
method | SparkEngine | AudioEngine.cpp:L1322 | |
AudioEngine::CreateSubmixVoice |
method | SparkEngine | AudioEngine.cpp:L1328 | |
AudioEngine::DeviceLossCallback::OnCriticalError |
method | SparkEngine | AudioEngine.cpp:L1254 | |
AudioEngine::FormatsCompatible |
method | SparkEngine | AudioEngine.cpp:L1208 | |
AudioEngine::GetActiveSourceCount |
method | SparkEngine | AudioEngine.cpp:L463 | |
AudioEngine::GetAvailableSource |
method | SparkEngine | AudioEngine.cpp:L861 | |
AudioEngine::GetCategoryVolume |
method | SparkEngine | AudioEngine.cpp:L1058 | |
AudioEngine::GetListenerPosition |
method | SparkEngine | AudioEngine.cpp:L1152 | |
AudioEngine::GetListenerVelocity |
method | SparkEngine | AudioEngine.cpp:L1158 | |
AudioEngine::GetMetricsThreadSafe |
method | SparkEngine | AudioEngine.cpp:L1362 | |
AudioEngine::GetSound |
method | SparkEngine | AudioEngine.cpp:L269 | |
AudioEngine::HandleDeviceLoss |
method | SparkEngine | AudioEngine.cpp:L1233 | |
AudioEngine::HandleVoiceResult |
method | SparkEngine | AudioEngine.cpp:L1224 | |
AudioEngine::Initialize |
method | SparkEngine | AudioEngine.cpp:L67 | |
AudioEngine::IsAvailable |
method | SparkEngine | AudioEngine.cpp:L1219 | |
AudioEngine::IsDeviceLostResult |
method | SparkEngine | AudioEngine.cpp:L1214 | |
AudioEngine::IsSourceLive |
method | SparkEngine | AudioEngine.cpp:L1164 | |
AudioEngine::LoadSound |
method | SparkEngine | AudioEngine.cpp:L233 | |
AudioEngine::NotifyStateChange |
method | SparkEngine | AudioEngine.cpp:L1354 | |
AudioEngine::PauseAllSounds |
method | SparkEngine | AudioEngine.cpp:L412 | |
AudioEngine::PlaySound |
method | SparkEngine | AudioEngine.cpp:L275 | |
AudioEngine::PlaySound3D |
method | SparkEngine | AudioEngine.cpp:L375 | |
AudioEngine::RecoverDevice |
method | SparkEngine | AudioEngine.cpp:L1261 | |
AudioEngine::RefreshSourceGains |
method | SparkEngine | AudioEngine.cpp:L1086 | |
AudioEngine::ReportCriticalError |
method | SparkEngine | AudioEngine.cpp:L1246 | |
AudioEngine::ResumeAllSounds |
method | SparkEngine | AudioEngine.cpp:L419 | |
AudioEngine::ReturnSource |
method | SparkEngine | AudioEngine.cpp:L874 | |
AudioEngine::SetListenerFromCamera |
method | SparkEngine | AudioEngine.cpp:L1097 | |
AudioEngine::SetListenerVelocity |
method | SparkEngine | AudioEngine.cpp:L1145 | |
AudioEngine::SetMasterVolume |
method | SparkEngine | AudioEngine.cpp:L426 | |
AudioEngine::SetMixer |
method | SparkEngine | AudioEngine.cpp:L1051 | |
AudioEngine::SetMusicVolume |
method | SparkEngine | AudioEngine.cpp:L452 | |
AudioEngine::SetSFXVolume |
method | SparkEngine | AudioEngine.cpp:L440 | |
AudioEngine::Shutdown |
method | SparkEngine | AudioEngine.cpp:L180 | |
AudioEngine::StopAllSounds |
method | SparkEngine | AudioEngine.cpp:L405 | |
AudioEngine::StopSound |
method | SparkEngine | AudioEngine.cpp:L393 | |
AudioEngine::UnloadSound |
method | SparkEngine | AudioEngine.cpp:L254 | |
AudioEngine::Update |
method | SparkEngine | AudioEngine.cpp:L135 | |
AudioEngine::Update3DAudio |
method | SparkEngine | AudioEngine.cpp:L916 | |
AudioEngine::UpdateSources |
method | SparkEngine | AudioEngine.cpp:L896 | |
AudioExtended |
function | SparkEngine | EngineSettings.h:L955 | |
AudioExtended |
function | SparkEngine | EngineSettings.h:L956 | |
AudioMixer::AddBusEffect |
method | SparkEngine | AudioMixer.cpp:L199 | |
AudioMixer::AddReverbZone |
method | SparkEngine | AudioMixer.cpp:L217 | |
AudioMixer::CalculateOcclusion |
method | SparkEngine | AudioMixer.cpp:L300 | |
AudioMixer::ClearBusEffects |
method | SparkEngine | AudioMixer.cpp:L208 | |
AudioMixer::Console_GetStatus |
method | SparkEngine | AudioMixer.cpp:L367 | |
AudioMixer::Console_ListReverbZones |
method | SparkEngine | AudioMixer.cpp:L405 | |
AudioMixer::CreateBus |
method | SparkEngine | AudioMixer.cpp:L52 | |
AudioMixer::GetBusNames |
method | SparkEngine | AudioMixer.cpp:L188 | |
AudioMixer::GetBusVolume |
method | SparkEngine | AudioMixer.cpp:L78 | |
AudioMixer::GetEffectiveBusVolume |
method | SparkEngine | AudioMixer.cpp:L155 | |
AudioMixer::GetReverbAtPosition |
method | SparkEngine | AudioMixer.cpp:L233 | |
AudioMixer::Initialize |
method | SparkEngine | AudioMixer.cpp:L19 | |
AudioMixer::IsAudibleUnderSolo |
method | SparkEngine | AudioMixer.cpp:L104 | |
AudioMixer::RemoveReverbZone |
method | SparkEngine | AudioMixer.cpp:L226 | |
AudioMixer::RestoreSnapshot |
method | SparkEngine | AudioMixer.cpp:L350 | |
AudioMixer::SaveSnapshot |
method | SparkEngine | AudioMixer.cpp:L339 | |
AudioMixer::SetBusMuted |
method | SparkEngine | AudioMixer.cpp:L84 | |
AudioMixer::SetBusSolo |
method | SparkEngine | AudioMixer.cpp:L95 | |
AudioMixer::SetBusVolume |
method | SparkEngine | AudioMixer.cpp:L63 | |
AudioMixer::SetPhysics |
method | SparkEngine | AudioMixer.cpp:L47 | |
AudioMixer::Shutdown |
method | SparkEngine | AudioMixer.cpp:L31 | |
AudioMixer::Update |
method | SparkEngine | AudioMixer.cpp:L41 | |
AudioMixerPanel::Initialize |
method | SparkEditor | AudioMixerPanel.cpp:L18 | |
AudioMixerPanel::Render |
method | SparkEditor | AudioMixerPanel.cpp:L46 | |
AudioMixerPanel::RenderActiveSounds |
method | SparkEditor | AudioMixerPanel.cpp:L182 | |
AudioMixerPanel::RenderMixBuses |
method | SparkEditor | AudioMixerPanel.cpp:L112 | |
AudioMixerPanel::RenderReverbZones |
method | SparkEditor | AudioMixerPanel.cpp:L263 | |
AudioMixerPanel::RenderSoundBanks |
method | SparkEditor | AudioMixerPanel.cpp:L225 | |
AudioMixerPanel::RenderVolumeControls |
method | SparkEditor | AudioMixerPanel.cpp:L91 | |
AudioMixerPanel::Shutdown |
method | SparkEditor | AudioMixerPanel.cpp:L86 | |
AudioMixerPanel::Update |
method | SparkEditor | AudioMixerPanel.cpp:L35 | |
AudioProcessor::AnalyzeAudio |
method | SparkEditor | AssetProcessors.cpp:L720 | |
