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Function Index

github-actions[bot] edited this page Sep 12, 2026 · 55 revisions

Function Index

Free functions and out-of-line methods.

Total: 39749 symbols. Auto-generated by docs/generate-symbol-index.sh.

Symbol Kind Module Source Brief
__declspec function SparkSDK ModuleDllMain.h:L69 Host-console injection hook, called by ModuleManager after load.
__declspec function SparkSDK ModuleDllMain.h:L84
__declspec function SparkSDK ModuleDllMain.h:L107
_aligned_malloc function SparkEngine AlignedHeapArray.h:L32
_dup function Tests TestSparkError.cpp:L25
_dup2 function Tests TestSparkError.cpp:L33
_fileno function Tests TestSparkError.cpp:L21
_open function Tests TestSparkError.cpp:L29
_tfPerf function GameModules TFBotSystem.cpp:L207
_tfPerf function GameModules TFRegionSystem.cpp:L113
_wcsicmp function SparkEngine ProjectAssetPath.cpp:L96
_write function Tests TestSparkError.cpp:L41
a function GameModules TFVehicleHUD.cpp:L204
a function Tests TestBitFlags.cpp:L85
a function Tests TestEditorAutomation.cpp:L77
a function Tests TestEditorSubsystems.cpp:L2636
a function Tests TestEditorSubsystems.cpp:L2646
a function Tests TestServerMockClient.cpp:L557
a function Tests TestServerMockClient.cpp:L1023
a function Tests TestServerMockClient.cpp:L1040
a function Tests TestSplineMath.cpp:L337
a function Tests TestSplineMath.cpp:L349
a function Tests TestUUID.cpp:L41
a function Tests TestUUID.cpp:L53
a function Tests TestUUID.cpp:L114
AABBContains function SparkEngine Octree.h:L232
AABBIntersects function SparkEngine BVHAccelerator.h:L217
AABBOverlap function SparkEngine Octree.h:L217
AABBQuery function SparkEngine BVHAccelerator.h:L128 Query all primitives whose bounding boxes intersect an AABB.
AABBQueryRecursive function SparkEngine BVHAccelerator.h:L403
AbandonQuest function GameModules RPGQuestSystem.h:L90
AbandonQuest function SparkEngine QuestSystem.h:L173 Abandon an active quest
AbilityDefOf function GameModules TFAbilitySystem.h:L177
AbilityEditorPanel::Initialize method SparkEditor AbilityEditorPanel.cpp:L18
AbilityEditorPanel::Render method SparkEditor AbilityEditorPanel.cpp:L26
AbilityEditorPanel::RenderAbilitiesTab method SparkEditor AbilityEditorPanel.cpp:L71
AbilityEditorPanel::RenderAbilityDetails method SparkEditor AbilityEditorPanel.cpp:L120
AbilityEditorPanel::RenderAuraDetails method SparkEditor AbilityEditorPanel.cpp:L215
AbilityEditorPanel::RenderAurasTab method SparkEditor AbilityEditorPanel.cpp:L168
AbilityEditorPanel::RenderProcsTab method SparkEditor AbilityEditorPanel.cpp:L268
AbilityEditorPanel::Shutdown method SparkEditor AbilityEditorPanel.cpp:L66
AbilityEditorPanel::Update method SparkEditor AbilityEditorPanel.cpp:L24
AbilitySeamPresent function GameModules TFBotSystemInternal.h:L182
AbilityState::Activate method GameModules ClassAbilityState.cpp:L36
AbilityState::Deactivate method GameModules ClassAbilityState.cpp:L47
AbilityState::GetCooldownProgress method GameModules ClassAbilityState.cpp:L62
AbilityState::Reset method GameModules ClassAbilityState.cpp:L54
AbilityState::Update method GameModules ClassAbilityState.cpp:L14
AbilitySystem::ApplyAura method SparkEngine AbilityAuras.cpp:L26
AbilitySystem::ApplyEffect method SparkEngine AbilitySystem.cpp:L375
AbilitySystem::CastAbility method SparkEngine AbilitySystem.cpp:L110
AbilitySystem::GetAbilityDef method SparkEngine AbilitySystem.cpp:L94
AbilitySystem::GetActiveAuras method SparkEngine AbilityAuras.cpp:L112
AbilitySystem::GetAuraDef method SparkEngine AbilitySystem.cpp:L100
AbilitySystem::GetAuraStacks method SparkEngine AbilityAuras.cpp:L135
AbilitySystem::GetInstance method SparkEngine AbilitySystem.cpp:L30
AbilitySystem::GetInstance method SparkEngine ConditionSystem.cpp:L318
AbilitySystem::HasAura method SparkEngine AbilityAuras.cpp:L122
AbilitySystem::Initialize method SparkEngine AbilitySystem.cpp:L40
AbilitySystem::InterruptCast method SparkEngine AbilitySystem.cpp:L183
AbilitySystem::IsCasting method SparkEngine AbilitySystem.cpp:L200
AbilitySystem::ProcessEffects method SparkEngine AbilitySystem.cpp:L367
AbilitySystem::ProcessProcs method SparkEngine AbilityAuras.cpp:L217
AbilitySystem::RegisterAbility method SparkEngine AbilitySystem.cpp:L68
AbilitySystem::RegisterAura method SparkEngine AbilitySystem.cpp:L79
AbilitySystem::RegisterProc method SparkEngine AbilitySystem.cpp:L89
AbilitySystem::RemoveAllAuras method SparkEngine AbilityAuras.cpp:L106
AbilitySystem::RemoveAura method SparkEngine AbilityAuras.cpp:L93
AbilitySystem::Shutdown method SparkEngine AbilitySystem.cpp:L54
AbilitySystem::TickAura method SparkEngine AbilityAuras.cpp:L158
AbilitySystem::Update method SparkEngine AbilitySystem.cpp:L215
AbilitySystem::UpdateAuras method SparkEngine AbilitySystem.cpp:L311
AbilitySystem::UpdateCasts method SparkEngine AbilitySystem.cpp:L233
AbilityUpdateSystem::Update method SparkEngine ECSystems.cpp:L741
AbiSidecar function Tests TestLauncherProcess.cpp:L49
Abort function Tests TestSparkGatewayCoordinator.cpp:L53
About function SparkEngine SparkEngineWindowsInternal.h:L109 Run the engine in headless/dedicated server mode (Windows).
About function SparkEngine SparkEngineWindowsWin32.cpp:L490
absolute function Tests TestTFDataTables.cpp:L605
AbsoluteToLocal function SparkEngine WorldOriginSystem.h:L156 Convert an absolute world position to local (rebased) space
Accept function SparkEngine NetworkEncryption.h:L191 Check whether a sequence number is new within the local window
Accept function Tests TestNetworkEncryption.cpp:L144
AcceptClient function Tests TestServerMockClient.cpp:L206
AcceptMigratingEntity function SparkEngine AreaServer.h:L133 Accept a migrating entity from another area server
AcceptQuest function GameModules RPGDemoSession.h:L43
AcceptQuest function GameModules RPGQuestSystem.h:L89
AcceptTrade function GameModules MMOTradingSystem.h:L91
access function SparkEditor BuildPipeline.cpp:L1536
access function SparkEditor BuildPipeline.cpp:L1574
AccessDeniedResponse function SparkEngine RemoteDebugSystem.h:L464
AccessDeniedResponse function SparkEngine RemoteDebugSystem.h:L479
Accessibility function SparkEngine EngineSettings.h:L1012
Accessibility function SparkEngine EngineSettings.h:L1013
accessRegex function SparkEngine InputBindings.cpp:L211
AccountForClient function GameModules TFAccountSystem.h:L50
AccountId function GameModules TFClientNet.h:L119
AccountSpoolFailure_GameThread function SparkEngine Telemetry.h:L1111
accum function SparkEngine AssetTypesLinux.cpp:L76
accum function SparkEngine ModelLoadingLinux.cpp:L61
Accum function Tests TestExtendedSystems.cpp:L831
Accumulate function SparkEngine LightProbeSystem.h:L44 Add another SH set (weighted)
Accumulate function SparkEngine SHLighting.h:L61
Accumulate function Tests TestSHLighting.cpp:L33
accumulated function SparkEngine GLTFStaticMeshLoader.cpp:L354
AccumulateGradient function SparkEngine CpuNeuralTraining.h:L145
AccumulateLifecycleEvidence function SparkEngine ModuleManager.cpp:L60
Acknowledge function Tests TestReliableChannel.cpp:L123
Acknowledge function Tests TestSparkGatewayCoordinator.cpp:L49
AcknowledgeRecovery function SparkEngine FreezeDetector.h:L133 Acknowledge recovery — resets the recovery flag.
AcknowledgeRecovery function Tests TestFreezeDetector.cpp:L99
AcknowledgeSequence function SparkEngine DeltaSnapshotManager.h:L143
AcknowledgeSequence function Tests TestNetworkManagerOrchestration.cpp:L275
ackPayload function Tests TestReliableChannel.cpp:L738
AclFixtureError function Tests TestGatewaySecurity.cpp:L55
AclFixtureError function Tests TestGatewaySecurity.cpp:L111
AclFixtureError function Tests TestGatewaySecurity.cpp:L120
AclFixtureError function Tests TestGatewaySecurity.cpp:L135
AclFixtureError function Tests TestGatewaySecurity.cpp:L141
AclFixtureError function Tests TestGatewaySecurity.cpp:L201
AclFixtureError function Tests TestGatewaySecurity.cpp:L209
AclFixtureError function Tests TestGatewaySecurity.cpp:L216
AclFixtureError function Tests TestGatewaySecurity.cpp:L226
AclFixtureError function Tests TestGatewaySecurity.cpp:L233
AclFixtureError function Tests TestGatewaySecurity.cpp:L267
AclFixtureError function Tests TestGatewaySecurity.cpp:L275
Acquire function SparkAssetPipelineCore AssetCooker.cpp:L342
Acquire function SparkEngine RenderTargetPool.h:L137 Acquire a render target matching the descriptor.
Acquire function Tests TestExtendedSystems.cpp:L718
Acquire function Tests TestObjectPool.cpp:L23
AcquireHybridRTBindings function SparkEngine GraphicsEngine.h:L327 Acquire per-platform GBuffer/HDR texture handles for the
AcquireImpl function SparkEngine ObjectPool.h:L77 Acquire an object from the pool.
AcquireImpl function SparkEngine ObjectPool.h:L81
AcquireImpl function SparkEngine ObjectPool.h:L131 Number of objects currently in use (acquired, not released).
AcquireLock function SparkDaemon CollaborationService.cpp:L76
AcquireLock function SparkDaemon CollaborationService.h:L74
AcquireNextDrawable function SparkEngine MetalDevice.h:L336
AcquireNextImage function SparkEngine VulkanDevice.h:L272
AcquireResource function SparkEngine TransientResourcePool.h:L103 Acquire a resource matching the given descriptor.
AcquireSource function Tests TestAudioEngine.cpp:L133
AcquireTarget function GameModules TFBotSystem.h:L245
AcquireTarget function SparkEngine UICompositor.h:L194
ActionNode function Tests TestAIBehaviorTree.cpp:L100
ActionNode function Tests TestAIStress.cpp:L117
ActionTypeToString function SparkEngine EventResponseSystem.cpp:L555
Activate function GameModules ClassAbilityState.h:L29 Activate when ready and the supplied energy meets the configured cost.
Activate function GameModules TFSpectator.h:L138
ActivateCharacter function GameModules MMOGameplaySession.h:L46
ActivateCheckpoint function Templates GameModule.h:L151
ActivateGroundPound function Tests TestSparkGamePlatformer.cpp:L48
ActivatePartialRagdoll function SparkEngine RagdollSystem.h:L235 Activate partial ragdoll on specific bones (hit reaction).
ActivatePrimaryAbility function GameModules ClassSystem.h:L207 Activate primary ability for a class
ActivatePrimaryAbility function GameModules Player.h:L352 Activate primary class ability (F key)
ActivateRagdoll function SparkEngine RagdollSystem.h:L219 Activate full ragdoll on an entity.
ActivateScreen function SparkEditor UIDesignerSystem.h:L131
ActivateSecondaryAbility function GameModules ClassSystem.h:L212 Activate secondary ability for a class
ActivateSecondaryAbility function GameModules Player.h:L358 Activate secondary class ability (G key)
ActivateStagedDirectory function SparkEditor BuildPipeline.cpp:L271
ActivationDerivFromOutput function SparkEngine CpuNeuralTraining.cpp:L39
ActivationForward function SparkEngine CpuNeuralTraining.cpp:L20
Active function GameModules TFVehiclePhysics.h:L77
ActiveCharacterOf function GameModules TFServerSim.h:L71
ActiveCount function SparkEngine CoroutineScheduler.h:L206 Number of active coroutines (builder + native).
ActiveCount function SparkEngine Tween.h:L448 Number of active tweens.
ActiveCount function Tests TestCoroutineScheduler.cpp:L170
ActiveMode function GameModules TFSpectator.h:L126
ActiveOptic function GameModules TFOpticsSystem.h:L116
ActiveTaskCount function SparkEngine DynamicPluginHost.cpp:L714
ActiveWeaponDefLocal function GameModules TFWeaponSystem.h:L72
ActiveWeaponModel function GameModules TFWeaponSystem.h:L63
actual function Tests TestGoldenImageTest.cpp:L35
actual function Tests TestGoldenImageTest.cpp:L70
AdaptExposure function SparkEngine TonemapColorGrading.h:L151
AdaptiveProbeVolumes::ApplyVirtualOffsets method SparkEngine AdaptiveProbeVolumes.cpp:L108
AdaptiveProbeVolumes::CreateBrick method SparkEngine AdaptiveProbeVolumes.cpp:L42
AdaptiveProbeVolumes::CreateGPUResources method SparkEngine AdaptiveProbeVolumes.cpp:L419
AdaptiveProbeVolumes::EvaluateSHBasis method SparkEngine AdaptiveProbeVolumes.cpp:L326
AdaptiveProbeVolumes::Initialize method SparkEngine AdaptiveProbeVolumes.cpp:L23
AdaptiveProbeVolumes::InterpolateBrickFromParent method SparkEngine AdaptiveProbeVolumes.cpp:L339
AdaptiveProbeVolumes::LocalProbeIndex method SparkEngine AdaptiveProbeVolumes.cpp:L321
AdaptiveProbeVolumes::SampleIrradiance method SparkEngine AdaptiveProbeVolumes.cpp:L211
AdaptiveProbeVolumes::SetProbeData method SparkEngine AdaptiveProbeVolumes.cpp:L192
AdaptiveProbeVolumes::Shutdown method SparkEngine AdaptiveProbeVolumes.cpp:L34
AdaptiveProbeVolumes::SubdivideBrick method SparkEngine AdaptiveProbeVolumes.cpp:L68
AdaptiveProbeVolumes::UpdateStreaming method SparkEngine AdaptiveProbeVolumes.cpp:L153
AdaptiveProbeVolumes::UploadBrickDataToGPU method SparkEngine AdaptiveProbeVolumes.cpp:L498
Add function GameModules OWGatheringSystem.h:L71
Add function SparkEditor CommandHistory.h:L353
Add function SparkEngine EngineDiagnostics.h:L37 Summary of a full diagnostic run.
Add function SparkEngine SteeringBehaviors.h:L79
Add function SparkEngine RenderGraphBlackboard.h:L60
Add function SparkEngine MathUtils.h:L378 Add two 3D vectors component-wise.
Add function Tests TestCommandHistory.cpp:L136
Add function Tests TestSparkGameRTS.cpp:L27
AddActionToContext function SparkEngine InputActionSystem.h:L295 Add an action to a context
AddActiveSound function SparkEngine ParallelPerception.h:L165
AddAllowedFunction function SparkEngine ScriptSandbox.h:L104
AddArmor function GameModules Player.h:L166 Increase player armor
AddAsset function SparkEditor AdvancedAssetPipeline.h:L161 Add asset to dependency graph
AddAsset function SparkEngine AssetPipeline.h:L319
AddAsset function Tests TestAssetPipelineCache.cpp:L92
AddAssetReference function SparkEditor SceneFile.h:L64 Add asset reference if not already present
AddAudioCueTrack function SparkEngine Sequencer.h:L267
AddBlockedFunction function SparkEngine ScriptSandbox.h:L107
AddBody function SparkEngine Physics2D.h:L233
AddBone function SparkEngine RagdollSystem.h:L116 Add a bone to the ragdoll.
AddBone function Tests TestAnimationStress.cpp:L225
AddBone function Tests TestAnimationSystem.cpp:L137
AddBoolParameter function SparkEngine MaterialDefinition.h:L181 Add a bool parameter.
AddBossLockout function GameModules MMODungeonSystem.h:L122
AddBreakCondition function SparkEngine FrameInspector.h:L370 Add a conditional break that triggers when predicate returns true
AddBreakpointFrame function SparkEngine FrameInspector.h:L351 Set a breakpoint at a specific frame number
AddBusEffect function SparkEngine AudioMixer.h:L272 Add a DSP effect to a bus.
AddCameraTrack function SparkEngine Sequencer.h:L263
AddCell function SparkEngine PortalCulling.h:L171 Add a cell (room) to the portal graph.
AddCell function Tests TestPortalCulling.cpp:L89
AddChevron function GameModules TFSquadHUD.cpp:L161
AddChild function SparkEngine SceneGraph2D.h:L148
AddChild function SparkEngine BehaviorTreeNodes.h:L44
AddChild function SparkEngine BehaviorTreeNodes.h:L104
AddChild function SparkEngine BehaviorTreeNodes.h:L171
AddChild function SparkEngine UILayoutExtensions.h:L51
AddChild function Tests TestAIBehaviorTree.cpp:L60
AddChild function Tests TestAIBehaviorTree.cpp:L80
AddChild function Tests TestAIStress.cpp:L73
AddChild function Tests TestAIStress.cpp:L95
AddClient function SparkEngine AreaServer.h:L199 Register handler for cross-area messages
AddClient function SparkEngine ConnectionScope.h:L90 Register a client for scope tracking. Call when a client connects.
AddClient function Tests TestConnectionScope.cpp:L42
AddClient function Tests TestNetworkManagerOrchestration.cpp:L295
AddCluster function SparkEngine MeshClusterSystem.h:L204 Add a cluster to the DAG
AddCollider function SparkEngine ClothSimulation.h:L226 Add a collider for cloth interaction.
AddColumn function SparkEngine DataTableSystem.h:L120 Add a column definition.
AddCommand function SparkEditor EditorCommand.h:L91 Add a sub-command to this composite
AddComponent function SparkEditor SparkEngineIntegration.h:L348 Add component to entity
AddComponent function SparkEditor InspectorPanel.h:L173
AddComponent function SparkEditor PrefabAsset.h:L111 Add a component to the prefab template
AddComponent function SparkEngine Reflection.h:L362 Add a default-constructed component to an entity. Returns true if the type is known.
AddComponent function SparkEngine Components.h:L239
AddComponent function SparkEngine RuntimePrefab.h:L106 Add a component descriptor to the prefab.
AddComponent function SparkEngine VolumeSystem.h:L308 Add a component to this volume. Returns raw pointer for configuration.
AddComponent function Tests TestCrossSystemIntegration.cpp:L45
AddCone function SparkEngine GameplayDebugger.h:L284
AddConnectionCommand::Execute method SparkEditor VisualScriptPanel.cpp:L1729
AddConnectionCommand::Undo method SparkEditor VisualScriptPanel.cpp:L1734
AddConnectionDirect function SparkEditor VisualScriptPanel.h:L198
AddContextMenuNode function SparkEditor VisualScriptPanel.h:L137
AddCreate function SparkEngine RenderGraphPass.h:L73
AddCue function SparkEngine Sequencer.h:L201
AddCue function SparkEngine Sequencer.h:L215
AddCustomLine function SparkEngine DebugOverlay.h:L223 Add or update a custom debug line
AddDamageFromWorldPos function GameModules HUDSystem.h:L284 Add damage indicator from world position
AddDamageIndicator function GameModules HUDSystem.h:L275 Add a damage indicator from a direction
AddDebugPass function SparkEngine RenderGraphBuilder.h:L292
AddDependency function SparkEditor AdvancedAssetPipeline.h:L174 Add dependency relationship
AddDependency function SparkEditor AssetAuditGraph.h:L167 Add a dependency edge: from depends on to
AddDependency function Tests TestAssetDependencyGraph.cpp:L32
AddDirectionalLight function SparkEngine LightmapBaker.h:L172
AddDirectory function SparkEngine SparkPakWriter.h:L46 Recursively add all files from a directory.
AddDirtyRect function SparkEngine DirtyRectTracker.h:L83 Mark a rectangular region as dirty.
AddDirtyRect function Tests TestDirtyRectTracker.cpp:L43
AddDriver function GameModules RacingAIDriver.h:L99
AddDuplicateComment function SparkEngine CrashReportUploader.cpp:L355
AddEdge function Tests TestAIStress.cpp:L354
AddEntity function SparkEngine ConnectionScope.h:L116 Register an entity for scope evaluation.
AddEntity function SparkEngine SpatialGrid.h:L114 Add an entity at the given XZ world position
AddEntity function Tests TestConnectionScope.cpp:L56
AddEntity function Tests TestSpatialGrid.cpp:L65
AddEntityPropertyTrack function SparkEngine Sequencer.h:L265
AddEntitySphere function SparkEngine GameplayDebugger.h:L222
AddEntityText function SparkEngine GameplayDebugger.h:L205 Add debug text floating above an entity
AddEntityTransformTrack function SparkEngine Sequencer.h:L264
AddEntry function GameModules InventorySystem.h:L401
AddEntry function Tests TestInventorySystem.cpp:L174
AddEventTrack function SparkEngine Sequencer.h:L268
AddFadeTrack function SparkEngine Sequencer.h:L270
AddFile function SparkEngine SparkPakWriter.h:L41 Add a file from a raw byte buffer.
AddFile function Tests TestSparkPak.cpp:L64
AddFloat function SparkEngine ProfileProperties.h:L67 Add to a property's float value
AddFloat function Tests TestExtendedSystems.cpp:L552
AddFloat4Parameter function SparkEngine MaterialDefinition.h:L172 Add a float4 parameter (color, vector).
AddFromLayer function SparkEngine CollisionMaskComponents.h:L59 Add layers to the FROM mask
AddGBufferPass function SparkEngine RenderGraphBuilder.h:L288 Get a summary of the last Build() for debug display.
AddGenerator function SparkEngine EnvironmentQuery.h:L499 Environment Query: generates candidates, filters, scores, and ranks
AddGroup function SparkEngine MeshClusterSystem.h:L213 Add a cluster group
AddIgnorePattern function SparkEditor VersionControlSystem.h:L328 Add ignore pattern
AddImpulse function GameModules TFSecondaryMotion.h:L68
AddInheritableWorldReadAce function Tests TestGatewaySecurity.cpp:L101
AddIntoLayer function SparkEngine CollisionMaskComponents.h:L62 Add layers to the INTO mask
AddItem function GameModules InventorySystem.h:L219
AddItem function GameModules InventorySystem.h:L271 Add items and publish one ItemPickedUpEvent for the actual added count.
AddItem function GameModules MMOInventorySystem.h:L89
AddItem function GameModules RPGInventorySystem.h:L92
AddItem function SparkEngine InventorySystem.h:L120 Add items to an entity's inventory, respecting stacking and capacity
AddItem function Tests TestGameplayStress.cpp:L72
AddItem function Tests TestInventorySystem.cpp:L79
additional function Tests TestCoverageScripting.cpp:L131
AddJoint function SparkEngine RagdollSystem.h:L124 Add a joint constraint between two bones.