AudioProcessor::ConvertAudio |
method | SparkEditor | AssetProcessors.cpp:L706 | |
AudioProcessor::GenerateThumbnail |
method | SparkEditor | AssetProcessors.cpp:L695 | |
AudioProcessor::GetSupportedExtensions |
method | SparkEditor | AssetProcessors.cpp:L568 | |
AudioProcessor::Process |
method | SparkEditor | AssetProcessors.cpp:L573 | |
AudioProcessor::Validate |
method | SparkEditor | AssetProcessors.cpp:L701 | |
AudioUpdateSystem::Update |
method | SparkEngine | ECSystems.cpp:L207 | |
AuditAssetTypeName |
function | SparkEditor | AssetAuditGraph.h:L442 | |
Authenticate |
function | Tests | TestSparkGatewayCoordinator.cpp:L20 | |
AuthenticateLocked |
function | SparkDaemon | CollaborationService.h:L81 | |
authenticator |
function | Tests | GatewayTopologyProbe.cpp:L169 | |
authenticator |
function | Tests | TestGatewayAreaControl.cpp:L221 | |
authenticator |
function | Tests | TestGatewayAreaControl.cpp:L251 | |
authenticator |
function | Tests | TestGatewaySecurity.cpp:L283 | |
authenticator |
function | Tests | TestGatewaySecurity.cpp:L292 | |
authenticator |
function | Tests | TestGatewaySecurity.cpp:L305 | |
authenticator |
function | Tests | TestGatewaySecurity.cpp:L316 | |
authenticator |
function | Tests | TestGatewaySecurity.cpp:L322 | |
authenticator |
function | Tests | TestGatewaySecurity.cpp:L333 | |
AuthErrText |
function | GameModules | TFLoginFlow.cpp:L30 | |
AuthorityActive |
function | GameModules | TFAlertSystem.h:L187 | |
AuthorTerrain |
function | Tests | TestEditorSubsystemsReal.cpp:L69 | Build a small authored terrain in the editor: heights, a bound texture layer, a detail mesh. |
AutoComplete |
function | SparkEngine | InGameConsole.h:L411 | |
AutoDiscoverCodeRegions |
function | SparkEngine | MemoryIntegrity.h:L223 | |
AutoGenerateTexturePlacement |
function | SparkEditor | TerrainEditor.h:L66 | |
AutoHandle |
function | SparkEngine | ProcessWin32Launch.cpp:L42 | |
AutoMerge |
function | SparkEditor | VersionControlTypes.h:L246 | Perform automatic merge |
AutoMerge |
function | SparkEditor | VersionControlTypes.h:L271 | Scene merge handler |
AutoMerge |
function | SparkEditor | VersionControlTypes.h:L284 | Material merge handler |
AutoPlaceProbes |
function | SparkEngine | LightProbeSystem.h:L89 | Auto-place probes within bounding box at given spacing |
AutoPromoteLeader |
function | SparkEngine | GroupAI.h:L231 | Promote a new leader if the current one is dead or removed. |
AutoRegisterReflectedTypes |
function | SparkEngine | AngelScriptEngine.h:L313 | Auto-register all reflected types from TypeRegistry as script-accessible types |
AutoResolveConflicts |
function | SparkEditor | VersionControlSystem.h:L450 | Auto-resolve conflicts if possible |
AutoSave |
function | SparkEngine | SaveSystem.h:L550 | |
AutoSync |
function | SparkEditor | VersionControlSystem.h:L440 | Auto-sync if enabled |
available |
function | SparkEngine | VulkanDevice.cpp:L687 | |
availableExts |
function | SparkEngine | VulkanDevice.cpp:L307 | |
availableExts |
function | SparkEngine | VulkanDevice.cpp:L572 | |
AverageMs |
function | GameModules | TFPerfCounters.h:L118 | |
AverageUs |
function | Tests | TestEngineMonitor.cpp:L128 | |
avgVelocity |
function | SparkEngine | SteeringBehaviors.h:L440 | |
await_ready |
function | SparkEngine | CoroutineTypes.h:L289 | |
await_resume |
function | SparkEngine | CoroutineTypes.h:L296 | |
await_suspend |
function | SparkEngine | CoroutineTypes.h:L291 | |
Award |
function | GameModules | TFMedalSystem.h:L251 | |
AwardCaptureXP |
function | GameModules | TFRegionSystem.h:L136 | |
AwardChampionshipPoints |
function | GameModules | RacingRaceManager.h:L151 | |
AwardLoot |
function | GameModules | MMOGameplaySession.h:L70 | |
AwardSkillXP |
function | GameModules | MMOCraftingSystem.h:L103 | |
AwardXP |
function | GameModules | ProgressionSystem.h:L99 | Award XP from various sources |
AxialToPixel |
function | GameModules | TFUiCommon.h:L43 | |
b |
function | Tests | TestBitFlags.cpp:L86 | |
b |
function | Tests | TestEditorSubsystems.cpp:L2637 | |
b |
function | Tests | TestEditorSubsystems.cpp:L2647 | |
b |
function | Tests | TestUUID.cpp:L42 | |
b |
function | Tests | TestUUID.cpp:L54 | |
b |
function | Tests | TestUUID.cpp:L115 | |
b0 |
function | GameModules | TFNameplates.cpp:L347 | |
b0 |
function | GameModules | TFSquadHUD.cpp:L299 | |
b1 |
function | GameModules | TFNameplates.cpp:L348 | |
b1 |
function | GameModules | TFSquadHUD.cpp:L300 | |
Back |
function | SparkEngine | RingBuffer.h:L81 | |
Back |
function | SparkEngine | RingBuffer.h:L160 | |
backend |
function | Tests | TestTelemetry.cpp:L236 | |
Backend_BeginFrame |
function | SparkLauncher | LauncherBackend.h:L14 | |
Backend_BeginFrame |
function | SparkLauncher | LauncherBackendLinux.cpp:L74 | |
Backend_BeginFrame |
function | SparkLauncher | LauncherBackendWindows.cpp:L136 | |
Backend_EndFrame |
function | SparkLauncher | LauncherBackend.h:L15 | |
Backend_EndFrame |
function | SparkLauncher | LauncherBackendLinux.cpp:L95 | |
Backend_EndFrame |
function | SparkLauncher | LauncherBackendWindows.cpp:L155 | |
Backend_Init |
function | SparkLauncher | LauncherBackend.h:L12 | |
Backend_Init |
function | SparkLauncher | LauncherBackendLinux.cpp:L30 | |
Backend_Init |
function | SparkLauncher | LauncherBackendWindows.cpp:L83 | |
Backend_Shutdown |
function | SparkLauncher | LauncherBackend.h:L13 | |
Backend_Shutdown |
function | SparkLauncher | LauncherBackendLinux.cpp:L107 | |
Backend_Shutdown |
function | SparkLauncher | LauncherBackendWindows.cpp:L165 | |
BackgroundLoadingFunction |
function | SparkEditor | LevelStreamingSystem.h:L366 | Background loading thread function |
backL |
function | GameModules | TFMinimap.cpp:L265 | |
backR |
function | GameModules | TFMinimap.cpp:L266 | |
backupOutput |
function | Tests | TestRegionMapDataSource.cpp:L156 | |
bak |
function | SparkEditor | DecorLayoutEditorIO.cpp:L411 | |
Bake |
function | SparkEngine | LightmapBaker.h:L251 | Perform the lightmap bake |
BakeAllProbes |
function | SparkEngine | LightProbeSystem.h:L117 | Bake all probes |
BakeAllRegisteredSpecies |
function | SparkEngine | FoliageImpostorBaker.h:L281 | |
BakeImpostorAtlasIfNeeded |
function | SparkEngine | FoliageRenderer.h:L396 | |
BakeProbe |
function | SparkEngine | LightProbeSystem.h:L102 | Bake a probe with sky/ground gradient SH |
BakeProbe |
function | SparkEngine | LightProbeSystem.h:L113 | Bake a probe with explicit light parameters |
BakeSlot |
function | SparkEngine | FoliageImpostorBaker.h:L254 | |
BanAccount |
function | GameModules | MMOAccountSystem.h:L136 | |
bannerPos |
function | SparkEditor | GameViewPanel.cpp:L867 | |
BanPlayer |
function | SparkEngine | DedicatedServer.h:L273 | Ban a player by client ID (persists until server restart). |
bar |
function | Tests | TestUISystem.cpp:L75 | |
BarycentricUV |
function | SparkEngine | LightmapBaker.h:L419 | Compute barycentric coordinates for a 2D point in a UV triangle |
base |
function | GameModules | TFHUDDraw.cpp:L264 | |
base |
function | GameModules | TFMapScreenDraw.cpp:L396 | |
base |
function | Tests | TestMaterialSystemValidation.cpp:L368 | |
base |
function | Tests | TestMaterialSystemValidation.cpp:L384 | |
baseContext |
function | SparkEngine | GraphicsEngineWindows.cpp:L160 | |
baseDevice |
function | SparkEngine | GraphicsEngineWindows.cpp:L159 | |
baseL |
function | GameModules | TFMinimap.cpp:L364 | |
baseR |
function | GameModules | TFMinimap.cpp:L365 | |
BasicAttack |
function | GameModules | ARPGDemoEncounter.h:L47 | |
BasicMaterialEditorPanel::Initialize |
method | SparkEditor | BasicMaterialEditorPanel.cpp:L160 | |
BasicMaterialEditorPanel::LoadDoc |
method | SparkEditor | BasicMaterialEditorPanel.cpp:L243 | |
BasicMaterialEditorPanel::Render |
method | SparkEditor | BasicMaterialEditorDrawing.cpp:L70 | |
BasicMaterialEditorPanel::RenderMaterialList |
method | SparkEditor | BasicMaterialEditorDrawing.cpp:L160 | |
BasicMaterialEditorPanel::RenderMaterialProperties |
method | SparkEditor | BasicMaterialEditorDrawing.cpp:L245 | |
BasicMaterialEditorPanel::RenderTextureField |
method | SparkEditor | BasicMaterialEditorDrawing.cpp:L193 | |
BasicMaterialEditorPanel::RenderThumbnail |
method | SparkEditor | BasicMaterialEditorDrawing.cpp:L209 | |
BasicMaterialEditorPanel::RenderToolbar |
method | SparkEditor | BasicMaterialEditorDrawing.cpp:L107 | |
BasicMaterialEditorPanel::ResolveAssetDiskPath |
method | SparkEditor | BasicMaterialEditorDrawing.cpp:L54 | |
BasicMaterialEditorPanel::SaveAllModified |
method | SparkEditor | BasicMaterialEditorPanel.cpp:L198 | |
BasicMaterialEditorPanel::SaveDoc |
method | SparkEditor | BasicMaterialEditorPanel.cpp:L402 | |
BasicMaterialEditorPanel::ScanMaterials |
method | SparkEditor | BasicMaterialEditorPanel.cpp:L209 | |
BasicMaterialEditorPanel::Shutdown |
method | SparkEditor | BasicMaterialEditorPanel.cpp:L190 | |
BasicMaterialEditorPanel::TexturePathExists |
method | SparkEditor | BasicMaterialEditorDrawing.cpp:L62 | |
BasicMaterialEditorPanel::Update |
method | SparkEditor | BasicMaterialEditorPanel.cpp:L170 | |
basis |
function | Tests | TestGraphicsIntegration.cpp:L229 | |
batch |
function | SparkEngine | Telemetry.h:L611 | |
batch |
function | Tests | TestEditorCommands.cpp:L283 | |
batch |
function | Tests | TestEditorCommands.cpp:L307 | |
batch |
function | Tests | TestEditorCommands.cpp:L317 | |
BatchCommand |
function | SparkEditor | EditorCommands.h:L215 | Construct a batch command |
BatchCommand |
function | Tests | TestEditorCommands.cpp:L173 | |
BatchCull |
function | Tests | TestParallelCulling.cpp:L88 | |
BatchCull |
function | Tests | TestParallelCulling.cpp:L106 | |
BatchEvaluate |
function | SparkEngine | FastNoise2SIMD.h:L192 | |
BatchEvaluate |
function | SparkEngine | FastNoise2SIMD.h:L453 | |
BatchEvaluate |
function | SparkEngine | FastNoise2SIMD.h:L650 | |
BatchEvaluate |
function | SparkEngine | FastNoise2SIMD.h:L742 | Batch evaluate through the output node |
batchInput |
function | SparkEngine | NeuralPostProcessing.cpp:L107 | |
batchInput |
function | SparkEngine | NeuralPostProcessing.cpp:L313 | |
batchInput |
function | SparkEngine | NeuralRadianceCache.cpp:L179 | |
batchLock |
function | SparkEditor | AdvancedAssetPipeline.cpp:L335 | |
batchLock |
function | SparkEditor | AdvancedAssetPipeline.cpp:L454 | |
batchOutput |
function | Tests | TestCpuNeuralInference.cpp:L330 | |
BatchTestAABB |
function | SparkEngine | FrustumCulling.h:L278 | |
BatchTestAABB |
function | SparkEngine | FrustumCulling.h:L368 | |
BCryptGenRandom |
function | SparkEngine | CrashArtifactDirectory.h:L37 | |
BeerLambert |
function | SparkEngine | FogSystem.h:L179 | |
Begin |
function | SparkEngine | MovieRenderPipeline.h:L158 | Begin time override |
begin |
function | SparkEngine | EnumUtils.h:L190 | |
Begin |
function | SparkEngine | SpriteBatch.h:L84 | |
Begin |
function | SparkEngine | D3D11Device.h:L250 | Take ownership of a deferred context created by D3D11Device. |
Begin |
function | SparkEngine | D3D12Types.h:L438 | |
Begin |
function | SparkEngine | MetalDevice.h:L360 | |
Begin |
function | SparkEngine | NullRHIDevice.h:L47 | No-op command list that tracks call counts for validation. |
Begin |
function | SparkEngine | OpenGLDevice.h:L311 | |
Begin |
function | SparkEngine | RHIDevice.h:L76 | Abstract RHI command list for recording GPU commands |
Begin |
function | SparkEngine | VulkanDevice.h:L310 | |
begin |
function | SparkEngine | AlignedHeapArray.h:L94 | |
begin |
function | SparkEngine | AlignedHeapArray.h:L96 | |