AddKeyframe function SparkEngine Sequencer.h:L147
AddKeyframe function SparkEngine Sequencer.h:L187
AddKeyframe function SparkEngine Sequencer.h:L243
AddKillFeedEntry function GameModules HUDSystem.h:L294 Add a kill feed entry
AddLeaderStar function GameModules TFSquadHUD.cpp:L151
AddLengthPrefixedString function SparkEngine SaveSystem.cpp:L289
AddLight function SparkEngine ClusteredLightCulling.h:L113 Add a light to be considered during the next Update.
AddLight function SparkEngine LightManager.h:L145
AddLight function SparkEngine LightingSystem.h:L335
AddLight function Tests TestExtendedSystems.cpp:L636
AddLightingPass function SparkEngine RenderGraphBuilder.h:L289
AddLine function SparkEngine PhysicsDebugRenderer.h:L72 Add a line directly (used by PhysicsSystem::RenderDebug).
AddLine function SparkEngine GameplayDebugger.h:L251
AddLine function SparkEngine InGameConsole.h:L369
AddLink function SparkEngine NavMeshLink.h:L75
AddLoadingTip function SparkEngine LoadingScreen.h:L103 Add a loading tip to rotate through during loading.
AddLockout function SparkEngine InstanceManager.h:L218
AddLockout function Tests TestInstanceManager.cpp:L197
AddLogEntry function SparkEditor ConsolePanel.h:L131 Add log entry to console display
AddMember function GameModules TFOutfitStore.h:L119
AddMember function SparkEngine GroupAI.h:L174 Add a member to a group.
AddMember function Tests TestGroupAI.cpp:L59
AddMesh function SparkEngine LightmapBaker.h:L160 Add a mesh to the bake scene
AddMinimapBlip function GameModules HUDSystem.h:L309
AddModelObb function GameModules TFWorldCollision.h:L112
AddModifier function SparkEngine PoseModifier.h:L217 Add a modifier to the stack. Ownership is transferred.
AddNewRule function SparkEditor EventResponsePanel.h:L81
AddNode function SparkEngine DialogueSystem.h:L136 Add a node to the tree.
AddNode function SparkEngine FastNoise2SIMD.h:L720 Add a node to the graph (takes ownership)
AddNode function SparkEngine SceneManager.h:L215
AddNode function Tests TestAIStress.cpp:L352
AddNode function Tests TestSceneManager.cpp:L49
AddNodeAtPosition function SparkEditor VisualScriptPanel.h:L136
AddNodeAtPositionDirect function SparkEditor VisualScriptPanel.h:L196
AddNodeCommand::Execute method SparkEditor VisualScriptPanel.cpp:L1673
AddNodeCommand::Undo method SparkEditor VisualScriptPanel.cpp:L1680
AddNotify function SparkEngine AnimNotify.h:L174 Add a notify event to a clip's track
AddObbPart function GameModules TFWorldCollision.h:L130
AddObject function GameModules InteractiveObject.h:L431 Add an interactive object to the system
AddObjective function GameModules HUDSystem.h:L301
AddObstacle function SparkEngine NavMeshObstacles.h:L222
AddOccluder function Tests TestOcclusionCulling.cpp:L49
AddOption function SparkEngine UILayoutExtensions.h:L180
AddParameter function SparkEngine MaterialDefinition.h:L163 Add a float parameter with optional range.
AddPass function SparkEngine RenderGraph.h:L115
AddPerformanceCounter function SparkEditor PerformanceProfiler.h:L172 Add custom performance counter
AddPiece function SparkEngine DestructionSystem.h:L83 Add a piece to the pattern.
AddPlayer function GameModules GameMode.h:L72 End the current round
AddPlayer function SparkEngine InstanceManager.h:L203
AddPlayer function Templates GameModule.h:L166
AddPlayer function Tests TestInstanceManager.cpp:L104
AddPoint function SparkEngine SplinePath.h:L66 Append a control point to the end of the path.
AddPointLight function SparkEngine LightmapBaker.h:L197
AddPortal function SparkEngine PortalCulling.h:L181 Add a portal connecting two cells.
AddPortal function Tests TestPortalCulling.cpp:L98
AddPositionKeyframe function SparkEngine Sequencer.h:L164
AddPostProcessPass function SparkEngine RenderGraphBuilder.h:L290
AddPrefixCandidates function SparkEditor BuildPipeline.cpp:L100
AddProbe function SparkEngine LightProbeSystem.h:L80 Add a probe and return its ID
AddProgress function GameModules TFDirectiveSystem.h:L107
addr function GameModules GameConsoleOps.cpp:L841
AddRead function SparkEngine RenderGraphPass.h:L71
AddRef function SparkEngine PlatformD3DStubs.h:L37
AddRenderTarget function SparkEngine RenderTarget.h:L192 Add a render target to the group
AddReputation function GameModules MMOReputationSystem.h:L78
AddResource function GameModules OWGatheringSystem.h:L121 Add resources directly (e.g., from hunting)
AddResourceRef function SparkEngine RenderGraph.h:L600 Increment a resource's reference count. Called by builder on
AddResources function GameModules RTSResourceSystem.h:L67
AddReverbZone function SparkEngine AudioMixer.h:L286 Add a reverb zone to the world.
AddReverbZone function SparkEngine MusicManager.h:L257
AddRotationKeyframe function SparkEngine Sequencer.h:L165
AddRow function SparkEngine DataTableSystem.h:L127 Add a row (fills missing columns with defaults, indexes by ID).
addrStr function SparkEditor DedicatedServerPanel.cpp:L744
AddRTTSample function Tests TestNetworkManagerOrchestration.cpp:L281
AddRule function SparkEditor PrototypingSystem.h:L119
AddRule function SparkEngine EventResponseSystem.h:L202 Process timer-based rules and delayed actions
AddRule function SparkEngine InvalidStateDetector.h:L130
AddRule function Tests TestEventResponseSystem.cpp:L102
AddSample function SparkEditor ProfilerTypes.h:L75 Add sample to counter
AddSample function SparkEngine BlendSpace.h:L123 Add a sample to the blend space.
AddSample function SparkEngine InterpolationBuffer.h:L97 Add a new timestamped sample to the buffer.
AddSample function Tests TestAnimationStress.cpp:L79
AddSample function Tests TestBlendSpace.cpp:L35
AddSample function Tests TestExtendedSystems.cpp:L139
AddScaleKeyframe function SparkEngine Sequencer.h:L166
AddScore function GameModules GameMode.h:L81
AddScore function GameModules TFOutfitStore.h:L129
AddScorer function SparkEngine EnvironmentQuery.h:L503
AddService function SparkDaemon DaemonServer.h:L49
AddShadowPass function SparkEngine RenderGraphBuilder.h:L287 Get a summary of the last Build() for debug display.
AddSink function SparkEngine Logger.h:L425 Add a log sink. The logger takes ownership.
AddSkill function GameModules ARPGSkillSystem.h:L76
AddSnapshot function SparkEngine NetworkInterpolation.h:L66 Add a new snapshot to the buffer.
AddSnapshot function Tests TestNetworkInterpolation.cpp:L35
AddSpawnPoint function GameModules GameMechanics.h:L168
AddSpawnPoint function GameModules GameMode.h:L97
AddSpawnPoint function GameModules MultiplayerSystem.h:L330 Add a spawn point.
AddState function SparkEngine AnimationSystem.h:L113 Register an animation state.
AddState function SparkEngine StateMachine.h:L98
AddState function Tests TestAnimationStress.cpp:L268
AddState function Tests TestAnimationSystem.cpp:L303
AddStep function SparkEditor EditorAutomation.h:L127 Add a step to the wizard
AddStep function SparkEditor EditorWorkflow.h:L88 Append a step to the workflow.
AddStreamingVolume function SparkEditor LevelStreamingSystem.h:L150 Add streaming volume
AddSubCommand function SparkEditor EditorCommands.h:L221 Add a sub-command to the batch
AddSubCommand function Tests TestEditorCommands.cpp:L175
AddSubShape function SparkEngine PhysicsSystem.h:L586 Add a sub-shape to a MutableCompoundShape body at runtime.
AddSubtitle function SparkEngine Sequencer.h:L229
AddSubtitleTrack function SparkEngine Sequencer.h:L269
AddSupply function GameModules RTSResourceSystem.h:L69
AddSystem function SparkEngine ECSystems.h:L757
AddSystem function SparkEngine PhaseSystemManager.h:L89 Construct and register a system in a specific execution phase.
AddSystem function SparkEngine PhaseSystemManager.h:L102 Legacy: register a system in the flat (unphased) list.
AddSystem function Tests TestECSystemOrdering.cpp:L206
AddSystem function Tests TestECSystemsReal.cpp:L77
AddTag function SparkEngine GameplayComponents.h:L34
AddTag function SparkEngine GameplayTags.h:L79 Add a tag to this container
AddTag function Tests TestECSStress.cpp:L64
AddTag function Tests TestECSWorld.cpp:L121
AddTarget function SparkEditor EditorLogger.h:L208
AddTask function SparkEngine LoadingScreen.h:L125 Add a loading task.
AddTemplateRootCandidates function SparkEditor ProjectManager.cpp:L475
AddTerrain function Tests TestTerrainRenderer.cpp:L49
AddTest function SparkEngine EnvironmentQuery.h:L501 Environment Query: generates candidates, filters, scores, and ranks
AddTextCentered function GameModules TFHUDDraw.cpp:L56
AddTextCentered function GameModules TFUiCommon.h:L33
AddTextureLayer function SparkEditor TerrainData.h:L156
AddTextureSlot function SparkEngine MaterialDefinition.h:L189 Add a texture slot declaration.
AddTile function SparkEditor LevelStreamingSystem.h:L117 Add tile to world
AddToHistory function SparkConsole ConsoleApp.h:L113
AddToRecentProjects function SparkEditor ProjectManager.h:L211
AddToRecentSearches function SparkEditor SearchPanel.h:L135
AddToSelection function GameModules RTSCommandSystem.h:L51
AddToSelection function SparkEditor SelectionManager.h:L223 Add an entity to the current selection (Ctrl+Click)
AddToSelection function Tests TestSelectionManager.cpp:L63
AddTraceEntry function SparkEditor ScriptDebugPanel.h:L77
AddTradeItem function GameModules MMOTradingSystem.h:L93
AddTransition function SparkEngine AnimationSystem.h:L119 Register a transition between two states.
AddTransition function SparkEngine StateMachine.h:L117
AddTransition function Tests TestAnimationStress.cpp:L270
AddTransition function Tests TestAnimationSystem.cpp:L305
AddTriangle function SparkEngine PhysicsDebugRenderer.h:L75 Add a triangle directly.
AddUInt function SparkEngine ProfileProperties.h:L73 Add to a property's unsigned integer value
AddUIPass function SparkEngine RenderGraphBuilder.h:L291
AddUnique function GameModules TFSquadSystemInternal.h:L20
AddUptime function SparkEngine RemoteDebugSystem.h:L81 Accumulate uptime
AddVolume function SparkEngine FoliageSystem.h:L184 Create a foliage volume and scatter instances inside it.
AddWatch function SparkEditor ScriptDebugPanel.h:L81
AddWatchDirectory function SparkEngine ScriptHotReload.h:L90 Add a directory to watch for script changes
AddWatchDirectory function SparkEngine ShaderHotReload.h:L188 Add an additional directory to watch.
AddWatchDirectory function Tests TestScriptHotReload.cpp:L52
AddWaterPlane function SparkEngine WaterRenderer.h:L163 Add a new water plane to the scene.
AddWaterPlane function Tests TestWaterRenderer.cpp:L51
AddWidget function SparkEditor UIDesignerSystem.h:L136
AddWorldPing function GameModules TFHUD.h:L139
AddWouldOverflow function SparkEngine GLTFStaticMeshLoader.cpp:L173
AddWrite function SparkEngine RenderGraphPass.h:L72
AddXP function GameModules RPGCharacterSystem.h:L129
AddXP function Tests TestSparkGameRPG.cpp:L57
AddZone function GameModules GameMechanics.cpp:L170
AddZone function GameModules GameMechanics.cpp:L183
AddZone function GameModules GameMechanics.cpp:L197
AddZone function GameModules GameMechanics.cpp:L208
AddZone function GameModules GameMechanics.h:L121
AddZone function GameModules GravitySystem.cpp:L236
AddZone function GameModules GravitySystem.cpp:L250
AddZone function GameModules GravitySystem.cpp:L263
AddZone function GameModules GravitySystem.cpp:L276
AddZone function GameModules GravitySystem.cpp:L290
AddZone function GameModules GravitySystem.cpp:L336
AddZone function GameModules GravitySystem.h:L108 Add a gravity zone to the world
adj function SparkEditor RegionMapEditorPanel.cpp:L173
adjacency function SparkEngine EngineBootstrap.cpp:L312
adjacency function SparkEngine RenderGraph.h:L875
adjacencyCounts function SparkEngine MeshOptimizer.h:L101
adjacencyData function SparkEngine MeshOptimizer.h:L113
adjacencyOffsets function SparkEngine MeshOptimizer.h:L105
AdjustBrightness function SparkEngine ColorUtils.h:L174 Compute a brightness-adjusted variant of this color.
AdjustDescForQuality function SparkEngine TextureSystem.h:L439
AdjustDisposition function GameModules RPGNPCSystem.h:L99
Adopt function SparkEditor EditorProcessLaunch.h:L126
AdsBlend function GameModules TFOpticsSystem.h:L119
Advance function SparkEngine MusicManager.h:L130
Advance function SparkEngine FixedTimestepAccumulator.h:L51 Advance the accumulator by the frame's delta time
Advance function SparkEngine JsonUtils.h:L513
Advance function Tests TestExtendedSystems.cpp:L376
AdvanceCapture function Templates GameModule.h:L161
AdvanceConstruction function Tests TestSparkGameRTS.cpp:L90
AdvanceCycle function GameModules TFWeatherFx.h:L159
AdvancedAssetPipeline::CalculateChecksum method SparkEditor AdvancedAssetPipelineUI.cpp:L785
AdvancedAssetPipeline::CancelBatchOperation method SparkEditor AdvancedAssetPipeline.cpp:L448
AdvancedAssetPipeline::CompleteBatchAsset method SparkEditor AdvancedAssetPipeline.cpp:L521
AdvancedAssetPipeline::DrainBatchNotifications method SparkEditor AdvancedAssetPipeline.cpp:L574
AdvancedAssetPipeline::EnqueueAsset method SparkEditor AdvancedAssetPipeline.cpp:L285
AdvancedAssetPipeline::ExportAssetDatabase method SparkEditor AdvancedAssetPipeline.cpp:L847
AdvancedAssetPipeline::FileSystemMonitoringFunction method SparkEditor AdvancedAssetPipelineUI.cpp:L599
AdvancedAssetPipeline::GetAssetMetadata method SparkEditor AdvancedAssetPipeline.cpp:L595
AdvancedAssetPipeline::GetBatchOperation method SparkEditor AdvancedAssetPipeline.cpp:L511
AdvancedAssetPipeline::GetProcessingStatistics method SparkEditor AdvancedAssetPipeline.cpp:L689
AdvancedAssetPipeline::GetProcessorForAsset method SparkEditor AdvancedAssetPipelineUI.cpp:L770
AdvancedAssetPipeline::HandleEvent method SparkEditor AdvancedAssetPipeline.cpp:L245
AdvancedAssetPipeline::ImportAssetDatabase method SparkEditor AdvancedAssetPipeline.cpp:L905
AdvancedAssetPipeline::Initialize method SparkEditor AdvancedAssetPipeline.cpp:L48
AdvancedAssetPipeline::LoadMetadata method SparkEditor AdvancedAssetPipelineUI.cpp:L882
AdvancedAssetPipeline::OptimizeAllAssets method SparkEditor AdvancedAssetPipeline.cpp:L798
AdvancedAssetPipeline::ProcessAsset method SparkEditor AdvancedAssetPipeline.cpp:L279
AdvancedAssetPipeline::ProcessAssetsBatch method SparkEditor AdvancedAssetPipeline.cpp:L392
AdvancedAssetPipeline::ProcessingThreadFunction method SparkEditor AdvancedAssetPipelineUI.cpp:L580
AdvancedAssetPipeline::ProcessNextJob method SparkEditor AdvancedAssetPipelineUI.cpp:L660
AdvancedAssetPipeline::QueueBatchNotification method SparkEditor AdvancedAssetPipeline.cpp:L566
AdvancedAssetPipeline::RefreshAssetMetadata method SparkEditor AdvancedAssetPipeline.cpp:L606
AdvancedAssetPipeline::RegisterProcessor method SparkEditor AdvancedAssetPipeline.cpp:L258
AdvancedAssetPipeline::Render method SparkEditor AdvancedAssetPipeline.cpp:L87
AdvancedAssetPipeline::RenderAssetInspector method SparkEditor AdvancedAssetPipelineUI.cpp:L208
AdvancedAssetPipeline::RenderAssetList method SparkEditor AdvancedAssetPipelineUI.cpp:L25
AdvancedAssetPipeline::RenderBatchOperations method SparkEditor AdvancedAssetPipelineUI.cpp:L166
AdvancedAssetPipeline::RenderDependencyViewer method SparkEditor AdvancedAssetPipelineUI.cpp:L347
AdvancedAssetPipeline::RenderImportSettings method SparkEditor AdvancedAssetPipelineUI.cpp:L478
AdvancedAssetPipeline::RenderProcessingQueue method SparkEditor AdvancedAssetPipelineUI.cpp:L131
AdvancedAssetPipeline::RenderProcessingStatistics method SparkEditor AdvancedAssetPipelineUI.cpp:L408
AdvancedAssetPipeline::SaveMetadata method SparkEditor AdvancedAssetPipelineUI.cpp:L833
AdvancedAssetPipeline::ScanDirectory method SparkEditor AdvancedAssetPipeline.cpp:L624
AdvancedAssetPipeline::SetFileSystemMonitoring method SparkEditor AdvancedAssetPipeline.cpp:L734
AdvancedAssetPipeline::SetProcessingThreadCount method SparkEditor AdvancedAssetPipeline.cpp:L763
AdvancedAssetPipeline::Shutdown method SparkEditor AdvancedAssetPipeline.cpp:L145
AdvancedAssetPipeline::Update method SparkEditor AdvancedAssetPipeline.cpp:L80
AdvancedAssetPipeline::UpdateDependencyGraph method SparkEditor AdvancedAssetPipelineUI.cpp:L817
AdvancedAssetPipeline::ValidateAllAssets method SparkEditor AdvancedAssetPipeline.cpp:L824
AdvanceDialogue function GameModules RPGDialogueSystem.h:L108
AdvanceNode function SparkEngine DialogueSystem.h:L245 Advance to the next node (for text nodes without choices).
AdvanceProduction function Tests TestSparkGameRTS.cpp:L109
AdvanceSequencePast function SparkEngine Telemetry.h:L1050
AdvanceStep function SparkEditor TutorialSystem.h:L204 Advance to the next step, completing the tutorial if at the end.
AegisRespawnDelaySec function GameModules TFVehicleSystem.h:L111
after function Tests TestEditorSubsystems.cpp:L839
AgentStateToString function SparkEditor AIDebugPanel.h:L75
AggregateSkipped function SparkEditor SceneImportPanel.h:L124 Aggregate a flat skipped-type list into "type xN" strings.