begin |
function | SparkEngine | AlignedHeapArray.h:L185 | |
begin |
function | SparkEngine | AlignedHeapArray.h:L187 | |
begin |
function | SparkEngine | RingBuffer.h:L113 | |
Begin |
function | Tests | Test_core_hardening.cpp:L98 | |
BeginAreaLoad |
function | SparkEngine | AreaAssetLoader.h:L105 | Begin async loading of all assets in an area's manifest |
BeginAreaLoad |
function | Tests | TestAreaAssetLoader.cpp:L65 | |
BeginAreaUnload |
function | SparkEngine | AreaAssetLoader.h:L112 | Cancel and release all loaded data for an area |
BeginAreaUnload |
function | Tests | TestAreaAssetLoader.cpp:L85 | |
BeginArray |
function | SparkEditor | JSONSceneSerializer.cpp:L229 | |
BeginComposite |
function | SparkEngine | UICompositor.h:L134 | Push a compositing level — allocates an intermediate RT |
BeginCPUSample |
function | SparkEditor | PerformanceProfiler.h:L123 | Begin CPU profiling sample |
BeginCPUWork |
function | SparkEngine | GPUStallProfiler.h:L72 | Call at the start of CPU frame work. |
BeginDrain |
function | SparkGateway | GatewayCoordinator.h:L169 | |
BeginEvent |
function | SparkEngine | GPUDebugMarkers.h:L125 | Begin a named GPU event region |
BeginEvent |
function | SparkEngine | GPUProfiler.h:L90 | Begin a named GPU timing event (nestable) |
BeginEvent |
function | SparkEngine | D3D11Device.h:L286 | |
BeginEvent |
function | SparkEngine | D3D12Types.h:L474 | |
BeginEvent |
function | SparkEngine | MetalDevice.h:L395 | |
BeginEvent |
function | SparkEngine | NullRHIDevice.h:L88 | |
BeginEvent |
function | SparkEngine | OpenGLDevice.h:L347 | |
BeginEvent |
function | SparkEngine | RHIDevice.h:L121 | |
BeginEvent |
function | SparkEngine | VulkanDevice.h:L346 | |
BeginEvent |
function | SparkEngine | ChromeTracing.h:L68 | |
BeginExecution |
function | SparkEngine | ScriptSandbox.h:L123 | |
BeginExecution |
function | Tests | Test_scripting_hardening.cpp:L190 | |
BeginFrame |
function | SparkEngine | AIBudgetLimiterCore.h:L100 | Begin a new frame. Gathers agents, computes priorities, and starts the timer. |
BeginFrame |
function | SparkEngine | UIDirtyTracking.h:L157 | Swap dirty buffers for the new frame |
BeginFrame |
function | SparkEngine | AsyncComputeScheduler.h:L160 | Reset per-frame statistics. Call at frame start. |
BeginFrame |
function | SparkEngine | CachedShadowAtlas.h:L124 | Begin a new frame — evaluate which shadows need updating |
BeginFrame |
function | SparkEngine | ConstantBufferDiff.h:L101 | Reset all cached slots at frame start if desired. |
BeginFrame |
function | SparkEngine | ConstantBufferRing.h:L152 | Begin a new frame — maps the buffer with DISCARD |
BeginFrame |
function | SparkEngine | GPUDrivenRenderer.h:L116 | Build HiZ mip chain from the previous frame's depth buffer |
BeginFrame |
function | SparkEngine | GPUProfiler.h:L81 | Start profiling a new frame. |
BeginFrame |
function | SparkEngine | GPUTimestampQuery.h:L165 | Begin a new frame — start disjoint query and collect previous results |
BeginFrame |
function | SparkEngine | GraphicsEngine.h:L231 | Begin a new rendering frame with advanced setup |
BeginFrame |
function | SparkEngine | LightManager.h:L225 | Begin a new frame - clears submitted lights and tile lists |
BeginFrame |
function | SparkEngine | MaterialSystem.h:L409 | |
BeginFrame |
function | SparkEngine | OcclusionCulling.h:L135 | Begin a new frame — clear the depth buffer and store matrices. |
BeginFrame |
function | SparkEngine | PersistentMaterialCB.h:L169 | |
BeginFrame |
function | SparkEngine | D3D11Device.h:L342 | |
BeginFrame |
function | SparkEngine | D3D12Device.h:L119 | |
BeginFrame |
function | SparkEngine | MetalDevice.h:L489 | |
BeginFrame |
function | SparkEngine | NullRHIDevice.h:L304 | |
BeginFrame |
function | SparkEngine | OpenGLDevice.h:L400 | |
BeginFrame |
function | SparkEngine | RHIAdapter.h:L130 | Begin a new frame. Must be called before any draw/state cmds. |
BeginFrame |
function | SparkEngine | RHIBridge.h:L129 | Resize the swap chain and related render targets |
BeginFrame |
function | SparkEngine | RHIDevice.h:L177 | |
BeginFrame |
function | SparkEngine | TransientBufferAllocator.h:L116 | Begin a new frame. Maps buffers for writing. Call before any allocations. |
BeginFrame |
function | SparkEngine | VulkanDescriptorCache.h:L85 | Reset the current frame's descriptor pool. Call at frame start. |
BeginFrame |
function | SparkEngine | VulkanDevice.h:L436 | |
BeginFrame |
function | SparkEngine | TransientResourcePool.h:L115 | Mark the start of a new frame for age tracking. |
BeginFrame |
function | SparkEngine | SceneRenderer.h:L96 | Begin a new frame — resets the draw list. |
BeginFrame |
function | SparkEngine | ShadowAtlas.h:L79 | Begin a new frame, marking all tiles inactive |
BeginFrame |
function | SparkEngine | TemporalEffects.h:L102 | Begin a new frame - call before rendering |
BeginFrame |
function | SparkEngine | UICompositor.h:L119 | |
BeginFrame |
function | SparkEngine | PerformanceStats.h:L152 | Mark the start of a new frame |
BeginFrame |
function | SparkEngine | Profiler.h:L208 | Mark the beginning of a new frame |
BeginFrame |
function | Tests | TestAsyncComputeScheduler.cpp:L65 | |
BeginFrame |
function | Tests | TestNullRHIDevice.cpp:L40 | |
BeginFrame |
function | Tests | TestOcclusionCulling.cpp:L51 | |
BeginFrame |
function | Tests | TestPerformanceStats.cpp:L103 | |
BeginFrame |
function | Tests | TestTransientBufferAllocator.cpp:L31 | |
BeginFrame |
function | Tests | TestTransientBufferAllocatorPhaseX.cpp:L136 | |
BeginGPUSample |
function | SparkEditor | PerformanceProfiler.h:L136 | Begin GPU profiling sample |
BeginGPUTimer |
function | SparkEngine | Profiler.h:L223 | Begin a GPU timing query |
BeginLoading |
function | SparkEngine | LoadingScreen.h:L117 | Begin a new loading session. |
BeginMarquee |
function | SparkEditor | SelectionManager.h:L327 | Begin a marquee selection rectangle |
BeginObject |
function | SparkEditor | JSONSceneSerializer.cpp:L212 | |
BeginPanel |
function | SparkEditor | EditorPanel.h:L243 | Begin panel rendering (sets up ImGui window) |
BeginPass |
function | SparkEngine | PostProcessingPipeline.h:L348 | |
BeginPass |
function | SparkEngine | RHIAdapter.h:L142 | Begin a named pass (GPU debug marker). |
BeginReload |
function | Templates | GameModule.h:L233 | |
BeginSection |
function | SparkEngine | CpuDebugger.h:L89 | Begin timing a named code section |
BeginSection |
function | SparkEngine | Profiler.h:L197 | Begin a named timing section |
BeginTerrainOperation |
function | SparkEditor | TerrainEditor.h:L55 | |
BeginTimestamp |
function | SparkEngine | GPUTimestampQuery.h:L210 | Begin a timestamp for a named pass |
BeginTransaction |
function | SparkEngine | AsyncDatabase.h:L129 | |
BeginTransaction |
function | SparkEngine | AsyncDatabase.h:L158 | |
BeginTransientSession |
function | SparkEditor | CommandHistory.h:L168 | Clear all history (e.g., when opening a new scene). |
BeginTransientSession |
function | SparkEditor | UndoRedoManager.h:L126 | Clear both undo and redo stacks |
BeginUnload |
function | SparkEngine | DynamicPluginHost.cpp:L720 | |
BeginVoxelization |
function | SparkEngine | VoxelConeTracing.h:L334 | Clear voxel grid for revoxelization |
BeginWorldEntityRename |
function | SparkEditor | HierarchyPanel.h:L236 | Start inline renaming of a World entity (F2 / Rename button). |
BehaviorTree |
function | SparkEngine | BehaviorTree.h:L106 | Construct a BehaviorTree with the given display name. |
BenchmarkFramework::CompareWithBaseline |
method | SparkEngine | BenchmarkFrameworkBaseline.cpp:L137 | |
BenchmarkFramework::EscapeJson |
method | SparkEngine | BenchmarkFrameworkBaseline.cpp:L206 | |
BenchmarkFramework::ExtractJsonString |
method | SparkEngine | BenchmarkFrameworkBaseline.cpp:L234 | |
BenchmarkFramework::HasRegressions |
method | SparkEngine | BenchmarkFrameworkBaseline.cpp:L200 | |
BenchmarkFramework::LoadBaseline |
method | SparkEngine | BenchmarkFrameworkBaseline.cpp:L54 | |
BenchmarkFramework::ReadFile |
method | SparkEngine | BenchmarkFrameworkBaseline.cpp:L271 | |
BenchmarkFramework::SaveBaseline |
method | SparkEngine | BenchmarkFrameworkBaseline.cpp:L20 | |
BenchmarkFramework::Trim |
method | SparkEngine | BenchmarkFrameworkBaseline.cpp:L250 | |
BenchmarkFramework::WriteFile |
method | SparkEngine | BenchmarkFrameworkBaseline.cpp:L261 | |
BestEffortLifecycleDiagnostic |
function | SparkEngine | EngineContext.cpp:L21 | |
big |
function | Tests | TestAdversarialEngine.cpp:L453 | |
big |
function | Tests | TestAdversarialEngine.cpp:L1677 | |
big |
function | Tests | TestNetworkStress.cpp:L384 | |
bigData |
function | Tests | TestSparkPak.cpp:L424 | |
bigPayload |
function | Tests | TestAdversarialEngine.cpp:L240 | |
binary |
function | Tests | TestPluginABI.cpp:L362 | |
BinaryReader |
function | SparkEngine | Serializer.h:L237 | Construct a reader from a std::vector<uint8_t>. |
BinaryReader |
function | SparkEngine | TelemetrySpoolFormat.cpp:L55 | |
BinaryWriter |
function | SparkEngine | Serializer.h:L123 | Construct an empty writer with optional reserved capacity. |
Bind |
function | SparkEngine | UILayoutExtensions.h:L213 | |
Bind |
function | SparkEngine | RenderTarget.h:L207 | Bind all render targets |
Bind |
function | SparkEngine | Shader.h:L226 | |
Bind |
function | SparkEngine | Shader.h:L242 | Vertex shader resource |
Bind |
function | SparkEngine | Shader.h:L259 | Pixel shader resource |
Bind |
function | SparkEngine | TextureSystem.h:L174 | |
bind |
function | Tests | TestNetworkManagerIntegration.cpp:L240 | |
BindAction |
function | SparkEngine | GamepadInput.h:L379 | |
BindAction |
function | SparkEngine | GamepadInput.h:L393 | |
BindAction |
function | Tests | TestGamepadInputProcessing.cpp:L261 | |
BindAction |
function | Tests | TestInputSystem.cpp:L51 | |
BindAxis |
function | Tests | TestInputSystem.cpp:L53 | |
BindBlendState |
function | SparkEngine | PipelineStateCache.h:L213 | |
BindComposite2D |
function | SparkEngine | InputActionSystem.h:L229 | Bind a composite 2D axis (e.g. WASD) |
BindConstantBuffer |
function | SparkEngine | RHIAdapter.h:L217 | Bind a constant buffer. |
BindCS |
function | SparkEngine | ConstantBufferRing.h:L299 | Bind a sub-range to a compute shader constant buffer slot |
BindDepthStencilState |
function | SparkEngine | PipelineStateCache.h:L257 | |
BindDescriptorSet |
function | SparkEngine | VulkanDevice.h:L357 | |
BindForShadowPass |
function | SparkEngine | ShadowAtlas.h:L113 | Set the viewport to the tile region for a given light's shadow pass |
BindGameState |
function | GameModules | OWEngineSystems.h:L41 | Attach the module-owned gameplay systems that persistence snapshots. |
BindGS |
function | SparkEngine | ConstantBufferRing.h:L283 | Bind a sub-range to a geometry shader constant buffer slot |
BindIndexBuffer |
function | SparkEngine | RHIAdapter.h:L212 | Bind an index buffer. |
bindingRegex |
function | SparkEngine | InputBindings.cpp:L219 | |
BindKey |
function | GameModules | TFKeybinds.h:L75 | |
BindKey |
function | SparkEngine | InputActionSystem.h:L204 | Bind a key to an action |
BindLightingData |
function | SparkEngine | LightingSystem.h:L301 | Bind lighting data to shaders |
BindLoopbackEphemeral |
function | Tests | TestNetworkManagerIntegration.cpp:L234 | |
BindMaterial |
function | SparkEngine | AssetPipeline.h:L433 | |
BindMaterial |
function | SparkEngine | MaterialSystem.h:L356 | |
BindMaterial |
function | SparkEngine | MaterialSystem.h:L357 | |
BindMesh |