ah function Tests TestOpaqueHandle.cpp:L71
AI function SparkEngine EngineSettings.h:L961
AI function SparkEngine EngineSettings.h:L962
AIBudgetLimiter::BeginFrame method SparkEngine AIBudgetLimiter.cpp:L23
AIBudgetLimiter::ComputePriorities method SparkEngine AIBudgetLimiter.cpp:L228
AIBudgetLimiter::EndFrame method SparkEngine AIBudgetLimiter.cpp:L173
AIBudgetLimiter::GetElapsedMs method SparkEngine AIBudgetLimiter.cpp:L272
AIBudgetLimiter::GetNextAgent method SparkEngine AIBudgetLimiter.cpp:L112
AIBudgetLimiter::HasBudgetRemaining method SparkEngine AIBudgetLimiter.cpp:L103
AIBudgetLimiter::MarkAgentProcessed method SparkEngine AIBudgetLimiter.cpp:L159
AIBudgetLimiter::RebuildAgentIndex method SparkEngine AIBudgetLimiter.cpp:L258
AIBudgetLimiter::ShouldUpdateAgent method SparkEngine AIBudgetLimiter.cpp:L206
AIBudgetLimiter::SortByPriority method SparkEngine AIBudgetLimiter.cpp:L252
AIDebugPanel::AgentStateToString method SparkEditor AIDebugPanel.cpp:L89
AIDebugPanel::Initialize method SparkEditor AIDebugPanel.cpp:L21
AIDebugPanel::Render method SparkEditor AIDebugPanel.cpp:L39
AIDebugPanel::RenderAgentList method SparkEditor AIDebugPanel.cpp:L109
AIDebugPanel::RenderBehaviorTreeTrace method SparkEditor AIDebugPanel.cpp:L245
AIDebugPanel::RenderBlackboardInspector method SparkEditor AIDebugPanel.cpp:L201
AIDebugPanel::RenderPerceptionOverlays method SparkEditor AIDebugPanel.cpp:L264
AIDebugPanel::RenderStatistics method SparkEditor AIDebugPanel.cpp:L294
AIDebugPanel::Shutdown method SparkEditor AIDebugPanel.cpp:L77
AIDebugPanel::Update method SparkEditor AIDebugPanel.cpp:L27
AIDebugRenderer::Console_GetStatus method SparkEngine AIDebugRenderer.cpp:L298
AIDebugRenderer::DrawBehaviorTreeState method SparkEngine AIDebugRenderer.cpp:L144
AIDebugRenderer::DrawCoverPoints method SparkEngine AIDebugRenderer.cpp:L160
AIDebugRenderer::DrawFormation method SparkEngine AIDebugRenderer.cpp:L176
AIDebugRenderer::DrawNavMesh method SparkEngine AIDebugRenderer.cpp:L49
AIDebugRenderer::DrawNavMeshPolygon method SparkEngine AIDebugRenderer.cpp:L80
AIDebugRenderer::DrawPath method SparkEngine AIDebugRenderer.cpp:L98
AIDebugRenderer::DrawPerceptionCone method SparkEngine AIDebugRenderer.cpp:L126
AIDebugRenderer::GetInstance method SparkEngine AIDebugRenderer.cpp:L16
AIDebugRenderer::Initialize method SparkEngine AIDebugRenderer.cpp:L22
AIDebugRenderer::RenderAgentMarker method SparkEngine AIDebugRenderer.cpp:L284
AIDebugRenderer::RenderNavMesh method SparkEngine AIDebugRenderer.cpp:L197
AIDebugRenderer::RenderNavMeshBounds method SparkEngine AIDebugRenderer.cpp:L233
AIDebugRenderer::RenderPath method SparkEngine AIDebugRenderer.cpp:L238
AIDebugRenderer::RenderPerceptionCone method SparkEngine AIDebugRenderer.cpp:L272
AIDebugRenderer::Shutdown method SparkEngine AIDebugRenderer.cpp:L38
AIDebugRenderer::Update method SparkEngine AIDebugRenderer.cpp:L30
AIDirector::ApplyDifficulty method SparkEngine AIDirector.cpp:L172
AIDirector::CalculatePlayerSkillLevel method SparkEngine AIDirector.cpp:L202
AIDirector::Console_ForcePhase method SparkEngine AIDirector.cpp:L248
AIDirector::Console_GetStatus method SparkEngine AIDirector.cpp:L221
AIDirector::Console_SetIntensity method SparkEngine AIDirector.cpp:L253
AIDirector::SamplePlayerMetrics method SparkEngine AIDirector.cpp:L133
AIDirector::SetDesiredIntensityRange method SparkEngine AIDirector.cpp:L121
AIDirector::Update method SparkEngine AIDirector.cpp:L101
AIDirector::UpdateIntensity method SparkEngine AIDirector.cpp:L158
AIEditorPanel::Initialize method SparkEditor AIEditorPanel.cpp:L18
AIEditorPanel::Render method SparkEditor AIEditorPanel.cpp:L26
AIEditorPanel::RenderAgentInspector method SparkEditor AIEditorPanel.cpp:L173
AIEditorPanel::RenderBehaviorTreeEditor method SparkEditor AIEditorPanel.cpp:L64
AIEditorPanel::RenderBlackboardViewer method SparkEditor AIEditorPanel.cpp:L194
AIEditorPanel::Shutdown method SparkEditor AIEditorPanel.cpp:L59
AIEditorPanel::Update method SparkEditor AIEditorPanel.cpp:L24
AimCameraAt function GameModules TFSpectator.h:L159
AimIKModifier::Apply method SparkEngine PoseModifier.cpp:L189
AimIKModifier::SetBoneChain method SparkEngine PoseModifier.cpp:L182
AISystem::Console_GetAgentInfo method SparkEngine AISystem.cpp:L679
AISystem::Console_ListAgents method SparkEngine AISystem.cpp:L637
AISystem::CreateBehaviorInstance method SparkEngine AISystem.cpp:L205
AISystem::RegisterBehavior method SparkEngine AISystem.cpp:L197
AISystem::Update method SparkEngine AISystem.cpp:L82
AISystem::UpdateBehavior method SparkEngine AISystem.cpp:L386
AISystem::UpdateMovement method SparkEngine AISystem.cpp:L480
AISystem::UpdatePerception method SparkEngine AISystem.cpp:L254
AIUpdateSystem::Update method SparkEngine ECSystems.cpp:L394
albedoPatch function SparkEngine NeuralPostProcessing.cpp:L172
Alias function SparkEngine RenderGraphPass.h:L193
aliased function SparkEngine EngineSettings.cpp:L929
alice function Tests TestServerMockClient.cpp:L537
alice function Tests TestServerMockClient.cpp:L648
alice function Tests TestServerMockClient.cpp:L732
alice function Tests TestServerMockClient.cpp:L765
alice function Tests TestServerMockClient.cpp:L887
alice function Tests TestServerMockClient.cpp:L913
alice function Tests TestServerMockClient.cpp:L1001
alice function Tests TestServerMockClient.cpp:L1087
AlignedAlloc function SparkEngine AlignedHeapArray.h:L29
AlignedFree function SparkEngine AlignedHeapArray.h:L41
AlignEntityToGround function SparkEditor SceneEditTools.cpp:L188
AlignEntityToGround function SparkEditor SceneEditTools.h:L66
Alignment function SparkEngine SteeringBehaviors.h:L435
AlignSelectedEntityToGround function SparkEditor SceneViewPanel.h:L170
AlignTo function SparkEngine DXRSupport.cpp:L61
AlivePawnCount function GameModules TFAlertSystem.h:L188
All function GameModules TFOutfitStore.h:L110
All function GameModules TFUnlockTree.cpp:L70
All function GameModules TFUnlockTree.h:L60
AllBossesDefeated function GameModules MMODungeonSystem.h:L74
AllCheckpointsPassed function Tests TestSparkGameRacing.cpp:L60
AllClasses function GameModules TFDataTables.h:L252
AllDeployableVisuals function GameModules TFDataTables.h:L254
AllEncountersDone function SparkEngine InstanceManager.h:L145 Check if all non-optional encounters are Done
AllEncountersDone function Tests TestInstanceManager.cpp:L159
AllEqual function Tests Test_tests_inversekinematics.cpp:L51
AllMeta function GameModules TFPlayerMeta.h:L121
Alloc function SparkEngine FrameAllocator.h:L113 Allocate space for N objects of type T (uninitialized)
alloc function Tests TestFrameAllocator.cpp:L11 Tests for Spark::FrameAllocator
alloc function Tests TestFrameAllocator.cpp:L20
alloc function Tests TestFrameAllocator.cpp:L35
alloc function Tests TestFrameAllocator.cpp:L45
alloc function Tests TestFrameAllocator.cpp:L53
alloc function Tests TestFrameAllocator.cpp:L60
alloc function Tests TestFrameAllocator.cpp:L72
alloc function Tests TestFrameAllocator.cpp:L87
alloc function Tests TestTransientBufferAllocator.cpp:L102
alloc function Tests TestTransientBufferAllocator.cpp:L113
alloc function Tests TestTransientBufferAllocator.cpp:L123
alloc function Tests TestTransientBufferAllocator.cpp:L140
alloc function Tests TestTransientBufferAllocator.cpp:L153
alloc function Tests TestTransientBufferAllocator.cpp:L170
alloc function Tests TestTransientBufferAllocator.cpp:L183
alloc function Tests TestTransientBufferAllocator.cpp:L192
alloc function Tests TestTransientBufferAllocator.cpp:L202
alloc function Tests TestTransientBufferAllocator.cpp:L214
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L166
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L173
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L189
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L214
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L230
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L255
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L273
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L287
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L305
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L321
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L343
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L367
alloc function Tests TestTransientBufferAllocatorPhaseX.cpp:L387
alloc function Tests TestVersionedHandle.cpp:L86
alloc function Tests TestVersionedHandle.cpp:L95
alloc function Tests TestVersionedHandle.cpp:L104
alloc function Tests TestVersionedHandle.cpp:L118
alloc function Tests TestVersionedHandle.cpp:L132
alloc function Tests TestVersionedHandle.cpp:L141
alloc function Tests TestVersionedHandle.cpp:L147
Allocate function SparkEngine ConstantBufferRing.h:L209 Sub-allocate from the ring buffer
Allocate function SparkEngine D3D12Types.h:L98
Allocate function SparkEngine RHIHandlePool.h:L125 Allocate a handle for a resource.
Allocate function SparkEngine RTHandleSystem.h:L167 Allocate a new render texture handle
Allocate function SparkEngine FrameAllocator.h:L107 Allocate raw bytes with specified alignment (convenience alias)
Allocate function SparkEngine LockFreeRingAllocator.h:L52 Allocate a block of memory from the ring.
Allocate function Tests TestLockFreeRingAllocator.cpp:L21
Allocate function Tests TestRHIHandlePool.cpp:L59
AllocateAreaID function SparkEngine WorldServer.h:L321
AllocateAttribute function GameModules ARPGHeroSystem.h:L95
AllocateCacheSlot function SparkEngine ReflectionProbeCache.h:L266
AllocateCacheSlot function SparkEngine ReflectionProbeCache.h:L305
AllocateDecompressBuffer function SparkEngine SparkPak.cpp:L102
AllocateDescriptorSet function SparkEngine VulkanDevice.h:L462
AllocateEventSequence function SparkEngine Telemetry.h:L1036
AllocateIndices function SparkEngine TransientBufferAllocator.h:L175 Allocate transient index buffer space.
AllocateIndices function Tests TestTransientBufferAllocator.cpp:L58
AllocatePeerID function SparkEditor CollaborativeEditSession.h:L353
AllocateSet function SparkEngine VulkanDescriptorCache.h:L88 Allocate a descriptor set from the current frame's pool.
AllocateShadowSlot function SparkEngine LightManager.h:L333
AllocateSlot function SparkEngine GPUSceneBuffer.h:L308 Allocate the next available slot.
AllocateStatPoint function GameModules RPGCharacterSystem.h:L131
AllocateThunk function SparkEngine DynamicPluginHost.cpp:L538
AllocateTransientResources function SparkEngine RenderGraph.h:L1180 Allocate physical GPU resources for all transient resources.
AllocateVertices function SparkEngine TransientBufferAllocator.h:L148 Allocate transient vertex buffer space.
AllocateVertices function Tests TestTransientBufferAllocator.cpp:L40
AllocHeadlessConsole function SparkEngine SparkEngineWindowsHeadless.cpp:L96
AllocPort function Tests TestServerLiveMockClient.cpp:L169
AllocRaw function SparkEngine FrameAllocator.h:L81 Allocate raw bytes with given alignment
AllocSquadId function GameModules TFSquadSystem.h:L228
AllowedCount function GameModules TFOpticsSystem.cpp:L91
AllowedMask function GameModules TFOpticsSystem.h:L126
AllowInput function GameModules TFServerValidation.h:L149
AllowPacket function SparkEngine NetworkEncryption.h:L136 Check if a packet from this address should be allowed
AllPaths function SparkEngine SceneManifest.h:L66 Collect all asset paths into a single flat list
AllStats function GameModules TFProgressionSystem.h:L173
AllSuits function GameModules TFProgressionSystem.h:L229
AllVehicles function GameModules TFDataTables.h:L253
AllWeapons function GameModules TFDataTables.h:L251
Analyze function Tests TestEngineMonitor.cpp:L113
AnalyzeAudio function SparkEditor AdvancedAssetPipeline.h:L148
AnalyzePerformance function SparkEditor PerformanceProfiler.h:L330 Analyze performance for bottlenecks
AnalyzeResourceAliasing function SparkEngine RenderGraph.h:L982 Identify resources with non-overlapping lifetimes that can
AnalyzeStaticGeometry function SparkEngine CoverSystem.h:L97
AnchorWorkingDirectory function SparkEngine RuntimePackage.cpp:L54
AnchorWorkingDirectory function SparkEngine RuntimePackage.h:L30 Anchor a spark-cli package to its executable directory.
AngelScriptEngine::AttachScript method SparkEngine AngelScriptEngine.cpp:L814
AngelScriptEngine::AttachScript method SparkEngine AngelScriptEngine.cpp:L1373
AngelScriptEngine::AutoRegisterReflectedTypes method SparkEngine AngelScriptEngine.cpp:L1228
AngelScriptEngine::AutoRegisterReflectedTypes method SparkEngine AngelScriptEngine.cpp:L1426
AngelScriptEngine::CacheScriptMethods method SparkEngine AngelScriptEngine.cpp:L1265
AngelScriptEngine::CacheScriptMethods method SparkEngine AngelScriptEngine.cpp:L1453
AngelScriptEngine::CallOnCollision method SparkEngine AngelScriptEngine.cpp:L1035
AngelScriptEngine::CallOnCollision method SparkEngine AngelScriptEngine.cpp:L1396
AngelScriptEngine::CallStart method SparkEngine AngelScriptEngine.cpp:L968
AngelScriptEngine::CallStart method SparkEngine AngelScriptEngine.cpp:L1386
AngelScriptEngine::CallUpdate method SparkEngine AngelScriptEngine.cpp:L1001
AngelScriptEngine::CallUpdate method SparkEngine AngelScriptEngine.cpp:L1391
AngelScriptEngine::CleanupScriptInstance method SparkEngine AngelScriptEngine.cpp:L1275
AngelScriptEngine::CleanupScriptInstance method SparkEngine AngelScriptEngine.cpp:L1458
AngelScriptEngine::CompileScriptFile method SparkEngine AngelScriptEngine.cpp:L530
AngelScriptEngine::CompileScriptFile method SparkEngine AngelScriptEngine.cpp:L1359
AngelScriptEngine::CompileScriptFromString method SparkEngine AngelScriptEngine.cpp:L696
AngelScriptEngine::CompileScriptFromString method SparkEngine AngelScriptEngine.cpp:L1366
AngelScriptEngine::ConfigureSandboxSecurity method SparkEngine AngelScriptEngine.cpp:L380
AngelScriptEngine::DetachScript method SparkEngine AngelScriptEngine.cpp:L954
AngelScriptEngine::DetachScript method SparkEngine AngelScriptEngine.cpp:L1381
AngelScriptEngine::GetClassContext method SparkEngine AngelScriptEngine.cpp:L414
AngelScriptEngine::GetEntitiesForModule method SparkEngine AngelScriptEngine.cpp:L683
AngelScriptEngine::GetEntitiesForModule method SparkEngine AngelScriptEngine.cpp:L1443
AngelScriptEngine::GetModuleFilePath method SparkEngine AngelScriptEngine.cpp:L677
AngelScriptEngine::GetModuleFilePath method SparkEngine AngelScriptEngine.cpp:L1438
AngelScriptEngine::GetScriptInstance method SparkEngine AngelScriptEngine.cpp:L1255
AngelScriptEngine::GetScriptInstance method SparkEngine AngelScriptEngine.cpp:L1448
AngelScriptEngine::HotReloadModule method SparkEngine AngelScriptEngine.cpp:L592
AngelScriptEngine::HotReloadModule method SparkEngine AngelScriptEngine.cpp:L1431
AngelScriptEngine::Initialize method SparkEngine AngelScriptEngine.cpp:L442
AngelScriptEngine::Initialize method SparkEngine AngelScriptEngine.cpp:L1339
AngelScriptEngine::IsClassContextAllowed method SparkEngine AngelScriptEngine.cpp:L421
AngelScriptEngine::MessageCallback method SparkEngine AngelScriptEngine.cpp:L1293
AngelScriptEngine::MessageCallback method SparkEngine AngelScriptEngine.cpp:L1463
AngelScriptEngine::RecordModuleContexts method SparkEngine AngelScriptEngine.cpp:L754
AngelScriptEngine::RegisterComponentTypes method SparkEngine AngelScriptEngine.cpp:L1097
AngelScriptEngine::RegisterComponentTypes method SparkEngine AngelScriptEngine.cpp:L1416
AngelScriptEngine::RegisterEngineAPI method SparkEngine AngelScriptEngine.cpp:L1079
AngelScriptEngine::RegisterEngineAPI method SparkEngine AngelScriptEngine.cpp:L1406
AngelScriptEngine::RegisterGlobalFunctions method SparkEngine AngelScriptEngine.cpp:L1131
AngelScriptEngine::RegisterGlobalFunctions method SparkEngine AngelScriptEngine.cpp:L1421
AngelScriptEngine::RegisterGuardedFunction method SparkEngine AngelScriptEngine.cpp:L1110
AngelScriptEngine::RegisterMathTypes method SparkEngine AngelScriptEngine.cpp:L1087
AngelScriptEngine::RegisterMathTypes method SparkEngine AngelScriptEngine.cpp:L1411
AngelScriptEngine::RegisterStandardLibrary method SparkEngine AngelScriptEngine.cpp:L1073
AngelScriptEngine::RegisterStandardLibrary method SparkEngine AngelScriptEngine.cpp:L1401
AngelScriptEngine::SetLastError method SparkEngine AngelScriptEngine.cpp:L1328
AngelScriptEngine::SetLastError method SparkEngine AngelScriptEngine.cpp:L1468
AngelScriptEngine::Shutdown method SparkEngine AngelScriptEngine.cpp:L500
AngelScriptEngine::Shutdown method SparkEngine AngelScriptEngine.cpp:L1348
Angle function SparkEngine RandomEngine.h:L160 Generate a random angle in radians [0, 2
angleDist function SparkEngine SteeringBehaviors.h:L349
Animation function SparkEngine EngineSettings.h:L982
Animation function SparkEngine EngineSettings.h:L983
AnimationCompressor::CalculateInterpolationError method SparkEngine AnimationCompression.cpp:L639
AnimationCompressor::CalculateRotationError method SparkEngine AnimationCompression.cpp:L663
AnimationCompressor::CompressClip method SparkEngine AnimationCompression.cpp:L46
AnimationCompressor::CompressClip method SparkEngine AnimationCompression.cpp:L51
AnimationCompressor::DecompressPosition method SparkEngine AnimationCompression.cpp:L174
AnimationCompressor::DecompressRotation method SparkEngine AnimationCompression.cpp:L190
AnimationCompressor::DecompressScale method SparkEngine AnimationCompression.cpp:L185
AnimationCompressor::DequantizeQuaternion method SparkEngine AnimationCompression.cpp:L457
AnimationCompressor::DequantizeVector method SparkEngine AnimationCompression.cpp:L547
AnimationCompressor::EstimateCompressedSize method SparkEngine AnimationCompression.cpp:L323
AnimationCompressor::EstimateUncompressedSize method SparkEngine AnimationCompression.cpp:L342
AnimationCompressor::GetCompressionRatio method SparkEngine AnimationCompression.cpp:L357
AnimationCompressor::QuantizeQuaternion method SparkEngine AnimationCompression.cpp:L372
AnimationCompressor::QuantizeVector method SparkEngine AnimationCompression.cpp:L525
AnimationCompressor::ReduceClip method SparkEngine AnimationCompression.cpp:L23
AnimationCompressor::ReduceClip method SparkEngine AnimationCompression.cpp:L37
AnimationCompressor::ReduceKeyframes method SparkEngine AnimationCompression.cpp:L569
AnimationCompressor::ReduceRotationKeyframes method SparkEngine AnimationCompression.cpp:L604
AnimationCompressor::SamplePosition method SparkEngine AnimationCompression.cpp:L203
AnimationCompressor::SampleRotation method SparkEngine AnimationCompression.cpp:L236
AnimationCompressor::SampleScale method SparkEngine AnimationCompression.cpp:L314
AnimationEvaluator::BlendTransforms method SparkEngine SkeletalAnimation.cpp:L171
AnimationEvaluator::ComputeSkinningMatrices method SparkEngine SkeletalAnimation.cpp:L198
AnimationEvaluator::SampleClip method SparkEngine SkeletalAnimation.cpp:L121
AnimationEvaluator::SolveFABRIK method SparkEngine InverseKinematicsFABRIK.cpp:L16
AnimationEvaluator::SolveLookAtIK method SparkEngine InverseKinematics.cpp:L270
AnimationEvaluator::SolveTwoBoneIK method SparkEngine InverseKinematics.cpp:L16
AnimationInstance::Update method SparkEngine AnimationSystem.cpp:L670
AnimationInstance::UpdateLayers method SparkEngine AnimationSystem.cpp:L475
AnimationManager::Clear method SparkEngine AnimationSystem.cpp:L443
AnimationManager::Console_ListAnimations method SparkEngine AnimationSystem.cpp:L449
AnimationManager::Console_ListSkeletons method SparkEngine AnimationSystem.cpp:L460
AnimationManager::GetClip method SparkEngine AnimationSystem.cpp:L431
AnimationManager::GetInstance method SparkEngine AnimationSystem.cpp:L51
AnimationManager::GetSkeleton method SparkEngine AnimationSystem.cpp:L437
AnimationManager::LoadAnimations method SparkEngine AnimationSystem.cpp:L209
AnimationManager::LoadSkeleton method SparkEngine AnimationSystem.cpp:L57
AnimationManager::RegisterClip method SparkEngine AnimationSystem.cpp:L424
AnimationStateMachine::AddState method SparkEngine AnimationStateMachine.cpp:L20
AnimationStateMachine::AddTransition method SparkEngine AnimationStateMachine.cpp:L31
AnimationStateMachine::Console_GetStateInfo method SparkEngine AnimationStateMachine.cpp:L176
AnimationStateMachine::ForceState method SparkEngine AnimationStateMachine.cpp:L158
AnimationStateMachine::GetCurrentClipName method SparkEngine AnimationStateMachine.cpp:L136
AnimationStateMachine::GetTargetClipName method SparkEngine AnimationStateMachine.cpp:L146
AnimationStateMachine::SetDefaultState method SparkEngine AnimationStateMachine.cpp:L36
AnimationStateMachine::Update method SparkEngine AnimationStateMachine.cpp:L43
AnimationUpdateSystem::Update method SparkEngine ECSystems.cpp:L349
Any function GameModules TFPlayerMeta.h:L73
Any function SparkEngine MetalRayTracing.h:L235
AnyDirty function GameModules TFPlayerMeta.h:L101
apiLock function SparkEngine NetworkConnection.cpp:L57
apiLock function SparkEngine NetworkConnection.cpp:L260
apiLock function SparkEngine NetworkConnection.cpp:L352
apiLock function SparkEngine NetworkConnection.cpp:L400
apiLock function SparkEngine NetworkConnection.cpp:L502
apiLock function SparkEngine NetworkConnection.cpp:L592
apiLock function SparkEngine NetworkConnection.cpp:L648
apiLock function SparkEngine NetworkConnection.cpp:L660
apiLock function SparkEngine NetworkConnection.cpp:L728
apiLock function SparkEngine NetworkConnection.cpp:L817
apiLock function SparkEngine NetworkConnection.cpp:L824
apiLock function SparkEngine NetworkConnection.cpp:L834
apiLock function SparkEngine NetworkConnection.cpp:L840
apiLock function SparkEngine NetworkConnection.cpp:L853
apiLock function SparkEngine NetworkConnection.cpp:L872
apiLock function SparkEngine NetworkConnection.cpp:L884
apiLock function SparkEngine NetworkConnection.cpp:L1571
apiLock function SparkEngine NetworkConnection.cpp:L1587
apiLock function SparkEngine NetworkConnection.cpp:L1606
apiLock function SparkEngine NetworkConnection.cpp:L1650
apiLock function SparkEngine NetworkConnection.cpp:L1663
apiLock function SparkEngine NetworkManager.cpp:L461
apiLock function SparkEngine NetworkManager.cpp:L537
apiLock function SparkEngine NetworkManager.cpp:L584
apiLock function SparkEngine NetworkManager.cpp:L906
apiLock function SparkEngine NetworkManager.cpp:L989
apiLock function SparkEngine NetworkManager.h:L487
apiLock function SparkEngine NetworkManager.h:L541
apiLock function SparkEngine NetworkReplication.cpp:L67
apiLock function SparkEngine NetworkReplication.cpp:L105
apiLock function SparkEngine NetworkReplication.cpp:L137
apiLock function SparkEngine NetworkReplication.cpp:L155
apiLock function SparkEngine NetworkReplication.cpp:L165
apiLock function SparkEngine NetworkReplication.cpp:L188
apiLock function SparkEngine NetworkReplication.cpp:L267
apiLock function SparkEngine NetworkReplication.cpp:L283
apiLock function SparkEngine NetworkReplication.cpp:L397
apiLock function SparkEngine NetworkReplication.cpp:L589
apiLock function SparkEngine NetworkReplication.cpp:L601
apiLock function Tests TestNetworkManagerIntegration.cpp:L37
apiLock function Tests TestNetworkManagerIntegration.cpp:L49
apiLock function Tests TestNetworkManagerIntegration.cpp:L56
apiLock function Tests TestNetworkManagerIntegration.cpp:L63
apiLock function Tests TestNetworkManagerIntegration.cpp:L70
apiLock function Tests TestNetworkManagerIntegration.cpp:L81
app function SparkConsole main.cpp:L77
appData function Tests TestCrashHandlerGatingReal.cpp:L156
Append function SparkEngine AsyncDatabase.h:L106 A batch of queries executed atomically (all-or-nothing).