function | SparkEngine | AssetPipeline.h:L432 | |
bindMode |
function | Tests | TestNetworkManagerIntegration.cpp:L1102 | |
bindMode |
function | Tests | TestSparkServerApplication.cpp:L273 | |
bindMode |
function | Tests | TestSparkServerApplication.cpp:L289 | |
bindMode |
function | Tests | TestSparkServerApplication.cpp:L307 | |
BindPS |
function | SparkEngine | ConstantBufferRing.h:L267 | Bind a sub-range to a pixel shader constant buffer slot |
BindPS |
function | SparkEngine | GPUSceneBuffer.h:L293 | |
BindRasterizerState |
function | SparkEngine | PipelineStateCache.h:L170 | Bind rasterizer state only if it differs from the currently bound one. |
BindSampler |
function | SparkEngine | RHIAdapter.h:L227 | Bind a sampler. |
BindSelfEntity |
function | GameModules | VisualScriptDemoRuntime.h:L106 | |
BindSession |
function | GameModules | TFAccountSystem.h:L49 | |
BindTexture |
function | SparkEngine | RHIAdapter.h:L222 | Bind a texture as shader resource. |
BindToShader |
function | SparkEngine | MaterialSystem.h:L253 | |
BindVertexBuffer |
function | SparkEngine | RHIAdapter.h:L207 | Bind a vertex buffer to a slot. |
BindVS |
function | SparkEngine | ConstantBufferRing.h:L247 | Bind a sub-range to a vertex shader constant buffer slot |
BindVS |
function | SparkEngine | GPUSceneBuffer.h:L287 | Bind the scene buffer as a shader resource. |
BindWidget |
function | SparkEditor | UIDesignerSystem.h:L142 | |
BindWorld |
function | SparkEngine | AngelScriptEngine.h:L257 | Bind an ECS World for script API functions (createEntity, getTransform). |
BindWorld |
function | Tests | TestAngelScriptEngine.cpp:L208 | |
BitFlags |
function | SparkEngine | BitFlags.h:L103 | |
BitFlags |
function | SparkEngine | BitFlags.h:L104 | |
BitFlags |
function | SparkEngine | BitFlags.h:L105 | |
Black |
function | SparkEngine | UISystem.h:L109 | Color for UI elements (RGBA, 0.0 - 1.0). |
Black |
function | SparkEngine | ColorUtils.h:L55 | |
Black |
function | SparkEngine | ColorUtils.h:L106 | |
Black |
function | SparkEngine | ColorUtils.h:L131 | |
black |
function | Tests | TestColorUtils.cpp:L31 | |
blanked |
function | Tests | TestSecurityParsersReal.cpp:L312 | |
BlendAdditive |
function | SparkEngine | MakeDesc.h:L119 | Additive blending: One / One |
BlendAlpha |
function | SparkEngine | MakeDesc.h:L102 | Alpha blending: SrcAlpha / InvSrcAlpha |
BlendOpaque |
function | SparkEngine | MakeDesc.h:L91 | Opaque: no blending, write all channels |
BlendPixel |
function | SparkEngine | StartupSplash.cpp:L224 | |
BlendPremultiplied |
function | SparkEngine | MakeDesc.h:L136 | Pre-multiplied alpha: One / InvSrcAlpha |
BlendSpace2D |
function | SparkEngine | BlendSpace.h:L115 | Construct a named blend space. |
BlendSpace2D::AddSample |
method | SparkEngine | BlendSpace.cpp:L28 | |
BlendSpace2D::ComputeBarycentric |
method | SparkEngine | BlendSpace.cpp:L387 | |
BlendSpace2D::Evaluate |
method | SparkEngine | BlendSpace.cpp:L62 | |
BlendSpace2D::FindContainingTriangle |
method | SparkEngine | BlendSpace.cpp:L338 | |
BlendSpace2D::FindNearestSample |
method | SparkEngine | BlendSpace.cpp:L367 | |
BlendSpace2D::RemoveSample |
method | SparkEngine | BlendSpace.cpp:L40 | |
BlendSpace2D::Retriangulate |
method | SparkEngine | BlendSpace.cpp:L169 | |
BlendSpaceManager::CreateBlendSpace |
method | SparkEngine | BlendSpace.cpp:L423 | |
BlendSpaceManager::GetBlendSpace |
method | SparkEngine | BlendSpace.cpp:L429 | |
BlendSpaceManager::RemoveBlendSpace |
method | SparkEngine | BlendSpace.cpp:L439 | |
BlendTransforms |
function | SparkEngine | AnimationEvaluator.h:L67 | |
BlendTransforms |
function | SparkEngine | AnimationSystem.h:L495 | |
BlendTransforms |
function | Tests | TestAnimationSystem.cpp:L443 | |
blob |
function | SparkDaemon | ShaderService.cpp:L50 | |
Blob |
function | Tests | TestDaemonLRU.cpp:L44 | |
BlobToText |
function | SparkEngine | RHIFactory.cpp:L318 | |
Blocked |
function | GameModules | TFSocialSystem.h:L99 | |
blockedCarryoverSpool |
function | Tests | TestTelemetrySpool.cpp:L643 | |
BlockedMoveCount |
function | GameModules | TFWorldCollision.h:L152 | |
BlockedMovesNow |
function | GameModules | TFChaosHarness.h:L87 | |
blocker |
function | Tests | TestTFOnboarding.cpp:L521 | |
blocker |
function | Tests | TestTFOnboarding.cpp:L739 | |
blocker |
function | Tests | TestTFOnboarding.cpp:L769 | |
blockerFile |
function | Tests | TestLoggerSinksReal.cpp:L99 | |
BlockingPrepareUnload |
function | Tests | TestPluginABI.cpp:L123 | |
BlockingTask |
function | Tests | TestPluginABI.cpp:L151 | |
blockPixels |
function | SparkEngine | NeuralTextureCompressor.cpp:L242 | |
BloomEffect::CompileShaders |
method | SparkEngine | BloomEffect.cpp:L188 | |
BloomEffect::CreateResources |
method | SparkEngine | BloomEffect.cpp:L226 | |
BloomEffect::DownsamplePass |
method | SparkEngine | BloomEffect.cpp:L361 | |
BloomEffect::Execute |
method | SparkEngine | BloomEffect.cpp:L420 | |
BloomEffect::Initialize |
method | SparkEngine | BloomEffect.cpp:L153 | |
BloomEffect::PrefilterPass |
method | SparkEngine | BloomEffect.cpp:L325 | |
BloomEffect::Resize |
method | SparkEngine | BloomEffect.cpp:L179 | |
BloomEffect::Shutdown |
method | SparkEngine | BloomEffect.cpp:L169 | |
BloomEffect::UpsamplePass |
method | SparkEngine | BloomEffect.cpp:L390 | |
Blue |
function | SparkBuild | Terminal.cpp:L58 | |
Blue |
function | SparkBuild | Terminal.h:L20 | |
Blue |
function | SparkEngine | UISystem.h:L112 | |
Blue |
function | SparkEngine | ColorUtils.h:L58 | |
Blue |
function | SparkEngine | DebugDraw.h:L57 | RGBA color for debug shapes |
BluishGray |
function | SparkEngine | FogSystem.h:L70 | |
bob |
function | Tests | TestServerMockClient.cpp:L538 | |
bodies |
function | Tests | TestECSIntegration.cpp:L299 | |
body |
function | SparkEngine | DaemonClient.cpp:L263 | |
body |
function | Tests | TestPhysicsInterpolation.cpp:L161 | |
body |
function | Tests | TestPhysicsInterpolation.cpp:L173 | |
body |
function | Tests | TestPhysicsInterpolation.cpp:L185 | |
body |
function | Tests | TestPhysicsInterpolation.cpp:L197 | |
body |
function | Tests | TestPhysicsInterpolation.cpp:L212 | |
body |
function | Tests | TestPhysicsInterpolation.cpp:L230 | |
body |
function | Tests | TestPhysicsInterpolation.cpp:L242 | |
BodyCount |
function | GameModules | TFVehiclePhysics.h:L101 | |
BodyCount |
function | GameModules | TFWorldCollision.h:L144 | |
bodyFilter |
function | SparkEngine | PhysicsSpatialQueriesCasts.cpp:L123 | |
bodyFilter |
function | SparkEngine | PhysicsSpatialQueriesCasts.cpp:L131 | |
bodyFilter |
function | SparkEngine | PhysicsSpatialQueriesCasts.cpp:L139 | |
bodyFilter |
function | SparkEngine | PhysicsSpatialQueriesFiltered.cpp:L63 | |
bodyFilter |
function | SparkEngine | PhysicsSpatialQueriesFiltered.cpp:L120 | |
bodyFilter |
function | SparkEngine | PhysicsSpatialQueriesFiltered.cpp:L196 | |
bodyFilter |
function | SparkEngine | PhysicsSpatialQueriesFiltered.cpp:L204 | |
bodyID |
function | SparkEngine | PhysicsBodyImpl.cpp:L332 | |
bodyID |
function | SparkEngine | PhysicsBodyImpl.cpp:L352 | |
bodyID |
function | SparkEngine | PhysicsBodyImpl.cpp:L367 | |
bodyID |
function | SparkEngine | PhysicsConstraints.cpp:L527 | |
bodyID |
function | SparkEngine | PhysicsSystem.cpp:L457 | |
bodyID |
function | SparkEngine | PhysicsSystemQueries.cpp:L197 | |
bodyID |
function | SparkEngine | PhysicsSystemQueries.cpp:L232 | |
bodyID |
function | SparkEngine | PhysicsSystemQueries.cpp:L315 | |
bodyID |
function | SparkEngine | PhysicsSystemQueries.cpp:L371 | |
bodyID |
function | SparkEngine | PhysicsSystemQueries.cpp:L425 | |
bodyID |
function | SparkEngine | PhysicsSystemQueries.cpp:L539 | |
bodyID |
function | SparkEngine | PhysicsSystemQueries.cpp:L662 | |
bodyID |
function | SparkEngine | PhysicsSystemQueries.cpp:L701 | |
bodyID |
function | SparkEngine | PhysicsSystemQueries.cpp:L729 | |
bodyID |
function | SparkEngine | SoftBodyPhysics.cpp:L144 | |
bodyID |
function | SparkEngine | SoftBodyPhysics.cpp:L164 | |
bodyID |
function | SparkEngine | SoftBodyPhysics.cpp:L237 | |
bodyID |
function | SparkEngine | SoftBodyPhysics.cpp:L265 | |
bodyID |
function | SparkEngine | SoftBodyPhysics.cpp:L288 | |
bodyID |
function | SparkEngine | SoftBodyPhysics.cpp:L311 | |
bodyID |
function | SparkEngine | SoftBodyPhysics.cpp:L329 | |
bodyID |
function | SparkEngine | SoftBodyPhysics.cpp:L359 | |
bodyID |
function | SparkEngine | VehiclePhysics.cpp:L50 | |
bodySettings |
function | SparkEngine | PhysicsSystemQueries.cpp:L81 | |
bodySettings |
function | SparkEngine | PhysicsSystemQueries.cpp:L628 | |
bodySettings |
function | SparkEngine | SoftBodyPhysics.cpp:L115 | |
bodyStream |
function | SparkEngine | VisualScriptCompiler.cpp:L961 | |
Bold |
function | SparkBuild | Terminal.cpp:L38 | |
Bold |
function | SparkBuild | Terminal.cpp:L117 | |
Bold |
function | SparkBuild | Terminal.cpp:L123 | |
Bold |
function | SparkBuild | Terminal.cpp:L125 | |
Bold |
function | SparkBuild | Terminal.cpp:L131 | |
Bold |
function | SparkBuild | Terminal.cpp:L136 | |
Bold |
function | SparkBuild | Terminal.h:L15 | |
Bold |
function | SparkInstaller | WizardTui.cpp:L35 | |
Bold |
function | SparkInstaller | WizardTui.cpp:L46 | |
Bold |
function | SparkInstaller | WizardTui.cpp:L82 | |
Bold |
function | SparkInstaller | WizardTui.cpp:L157 | |
BoneAnimation::InterpolatePosition |
method | SparkEngine | SkeletalAnimation.cpp:L45 | |
BoneAnimation::InterpolateRotation |
method | SparkEngine | SkeletalAnimation.cpp:L69 | |
BoneAnimation::InterpolateScale |
method | SparkEngine | SkeletalAnimation.cpp:L93 | |
boneLengths |
function | SparkEngine | InverseKinematicsFABRIK.cpp:L63 | |
BoneWorldPos |
function | Tests | Test_tests_inversekinematics.cpp:L85 | |
bool |
function | SparkCrashReporter | CrashReporterApp.cpp:L573 | |
bool |
function | SparkEditor | JSONSceneSerializer.cpp:L896 | |
bool |
function | SparkEngine | PlatformD3DStubs.h:L124 | |
bool |
function | SparkEngine | EnumUtils.h:L267 | |
bool |
function | SparkEngine | MetalDevice.h:L109 | |
bool |
function | SparkEngine | SceneManager.cpp:L639 | |
bool |
function | SparkEngine | Expected.h:L66 | |
bool |
function | SparkEngine | Expected.h:L104 | |
bool |
function | SparkEngine | OpaqueHandle.h:L55 | Boolean conversion — true if the handle is valid. |
Bool |
function | SparkEngine | RandomEngine.h:L103 | Generate a random boolean with given probability of true. |
Bool |
function | SparkEngine | RandomEngine.h:L234 | |
bool |
function | SparkEngine | Result.h:L72 | |
bool |
function | SparkEngine | Result.h:L115 | |
bool |
function | SparkEngine | UUID.h:L106 | |
BootServer |
function | GameModules | TFWorldSetup.h:L179 | |
BootServer |
function | GameModules | TFWorldSetupNet.cpp:L65 | |
BootServer |
function | GameModules | TFWorldSetupNet.cpp:L76 | |
BotCount |
function | GameModules | TFBotSystem.h:L81 | |
bound |
function | GameModules | VisualScriptDemoRuntime.h:L115 | |
BoundCharOf |
function | GameModules | TFOutfitSystem.h:L209 | |
BoundedAllowedAceTrustee |
function | SparkEngine | SecureRandom.cpp:L107 | |
BoundedAllowedAceTrustee |
function | SparkGateway | GatewaySecurity.cpp:L97 | |
BoundedString |
function | SparkEditor | JSONSceneSerializer.cpp:L197 | |
BoundingBox::GetCenter |
method | SparkEngine | CollisionSystem.cpp:L17 | |
BoundingBox::GetExtents |
method | SparkEngine | CollisionSystem.cpp:L22 | |
BoundingBox::Transform |
method | SparkEngine | CollisionSystem.cpp:L27 | |
BoundingSphere::Transform |
method | SparkEngine | CollisionSystem.cpp:L54 | |