Append function Tests TestAsyncDatabase.cpp:L162
append function Tests TestCoverageScripting.cpp:L120
append function Tests TestEditorSubsystems.cpp:L1338
AppendAdmissionText function SparkGateway GatewayAreaControl.cpp:L1120
AppendAdmissionText function SparkGateway GatewayAreaControl.cpp:L1149
AppendAdmissionValue function SparkGateway GatewayAreaControl.cpp:L1131
AppendEscaped function SparkEditor DecorLayoutEditorIO.cpp:L76
AppendEscaped function SparkEditor RegionMapEditorIO.cpp:L56
AppendFloat function Tests TestGLTFStaticMeshLoader.cpp:L55
AppendHex function SparkGateway GatewayAreaControl.cpp:L518
AppendHex function SparkGateway GatewaySecurity.cpp:L31
AppendLog function SparkInstaller WizardGui.cpp:L45
AppendLogLine function SparkEditor ServiceTopologyController.h:L75
AppendMultiline function SparkEditor DedicatedServerProcessController.h:L76
AppendOrchestrationCommit function SparkDaemon OrchestrationJournal.cpp:L281
AppendOrchestrationIntent function SparkDaemon OrchestrationJournal.cpp:L267
AppendPrimitive function SparkEngine GLTFStaticMeshLoader.cpp:L390
AppendQuotedAdmissionText function SparkGateway GatewayAreaControl.cpp:L1138
AppendQuotedArg function SparkEngine ProcessWin32Launch.cpp:L143
AppendQuotedArgument function SparkLauncher LauncherProcess.cpp:L355
AppendRaw function Tests TestSecurityParsersReal.cpp:L49
AppendStagedWorld function SparkEngine TemplateRuntime.h:L338
AppendStagedWorld function Templates GameModule.h:L440
AppendString function SparkEngine TelemetrySpoolFormat.cpp:L46
AppendString function SparkGateway GatewaySecurity.cpp:L90
AppendStringField function Tests TestSecurityParsersReal.cpp:L33
AppendU16 function Tests TestGLTFStaticMeshLoader.cpp:L49
AppendU32 function SparkEngine TelemetrySpoolFormat.cpp:L34
AppendU32 function Tests TestGLTFStaticMeshLoader.cpp:L41
AppendU64 function SparkEngine TelemetrySpoolFormat.cpp:L40
AppendUint32 function SparkGateway GatewaySecurity.cpp:L78
AppendUint64 function SparkGateway GatewaySecurity.cpp:L84
AppendUniqueDirectory function SparkLauncher LauncherProcess.cpp:L126
AppendUniquePath function SparkEditor EditorLaunchContext.h:L84
AppendUnsignedDecimal function SparkEditor EditorCrashHandler.cpp:L83
AppendUtf8 function SparkCrashReporter CrashReporterApp.cpp:L195
AppendUtf8 function SparkEditor ProjectManager.cpp:L145
AppendUtf8 function SparkEditor ProjectManager.cpp:L222
AppendWalRecord function SparkDaemon OrchestrationJournal.cpp:L250
AppendWalRecord function SparkDaemon OrchestrationJournal.cpp:L278
AppendXZList function SparkEditor RegionMapEditorIO.cpp:L95
application function SparkGateway main.cpp:L93
application function SparkServer main.cpp:L74
application function Tests TestGatewayAreaControl.cpp:L443
Apply function GameModules RTSPersistence.h:L366
Apply function GameModules RacingPersistence.h:L272
Apply function SparkEngine PoseModifier.h:L94 Apply this modifier to the pose.
Apply function SparkEngine PoseModifier.h:L118
Apply function SparkEngine PoseModifier.h:L148 Adjusts arm bone chain for weapon aiming toward a target.
Apply function SparkEngine PoseModifier.h:L178 Adjusts foot and pelvis bones to match ground height.
Apply function SparkEngine PoseModifier.h:L230 Apply all modifiers to the pose in priority order.
Apply function SparkEngine SSAOTemporal.h:L97
Apply function SparkEngine SVGRenderer.h:L121 Apply transform to a point
Apply function Tests TestModuleLifecycleReal.cpp:L100
Apply function Tests TestPoseModifier.cpp:L35
Apply function Tests TestUserDataPathsReal.cpp:L42
Apply3DAudioToSource function SparkEngine AudioEngine.h:L707 Apply 3D audio calculations to a specific source
ApplyActivation function SparkEngine CpuNeuralInference.cpp:L44
ApplyAdvancedGraphicsState function SparkEngine GraphicsEngine.h:L1227
ApplyAdvancedStyling function SparkEditor EditorTheme.h:L297 Create custom orange accent theme
ApplyAIDriverInputs function GameModules SparkGameRacing.h:L67
ApplyAlignment function SparkEngine FontSystem.h:L548 Apply text alignment to a line of quads
ApplyAura function SparkEngine AbilitySystem.h:L306
ApplyAura function Tests TestAbilitySystem.cpp:L165
ApplyAura function Tests TestGameplayStress.cpp:L381
ApplyAvoidance function GameModules TFBotSystem.h:L234
ApplyBasicRenderStates function SparkEngine GraphicsEngine.h:L805
ApplyBlendState function SparkEngine OpenGLDevice.h:L257
ApplyBuff function GameModules LootSystem.h:L152 Get the power-up name for display
ApplyBuoyancy function SparkEngine PhysicsSystem.h:L642
ApplyCameraSettings function GameModules Game.h:L192 Apply camera settings from console to camera system
ApplyClassStats function GameModules Player.h:L778 Apply class definition stats to player
ApplyClientInput function GameModules MultiplayerSystem.h:L356
ApplyCollisionFilter function SparkEngine PhysicsBody.h:L168 Push m_collisionGroup/m_collisionMask to Jolt's broadphase.
ApplyColorblindFilter function SparkEngine AccessibilitySystem.h:L175 Apply the current colorblind daltonization filter to an RGB triplet.
ApplyComponentViaReflection function SparkEngine EntityArchetypeLoader.cpp:L250
ApplyConfig function SparkEngine Logger.h:L618 Apply a logging configuration
ApplyConfig function SparkGateway GatewayApplication.cpp:L68
ApplyConfigFile function SparkServer ServerApplication.cpp:L176
ApplyContinentInfo function GameModules TFTravelSystem.h:L162
ApplyCustomFonts function SparkEditor EditorTheme.h:L250 Apply custom fonts if available
ApplyDamage function GameModules RacingVehicleSystem.h:L131
ApplyDamage function SparkEngine DestructionSystem.h:L130 Apply damage to the destructible.
ApplyDamage function SparkEngine DestructionSystem.h:L230 Apply damage to a destructible entity.
ApplyDamage function Tests TestTFDamageModel.cpp:L42
ApplyDeadZone function SparkEngine GamepadInput.h:L446
ApplyDeadZone function Tests TestInputSystem.cpp:L100
ApplyDebugSettings function GameModules Game.h:L200 Apply debug settings from console to game systems
ApplyDebugSettings function SparkEngine EngineSettings.h:L1086
ApplyDepthStencilState function SparkEngine OpenGLDevice.h:L256
ApplyDetailPlacementTool function SparkEditor TerrainEditor.h:L105 Re-seed the Save/Load path buffers from the terrain that is now current.
ApplyDifficulty function SparkEngine AIDirector.h:L190 Set intensity manually (console integration / debugging).
ApplyDirtyObstacles function SparkEngine NavMeshObstacles.h:L268 Re-carve all obstacles marked dirty since the last apply.
ApplyDot function GameModules ARPGCombatSystem.h:L81
ApplyDueTimedKeyReleases function SparkEngine InputManager.h:L369 Release every console-simulated key whose hold duration has elapsed
ApplyEase function SparkEngine TweenSystem.cpp:L19
ApplyEase function SparkEngine TweenSystem.h:L73 Apply the given ease function to a linear t value in [0, 1].
ApplyEffect function SparkEngine AbilitySystem.h:L327
ApplyEffectTest function Tests TestAbilitySystem.cpp:L521
ApplyErosion function SparkEditor TerrainEditor.h:L64
ApplyFog function SparkEngine FogSystem.h:L264 Apply fog to a color value
ApplyForce function GameModules Projectile.h:L133 Apply an external force to the projectile
ApplyForce function SparkEngine Sprite2DComponents.h:L394
ApplyForce function SparkEngine JoltPhysicsInterface.h:L296
ApplyForce function SparkEngine IPhysicsBackend.h:L117
ApplyForce function SparkEngine PhysicsBody.h:L92
ApplyForce function Tests TestSprite2DComponents.cpp:L436
ApplyForceAtPoint function SparkEngine JoltPhysicsInterface.h:L297
ApplyForces function SparkEngine ClothSimulation.h:L258 Get simulation status (console integration).
ApplyGraphicsSettings function GameModules Game.h:L506 Apply graphics settings from console
ApplyGraphicsState function SparkEngine GraphicsEngine.h:L1226
ApplyGravity function GameModules Player.h:L738 Apply gravity to player velocity
ApplyGravity function GameModules VehicleSystem.h:L276
ApplyGravity function GameModules PlatformerPlayerController.h:L125 Grant lives without exceeding the configured maximum.
ApplyHydraulicErosion function SparkEditor TerrainEditor.h:L114
ApplyImpulse function GameModules PlatformerPlayerController.h:L115 Apply an external velocity impulse (hazard knockback or wind).
ApplyImpulse function SparkEngine RagdollSystem.h:L244 Apply an impulse to a ragdoll bone (e.g. bullet impact).
ApplyImpulse function SparkEngine Sprite2DComponents.h:L384
ApplyImpulse function SparkEngine JoltPhysicsInterface.h:L299
ApplyImpulse function SparkEngine IPhysicsBackend.h:L120
ApplyImpulse function SparkEngine PhysicsBody.h:L93
ApplyImpulse function SparkEngine RagdollSystem.h:L122 Apply an impulse to a specific part (useful for hit reactions).
ApplyImpulse function Tests TestSprite2DComponents.cpp:L428
ApplyInput function GameModules RacingVehicleSystem.h:L98
ApplyInputInternal function GameModules RacingVehicleSystem.h:L127
ApplyInputToVehicle function GameModules RacingVehicleSystem.h:L102
ApplyLayout function SparkEditor EditorLayoutManager.h:L182 Alias for LoadLayout; kept for symmetry with the previous API.
ApplyLightComponent function SparkEngine EntityArchetypeLoader.cpp:L192
ApplyLocalInput function GameModules MMOPlayerSystem.h:L94
ApplyLocalProfile function GameModules Game.h:L409 Apply a loaded profile to progression, the player, and the game mode.
ApplyLoginReply function GameModules TFClientSessionState.h:L25
ApplyLookAhead function GameModules PlatformerCameraSystem.h:L74 Get the point the camera is looking at
ApplyMovement function GameModules PlatformerPlayerController.h:L126
ApplyNameComponent function SparkEngine EntityArchetypeLoader.cpp:L229
ApplyOptimization function SparkEditor PerformanceProfiler.h:L229 Apply optimization suggestion
ApplyPendingContinentHop function GameModules TFTravelSystem.h:L171
ApplyPhysicsSettings function GameModules Game.h:L184 Apply physics settings from console to game systems
ApplyPlayerInput function GameModules SparkGameRacing.h:L66
ApplyPowerUp function GameModules PlatformerPlayerController.h:L100 Apply a temporary power-up effect
ApplyPrediction function SparkEngine ClientPrediction.h:L130 Apply predicted movement locally.
ApplyPrefabToInstances function SparkEditor PrefabManager.h:L169
ApplyPreset function SparkEngine MovieRenderPipeline.h:L84 Apply quality preset, overriding AA and motion blur settings
ApplyPreset function SparkEngine InputBindings.h:L171 Apply a named preset, replacing all current bindings.
ApplyPreset function SparkInstaller WizardGui.cpp:L52
ApplyPresetAllOff function SparkBuild Config.h:L98
ApplyPresetAllOn function SparkBuild Config.h:L97
ApplyPresetDefaults function SparkBuild Config.h:L99
ApplyPresetDevelopment function SparkBuild Config.h:L103
ApplyPresetLinuxFriendly function SparkBuild Config.h:L101
ApplyPresetMinimal function SparkBuild Config.h:L100
ApplyPresetShipping function SparkBuild Config.h:L102
ApplyProfessionalEnhancements function SparkEditor EditorTheme.h:L245 Apply professional visual enhancements
ApplyProfileDefaults function SparkEditor BuildCookPanel.h:L126
ApplyQualityPreset function SparkEngine GraphicsEngine.h:L1228
ApplyRankModifiers function GameModules ARPGMonsterSystem.h:L106
ApplyRasterizerState function SparkEngine OpenGLDevice.h:L255
ApplyRecoil function Tests TestWeaponMechanics.cpp:L135
ApplyResistance function Tests TestSparkGameRPG.cpp:L83
ApplyRuntimeWindowCaption function SparkEngine SparkEngineWindows.cpp:L217 Apply the authoritative engine/project caption to the main window.
ApplyRuntimeWindowCaption function SparkEngine SparkEngineWindowsInternal.h:L72 Reapply the authoritative engine/project caption to the main window.
ApplySculptingTool function SparkEditor TerrainEditor.h:L103 Re-seed the Save/Load path buffers from the terrain that is now current.
ApplySecurityDefaults function SparkEngine ScriptSandbox.h:L214
ApplySelected function SparkEditor WeatherFogPanel.h:L45 Push the selected type/intensity into the engine; false when unconnected.
ApplySourceGain function SparkEngine AudioEngine.h:L718 Push a source's category-scaled gain to its voice
ApplySpeedShake function GameModules RacingCameraSystem.h:L99
ApplySteeringForce function Tests TestAIStress.cpp:L315
ApplySteeringForce function Tests TestSteeringBehaviors.cpp:L186
ApplyStyle function SparkEditor UIDesignerSystem.h:L146
ApplySurfaceVelocity function SparkEngine PhysicsSystem.cpp:L198
ApplySurvivalEffects function GameModules OWPlayerSystem.h:L118
ApplyTemplate function SparkEditor PrototypingSystem.h:L115
ApplyTemplateTransform function SparkEditor PrefabManager.h:L230 Write a prefab template's transform onto one scene object
ApplyTexturePaintingTool function SparkEditor TerrainEditor.h:L104 Re-seed the Save/Load path buffers from the terrain that is now current.
ApplyTheme function SparkEditor EditorTheme.h:L207 Apply a theme by name
ApplyTheme function SparkEditor EditorTheme.h:L212 Apply a theme directly
ApplyTheme function SparkEditor EditorUI.h:L222
ApplyToImGui function SparkEditor EditorTheme.h:L296 Create custom orange accent theme
ApplyToolAtPosition function SparkEditor TerrainEditor.h:L52 Path of the last file this panel loaded or saved, empty until one succeeds.
ApplyTorque function SparkEngine JoltPhysicsInterface.h:L298
ApplyTorque function SparkEngine PhysicsBody.h:L94
ApplyTorqueImpulse function SparkEngine PhysicsBody.h:L95
ApplyTransferBounds function SparkEngine CrashReportUploader.cpp:L259
ApplyTransform function SparkEngine EntityArchetypeLoader.cpp:L170
ApplyTravelReply function GameModules TFTravelSystem.h:L161
ApplyTurretPose function GameModules TFVehicleSystem.h:L176
ApplyVerticalTracking function GameModules PlatformerCameraSystem.h:L75 Get the point the camera is looking at
ApplyVirtualOffsets function SparkEngine AdaptiveProbeVolumes.h:L205
ApplyVisuals function GameModules TFDayNight.h:L136
ApplyVolumeStack function SparkEngine PostProcessingPipeline.h:L215
ApplyWeaponModifications function GameModules WeaponStats.h:L144
ApplyWeaponModifications function GameModules WeaponStatsOperations.cpp:L16
ApplyWindForce function SparkEngine SoftBodyPhysics.h:L174 Apply a force to all vertices (e.g., wind).
ApproxFloat function Tests TestNetQuantize.cpp:L36
ApproxFloat function Tests TestNetQuantize.cpp:L43
ApproxQuat function Tests TestNetQuantize.cpp:L28
ApproxVec3 function Tests TestNetQuantize.cpp:L41
ArchiveResourceProvider function SparkEngine ArchiveResourceProvider.h:L40 Construct from a .spk file path. Opens the archive immediately.
ArchiveResourceProvider function SparkEngine ArchiveResourceProvider.h:L43 Construct from an already-opened reader (takes ownership).
ArchiveResourceProvider::Exists method SparkEngine ArchiveResourceProvider.cpp:L37
ArchiveResourceProvider::GetProviderName method SparkEngine ArchiveResourceProvider.cpp:L64
ArchiveResourceProvider::IsValid method SparkEngine ArchiveResourceProvider.cpp:L32
ArchiveResourceProvider::ListFiles method SparkEngine ArchiveResourceProvider.cpp:L56
ArchiveResourceProvider::ReadFile method SparkEngine ArchiveResourceProvider.cpp:L42
ArchiveResourceProvider::ReadTextFile method SparkEngine ArchiveResourceProvider.cpp:L49
Area function SparkEngine DirtyRectTracker.h:L50
AreaAssetLoader::BeginAreaLoad method SparkEngine AreaAssetLoader.cpp:L101
AreaAssetLoader::BeginAreaUnload method SparkEngine AreaAssetLoader.cpp:L193
AreaAssetLoader::CheckAreaCompletion method SparkEngine AreaAssetLoader.cpp:L270
AreaAssetLoader::Console_GetStatus method SparkEngine AreaAssetLoader.cpp:L251
AreaAssetLoader::GetAreaLoadProgress method SparkEngine AreaAssetLoader.cpp:L238
AreaAssetLoader::GetLoadedAssetCount method SparkEngine AreaAssetLoader.cpp:L230
AreaAssetLoader::HasManifest method SparkEngine AreaAssetLoader.cpp:L92
AreaAssetLoader::Initialize method SparkEngine AreaAssetLoader.cpp:L22
AreaAssetLoader::IsAreaLoadComplete method SparkEngine AreaAssetLoader.cpp:L220
AreaAssetLoader::RemoveManifest method SparkEngine AreaAssetLoader.cpp:L87
AreaAssetLoader::SetManifest method SparkEngine AreaAssetLoader.cpp:L82
AreaAssetLoader::Shutdown method SparkEngine AreaAssetLoader.cpp:L34
AreaAssetLoader::Update method SparkEngine AreaAssetLoader.cpp:L60
areaDist function SparkEngine NavMesh.cpp:L385
AreAllObjectivesComplete function GameModules RPGQuestSystem.h:L103
AreaServer::AcceptMigratingEntity method SparkEngine AreaServer.cpp:L95
AreaServer::AddClient method SparkEngine AreaServer.cpp:L383
AreaServer::BuildMigration method SparkEngine AreaServer.cpp:L167
AreaServer::CheckEntityBoundaries method SparkEngine AreaServer.cpp:L522
AreaServer::Console_GetStatus method SparkEngine AreaServer.cpp:L333
AreaServer::GetClientCount method SparkEngine AreaServer.cpp:L421
AreaServer::MigrateEntityOut method SparkEngine AreaServer.cpp:L189
AreaServer::ProcessClientMessages method SparkEngine AreaServer.cpp:L427
AreaServer::RegisterCrossAreaHandler method SparkEngine AreaServer.cpp:L323
AreaServer::RemoveClient method SparkEngine AreaServer.cpp:L406
AreaServer::SendCrossAreaMessage method SparkEngine AreaServer.cpp:L273
AreaServer::Start method SparkEngine AreaServer.cpp:L38
AreaServer::Stop method SparkEngine AreaServer.cpp:L59
AreaServer::Tick method SparkEngine AreaServer.cpp:L76
AreaServer::TickLoop method SparkEngine AreaServer.cpp:L354
AreaServer::UpdateSimulation method SparkEngine AreaServer.cpp:L479
areaService function Tests TestGatewayAreaControl.cpp:L248
areaService function Tests TestGatewayAreaControl.cpp:L422
AreAudioRadiiVisible function SparkEditor DebugVisualizerPanel.h:L44
AreBoundingBoxesVisible function SparkEditor DebugVisualizerPanel.h:L40
AreCameraFrustaVisible function SparkEditor DebugVisualizerPanel.h:L45
AreCheatsEnabled function SparkEngine ConsoleVariable.h:L216 Check if cheats are enabled (controls Cheat-flagged cvars)
AreCheatsEnabled function Tests TestConsoleVariables.cpp:L235
AreCollidersVisible function SparkEditor DebugVisualizerPanel.h:L39
AreCustomFontsLoaded function SparkEditor EditorFonts.h:L47 Check if custom fonts were loaded successfully
AreDependenciesMet function SparkEngine ModSystem.h:L157 Check if all dependencies for a mod are satisfied.
AreLightRadiiVisible function SparkEditor DebugVisualizerPanel.h:L43
AreNormalsVisible function SparkEditor DebugVisualizerPanel.h:L41
AreShadersCompiled function SparkEngine UpscalingSystem.h:L382 Check if compute shaders were compiled successfully
AreShadowsEnabled function SparkEngine LightingSystem.h:L350
AreTypesCompatible function SparkEditor VisualScriptPanel.h:L142
arg function SparkEditor main.cpp:L526
Arg function SparkEngine Process.h:L64
args function SparkEditor EditorUI.cpp:L1444
args function SparkEditor ConsolePanel.cpp:L790
args function SparkEditor EditorAutomation.h:L268
args function SparkEngine InGameConsole.h:L317
argument function SparkLauncher main.cpp:L34
ArgumentValue function SparkEngine SparkEngineLinuxInit.cpp:L73
ArgumentValue function SparkEngine StartupSplash.cpp:L69
ArithmeticShiftRight function SparkEngine FastNoise2SIMD.h:L98 Defined arithmetic right shift for a 32-bit two's-complement bit pattern
Arm function SparkEngine ScopeGuard.h:L103 Re-arm a previously dismissed guard.
Arm function SparkEngine ScopeGuard.h:L164 Re-arm a previously dismissed guard.
Arm function SparkEngine ScopeGuard.h:L225 Re-arm a previously dismissed guard.
Armed function GameModules TFChaosHarness.h:L76
ArmRespawn function GameModules GameMechanics.h:L197 Arm the respawn countdown without scoring a death.
ARPGCombatSystem::ApplyDot method GameModules ARPGCombatSystem.cpp:L105
ARPGCombatSystem::CalculateEffectiveDamage method GameModules ARPGCombatSystem.cpp:L58
ARPGCombatSystem::FixedUpdate method GameModules ARPGCombatSystem.cpp:L51
ARPGCombatSystem::GetCombatStatusString method GameModules ARPGCombatSystem.cpp:L131
ARPGCombatSystem::Initialize method GameModules ARPGCombatSystem.cpp:L28
ARPGCombatSystem::PerformAttack method GameModules ARPGCombatSystem.cpp:L70
ARPGCombatSystem::ProcessDots method GameModules ARPGCombatSystem.cpp:L110
ARPGCombatSystem::RenderDebugUI method GameModules ARPGCombatSystem.cpp:L142
ARPGCombatSystem::Shutdown method GameModules ARPGCombatSystem.cpp:L40
ARPGCombatSystem::Update method GameModules ARPGCombatSystem.cpp:L45
ARPGDemoEncounter::BasicAttack method GameModules ARPGDemoEncounter.cpp:L168
ARPGDemoEncounter::CanRestoreState method GameModules ARPGDemoEncounter.cpp:L300
ARPGDemoEncounter::GetHero method GameModules ARPGDemoEncounter.cpp:L188
ARPGDemoEncounter::GetStatusString method GameModules ARPGDemoEncounter.cpp:L264
ARPGDemoEncounter::GetTarget method GameModules ARPGDemoEncounter.cpp:L193
ARPGDemoEncounter::HandleDefeat method GameModules ARPGDemoEncounter.cpp:L223
ARPGDemoEncounter::Initialize method GameModules ARPGDemoEncounter.cpp:L85
ARPGDemoEncounter::ResolveAttack method GameModules ARPGDemoEncounter.cpp:L198
ARPGDemoEncounter::Restart method GameModules ARPGDemoEncounter.cpp:L146
ARPGDemoEncounter::RestoreState method GameModules ARPGDemoEncounter.cpp:L307
ARPGDemoEncounter::SerializeState method GameModules ARPGDemoEncounter.cpp:L282
ARPGDemoEncounter::Shutdown method GameModules ARPGDemoEncounter.cpp:L118
ARPGDemoEncounter::SpawnNextTarget method GameModules ARPGDemoEncounter.cpp:L246
ARPGDemoEncounter::Update method GameModules ARPGDemoEncounter.cpp:L129
ARPGDemoEncounter::UsePrimarySkill method GameModules ARPGDemoEncounter.cpp:L176
ARPGDungeonSystem::DescendToNextFloor method GameModules ARPGDungeonSystem.cpp:L173
ARPGDungeonSystem::GenerateFloor method GameModules ARPGDungeonSystem.cpp:L109
ARPGDungeonSystem::GetCurrentFloor method GameModules ARPGDungeonSystem.cpp:L148
ARPGDungeonSystem::GetCurrentFloorNumber method GameModules ARPGDungeonSystem.cpp:L155
ARPGDungeonSystem::GetDungeonStatusString method GameModules ARPGDungeonSystem.cpp:L193
ARPGDungeonSystem::GetTierConfig method GameModules ARPGDungeonSystem.cpp:L99
ARPGDungeonSystem::Initialize method GameModules ARPGDungeonSystem.cpp:L26
ARPGDungeonSystem::RegisterTierConfigs method GameModules ARPGDungeonSystem.cpp:L50
ARPGDungeonSystem::RenderDebugUI method GameModules ARPGDungeonSystem.cpp:L226
ARPGDungeonSystem::SetDungeonTier method GameModules ARPGDungeonSystem.cpp:L161
ARPGDungeonSystem::Shutdown method GameModules ARPGDungeonSystem.cpp:L38
ARPGDungeonSystem::Update method GameModules ARPGDungeonSystem.cpp:L45
ARPGEngineSystems::CompleteHeroAction method GameModules ARPGEngineSystems.cpp:L514
ARPGEngineSystems::GetActionDuration method GameModules ARPGEngineSystems.cpp:L524
ARPGEngineSystems::GetHeroAnimationState method GameModules ARPGEngineSystems.cpp:L503
ARPGEngineSystems::Initialize method GameModules ARPGEngineSystems.cpp:L78
ARPGEngineSystems::IsHeroActionActive method GameModules ARPGEngineSystems.cpp:L508
ARPGEngineSystems::PlayHeroAction method GameModules ARPGEngineSystems.cpp:L456
ARPGEngineSystems::RenderDebugUI method GameModules ARPGEngineSystems.cpp:L156
ARPGEngineSystems::SetupAbilities method GameModules ARPGEngineSystems.cpp:L438
ARPGEngineSystems::SetupAI method GameModules ARPGEngineSystems.cpp:L337
ARPGEngineSystems::SetupAnimation method GameModules ARPGEngineSystems.cpp:L387
ARPGEngineSystems::SetupCoroutines method GameModules ARPGEngineSystems.cpp:L424
ARPGEngineSystems::SetupDestruction method GameModules ARPGEngineSystems.cpp:L286
ARPGEngineSystems::SetupEventSubscriptions method GameModules ARPGEngineSystems.cpp:L184
ARPGEngineSystems::SetupSaveSystem method GameModules ARPGEngineSystems.cpp:L225
ARPGEngineSystems::SetupWeather method GameModules ARPGEngineSystems.cpp:L541
ARPGEngineSystems::Shutdown method GameModules ARPGEngineSystems.cpp:L121
ARPGEngineSystems::Update method GameModules ARPGEngineSystems.cpp:L105
ARPGEngineTestContext function Tests TestGameModulePlatformerARPG.cpp:L272
ARPGHeroSystem::AllocateAttribute method GameModules ARPGHeroSystem.cpp:L294
ARPGHeroSystem::CalculateXPForLevel method GameModules ARPGHeroSystem.cpp:L246
ARPGHeroSystem::CreateHero method GameModules ARPGHeroSystem.cpp:L200
ARPGHeroSystem::GainExperience method GameModules ARPGHeroSystem.cpp:L252
ARPGHeroSystem::GetClassDef method GameModules ARPGHeroSystem.cpp:L162
ARPGHeroSystem::GetHero method GameModules ARPGHeroSystem.cpp:L232
ARPGHeroSystem::GetHero method GameModules ARPGHeroSystem.cpp:L238
ARPGHeroSystem::GetHeroListString method GameModules ARPGHeroSystem.cpp:L172
ARPGHeroSystem::Initialize method GameModules ARPGHeroSystem.cpp:L21
ARPGHeroSystem::LevelUp method GameModules ARPGHeroSystem.cpp:L267
ARPGHeroSystem::RegisterClassTemplates method GameModules ARPGHeroSystem.cpp:L53
ARPGHeroSystem::RenderDebugUI method GameModules ARPGHeroSystem.cpp:L317
ARPGHeroSystem::Shutdown method GameModules ARPGHeroSystem.cpp:L32
ARPGHeroSystem::Update method GameModules ARPGHeroSystem.cpp:L37
ARPGLootSystem::BuildAffixPool method GameModules ARPGLootSystem.cpp:L43
ARPGLootSystem::GenerateItem method GameModules ARPGLootSystem.cpp:L163
ARPGLootSystem::GenerateItemName method GameModules ARPGLootSystem.cpp:L118
ARPGLootSystem::GenerateRandomDrop method GameModules ARPGLootSystem.cpp:L218
ARPGLootSystem::GetLootInfoString method GameModules ARPGLootSystem.cpp:L224
ARPGLootSystem::Initialize method GameModules ARPGLootSystem.cpp:L27
ARPGLootSystem::RenderDebugUI method GameModules ARPGLootSystem.cpp:L241
ARPGLootSystem::RollAffixes method GameModules ARPGLootSystem.cpp:L143
ARPGLootSystem::RollRarity method GameModules ARPGLootSystem.cpp:L70
ARPGLootSystem::Shutdown method GameModules ARPGLootSystem.cpp:L38
ARPGMonsterSystem::ApplyRankModifiers method GameModules ARPGMonsterSystem.cpp:L76
ARPGMonsterSystem::AssignChampionAffixes method GameModules ARPGMonsterSystem.cpp:L113
ARPGMonsterSystem::ClearActiveMonsters method GameModules ARPGMonsterSystem.cpp:L291
ARPGMonsterSystem::DamageMonster method GameModules ARPGMonsterSystem.cpp:L281
ARPGMonsterSystem::FindTemplate method GameModules ARPGMonsterSystem.cpp:L66
ARPGMonsterSystem::GetMonster method GameModules ARPGMonsterSystem.cpp:L265
ARPGMonsterSystem::GetMonster method GameModules ARPGMonsterSystem.cpp:L273
ARPGMonsterSystem::GetMonsterListString method GameModules ARPGMonsterSystem.cpp:L296
ARPGMonsterSystem::Initialize method GameModules ARPGMonsterSystem.cpp:L28
ARPGMonsterSystem::RegisterMonsterTemplates method GameModules ARPGMonsterSystem.cpp:L52
ARPGMonsterSystem::RenderDebugUI method GameModules ARPGMonsterSystem.cpp:L335
ARPGMonsterSystem::Shutdown method GameModules ARPGMonsterSystem.cpp:L40
ARPGMonsterSystem::SpawnBoss method GameModules ARPGMonsterSystem.cpp:L241
ARPGMonsterSystem::SpawnElitePack method GameModules ARPGMonsterSystem.cpp:L218
ARPGMonsterSystem::SpawnMonster method GameModules ARPGMonsterSystem.cpp:L171
ARPGMonsterSystem::Update method GameModules ARPGMonsterSystem.cpp:L46
ARPGSkillSystem::AddSkill method GameModules ARPGSkillSystem.cpp:L61
ARPGSkillSystem::GetAvailableSkills method GameModules ARPGSkillSystem.cpp:L146
ARPGSkillSystem::GetLearnedSkills method GameModules ARPGSkillSystem.cpp:L217
ARPGSkillSystem::GetSkill method GameModules ARPGSkillSystem.cpp:L136
ARPGSkillSystem::GetSkillListString method GameModules ARPGSkillSystem.cpp:L225
ARPGSkillSystem::Initialize method GameModules ARPGSkillSystem.cpp:L22
ARPGSkillSystem::LearnSkill method GameModules ARPGSkillSystem.cpp:L157
ARPGSkillSystem::RegisterSkillTrees method GameModules ARPGSkillSystem.cpp:L66
ARPGSkillSystem::RenderDebugUI method GameModules ARPGSkillSystem.cpp:L259
ARPGSkillSystem::Shutdown method GameModules ARPGSkillSystem.cpp:L37
ARPGSkillSystem::Update method GameModules ARPGSkillSystem.cpp:L45
ARPGSkillSystem::UseSkill method GameModules ARPGSkillSystem.cpp:L179
arr function Tests TestAlignedHeapArray.cpp:L144
arr function Tests TestAlignedHeapArray.cpp:L152
ArrayElement function SparkEditor JSONSceneSerializer.cpp:L324
Arrive function SparkEngine SteeringBehaviors.h:L160
Arrive function Tests TestSteeringBehaviors.cpp:L94
arrowA function SparkEditor SceneViewPanel.cpp:L1057
arrowB function SparkEditor SceneViewPanel.cpp:L1059
Artifact function Tests TestTelemetrySpool.cpp:L46
ArtifactNameInPinnedRoot function SparkEngine CrashHandler.cpp:L199
ArtifactNameInRoot function SparkCrashReporter CrashReporterApp.cpp:L678
as function SparkEditor BasicMaterialEditorPanel.cpp:L327
as function SparkEngine GraphicsDeviceResourcesWindowsBasicState.cpp:L483
As function SparkEngine OpaqueHandle.h:L49 Cast the opaque pointer to the expected concrete type.
as_safe_hex function tools gvisor-wine-shim.c:L337
as_safe_puts function tools gvisor-wine-shim.c:L331
ASApplyForce function SparkEngine AngelScriptEngine.cpp:L320
ASApplyForce function SparkEngine AngelScriptEngine.h:L555 Apply a physics force to an entity (callable as applyForce())
ASCreateEntity function SparkEngine AngelScriptEngine.cpp:L62
ASCreateEntity function SparkEngine AngelScriptEngine.h:L503 Create a new ECS entity (callable from AngelScript as createEntity())
ASDebugTrace function SparkEngine AngelScriptEngine.cpp:L362
ASDebugTrace function SparkEngine AngelScriptEngine.h:L570 Print a debug trace message (callable as debugTrace())
ASDestroyEntity function SparkEngine AngelScriptEngine.cpp:L262
ASDestroyEntity function SparkEngine AngelScriptEngine.h:L531 Destroy an ECS entity (callable from AngelScript as destroyEntity())
ASFireEvent function SparkEngine AngelScriptEngine.cpp:L355
ASFireEvent function SparkEngine AngelScriptEngine.h:L567 Fire a named event (callable as fireEvent())
ASGetComponentField function SparkEngine AngelScriptEngine.cpp:L1171
ASGetEntityByName function SparkEngine AngelScriptEngine.cpp:L339
ASGetEntityByName function SparkEngine AngelScriptEngine.h:L564 Find an entity by name (callable as getEntityByName())
ASGetHealth function SparkEngine AngelScriptEngine.cpp:L299
ASGetHealth function SparkEngine AngelScriptEngine.h:L546 Get entity health value (callable as getHealth())
ASGetKey function SparkEngine AngelScriptEngine.cpp:L241
ASGetKey function SparkEngine AngelScriptEngine.h:L524 Check if a key is currently held down (callable from AngelScript as getKey())
ASGetKeyDown function SparkEngine AngelScriptEngine.cpp:L224
ASGetKeyDown function SparkEngine AngelScriptEngine.h:L517 Check if a key was pressed this frame (callable from AngelScript as getKeyDown())
ASGetPosition function SparkEngine AngelScriptEngine.cpp:L269
ASGetPosition function SparkEngine AngelScriptEngine.h:L534 Get entity position as Vector3 (callable as getPosition())
ASGetRotation function SparkEngine AngelScriptEngine.cpp:L284
ASGetRotation function SparkEngine AngelScriptEngine.h:L540 Get entity rotation as euler angles (callable as getRotation())
ASGetSpeed function SparkEngine AngelScriptEngine.cpp:L314
ASGetSpeed function SparkEngine AngelScriptEngine.h:L552 Get entity movement speed (callable as getSpeed())
ASGetTransform function SparkEngine AngelScriptEngine.cpp:L93
ASGetTransform function SparkEngine AngelScriptEngine.h:L510 Get an entity's Transform component (callable from AngelScript as getTransform())
ASHasComponent function SparkEngine AngelScriptEngine.cpp:L1218
AspectRatio function Tests TestGraphicsEngine.cpp:L238
ASPlayAnimation function SparkEngine AngelScriptEngine.cpp:L333
ASPlayAnimation function SparkEngine AngelScriptEngine.h:L561 Play an animation on an entity (callable as playAnimation())
ASPlaySound function SparkEngine AngelScriptEngine.cpp:L327
ASPlaySound function SparkEngine AngelScriptEngine.h:L558 Play a sound effect on an entity (callable as playSound())
ASPrint function SparkEngine AngelScriptEngine.cpp:L57
ASPrint function SparkEngine AngelScriptEngine.h:L496 Print a message to the debug console (callable from AngelScript as print())
AssembleNativePackage function SparkEditor BuildPipeline.h:L141 Assemble a runnable native package from already-built artifacts.
AssembleNativePackageContents function SparkEditor BuildPipeline.h:L149
AssertGameThread function SparkEngine GameplayTags.h:L320
AssertGameThread function SparkEngine Telemetry.h:L857
Asset function Tests TestAssetPipelineCache.cpp:L62
asset function Tests TestAssetServiceClient.cpp:L159
asset function Tests TestAssetServiceClient.cpp:L178
asset function Tests TestAssetServiceClient.cpp:L191
asset function Tests TestAssetServiceClient.cpp:L215
asset function Tests TestAssetServiceClient.cpp:L248
asset function Tests TestAssetServiceClient.cpp:L260
asset function Tests TestAssetServiceClient.cpp:L286
asset function Tests TestAssetServiceClient.cpp:L304
asset function Tests TestAssetServiceClient.cpp:L314
asset function Tests TestAssetServiceClient.cpp:L333
asset function Tests TestAssetServiceClient.cpp:L370
asset function Tests TestAssetServiceClient.cpp:L378
asset function Tests TestAssetServiceClient.cpp:L396
asset function Tests TestAssetServiceClient.cpp:L426
asset function Tests TestAssetServiceClient.cpp:L452
asset function Tests TestDaemonLifecycle.cpp:L322
asset function Tests TestDaemonLifecycle.cpp:L402
asset function Tests TestDaemonLifecycle.cpp:L417
asset function Tests TestDaemonLifecycle.cpp:L435
asset function Tests TestDaemonLifecycle.cpp:L445
asset function Tests TestMMOAssetImport.cpp:L59
AssetBrowserPanel::ClearProject method SparkEditor AssetBrowserPanel.cpp:L324
AssetBrowserPanel::HandleEvent method SparkEditor AssetBrowserPanel.cpp:L299
AssetBrowserPanel::HasValidProjectRoot method SparkEditor AssetBrowserPanel.cpp:L736
AssetBrowserPanel::ImportAsset method SparkEditor AssetBrowserPanel.cpp:L618
AssetBrowserPanel::Initialize method SparkEditor AssetBrowserPanel.cpp:L110
AssetBrowserPanel::IsContainedByProject method SparkEditor AssetBrowserPanel.cpp:L745
AssetBrowserPanel::NavigateToFolder method SparkEditor AssetBrowserPanel.cpp:L335
AssetBrowserPanel::RefreshAssets method SparkEditor AssetBrowserPanel.cpp:L577
AssetBrowserPanel::Render method SparkEditor AssetBrowserPanel.cpp:L163
AssetBrowserPanel::RenderAssetDetails method SparkEditor AssetBrowserPanel.cpp:L543
AssetBrowserPanel::RenderAssetGrid method SparkEditor AssetBrowserPanel.cpp:L409
AssetBrowserPanel::RenderFolderNode method SparkEditor AssetBrowserPanel.cpp:L381
AssetBrowserPanel::RenderFolderTree method SparkEditor AssetBrowserPanel.cpp:L352
AssetBrowserPanel::SetOperationResult method SparkEditor AssetBrowserPanel.cpp:L750
AssetBrowserPanel::SetProjectPath method SparkEditor AssetBrowserPanel.cpp:L304
AssetBrowserPanel::Shutdown method SparkEditor AssetBrowserPanel.cpp:L294
AssetBrowserPanel::Update method SparkEditor AssetBrowserPanel.cpp:L117
AssetCache::AddAsset method SparkEngine AssetTypesLinuxMedia.cpp:L184
AssetCache::AddAsset method SparkEngine AssetTypesWindowsMedia.cpp:L287
AssetCache::Clear method SparkEngine AssetTypesLinuxMedia.cpp:L253
AssetCache::Clear method SparkEngine AssetTypesWindowsMedia.cpp:L368
AssetCache::CurrentMemoryLocked method SparkEngine AssetTypesLinuxMedia.cpp:L171
AssetCache::CurrentMemoryLocked method SparkEngine AssetTypesWindowsMedia.cpp:L272
AssetCache::EvictLRU method SparkEngine AssetTypesLinuxMedia.cpp:L224
AssetCache::EvictLRU method SparkEngine AssetTypesWindowsMedia.cpp:L345
AssetCache::EvictLRULocked method SparkEngine AssetTypesLinuxMedia.cpp:L230
AssetCache::EvictLRULocked method SparkEngine AssetTypesWindowsMedia.cpp:L351
AssetCache::GetAsset method SparkEngine AssetTypesLinuxMedia.cpp:L203
AssetCache::GetAsset method SparkEngine AssetTypesWindowsMedia.cpp:L317
AssetCache::GetCurrentMemory method SparkEngine AssetTypesLinuxMedia.cpp:L165
AssetCache::GetCurrentMemory method SparkEngine AssetTypesWindowsMedia.cpp:L266
AssetCache::GetHitRatio method SparkEngine AssetTypesLinuxMedia.cpp:L261
AssetCache::GetHitRatio method SparkEngine AssetTypesWindowsMedia.cpp:L376
AssetCache::RemoveAsset method SparkEngine AssetTypesLinuxMedia.cpp:L218
AssetCache::RemoveAsset method SparkEngine AssetTypesWindowsMedia.cpp:L339
AssetCache::SetMaxMemory method SparkEngine AssetTypesLinuxMedia.cpp:L159
AssetCache::SetMaxMemory method SparkEngine AssetTypesWindowsMedia.cpp:L261
ASSetComponentField function SparkEngine AngelScriptEngine.cpp:L1194
ASSetDebugTraceCallback function SparkEngine AngelScriptEngine.cpp:L369
ASSetDebugTraceCallback function SparkEngine AngelScriptEngine.h:L576 Set a callback to receive debug trace messages from running scripts
AssetDependencyGraph::AddAsset method SparkEditor AssetProcessors.cpp:L740
AssetDependencyGraph::AddDependency method SparkEditor AssetProcessors.cpp:L771
AssetDependencyGraph::DetectCircularDependencies method SparkEditor AssetProcessors.cpp:L906
AssetDependencyGraph::GetAffectedAssets method SparkEditor AssetProcessors.cpp:L971