BoundPort |
function | Tests | TestNetworkManagerIntegration.cpp:L243 | |
BoundsCheckFailed |
function | SparkEngine | SparkError.h:L130 | |
BoundsForModel |
function | SparkEditor | DecorLayoutEditorPanel.h:L123 | |
BoxBetween |
function | GameModules | TFViewModelRender.cpp:L60 | |
BoxBetweenWorld |
function | GameModules | TFSecondaryMotion.cpp:L36 | |
BoxBetweenWorld |
function | GameModules | TFSecondaryMotion.cpp:L197 | |
BoxCast |
function | SparkEngine | PhysicsSystem.h:L376 | |
BoxCastFiltered |
function | SparkEngine | PhysicsSystem.h:L404 | Box sweep from from to to restricted to layerMask. |
boxes |
function | Tests | TestParallelCulling.cpp:L153 | |
boxes |
function | Tests | TestParallelCulling.cpp:L183 | |
boxes |
function | Tests | TestParallelCulling.cpp:L206 | |
boxes |
function | Tests | TestParallelCulling.cpp:L229 | |
BoxOverlap |
function | SparkEngine | PhysicsSystem.h:L374 | |
BoxOverlapFiltered |
function | SparkEngine | PhysicsSystem.h:L416 | Box overlap restricted to layerMask. Returns true if any body matched. |
boxShape |
function | SparkEngine | PhysicsSpatialQueries.cpp:L205 | |
boxShape |
function | SparkEngine | PhysicsSpatialQueriesCasts.cpp:L105 | |
boxShape |
function | SparkEngine | PhysicsSpatialQueriesCasts.cpp:L130 | |
boxShape |
function | SparkEngine | PhysicsSpatialQueriesFiltered.cpp:L203 | |
BoxVsBox |
function | SparkEngine | CollisionSystem.h:L227 | Test collision between two axis-aligned boxes |
BoxVsBox |
function | SparkEngine | CollisionSystem.h:L388 | |
bp |
function | GameModules | TFMapScreenDraw.cpp:L293 | |
bp |
function | GameModules | TFMapScreenDraw.cpp:L304 | |
br |
function | GameModules | TFMinimap.cpp:L81 | |
BrickLODSpacing |
function | SparkEngine | AdaptiveProbeVolumes.h:L55 | Base spacing (meters) for each LOD level |
bridge |
function | Tests | TestCollaborativeEditing.cpp:L552 | |
BridgedTriggerVolumes |
function | SparkEngine | GameplayLifecycleShared.cpp:L952 | |
BridgeWorldServerSessions |
function | GameModules | TFWorldSetup.h:L180 | |
Broadcast |
function | SparkEngine | Delegate.h:L75 | Invoke all registered handlers with the given arguments. |
Broadcast |
function | SparkEngine | EntityEventBus.h:L192 | Broadcast an event to ALL entities that have handlers for this type. |
Broadcast |
function | Tests | TestDelegate.cpp:L32 | |
BroadcastBeacon |
function | GameModules | TFLanDiscovery.h:L126 | |
BroadcastEdit |
function | SparkEditor | CollaborativeEditSession.h:L306 | |
BroadcastExcept |
function | Tests | TestServerMockClient.cpp:L246 | |
BroadcastKill |
function | GameModules | TFDamageSystem.h:L247 | |
BroadcastMessage |
function | SparkEngine | NetworkManager.h:L455 | |
BroadcastMessage |
function | Tests | TestServerMockClient.cpp:L231 | |
BroadcastPresence |
function | SparkEditor | CollaborativeEditSession.h:L351 | |
BroadcastRoster |
function | GameModules | TFOutfitSystem.h:L229 | |
BroadcastRosterDelta |
function | GameModules | TFSocialSystem.h:L176 | |
BroadcastRow |
function | GameModules | TFMedalSystem.h:L256 | |
BroadcastStandaloneEdit |
function | SparkEditor | CollaborativeEditSession.h:L350 | |
BroadcastState |
function | GameModules | TFPingSystem.h:L251 | |
BroadcastState |
function | GameModules | TFAlertSystem.h:L194 | |
BroadcastTag |
function | GameModules | TFOutfitSystem.h:L230 | |
BroadcastTime |
function | GameModules | TFDayNight.h:L137 | |
BroadcastToAllAreas |
function | SparkEngine | WorldServer.h:L286 | Broadcast a message to all area servers |
BroadcastToAllPlayers |
function | SparkEngine | WorldServer.h:L291 | Broadcast a message to all connected players |
broadPhaseFilter |
function | SparkEngine | CharacterController.cpp:L115 | |
BrowseForFolder |
function | SparkEditor | ProjectBrowserPanel.h:L77 | |
BrowseForFolder |
function | SparkEditor | FolderDialog.cpp:L80 | |
BrowseForFolder |
function | SparkEditor | FolderDialog.h:L19 | |
BruteForceSphereQuery |
function | SparkEngine | ParallelPerception.cpp:L183 | Brute-force sphere query over the perceivable entity list. |
bs |
function | Tests | TestBlendSpaceReal.cpp:L11 | Real-class tests for Spark::Animation::BlendSpace2D |
bs |
function | Tests | TestBlendSpaceReal.cpp:L18 | |
bs |
function | Tests | TestBlendSpaceReal.cpp:L27 | |
bs |
function | Tests | TestBlendSpaceReal.cpp:L35 | |
bs |
function | Tests | TestBlendSpaceReal.cpp:L43 | |
bs |
function | Tests | TestBlendSpaceReal.cpp:L55 | |
btnDim |
function | SparkEditor | EditorMenuBar.cpp:L716 | |
btnDim |
function | SparkEditor | EditorMenuBar.cpp:L779 | |
btnDim |
function | SparkEditor | SceneViewPanel.cpp:L311 | |
btnSize |
function | SparkEditor | BuildCookPanel.cpp:L139 | |
btnSize |
function | SparkEditor | BuildCookPanel.cpp:L444 | |
btnSize |
function | SparkEditor | DebugVisualizerPanel.cpp:L103 | |
btnSize |
function | SparkEditor | DedicatedServerPanel.cpp:L408 | |
btnSize |
function | SparkEditor | ObjectPlacementPanel.cpp:L162 | |
btnSize |
function | SparkEditor | ObjectPlacementPanel.cpp:L430 | |
btnSize |
function | SparkEditor | TerrainEditorUI.cpp:L140 | |
BudgetUtilization |
function | SparkEngine | AIBudgetTypes.h:L79 | |
buf |
function | Tests | TestConstantBufferDiff.cpp:L104 | |
buf |
function | Tests | TestRingBuffer.cpp:L129 | |
buf |
function | Tests | TestRingBuffer.cpp:L143 | |
buf |
function | Tests | TestRingBuffer.cpp:L156 | |
buf |
function | Tests | TestRingBuffer.cpp:L165 | |
buf |
function | Tests | TestRingBuffer.cpp:L176 | |
bufA |
function | SparkEngine | [CpuNeuralInference.cpp:L277](https://github.com/Krilliac/SparkEngine/blob/2b03dc7971488b003beb97b965207c1b5d3cde49/SparkEngine/Sou |
Published from 2b03dc797148. Edit the canonical source in wiki/.
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