AssetDependencyGraph::GetDependencies method SparkEditor AssetProcessors.cpp:L803
AssetDependencyGraph::GetDependents method SparkEditor AssetProcessors.cpp:L813
AssetDependencyGraph::GetProcessingOrder method SparkEditor AssetProcessors.cpp:L823
AssetDependencyGraph::RemoveAsset method SparkEditor AssetProcessors.cpp:L753
AssetDependencyGraph::RemoveDependency method SparkEditor AssetProcessors.cpp:L786
assetDir function SparkEditor AdvancedAssetPipelineUI.cpp:L608
AssetExists function Tests TestTFDataTables.cpp:L75
AssetGet function Tests TestDaemonLRU.cpp:L85
AssetHandle function SparkEngine AssetHandle.h:L43
AssetHandle function SparkEngine AssetHandle.h:L44
ASSetHealth function SparkEngine AngelScriptEngine.cpp:L307
ASSetHealth function SparkEngine AngelScriptEngine.h:L549 Set entity health value (callable as setHealth())
AssetMetadataValidator::GetRuleName method SparkEngine AssetValidator.cpp:L183
AssetMetadataValidator::ValidateAsset method SparkEngine AssetValidator.cpp:L142
AssetPipeline::BindMaterial method SparkEngine ModelLoading.cpp:L131
AssetPipeline::BindMesh method SparkEngine ModelLoading.cpp:L28
AssetPipeline::BuildRHIBuffersForMesh method SparkEngine AssetPipelineLinuxStreaming.cpp:L164
AssetPipeline::BuildRHIBuffersForMesh method SparkEngine AssetPipelineWindows.cpp:L182
AssetPipeline::CalculateChecksum method SparkEngine AssetMetadataLinux.cpp:L177
AssetPipeline::CalculateChecksum method SparkEngine AssetMetadataWindows.cpp:L145
AssetPipeline::CheckForChangedAssets method SparkEngine AssetMetadataLinux.cpp:L149
AssetPipeline::CheckForChangedAssets method SparkEngine AssetMetadataWindows.cpp:L136
AssetPipeline::Console_EnableHotReload method SparkEngine AssetPipelineConsoleOps.cpp:L114
AssetPipeline::Console_EnableHotReload method SparkEngine AssetPipelineConsoleOps.cpp:L256
AssetPipeline::Console_EnableStreaming method SparkEngine AssetPipelineConsoleOps.cpp:L93
AssetPipeline::Console_EnableStreaming method SparkEngine AssetPipelineConsoleOps.cpp:L240
AssetPipeline::Console_ForceGC method SparkEngine AssetPipelineConsoleOps.cpp:L87
AssetPipeline::Console_ForceGC method SparkEngine AssetPipelineConsoleOps.cpp:L234
AssetPipeline::Console_GetAssetInfo method SparkEngine AssetPipelineConsoleOps.cpp:L40
AssetPipeline::Console_GetAssetInfo method SparkEngine AssetPipelineConsoleOps.cpp:L185
AssetPipeline::Console_GetMetrics method SparkEngine AssetPipelineConsoleOps.cpp:L19
AssetPipeline::Console_GetMetrics method SparkEngine AssetPipelineConsoleOps.cpp:L151
AssetPipeline::Console_ListAssets method SparkEngine AssetPipelineConsoleOps.cpp:L24
AssetPipeline::Console_ListAssets method SparkEngine AssetPipelineConsoleOps.cpp:L156
AssetPipeline::Console_LoadAsset method SparkEngine AssetPipelineConsoleOps.cpp:L66
AssetPipeline::Console_LoadAsset method SparkEngine AssetPipelineConsoleOps.cpp:L215
AssetPipeline::Console_PreloadDirectory method SparkEngine AssetPipelineConsoleOps.cpp:L120
AssetPipeline::Console_PreloadDirectory method SparkEngine AssetPipelineConsoleOps.cpp:L261
AssetPipeline::Console_ReloadAllAssets method SparkEngine AssetPipelineConsoleOps.cpp:L129
AssetPipeline::Console_ReloadAllAssets method SparkEngine AssetPipelineConsoleOps.cpp:L268
AssetPipeline::Console_ScanDirectory method SparkEngine AssetPipelineConsoleOps.cpp:L106
AssetPipeline::Console_ScanDirectory method SparkEngine AssetPipelineConsoleOps.cpp:L250
AssetPipeline::Console_SetCacheSize method SparkEngine AssetPipelineConsoleOps.cpp:L80
AssetPipeline::Console_SetCacheSize method SparkEngine AssetPipelineConsoleOps.cpp:L229
AssetPipeline::Console_SetStreamingThreads method SparkEngine AssetPipelineConsoleOps.cpp:L100
AssetPipeline::Console_SetStreamingThreads method SparkEngine AssetPipelineConsoleOps.cpp:L245
AssetPipeline::Console_UnloadAsset method SparkEngine AssetPipelineConsoleOps.cpp:L73
AssetPipeline::Console_UnloadAsset method SparkEngine AssetPipelineConsoleOps.cpp:L221
AssetPipeline::DetectAssetType method SparkEngine AssetMetadataLinux.cpp:L22
AssetPipeline::DetectAssetType method SparkEngine AssetMetadataWindows.cpp:L31
AssetPipeline::DetectAssetTypeFromExtension method SparkEngine AssetMetadataLinux.cpp:L29
AssetPipeline::DetectAssetTypeFromExtension method SparkEngine AssetMetadataWindows.cpp:L39
AssetPipeline::DrawBoundMesh method SparkEngine ModelLoading.cpp:L209
AssetPipeline::EnableBackgroundStreaming method SparkEngine AssetPipelineLinuxStreaming.cpp:L23
AssetPipeline::EnableBackgroundStreaming method SparkEngine AssetPipelineWindows.cpp:L337
AssetPipeline::EvictUnusedAssets method SparkEngine AssetPipelineLinux.cpp:L332
AssetPipeline::EvictUnusedAssets method SparkEngine AssetPipelineWindows.cpp:L300
AssetPipeline::GetAsset method SparkEngine AssetPipelineLinux.cpp:L295
AssetPipeline::GetAsset method SparkEngine AssetPipelineWindows.cpp:L275
AssetPipeline::GetAssetMetadata method SparkEngine AssetMetadataLinux.cpp:L95
AssetPipeline::GetAssetMetadata method SparkEngine AssetMetadataWindows.cpp:L104
AssetPipeline::GetFileTimestamp method SparkEngine AssetMetadataLinux.cpp:L204
AssetPipeline::GetFileTimestamp method SparkEngine AssetMetadataWindows.cpp:L165
AssetPipeline::GetMetrics method SparkEngine AssetPipelineLinuxStreaming.cpp:L62
AssetPipeline::GetMetrics method SparkEngine AssetPipelineWindows.cpp:L375
AssetPipeline::Initialize method SparkEngine AssetPipelineLinux.cpp:L32
AssetPipeline::Initialize method SparkEngine AssetPipelineWindows.cpp:L41
AssetPipeline::IsAssetLoaded method SparkEngine AssetPipelineLinux.cpp:L315
AssetPipeline::IsAssetLoaded method SparkEngine AssetPipelineWindows.cpp:L282
AssetPipeline::LoadAsset method SparkEngine AssetPipelineLinux.cpp:L119
AssetPipeline::LoadAsset method SparkEngine AssetPipelineWindows.cpp:L111
AssetPipeline::LoadAssetAsync method SparkEngine AssetPipelineLinux.cpp:L204
AssetPipeline::LoadAssetAsync method SparkEngine AssetPipelineWindows.cpp:L200
AssetPipeline::LoadAudio method SparkEngine AssetPipelineLinux.cpp:L193
AssetPipeline::LoadAudio method SparkEngine AssetPipelineWindows.cpp:L190
AssetPipeline::LoadAudioFromFile method SparkEngine ModelLoadingLinux.cpp:L151
AssetPipeline::LoadAudioFromFile method SparkEngine ModelLoadingWindows.cpp:L59
AssetPipeline::LoadFBX method SparkEngine ModelLoadingLinux.cpp:L264
AssetPipeline::LoadGLTF method SparkEngine ModelLoadingLinux.cpp:L342
AssetPipeline::LoadingThreadFunction method SparkEngine AssetPipelineLinuxStreaming.cpp:L72
AssetPipeline::LoadingThreadFunction method SparkEngine AssetPipelineWindows.cpp:L385
AssetPipeline::LoadMesh method SparkEngine AssetPipelineLinux.cpp:L175
AssetPipeline::LoadMesh method SparkEngine AssetPipelineWindows.cpp:L171
AssetPipeline::LoadMeshAsync method SparkEngine AssetPipelineLinux.cpp:L227
AssetPipeline::LoadMeshAsync method SparkEngine AssetPipelineWindows.cpp:L210
AssetPipeline::LoadMeshFromFile method SparkEngine ModelLoadingLinux.cpp:L131
AssetPipeline::LoadMeshFromFile method SparkEngine ModelLoadingWindows.cpp:L29
AssetPipeline::LoadOBJ method SparkEngine ModelLoadingLinux.cpp:L165
AssetPipeline::LoadTexture method SparkEngine AssetPipelineLinux.cpp:L186
AssetPipeline::LoadTexture method SparkEngine AssetPipelineWindows.cpp:L184
AssetPipeline::LoadTextureAsync method SparkEngine AssetPipelineLinux.cpp:L244
AssetPipeline::LoadTextureAsync method SparkEngine AssetPipelineWindows.cpp:L227
AssetPipeline::LoadTextureFromFile method SparkEngine ModelLoadingLinux.cpp:L141
AssetPipeline::LoadTextureFromFile method SparkEngine ModelLoadingWindows.cpp:L45
AssetPipeline::PreloadAssets method SparkEngine AssetPipelineLinux.cpp:L338
AssetPipeline::PreloadAssets method SparkEngine AssetPipelineWindows.cpp:L325
AssetPipeline::RefreshAssetMetadata method SparkEngine AssetMetadataLinux.cpp:L131
AssetPipeline::RefreshAssetMetadata method SparkEngine AssetMetadataWindows.cpp:L127
AssetPipeline::ScanDirectory method SparkEngine AssetMetadataLinux.cpp:L57
AssetPipeline::ScanDirectory method SparkEngine AssetMetadataWindows.cpp:L71
AssetPipeline::SetCacheSize method SparkEngine AssetPipelineLinux.cpp:L326
AssetPipeline::SetCacheSize method SparkEngine AssetPipelineWindows.cpp:L292
AssetPipeline::SetStreamingThreadCount method SparkEngine AssetPipelineLinuxStreaming.cpp:L28
AssetPipeline::SetStreamingThreadCount method SparkEngine AssetPipelineWindows.cpp:L342
AssetPipeline::Shutdown method SparkEngine AssetPipelineLinux.cpp:L47
AssetPipeline::Shutdown method SparkEngine AssetPipelineWindows.cpp:L63
AssetPipeline::UnloadAllAssets method SparkEngine AssetPipelineLinux.cpp:L281
AssetPipeline::UnloadAllAssets method SparkEngine AssetPipelineWindows.cpp:L262
AssetPipeline::UnloadAsset method SparkEngine AssetPipelineLinux.cpp:L266
AssetPipeline::UnloadAsset method SparkEngine AssetPipelineWindows.cpp:L249
AssetPipeline::Update method SparkEngine AssetPipelineLinux.cpp:L85
AssetPipeline::Update method SparkEngine AssetPipelineWindows.cpp:L97
AssetPipeline::UpdateMetrics method SparkEngine AssetPipelineLinuxStreaming.cpp:L104
AssetPipeline::UpdateMetrics method SparkEngine AssetPipelineWindows.cpp:L425
ASSetPosition function SparkEngine AngelScriptEngine.cpp:L277
ASSetPosition function SparkEngine AngelScriptEngine.h:L537 Set entity position (callable as setPosition())
AssetProcessor::CanProcess method SparkEditor AssetProcessors.cpp:L217
AssetPut function Tests TestDaemonLRU.cpp:L97
ASSetRotation function SparkEngine AngelScriptEngine.cpp:L292
ASSetRotation function SparkEngine AngelScriptEngine.h:L543 Set entity rotation from euler angles (callable as setRotation())
AssetService::BlobPath method SparkDaemon AssetService.cpp:L286
AssetService::DeleteAllBlobFiles method SparkDaemon AssetService.cpp:L404
AssetService::DeleteBlobFile method SparkDaemon AssetService.cpp:L398
AssetService::EraseByIterator method SparkDaemon AssetService.cpp:L242
AssetService::EvictUntilUnderBudget method SparkDaemon AssetService.cpp:L249
AssetService::GetEntryCount method SparkDaemon AssetService.cpp:L79
AssetService::HandleClearCache method SparkDaemon AssetService.cpp:L204
AssetService::HandleGetAsset method SparkDaemon AssetService.cpp:L85
AssetService::HandleGetCacheStats method SparkDaemon AssetService.cpp:L186
AssetService::HandleInvalidateAsset method SparkDaemon AssetService.cpp:L146
AssetService::HandleMessage method SparkDaemon AssetService.cpp:L59
AssetService::HandlePutAsset method SparkDaemon AssetService.cpp:L114
AssetService::HashPath method SparkDaemon AssetService.cpp:L272
AssetService::Initialize method SparkDaemon AssetService.cpp:L16
AssetService::InsertOrReplace method SparkDaemon AssetService.cpp:L226
AssetService::MakeError method SparkDaemon AssetService.cpp:L264
AssetService::ReadBlobFile method SparkDaemon AssetService.cpp:L332
AssetService::SetMaxBytes method SparkDaemon AssetService.cpp:L52
AssetService::WriteBlobFile method SparkDaemon AssetService.cpp:L294
AssetServiceClient function SparkEngine AssetServiceClient.h:L31
AssetServiceClient::ClearCache method SparkEngine AssetServiceClient.cpp:L88
AssetServiceClient::GetAsset method SparkEngine AssetServiceClient.cpp:L19
AssetServiceClient::GetCacheStats method SparkEngine AssetServiceClient.cpp:L73
AssetServiceClient::InvalidateAsset method SparkEngine AssetServiceClient.cpp:L55
AssetServiceClient::PutAsset method SparkEngine AssetServiceClient.cpp:L38
assetSet function SparkEditor AssetProcessors.cpp:L826
assetsLock function SparkEngine AssetPipelineLinuxStreaming.cpp:L112
assetsLock function SparkEngine AssetPipelineWindows.cpp:L431
AssetStallDetector::Configure method SparkEngine AssetStallDetector.cpp:L48
AssetStallDetector::FinishLoad method SparkEngine AssetStallDetector.cpp:L99
AssetStallDetector::FormatActiveLoads method SparkEngine AssetStallDetector.cpp:L144
AssetStallDetector::GetInstance method SparkEngine AssetStallDetector.cpp:L17
AssetStallDetector::GetStatus method SparkEngine AssetStallDetector.cpp:L119
AssetStallDetector::Initialize method SparkEngine AssetStallDetector.cpp:L23
AssetStallDetector::OnLoadBegin method SparkEngine AssetStallDetector.cpp:L71
AssetStallDetector::OnLoadComplete method SparkEngine AssetStallDetector.cpp:L89
AssetStallDetector::OnLoadFailed method SparkEngine AssetStallDetector.cpp:L94
AssetStallDetector::RegisterConsoleCommands method SparkEngine AssetStallDetector.cpp:L163
AssetStallDetector::Shutdown method SparkEngine AssetStallDetector.cpp:L42
AssetStallDetector::Update method SparkEngine AssetStallDetector.cpp:L53
AssetStats function Tests TestDaemonLRU.cpp:L106
AssetTypeToString function SparkEngine AssetMetadataLinux.cpp:L218
AssetTypeToString function SparkEngine AssetMetadataWindows.cpp:L182
AssetTypeToString function SparkEngine AssetPipeline.h:L594
AssetTypeToString function SparkEngine AssetPipelineConsoleOps.cpp:L59
AssetTypeToString function SparkEngine AssetPipelineConsoleOps.cpp:L172
AssetTypeToString function SparkEngine AssetPipelineConsoleOps.cpp:L199
AssetValidator::Console_GetLastReport method SparkEngine AssetValidator.cpp:L355
AssetValidator::Console_GetStatus method SparkEngine AssetValidator.cpp:L334
AssetValidator::GetInstance method SparkEngine AssetValidator.cpp:L188
AssetValidator::GetRegisteredRules method SparkEngine AssetValidator.cpp:L323
AssetValidator::GetTimestamp method SparkEngine AssetValidator.cpp:L426
AssetValidator::Initialize method SparkEngine AssetValidator.cpp:L194
AssetValidator::RegisterConsoleCommands method SparkEngine AssetValidator.cpp:L397
AssetValidator::RegisterRule method SparkEngine AssetValidator.cpp:L213
AssetValidator::Shutdown method SparkEngine AssetValidator.cpp:L206
AssetValidator::ValidateAll method SparkEngine AssetValidator.cpp:L221
AssetValidator::ValidateDirectory method SparkEngine AssetValidator.cpp:L265
AssetValidator::ValidateFile method SparkEngine AssetValidator.cpp:L226
AssignAlternateOwnerOnlyAcl function Tests TestGatewaySecurity.cpp:L197
AssignChampionAffixes function GameModules ARPGMonsterSystem.h:L107
AssignCrashConfig function SparkEngine CrashHandler.cpp:L84
assigned function GameModules TFDataTablesParseWorld.cpp:L187
AssignEntity function SparkEngine HLODSystem.h:L250 Place an entity into the cell containing the given position
AssignLightsToCluster function Tests TestGPUClusterCulling.cpp:L44
AssignLightsToClusters function SparkEngine ClusteredLightCulling.h:L163 Assign each light to the clusters it overlaps.
AssignLightToTiles function SparkEngine LightManager.h:L394
AssignToSlot function SparkEngine FormationSystem.h:L162 Assign an entity to the next available slot.
AssignToSlot function Tests TestAIStress.cpp:L193
AssignToSlot function Tests TestFormationSystem.cpp:L55
AssignWorker function GameModules RTSResourceSystem.h:L76
AsSinkDirectory function Tests TestLoggerSinksReal.cpp:L26
AsyncComputeScheduler::BeginFrame method SparkEngine AsyncComputeScheduler.cpp:L237
AsyncComputeScheduler::Console_GetStatus method SparkEngine AsyncComputeScheduler.cpp:L256
AsyncComputeScheduler::DispatchWorkItem method SparkEngine AsyncComputeScheduler.cpp:L122
AsyncComputeScheduler::FindShader method SparkEngine AsyncComputeScheduler.cpp:L110
AsyncComputeScheduler::Flush method SparkEngine AsyncComputeScheduler.cpp:L176
AsyncComputeScheduler::GetInstance method SparkEngine AsyncComputeScheduler.cpp:L25
AsyncComputeScheduler::GetStats method SparkEngine AsyncComputeScheduler.cpp:L248
AsyncComputeScheduler::Initialize method SparkEngine AsyncComputeScheduler.cpp:L35
AsyncComputeScheduler::RegisterComputeShader method SparkEngine AsyncComputeScheduler.cpp:L90
AsyncComputeScheduler::SetDeviceContext method SparkEngine AsyncComputeScheduler.cpp:L84
AsyncComputeScheduler::Shutdown method SparkEngine AsyncComputeScheduler.cpp:L58
AsyncComputeScheduler::SubmitComputeWork method SparkEngine AsyncComputeScheduler.cpp:L154
AsyncComputeScheduler::WaitForCompletion method SparkEngine AsyncComputeScheduler.cpp:L227
AsyncDatabasePool::AsyncQuery method SparkEngine AsyncDatabase.cpp:L793
AsyncDatabasePool::AsyncQueryWithCallback method SparkEngine AsyncDatabase.cpp:L823
AsyncDatabasePool::AsyncTransaction method SparkEngine AsyncDatabase.cpp:L854
AsyncDatabasePool::Close method SparkEngine AsyncDatabase.cpp:L720
AsyncDatabasePool::Open method SparkEngine AsyncDatabase.cpp:L676
AsyncDatabasePool::PrepareStatement method SparkEngine AsyncDatabase.cpp:L764
AsyncDatabasePool::ProcessCallbacks method SparkEngine AsyncDatabase.cpp:L899
AsyncDatabasePool::SyncQuery method SparkEngine AsyncDatabase.cpp:L883
AsyncDatabasePool::WaitForWorkItem method SparkEngine AsyncDatabase.cpp:L916
AsyncDatabasePool::WorkerThread method SparkEngine AsyncDatabase.cpp:L932
AsyncQuery function SparkEngine AsyncDatabase.h:L218 Enqueue an async query, returning a future for the result.
AsyncQueryWithCallback function SparkEngine AsyncDatabase.h:L222 Enqueue an async query with a completion callback.
AsyncThreadFunc function SparkBuild ProcessRunner.h:L41
AsyncTransaction function SparkEngine AsyncDatabase.h:L226 Execute a transaction (multiple queries) atomically and asynchronously.
AsyncWriterThread function SparkEngine Logger.h:L629 Background thread function that drains the message queue
at function GameModules TFOpticsSystem.cpp:L343
At function SparkEngine LagCompensation.h:L109
AtomicReplace function GameModules TFSavePaths.h:L281
AtomicReplace function SparkAssetPipelineCore AssetCooker.cpp:L238
AtomicReplace function SparkEditor RegionMapDataSource.cpp:L87
AtomicSharedPtr function SparkEngine AtomicSharedPtr.h:L38
AtomicWriteState function SparkDaemon OrchestratorIdentity.cpp:L127
AtomicWriteState function SparkDaemon OrchestratorIdentity.cpp:L206
AtomicWriteText function SparkGateway GatewayAreaControl.cpp:L337
AtomicWriteText function SparkGateway GatewayAreaControl.cpp:L1102
Attach function SparkEngine DynamicPluginHost.cpp:L762
AttachDeployableVisual function GameModules TFDeployableSystem.h:L191
AttachDescriptorForTesting function SparkEngine DynamicPluginHost.h:L82
AttachPawnVisual function GameModules TFPlayerSystem.h:L109
AttachPendulum function GameModules TFSecondaryMotion.h:L112
AttachRange function GameModules TFTutorial.h:L99
AttachScript function GameModules SparkGameVisualScript.h:L60
AttachScript function SparkEngine AngelScriptEngine.h:L160
AttachScript function Tests TestAngelScriptEngine.cpp:L118
AttachSimulation function GameModules TFWorldSetupNet.cpp:L38
AttachTurretRig function GameModules TFVehicleSystem.h:L172
AttachVehicle function GameModules TFVehiclePhysics.h:L82
Attack function GameModules Enemy.h:L107
Attack function GameModules RPGDemoSession.h:L38
AttackBot function Templates GameModule.h:L170
AttackEnemy function Templates GameModule.h:L183
AttackWarden function Templates GameModule.h:L174
AttackWorldBoss function GameModules MMOGameplaySession.h:L52
Audio function SparkEngine EngineSettings.h:L922
Audio function SparkEngine EngineSettings.h:L923
Audio function Tests TestEngineSettingsParser.cpp:L233
AudioAsset::GetMemoryUsage method SparkEngine AssetTypesLinuxMedia.cpp:L143
AudioAsset::GetMemoryUsage method SparkEngine AssetTypesWindowsMedia.cpp:L242
AudioAsset::Load method SparkEngine AssetTypesLinuxMedia.cpp:L105
AudioAsset::Load method SparkEngine AssetTypesWindowsMedia.cpp:L144
AudioAsset::Unload method SparkEngine AssetTypesLinuxMedia.cpp:L132
AudioAsset::Unload method SparkEngine AssetTypesWindowsMedia.cpp:L233
AudioBusMixer::Console_GetMixerInfo method SparkEngine MusicManager.cpp:L175
AudioBusMixer::FadeBus method SparkEngine MusicManager.cpp:L131
AudioBusMixer::GetBusSettings method SparkEngine MusicManager.cpp:L126
AudioBusMixer::GetBusVolume method SparkEngine MusicManager.cpp:L89
AudioBusMixer::GetEffectiveVolume method SparkEngine MusicManager.cpp:L104
AudioBusMixer::GetInstance method SparkEngine MusicManager.cpp:L78
AudioBusMixer::IsBusMuted method SparkEngine MusicManager.cpp:L99
AudioBusMixer::SetBusMuted method SparkEngine MusicManager.cpp:L94
AudioBusMixer::SetBusSettings method SparkEngine MusicManager.cpp:L121
AudioBusMixer::SetBusVolume method SparkEngine MusicManager.cpp:L84
AudioBusMixer::Update method SparkEngine MusicManager.cpp:L153
AudioCueTrack::AddCue method SparkEngine Sequencer.cpp:L294
AudioCueTrack::GetDuration method SparkEngine Sequencer.cpp:L289
AudioCueTrack::GetTriggeredCues method SparkEngine Sequencer.cpp:L301
AudioEngine::Apply3DAudioToSource method SparkEngine AudioEngine.cpp:L927
AudioEngine::ApplySourceGain method SparkEngine AudioEngine.cpp:L1069
AudioEngine::ComputeDistanceAttenuation method SparkEngine AudioEngine.cpp:L1180
AudioEngine::Console_ApplySettings method SparkEngine AudioEngine.cpp:L752
AudioEngine::Console_GetMetrics method SparkEngine AudioEngine.cpp:L741
AudioEngine::Console_GetSettings method SparkEngine AudioEngine.cpp:L746
AudioEngine::Console_GetSourceInfo method SparkEngine AudioEngine.cpp:L820
AudioEngine::Console_ListSounds method SparkEngine AudioEngine.cpp:L716
AudioEngine::Console_PlayTestSound method SparkEngine AudioEngine.cpp:L590
AudioEngine::Console_RefreshAudio method SparkEngine AudioEngine.cpp:L801
AudioEngine::Console_RegisterStateCallback method SparkEngine AudioEngine.cpp:L794
AudioEngine::Console_ResetToDefaults method SparkEngine AudioEngine.cpp:L781
AudioEngine::Console_Set3DAudio method SparkEngine AudioEngine.cpp:L580
AudioEngine::Console_SetDistanceScale method SparkEngine AudioEngine.cpp:L563
AudioEngine::Console_SetDopplerScale method SparkEngine AudioEngine.cpp:L546
AudioEngine::Console_SetListenerOrientation method SparkEngine AudioEngine.cpp:L530
AudioEngine::Console_SetListenerPosition method SparkEngine AudioEngine.cpp:L518
AudioEngine::Console_SetMasterVolume method SparkEngine AudioEngine.cpp:L476
AudioEngine::Console_SetMusicVolume method SparkEngine AudioEngine.cpp:L504
AudioEngine::Console_SetSFXVolume method SparkEngine AudioEngine.cpp:L490
AudioEngine::Console_StopAllSounds method SparkEngine AudioEngine.cpp:L708
AudioEngine::Console_StopSound method SparkEngine AudioEngine.cpp:L692
AudioEngine::CreateSourceVoice method SparkEngine AudioEngine.cpp:L1322
AudioEngine::CreateSubmixVoice method SparkEngine AudioEngine.cpp:L1328
AudioEngine::DeviceLossCallback::OnCriticalError method SparkEngine AudioEngine.cpp:L1254
AudioEngine::FormatsCompatible method SparkEngine AudioEngine.cpp:L1208
AudioEngine::GetActiveSourceCount method SparkEngine AudioEngine.cpp:L463
AudioEngine::GetAvailableSource method SparkEngine AudioEngine.cpp:L861
AudioEngine::GetCategoryVolume method SparkEngine AudioEngine.cpp:L1058
AudioEngine::GetListenerPosition method SparkEngine AudioEngine.cpp:L1152
AudioEngine::GetListenerVelocity method SparkEngine AudioEngine.cpp:L1158
AudioEngine::GetMetricsThreadSafe method SparkEngine AudioEngine.cpp:L1362
AudioEngine::GetSound method SparkEngine AudioEngine.cpp:L269
AudioEngine::HandleDeviceLoss method SparkEngine AudioEngine.cpp:L1233
AudioEngine::HandleVoiceResult method SparkEngine AudioEngine.cpp:L1224
AudioEngine::Initialize method SparkEngine AudioEngine.cpp:L67
AudioEngine::IsAvailable method SparkEngine AudioEngine.cpp:L1219
AudioEngine::IsDeviceLostResult method SparkEngine AudioEngine.cpp:L1214
AudioEngine::IsSourceLive method SparkEngine AudioEngine.cpp:L1164
AudioEngine::LoadSound method SparkEngine AudioEngine.cpp:L233
AudioEngine::NotifyStateChange method SparkEngine AudioEngine.cpp:L1354
AudioEngine::PauseAllSounds method SparkEngine AudioEngine.cpp:L412
AudioEngine::PlaySound method SparkEngine AudioEngine.cpp:L275
AudioEngine::PlaySound3D method SparkEngine AudioEngine.cpp:L375
AudioEngine::RecoverDevice method SparkEngine AudioEngine.cpp:L1261
AudioEngine::RefreshSourceGains method SparkEngine AudioEngine.cpp:L1086
AudioEngine::ReportCriticalError method SparkEngine AudioEngine.cpp:L1246
AudioEngine::ResumeAllSounds method SparkEngine AudioEngine.cpp:L419
AudioEngine::ReturnSource method SparkEngine AudioEngine.cpp:L874
AudioEngine::SetListenerFromCamera method SparkEngine AudioEngine.cpp:L1097
AudioEngine::SetListenerVelocity method SparkEngine AudioEngine.cpp:L1145
AudioEngine::SetMasterVolume method SparkEngine AudioEngine.cpp:L426
AudioEngine::SetMixer method SparkEngine AudioEngine.cpp:L1051
AudioEngine::SetMusicVolume method SparkEngine AudioEngine.cpp:L452
AudioEngine::SetSFXVolume method SparkEngine AudioEngine.cpp:L440
AudioEngine::Shutdown method SparkEngine AudioEngine.cpp:L180
AudioEngine::StopAllSounds method SparkEngine AudioEngine.cpp:L405
AudioEngine::StopSound method SparkEngine AudioEngine.cpp:L393
AudioEngine::UnloadSound method SparkEngine AudioEngine.cpp:L254
AudioEngine::Update method SparkEngine AudioEngine.cpp:L135
AudioEngine::Update3DAudio method SparkEngine AudioEngine.cpp:L916
AudioEngine::UpdateSources method SparkEngine AudioEngine.cpp:L896
AudioExtended function SparkEngine EngineSettings.h:L955
AudioExtended function SparkEngine EngineSettings.h:L956
AudioMixer::AddBusEffect method SparkEngine AudioMixer.cpp:L199
AudioMixer::AddReverbZone method SparkEngine AudioMixer.cpp:L217
AudioMixer::CalculateOcclusion method SparkEngine AudioMixer.cpp:L300
AudioMixer::ClearBusEffects method SparkEngine AudioMixer.cpp:L208
AudioMixer::Console_GetStatus method SparkEngine AudioMixer.cpp:L367
AudioMixer::Console_ListReverbZones method SparkEngine AudioMixer.cpp:L405
AudioMixer::CreateBus method SparkEngine AudioMixer.cpp:L52
AudioMixer::GetBusNames method SparkEngine AudioMixer.cpp:L188
AudioMixer::GetBusVolume method SparkEngine AudioMixer.cpp:L78
AudioMixer::GetEffectiveBusVolume method SparkEngine AudioMixer.cpp:L155
AudioMixer::GetReverbAtPosition method SparkEngine AudioMixer.cpp:L233
AudioMixer::Initialize method SparkEngine AudioMixer.cpp:L19
AudioMixer::IsAudibleUnderSolo method SparkEngine AudioMixer.cpp:L104
AudioMixer::RemoveReverbZone method SparkEngine AudioMixer.cpp:L226
AudioMixer::RestoreSnapshot method SparkEngine AudioMixer.cpp:L350
AudioMixer::SaveSnapshot method SparkEngine AudioMixer.cpp:L339
AudioMixer::SetBusMuted method SparkEngine AudioMixer.cpp:L84
AudioMixer::SetBusSolo method SparkEngine AudioMixer.cpp:L95
AudioMixer::SetBusVolume method SparkEngine AudioMixer.cpp:L63
AudioMixer::SetPhysics method SparkEngine AudioMixer.cpp:L47
AudioMixer::Shutdown method SparkEngine AudioMixer.cpp:L31
AudioMixer::Update method SparkEngine AudioMixer.cpp:L41
AudioMixerPanel::Initialize method SparkEditor AudioMixerPanel.cpp:L18
AudioMixerPanel::Render method SparkEditor AudioMixerPanel.cpp:L46
AudioMixerPanel::RenderActiveSounds method SparkEditor AudioMixerPanel.cpp:L182
AudioMixerPanel::RenderMixBuses method SparkEditor AudioMixerPanel.cpp:L112
AudioMixerPanel::RenderReverbZones method SparkEditor AudioMixerPanel.cpp:L263
AudioMixerPanel::RenderSoundBanks method SparkEditor AudioMixerPanel.cpp:L225
AudioMixerPanel::RenderVolumeControls method SparkEditor AudioMixerPanel.cpp:L91
AudioMixerPanel::Shutdown method SparkEditor AudioMixerPanel.cpp:L86
AudioMixerPanel::Update method SparkEditor AudioMixerPanel.cpp:L35
AudioProcessor::AnalyzeAudio method SparkEditor AssetProcessors.cpp:L720
AudioProcessor::ConvertAudio method SparkEditor AssetProcessors.cpp:L706
AudioProcessor::GenerateThumbnail method SparkEditor AssetProcessors.cpp:L695
AudioProcessor::GetSupportedExtensions method SparkEditor AssetProcessors.cpp:L568
AudioProcessor::Process method SparkEditor AssetProcessors.cpp:L573
AudioProcessor::Validate method SparkEditor AssetProcessors.cpp:L701
AudioUpdateSystem::Update method SparkEngine ECSystems.cpp:L207
AuditAssetTypeName function SparkEditor AssetAuditGraph.h:L442
Authenticate function Tests TestSparkGatewayCoordinator.cpp:L20
AuthenticateLocked function SparkDaemon CollaborationService.h:L81
authenticator function Tests GatewayTopologyProbe.cpp:L169
authenticator function Tests TestGatewayAreaControl.cpp:L221
authenticator function Tests TestGatewayAreaControl.cpp:L251
authenticator function Tests TestGatewaySecurity.cpp:L283
authenticator function Tests TestGatewaySecurity.cpp:L292
authenticator function Tests TestGatewaySecurity.cpp:L305
authenticator function Tests TestGatewaySecurity.cpp:L316
authenticator function Tests TestGatewaySecurity.cpp:L322
authenticator function Tests TestGatewaySecurity.cpp:L333
AuthErrText function GameModules TFLoginFlow.cpp:L30
AuthorityActive function GameModules TFAlertSystem.h:L187
AuthorTerrain function Tests TestEditorSubsystemsReal.cpp:L69 Build a small authored terrain in the editor: heights, a bound texture layer, a detail mesh.
AutoComplete function SparkEngine InGameConsole.h:L411
AutoDiscoverCodeRegions function SparkEngine MemoryIntegrity.h:L223
AutoGenerateTexturePlacement function SparkEditor TerrainEditor.h:L66
AutoHandle function SparkEngine ProcessWin32Launch.cpp:L42
AutoMerge function SparkEditor VersionControlTypes.h:L246 Perform automatic merge
AutoMerge function SparkEditor VersionControlTypes.h:L271 Scene merge handler
AutoMerge function SparkEditor VersionControlTypes.h:L284 Material merge handler
AutoPlaceProbes function SparkEngine LightProbeSystem.h:L89 Auto-place probes within bounding box at given spacing
AutoPromoteLeader function SparkEngine GroupAI.h:L231 Promote a new leader if the current one is dead or removed.
AutoRegisterReflectedTypes function SparkEngine AngelScriptEngine.h:L313 Auto-register all reflected types from TypeRegistry as script-accessible types
AutoResolveConflicts function SparkEditor VersionControlSystem.h:L450 Auto-resolve conflicts if possible
AutoSave function SparkEngine SaveSystem.h:L550
AutoSync function SparkEditor VersionControlSystem.h:L440 Auto-sync if enabled
available function SparkEngine VulkanDevice.cpp:L687
availableExts function SparkEngine VulkanDevice.cpp:L307
availableExts function SparkEngine VulkanDevice.cpp:L572
AverageMs function GameModules TFPerfCounters.h:L118
AverageUs function Tests TestEngineMonitor.cpp:L128
avgVelocity function SparkEngine SteeringBehaviors.h:L440
await_ready function SparkEngine CoroutineTypes.h:L289
await_resume function SparkEngine CoroutineTypes.h:L296
await_suspend function SparkEngine CoroutineTypes.h:L291
Award function GameModules TFMedalSystem.h:L251
AwardCaptureXP function GameModules TFRegionSystem.h:L136
AwardChampionshipPoints function GameModules RacingRaceManager.h:L151
AwardLoot function GameModules MMOGameplaySession.h:L70
AwardSkillXP function GameModules MMOCraftingSystem.h:L103
AwardXP function GameModules ProgressionSystem.h:L99 Award XP from various sources
AxialToPixel function GameModules TFUiCommon.h:L43
b function Tests TestBitFlags.cpp:L86
b function Tests TestEditorSubsystems.cpp:L2637
b function Tests TestEditorSubsystems.cpp:L2647
b function Tests TestUUID.cpp:L42
b function Tests TestUUID.cpp:L54
b function Tests TestUUID.cpp:L115
b0 function GameModules TFNameplates.cpp:L347
b0 function GameModules TFSquadHUD.cpp:L299
b1 function GameModules TFNameplates.cpp:L348
b1 function GameModules TFSquadHUD.cpp:L300
Back function SparkEngine RingBuffer.h:L81
Back function SparkEngine RingBuffer.h:L160
backend function Tests TestTelemetry.cpp:L236
Backend_BeginFrame function SparkLauncher LauncherBackend.h:L14
Backend_BeginFrame function SparkLauncher LauncherBackendLinux.cpp:L74
Backend_BeginFrame function SparkLauncher LauncherBackendWindows.cpp:L136
Backend_EndFrame function SparkLauncher LauncherBackend.h:L15
Backend_EndFrame function SparkLauncher LauncherBackendLinux.cpp:L95
Backend_EndFrame function SparkLauncher LauncherBackendWindows.cpp:L155
Backend_Init function SparkLauncher LauncherBackend.h:L12
Backend_Init function SparkLauncher LauncherBackendLinux.cpp:L30
Backend_Init function SparkLauncher LauncherBackendWindows.cpp:L83
Backend_Shutdown function SparkLauncher LauncherBackend.h:L13
Backend_Shutdown function SparkLauncher LauncherBackendLinux.cpp:L107
Backend_Shutdown function SparkLauncher LauncherBackendWindows.cpp:L165
BackgroundLoadingFunction function SparkEditor LevelStreamingSystem.h:L366 Background loading thread function
backL function GameModules TFMinimap.cpp:L265
backR function GameModules TFMinimap.cpp:L266
backupOutput function Tests TestRegionMapDataSource.cpp:L156
bak function SparkEditor DecorLayoutEditorIO.cpp:L411
Bake function SparkEngine LightmapBaker.h:L251 Perform the lightmap bake
BakeAllProbes function SparkEngine LightProbeSystem.h:L117 Bake all probes
BakeAllRegisteredSpecies function SparkEngine FoliageImpostorBaker.h:L281
BakeImpostorAtlasIfNeeded function SparkEngine FoliageRenderer.h:L396
BakeProbe function SparkEngine LightProbeSystem.h:L102 Bake a probe with sky/ground gradient SH
BakeProbe function SparkEngine LightProbeSystem.h:L113 Bake a probe with explicit light parameters
BakeSlot function SparkEngine FoliageImpostorBaker.h:L254
BanAccount function GameModules MMOAccountSystem.h:L136
bannerPos function SparkEditor GameViewPanel.cpp:L867
BanPlayer function SparkEngine DedicatedServer.h:L273 Ban a player by client ID (persists until server restart).
bar function Tests TestUISystem.cpp:L75
BarycentricUV function SparkEngine LightmapBaker.h:L419 Compute barycentric coordinates for a 2D point in a UV triangle
base function GameModules TFHUDDraw.cpp:L264
base function GameModules TFMapScreenDraw.cpp:L396
base function Tests TestMaterialSystemValidation.cpp:L368
base function Tests TestMaterialSystemValidation.cpp:L384
baseContext function SparkEngine GraphicsEngineWindows.cpp:L160
baseDevice function SparkEngine GraphicsEngineWindows.cpp:L159
baseL function GameModules TFMinimap.cpp:L364
baseR function GameModules TFMinimap.cpp:L365
BasicAttack function GameModules ARPGDemoEncounter.h:L47
BasicMaterialEditorPanel::Initialize method SparkEditor BasicMaterialEditorPanel.cpp:L160
BasicMaterialEditorPanel::LoadDoc method SparkEditor BasicMaterialEditorPanel.cpp:L243
BasicMaterialEditorPanel::Render method SparkEditor BasicMaterialEditorDrawing.cpp:L70
BasicMaterialEditorPanel::RenderMaterialList method SparkEditor BasicMaterialEditorDrawing.cpp:L160
BasicMaterialEditorPanel::RenderMaterialProperties method SparkEditor BasicMaterialEditorDrawing.cpp:L245
BasicMaterialEditorPanel::RenderTextureField method SparkEditor BasicMaterialEditorDrawing.cpp:L193
BasicMaterialEditorPanel::RenderThumbnail method SparkEditor BasicMaterialEditorDrawing.cpp:L209
BasicMaterialEditorPanel::RenderToolbar method SparkEditor BasicMaterialEditorDrawing.cpp:L107
BasicMaterialEditorPanel::ResolveAssetDiskPath method SparkEditor BasicMaterialEditorDrawing.cpp:L54
BasicMaterialEditorPanel::SaveAllModified method SparkEditor BasicMaterialEditorPanel.cpp:L198
BasicMaterialEditorPanel::SaveDoc method SparkEditor BasicMaterialEditorPanel.cpp:L402
BasicMaterialEditorPanel::ScanMaterials method SparkEditor BasicMaterialEditorPanel.cpp:L209
BasicMaterialEditorPanel::Shutdown method SparkEditor BasicMaterialEditorPanel.cpp:L190
BasicMaterialEditorPanel::TexturePathExists method SparkEditor BasicMaterialEditorDrawing.cpp:L62
BasicMaterialEditorPanel::Update method SparkEditor BasicMaterialEditorPanel.cpp:L170
basis function Tests TestGraphicsIntegration.cpp:L229
batch function SparkEngine Telemetry.h:L611
batch function Tests TestEditorCommands.cpp:L283
batch function Tests TestEditorCommands.cpp:L307
batch function Tests TestEditorCommands.cpp:L317
BatchCommand function SparkEditor EditorCommands.h:L215 Construct a batch command
BatchCommand function Tests TestEditorCommands.cpp:L173
BatchCull function Tests TestParallelCulling.cpp:L88
BatchCull function Tests TestParallelCulling.cpp:L106
BatchEvaluate function SparkEngine FastNoise2SIMD.h:L192
BatchEvaluate function SparkEngine FastNoise2SIMD.h:L453
BatchEvaluate function SparkEngine FastNoise2SIMD.h:L650
BatchEvaluate function SparkEngine FastNoise2SIMD.h:L742 Batch evaluate through the output node
batchInput function SparkEngine NeuralPostProcessing.cpp:L107
batchInput function SparkEngine NeuralPostProcessing.cpp:L313
batchInput function SparkEngine NeuralRadianceCache.cpp:L179
batchLock function SparkEditor AdvancedAssetPipeline.cpp:L335
batchLock function SparkEditor AdvancedAssetPipeline.cpp:L454
batchOutput function Tests TestCpuNeuralInference.cpp:L330
BatchTestAABB function SparkEngine FrustumCulling.h:L278
BatchTestAABB function SparkEngine FrustumCulling.h:L368
BCryptGenRandom function SparkEngine CrashArtifactDirectory.h:L37
BeerLambert function SparkEngine FogSystem.h:L179
Begin function SparkEngine MovieRenderPipeline.h:L158 Begin time override
begin function SparkEngine EnumUtils.h:L190
Begin function SparkEngine SpriteBatch.h:L84
Begin function SparkEngine D3D11Device.h:L250 Take ownership of a deferred context created by D3D11Device.
Begin function SparkEngine D3D12Types.h:L438
Begin function SparkEngine MetalDevice.h:L360
Begin function SparkEngine NullRHIDevice.h:L47 No-op command list that tracks call counts for validation.
Begin function SparkEngine OpenGLDevice.h:L311
Begin function SparkEngine RHIDevice.h:L76 Abstract RHI command list for recording GPU commands
Begin function SparkEngine VulkanDevice.h:L310
begin function SparkEngine AlignedHeapArray.h:L94
begin function SparkEngine AlignedHeapArray.h:L96
begin function SparkEngine AlignedHeapArray.h:L185
begin function SparkEngine AlignedHeapArray.h:L187
begin function SparkEngine RingBuffer.h:L113
Begin function Tests Test_core_hardening.cpp:L98
BeginAreaLoad function SparkEngine AreaAssetLoader.h:L105 Begin async loading of all assets in an area's manifest
BeginAreaLoad function Tests TestAreaAssetLoader.cpp:L65
BeginAreaUnload function SparkEngine AreaAssetLoader.h:L112 Cancel and release all loaded data for an area
BeginAreaUnload function Tests TestAreaAssetLoader.cpp:L85
BeginArray function SparkEditor JSONSceneSerializer.cpp:L229
BeginComposite function SparkEngine UICompositor.h:L134 Push a compositing level — allocates an intermediate RT
BeginCPUSample function SparkEditor PerformanceProfiler.h:L123 Begin CPU profiling sample
BeginCPUWork function SparkEngine GPUStallProfiler.h:L72 Call at the start of CPU frame work.
BeginDrain function SparkGateway GatewayCoordinator.h:L169
BeginEvent function SparkEngine GPUDebugMarkers.h:L125 Begin a named GPU event region
BeginEvent function SparkEngine GPUProfiler.h:L90 Begin a named GPU timing event (nestable)
BeginEvent function SparkEngine D3D11Device.h:L286
BeginEvent function SparkEngine D3D12Types.h:L474
BeginEvent function SparkEngine MetalDevice.h:L395
BeginEvent function SparkEngine NullRHIDevice.h:L88
BeginEvent function SparkEngine OpenGLDevice.h:L347
BeginEvent function SparkEngine RHIDevice.h:L121
BeginEvent function SparkEngine VulkanDevice.h:L346
BeginEvent function SparkEngine ChromeTracing.h:L68
BeginExecution function SparkEngine ScriptSandbox.h:L123
BeginExecution function Tests Test_scripting_hardening.cpp:L190
BeginFrame function SparkEngine AIBudgetLimiterCore.h:L100 Begin a new frame. Gathers agents, computes priorities, and starts the timer.
BeginFrame function SparkEngine UIDirtyTracking.h:L157 Swap dirty buffers for the new frame
BeginFrame function SparkEngine AsyncComputeScheduler.h:L160 Reset per-frame statistics. Call at frame start.
BeginFrame function SparkEngine CachedShadowAtlas.h:L124 Begin a new frame — evaluate which shadows need updating
BeginFrame function SparkEngine ConstantBufferDiff.h:L101 Reset all cached slots at frame start if desired.
BeginFrame function SparkEngine ConstantBufferRing.h:L152 Begin a new frame — maps the buffer with DISCARD
BeginFrame function SparkEngine GPUDrivenRenderer.h:L116 Build HiZ mip chain from the previous frame's depth buffer
BeginFrame function SparkEngine GPUProfiler.h:L81 Start profiling a new frame.
BeginFrame function SparkEngine GPUTimestampQuery.h:L165 Begin a new frame — start disjoint query and collect previous results
BeginFrame function SparkEngine GraphicsEngine.h:L231 Begin a new rendering frame with advanced setup
BeginFrame function SparkEngine LightManager.h:L225 Begin a new frame - clears submitted lights and tile lists
BeginFrame function SparkEngine MaterialSystem.h:L409
BeginFrame function SparkEngine OcclusionCulling.h:L135 Begin a new frame — clear the depth buffer and store matrices.
BeginFrame function SparkEngine PersistentMaterialCB.h:L169
BeginFrame function SparkEngine D3D11Device.h:L342
BeginFrame function SparkEngine D3D12Device.h:L119
BeginFrame function SparkEngine MetalDevice.h:L489
BeginFrame function SparkEngine NullRHIDevice.h:L304
BeginFrame function SparkEngine OpenGLDevice.h:L400
BeginFrame function SparkEngine RHIAdapter.h:L130 Begin a new frame. Must be called before any draw/state cmds.
BeginFrame function SparkEngine RHIBridge.h:L129 Resize the swap chain and related render targets
BeginFrame function SparkEngine RHIDevice.h:L177
BeginFrame function SparkEngine TransientBufferAllocator.h:L116 Begin a new frame. Maps buffers for writing. Call before any allocations.
BeginFrame function SparkEngine VulkanDescriptorCache.h:L85 Reset the current frame's descriptor pool. Call at frame start.
BeginFrame function SparkEngine VulkanDevice.h:L436
BeginFrame function SparkEngine TransientResourcePool.h:L115 Mark the start of a new frame for age tracking.
BeginFrame function SparkEngine SceneRenderer.h:L96 Begin a new frame — resets the draw list.
BeginFrame function SparkEngine ShadowAtlas.h:L79 Begin a new frame, marking all tiles inactive
BeginFrame function SparkEngine TemporalEffects.h:L102 Begin a new frame - call before rendering
BeginFrame function SparkEngine UICompositor.h:L119
BeginFrame function SparkEngine PerformanceStats.h:L152 Mark the start of a new frame
BeginFrame function SparkEngine Profiler.h:L208 Mark the beginning of a new frame
BeginFrame function Tests TestAsyncComputeScheduler.cpp:L65
BeginFrame function Tests TestNullRHIDevice.cpp:L40
BeginFrame function Tests TestOcclusionCulling.cpp:L51
BeginFrame function Tests TestPerformanceStats.cpp:L103
BeginFrame function Tests TestTransientBufferAllocator.cpp:L31
BeginFrame function Tests TestTransientBufferAllocatorPhaseX.cpp:L136
BeginGPUSample function SparkEditor PerformanceProfiler.h:L136 Begin GPU profiling sample
BeginGPUTimer function SparkEngine Profiler.h:L223 Begin a GPU timing query
BeginLoading function SparkEngine LoadingScreen.h:L117 Begin a new loading session.
BeginMarquee function SparkEditor SelectionManager.h:L327 Begin a marquee selection rectangle
BeginObject function SparkEditor JSONSceneSerializer.cpp:L212
BeginPanel function SparkEditor EditorPanel.h:L243 Begin panel rendering (sets up ImGui window)
BeginPass function SparkEngine PostProcessingPipeline.h:L348
BeginPass function SparkEngine RHIAdapter.h:L142 Begin a named pass (GPU debug marker).
BeginReload function Templates GameModule.h:L233
BeginSection function SparkEngine CpuDebugger.h:L89 Begin timing a named code section
BeginSection function SparkEngine Profiler.h:L197 Begin a named timing section
BeginTerrainOperation function SparkEditor TerrainEditor.h:L55
BeginTimestamp function SparkEngine GPUTimestampQuery.h:L210 Begin a timestamp for a named pass
BeginTransaction function SparkEngine AsyncDatabase.h:L129
BeginTransaction function SparkEngine AsyncDatabase.h:L158
BeginTransientSession function SparkEditor CommandHistory.h:L168 Clear all history (e.g., when opening a new scene).
BeginTransientSession function SparkEditor UndoRedoManager.h:L126 Clear both undo and redo stacks
BeginUnload function SparkEngine DynamicPluginHost.cpp:L720
BeginVoxelization function SparkEngine VoxelConeTracing.h:L334 Clear voxel grid for revoxelization
BeginWorldEntityRename function SparkEditor HierarchyPanel.h:L236 Start inline renaming of a World entity (F2 / Rename button).
BehaviorTree function SparkEngine BehaviorTree.h:L106 Construct a BehaviorTree with the given display name.
BenchmarkFramework::CompareWithBaseline method SparkEngine BenchmarkFrameworkBaseline.cpp:L137
BenchmarkFramework::EscapeJson method SparkEngine BenchmarkFrameworkBaseline.cpp:L206
BenchmarkFramework::ExtractJsonString method SparkEngine BenchmarkFrameworkBaseline.cpp:L234
BenchmarkFramework::HasRegressions method SparkEngine BenchmarkFrameworkBaseline.cpp:L200
BenchmarkFramework::LoadBaseline method SparkEngine BenchmarkFrameworkBaseline.cpp:L54
BenchmarkFramework::ReadFile method SparkEngine BenchmarkFrameworkBaseline.cpp:L271
BenchmarkFramework::SaveBaseline method SparkEngine BenchmarkFrameworkBaseline.cpp:L20
BenchmarkFramework::Trim method SparkEngine BenchmarkFrameworkBaseline.cpp:L250
BenchmarkFramework::WriteFile method SparkEngine BenchmarkFrameworkBaseline.cpp:L261
BestEffortLifecycleDiagnostic function SparkEngine EngineContext.cpp:L21
big function Tests TestAdversarialEngine.cpp:L453
big function Tests TestAdversarialEngine.cpp:L1677
big function Tests TestNetworkStress.cpp:L384
bigData function Tests TestSparkPak.cpp:L424
bigPayload function Tests TestAdversarialEngine.cpp:L240
binary function Tests TestPluginABI.cpp:L362
BinaryReader function SparkEngine Serializer.h:L237 Construct a reader from a std::vector<uint8_t>.
BinaryReader function SparkEngine TelemetrySpoolFormat.cpp:L55
BinaryWriter function SparkEngine Serializer.h:L123 Construct an empty writer with optional reserved capacity.
Bind function SparkEngine UILayoutExtensions.h:L213
Bind function SparkEngine RenderTarget.h:L207 Bind all render targets
Bind function SparkEngine Shader.h:L226
Bind function SparkEngine Shader.h:L242 Vertex shader resource
Bind function SparkEngine Shader.h:L259 Pixel shader resource
Bind function SparkEngine TextureSystem.h:L174
bind function Tests TestNetworkManagerIntegration.cpp:L240
BindAction function SparkEngine GamepadInput.h:L379
BindAction function SparkEngine GamepadInput.h:L393
BindAction function Tests TestGamepadInputProcessing.cpp:L261
BindAction function Tests TestInputSystem.cpp:L51
BindAxis function Tests TestInputSystem.cpp:L53
BindBlendState function SparkEngine PipelineStateCache.h:L213
BindComposite2D function SparkEngine InputActionSystem.h:L229 Bind a composite 2D axis (e.g. WASD)
BindConstantBuffer function SparkEngine RHIAdapter.h:L217 Bind a constant buffer.
BindCS function SparkEngine ConstantBufferRing.h:L299 Bind a sub-range to a compute shader constant buffer slot
BindDepthStencilState function SparkEngine PipelineStateCache.h:L257
BindDescriptorSet function SparkEngine VulkanDevice.h:L357
BindForShadowPass function SparkEngine ShadowAtlas.h:L113 Set the viewport to the tile region for a given light's shadow pass
BindGameState function GameModules OWEngineSystems.h:L41 Attach the module-owned gameplay systems that persistence snapshots.
BindGS function SparkEngine ConstantBufferRing.h:L283 Bind a sub-range to a geometry shader constant buffer slot
BindIndexBuffer function SparkEngine RHIAdapter.h:L212 Bind an index buffer.
bindingRegex function SparkEngine InputBindings.cpp:L219
BindKey function GameModules TFKeybinds.h:L75
BindKey function SparkEngine InputActionSystem.h:L204 Bind a key to an action
BindLightingData function SparkEngine LightingSystem.h:L301 Bind lighting data to shaders
BindLoopbackEphemeral function Tests TestNetworkManagerIntegration.cpp:L234
BindMaterial function SparkEngine AssetPipeline.h:L433
BindMaterial function SparkEngine MaterialSystem.h:L356
BindMaterial function SparkEngine MaterialSystem.h:L357
BindMesh function SparkEngine AssetPipeline.h:L432
bindMode function Tests TestNetworkManagerIntegration.cpp:L1102
bindMode function Tests TestSparkServerApplication.cpp:L273
bindMode function Tests TestSparkServerApplication.cpp:L289
bindMode function Tests TestSparkServerApplication.cpp:L307
BindPS function SparkEngine ConstantBufferRing.h:L267 Bind a sub-range to a pixel shader constant buffer slot
BindPS function SparkEngine GPUSceneBuffer.h:L293
BindRasterizerState function SparkEngine PipelineStateCache.h:L170 Bind rasterizer state only if it differs from the currently bound one.
BindSampler function SparkEngine RHIAdapter.h:L227 Bind a sampler.
BindSelfEntity function GameModules VisualScriptDemoRuntime.h:L106
BindSession function GameModules TFAccountSystem.h:L49
BindTexture function SparkEngine RHIAdapter.h:L222 Bind a texture as shader resource.
BindToShader function SparkEngine MaterialSystem.h:L253
BindVertexBuffer function SparkEngine RHIAdapter.h:L207 Bind a vertex buffer to a slot.
BindVS function SparkEngine ConstantBufferRing.h:L247 Bind a sub-range to a vertex shader constant buffer slot
BindVS function SparkEngine GPUSceneBuffer.h:L287 Bind the scene buffer as a shader resource.
BindWidget function SparkEditor UIDesignerSystem.h:L142
BindWorld function SparkEngine AngelScriptEngine.h:L257 Bind an ECS World for script API functions (createEntity, getTransform).
BindWorld function Tests TestAngelScriptEngine.cpp:L208
BitFlags function SparkEngine BitFlags.h:L103
BitFlags function SparkEngine BitFlags.h:L104
BitFlags function SparkEngine BitFlags.h:L105
Black function SparkEngine UISystem.h:L109 Color for UI elements (RGBA, 0.0 - 1.0).
Black function SparkEngine ColorUtils.h:L55
Black function SparkEngine ColorUtils.h:L106
Black function SparkEngine ColorUtils.h:L131
black function Tests TestColorUtils.cpp:L31
blanked function Tests TestSecurityParsersReal.cpp:L312
BlendAdditive function SparkEngine MakeDesc.h:L119 Additive blending: One / One
BlendAlpha function SparkEngine MakeDesc.h:L102 Alpha blending: SrcAlpha / InvSrcAlpha
BlendOpaque function SparkEngine MakeDesc.h:L91 Opaque: no blending, write all channels
BlendPixel function SparkEngine StartupSplash.cpp:L224
BlendPremultiplied function SparkEngine MakeDesc.h:L136 Pre-multiplied alpha: One / InvSrcAlpha
BlendSpace2D function SparkEngine BlendSpace.h:L115 Construct a named blend space.
BlendSpace2D::AddSample method SparkEngine BlendSpace.cpp:L28
BlendSpace2D::ComputeBarycentric method SparkEngine BlendSpace.cpp:L387
BlendSpace2D::Evaluate method SparkEngine BlendSpace.cpp:L62
BlendSpace2D::FindContainingTriangle method SparkEngine BlendSpace.cpp:L338
BlendSpace2D::FindNearestSample method SparkEngine BlendSpace.cpp:L367
BlendSpace2D::RemoveSample method SparkEngine BlendSpace.cpp:L40
BlendSpace2D::Retriangulate method SparkEngine BlendSpace.cpp:L169
BlendSpaceManager::CreateBlendSpace method SparkEngine BlendSpace.cpp:L423
BlendSpaceManager::GetBlendSpace method SparkEngine BlendSpace.cpp:L429
BlendSpaceManager::RemoveBlendSpace method SparkEngine BlendSpace.cpp:L439
BlendTransforms function SparkEngine AnimationEvaluator.h:L67
BlendTransforms function SparkEngine AnimationSystem.h:L495
BlendTransforms function Tests TestAnimationSystem.cpp:L443
blob function SparkDaemon ShaderService.cpp:L50
Blob function Tests TestDaemonLRU.cpp:L44
BlobToText function SparkEngine RHIFactory.cpp:L318
Blocked function GameModules TFSocialSystem.h:L99
blockedCarryoverSpool function Tests TestTelemetrySpool.cpp:L643
BlockedMoveCount function GameModules TFWorldCollision.h:L152
BlockedMovesNow function GameModules TFChaosHarness.h:L87
blocker function Tests TestTFOnboarding.cpp:L521
blocker function Tests TestTFOnboarding.cpp:L739
blocker function Tests TestTFOnboarding.cpp:L769
blockerFile function Tests TestLoggerSinksReal.cpp:L99
BlockingPrepareUnload function Tests TestPluginABI.cpp:L123
BlockingTask function Tests TestPluginABI.cpp:L151
blockPixels function SparkEngine NeuralTextureCompressor.cpp:L242
BloomEffect::CompileShaders method SparkEngine BloomEffect.cpp:L188
BloomEffect::CreateResources method SparkEngine BloomEffect.cpp:L226
BloomEffect::DownsamplePass method SparkEngine BloomEffect.cpp:L361
BloomEffect::Execute method SparkEngine BloomEffect.cpp:L420
BloomEffect::Initialize method SparkEngine BloomEffect.cpp:L153
BloomEffect::PrefilterPass method SparkEngine BloomEffect.cpp:L325
BloomEffect::Resize method SparkEngine BloomEffect.cpp:L179
BloomEffect::Shutdown method SparkEngine BloomEffect.cpp:L169
BloomEffect::UpsamplePass method SparkEngine BloomEffect.cpp:L390
Blue function SparkBuild Terminal.cpp:L58
Blue function SparkBuild Terminal.h:L20
Blue function SparkEngine UISystem.h:L112
Blue function SparkEngine ColorUtils.h:L58
Blue function SparkEngine DebugDraw.h:L57 RGBA color for debug shapes
BluishGray function SparkEngine FogSystem.h:L70
bob function Tests TestServerMockClient.cpp:L538
bodies function Tests TestECSIntegration.cpp:L299
body function SparkEngine DaemonClient.cpp:L263
body function Tests TestPhysicsInterpolation.cpp:L161
body function Tests TestPhysicsInterpolation.cpp:L173
body function Tests TestPhysicsInterpolation.cpp:L185
body function Tests TestPhysicsInterpolation.cpp:L197
body function Tests TestPhysicsInterpolation.cpp:L212
body function Tests TestPhysicsInterpolation.cpp:L230
body function Tests TestPhysicsInterpolation.cpp:L242
BodyCount function GameModules TFVehiclePhysics.h:L101
BodyCount function GameModules TFWorldCollision.h:L144
bodyFilter function SparkEngine PhysicsSpatialQueriesCasts.cpp:L123
bodyFilter function SparkEngine PhysicsSpatialQueriesCasts.cpp:L131
bodyFilter function SparkEngine PhysicsSpatialQueriesCasts.cpp:L139
bodyFilter function SparkEngine PhysicsSpatialQueriesFiltered.cpp:L63
bodyFilter function SparkEngine PhysicsSpatialQueriesFiltered.cpp:L120
bodyFilter function SparkEngine PhysicsSpatialQueriesFiltered.cpp:L196
bodyFilter function SparkEngine PhysicsSpatialQueriesFiltered.cpp:L204
bodyID function SparkEngine PhysicsBodyImpl.cpp:L332
bodyID function SparkEngine PhysicsBodyImpl.cpp:L352
bodyID function SparkEngine PhysicsBodyImpl.cpp:L367
bodyID function SparkEngine PhysicsConstraints.cpp:L527
bodyID function SparkEngine PhysicsSystem.cpp:L457
bodyID function SparkEngine PhysicsSystemQueries.cpp:L197
bodyID function SparkEngine PhysicsSystemQueries.cpp:L232
bodyID function SparkEngine PhysicsSystemQueries.cpp:L315
bodyID function SparkEngine PhysicsSystemQueries.cpp:L371
bodyID function SparkEngine PhysicsSystemQueries.cpp:L425
bodyID function SparkEngine PhysicsSystemQueries.cpp:L539
bodyID function SparkEngine PhysicsSystemQueries.cpp:L662
bodyID function SparkEngine PhysicsSystemQueries.cpp:L701
bodyID function SparkEngine PhysicsSystemQueries.cpp:L729
bodyID function SparkEngine SoftBodyPhysics.cpp:L144
bodyID function SparkEngine SoftBodyPhysics.cpp:L164
bodyID function SparkEngine SoftBodyPhysics.cpp:L237
bodyID function SparkEngine SoftBodyPhysics.cpp:L265
bodyID function SparkEngine SoftBodyPhysics.cpp:L288
bodyID function SparkEngine SoftBodyPhysics.cpp:L311
bodyID function SparkEngine SoftBodyPhysics.cpp:L329
bodyID function SparkEngine SoftBodyPhysics.cpp:L359
bodyID function SparkEngine VehiclePhysics.cpp:L50
bodySettings function SparkEngine PhysicsSystemQueries.cpp:L81
bodySettings function SparkEngine PhysicsSystemQueries.cpp:L628
bodySettings function SparkEngine SoftBodyPhysics.cpp:L115
bodyStream function SparkEngine VisualScriptCompiler.cpp:L961
Bold function SparkBuild Terminal.cpp:L38
Bold function SparkBuild Terminal.cpp:L117
Bold function SparkBuild Terminal.cpp:L123
Bold function SparkBuild Terminal.cpp:L125
Bold function SparkBuild Terminal.cpp:L131
Bold function SparkBuild Terminal.cpp:L136
Bold function SparkBuild Terminal.h:L15
Bold function SparkInstaller WizardTui.cpp:L35
Bold function SparkInstaller WizardTui.cpp:L46
Bold function SparkInstaller WizardTui.cpp:L82
Bold function SparkInstaller WizardTui.cpp:L157
BoneAnimation::InterpolatePosition method SparkEngine SkeletalAnimation.cpp:L45
BoneAnimation::InterpolateRotation method SparkEngine SkeletalAnimation.cpp:L69
BoneAnimation::InterpolateScale method SparkEngine SkeletalAnimation.cpp:L93
boneLengths function SparkEngine InverseKinematicsFABRIK.cpp:L63
BoneWorldPos function Tests Test_tests_inversekinematics.cpp:L85
bool function SparkCrashReporter CrashReporterApp.cpp:L573
bool function SparkEditor JSONSceneSerializer.cpp:L896
bool function SparkEngine PlatformD3DStubs.h:L124
bool function SparkEngine EnumUtils.h:L267
bool function SparkEngine MetalDevice.h:L109
bool function SparkEngine SceneManager.cpp:L639
bool function SparkEngine Expected.h:L66
bool function SparkEngine Expected.h:L104
bool function SparkEngine OpaqueHandle.h:L55 Boolean conversion — true if the handle is valid.
Bool function SparkEngine RandomEngine.h:L103 Generate a random boolean with given probability of true.
Bool function SparkEngine RandomEngine.h:L234
bool function SparkEngine Result.h:L72
bool function SparkEngine Result.h:L115
bool function SparkEngine UUID.h:L106
BootServer function GameModules TFWorldSetup.h:L179
BootServer function GameModules TFWorldSetupNet.cpp:L65
BootServer function GameModules TFWorldSetupNet.cpp:L76
BotCount function GameModules TFBotSystem.h:L81
bound function GameModules VisualScriptDemoRuntime.h:L115
BoundCharOf function GameModules TFOutfitSystem.h:L209
BoundedAllowedAceTrustee function SparkEngine SecureRandom.cpp:L107
BoundedAllowedAceTrustee function SparkGateway GatewaySecurity.cpp:L97
BoundedString function SparkEditor JSONSceneSerializer.cpp:L197
BoundingBox::GetCenter method SparkEngine CollisionSystem.cpp:L17
BoundingBox::GetExtents method SparkEngine CollisionSystem.cpp:L22
BoundingBox::Transform method SparkEngine CollisionSystem.cpp:L27
BoundingSphere::Transform method SparkEngine CollisionSystem.cpp:L54
BoundPort function Tests TestNetworkManagerIntegration.cpp:L243
BoundsCheckFailed function SparkEngine SparkError.h:L130
BoundsForModel function SparkEditor DecorLayoutEditorPanel.h:L123
BoxBetween function GameModules TFViewModelRender.cpp:L60
BoxBetweenWorld function GameModules TFSecondaryMotion.cpp:L36
BoxBetweenWorld function GameModules TFSecondaryMotion.cpp:L197
BoxCast function SparkEngine PhysicsSystem.h:L376
BoxCastFiltered function SparkEngine PhysicsSystem.h:L404 Box sweep from from to to restricted to layerMask.
boxes function Tests TestParallelCulling.cpp:L153
boxes function Tests TestParallelCulling.cpp:L183
boxes function Tests TestParallelCulling.cpp:L206
boxes function Tests TestParallelCulling.cpp:L229
BoxOverlap function SparkEngine PhysicsSystem.h:L374
BoxOverlapFiltered function SparkEngine PhysicsSystem.h:L416 Box overlap restricted to layerMask. Returns true if any body matched.
boxShape function SparkEngine PhysicsSpatialQueries.cpp:L205
boxShape function SparkEngine PhysicsSpatialQueriesCasts.cpp:L105
boxShape function SparkEngine PhysicsSpatialQueriesCasts.cpp:L130
boxShape function SparkEngine PhysicsSpatialQueriesFiltered.cpp:L203
BoxVsBox function SparkEngine CollisionSystem.h:L227 Test collision between two axis-aligned boxes
BoxVsBox function SparkEngine CollisionSystem.h:L388
bp function GameModules TFMapScreenDraw.cpp:L293
bp function GameModules TFMapScreenDraw.cpp:L304
br function GameModules TFMinimap.cpp:L81
BrickLODSpacing function SparkEngine AdaptiveProbeVolumes.h:L55 Base spacing (meters) for each LOD level
bridge function Tests TestCollaborativeEditing.cpp:L552
BridgedTriggerVolumes function SparkEngine GameplayLifecycleShared.cpp:L952
BridgeWorldServerSessions function GameModules TFWorldSetup.h:L180
Broadcast function SparkEngine Delegate.h:L75 Invoke all registered handlers with the given arguments.
Broadcast function SparkEngine EntityEventBus.h:L192 Broadcast an event to ALL entities that have handlers for this type.
Broadcast function Tests TestDelegate.cpp:L32
BroadcastBeacon function GameModules TFLanDiscovery.h:L126
BroadcastEdit function SparkEditor CollaborativeEditSession.h:L306
BroadcastExcept function Tests TestServerMockClient.cpp:L246
BroadcastKill function GameModules TFDamageSystem.h:L247
BroadcastMessage function SparkEngine NetworkManager.h:L455
BroadcastMessage function Tests TestServerMockClient.cpp:L231
BroadcastPresence function SparkEditor CollaborativeEditSession.h:L351
BroadcastRoster function GameModules TFOutfitSystem.h:L229
BroadcastRosterDelta function GameModules TFSocialSystem.h:L176
BroadcastRow function GameModules TFMedalSystem.h:L256
BroadcastStandaloneEdit function SparkEditor CollaborativeEditSession.h:L350
BroadcastState function GameModules TFPingSystem.h:L251
BroadcastState function GameModules TFAlertSystem.h:L194
BroadcastTag function GameModules TFOutfitSystem.h:L230
BroadcastTime function GameModules TFDayNight.h:L137
BroadcastToAllAreas function SparkEngine WorldServer.h:L286 Broadcast a message to all area servers
BroadcastToAllPlayers function SparkEngine WorldServer.h:L291 Broadcast a message to all connected players
broadPhaseFilter function SparkEngine CharacterController.cpp:L115
BrowseForFolder function SparkEditor ProjectBrowserPanel.h:L77
BrowseForFolder function SparkEditor FolderDialog.cpp:L80
BrowseForFolder function SparkEditor FolderDialog.h:L19
BruteForceSphereQuery function SparkEngine ParallelPerception.cpp:L183 Brute-force sphere query over the perceivable entity list.
bs function Tests TestBlendSpaceReal.cpp:L11 Real-class tests for Spark::Animation::BlendSpace2D
bs function Tests TestBlendSpaceReal.cpp:L18
bs function Tests TestBlendSpaceReal.cpp:L27
bs function Tests TestBlendSpaceReal.cpp:L35
bs function Tests TestBlendSpaceReal.cpp:L43
bs function Tests TestBlendSpaceReal.cpp:L55
btnDim function SparkEditor EditorMenuBar.cpp:L716
btnDim function SparkEditor EditorMenuBar.cpp:L779
btnDim function SparkEditor SceneViewPanel.cpp:L311
btnSize function SparkEditor BuildCookPanel.cpp:L139
btnSize function SparkEditor BuildCookPanel.cpp:L444
btnSize function SparkEditor DebugVisualizerPanel.cpp:L103
btnSize function SparkEditor DedicatedServerPanel.cpp:L408
btnSize function SparkEditor ObjectPlacementPanel.cpp:L162
btnSize function SparkEditor ObjectPlacementPanel.cpp:L430
btnSize function SparkEditor TerrainEditorUI.cpp:L140
BudgetUtilization function SparkEngine AIBudgetTypes.h:L79
buf function Tests TestConstantBufferDiff.cpp:L104
buf function Tests TestRingBuffer.cpp:L129
buf function Tests TestRingBuffer.cpp:L143
buf function Tests TestRingBuffer.cpp:L156
buf function Tests TestRingBuffer.cpp:L165
buf function Tests TestRingBuffer.cpp:L176
bufA function SparkEngine [CpuNeuralInference.cpp:L277](https://github.com/Krilliac/SparkEngine/blob/2b03dc7971488b003beb97b965207c1b5d3cde49/SparkEngine/Sou

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