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github-actions[bot] edited this page Sep 12, 2026
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Every tracked first-party native source file declared by the generated-docs manifest.
Auto-generated by docs/generate-file-tree.sh.
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GameplayShowcase.cpp- 479 LOC -
GameplayShowcase.h- 107 LOC -
Main.cpp- 233 LOC -
SparkGame.h- 62 LOC
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ARPGCombatSystem.cpp- 165 LOC -
ARPGCombatSystem.h- 99 LOC
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ARPGAbilityCatalog.h- 139 LOC -
ARPGEngineSystems.cpp- 553 LOC -
ARPGEngineSystems.h- 146 LOC -
Main.cpp- 490 LOC -
SparkGameARPG.h- 92 LOC
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ARPGDemoEncounter.cpp- 361 LOC -
ARPGDemoEncounter.h- 73 LOC
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ARPGDungeonSystem.cpp- 252 LOC -
ARPGDungeonSystem.h- 89 LOC
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ARPGEnums.h- 118 LOC
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ARPGHeroSystem.cpp- 361 LOC -
ARPGHeroSystem.h- 117 LOC
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ARPGLootSystem.cpp- 262 LOC -
ARPGLootSystem.h- 81 LOC
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ARPGMonsterSystem.cpp- 365 LOC -
ARPGMonsterSystem.h- 116 LOC
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ARPGSkillSystem.cpp- 288 LOC -
ARPGSkillSystem.h- 91 LOC
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AdvancedConsoleCommands.cpp- 453 LOC -
AdvancedConsoleCommands.h- 21 LOC
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Main.cpp- 1348 LOC -
SparkGameFPS.h- 88 LOC
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GameSystemEnums.h- 369 LOC
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ClassAbilityState.cpp- 69 LOC -
ClassAbilityState.h- 38 LOC -
ClassSystem.cpp- 633 LOC -
ClassSystem.h- 284 LOC -
Enemy.cpp- 437 LOC -
Enemy.h- 140 LOC -
FPSAssetPaths.cpp- 117 LOC -
FPSAssetPaths.h- 66 LOC -
FPSGameplayEvents.cpp- 48 LOC -
FPSLocalProfile.cpp- 127 LOC -
FPSLocalProfile.h- 62 LOC -
FPSStateRules.h- 41 LOC -
Game.cpp- 869 LOC -
Game.h- 709 LOC -
GameConsoleOps.cpp- 888 LOC -
GameDebugUI.cpp- 147 LOC -
GameEngineSystems.cpp- 445 LOC -
GameMechanics.cpp- 230 LOC -
GameMechanics.h- 259 LOC -
GameMechanicsRespawn.cpp- 205 LOC -
GameMode.cpp- 720 LOC -
GameMode.h- 161 LOC -
GameModeTypes.h- 165 LOC -
GameSetup.cpp- 584 LOC -
GravitySystem.cpp- 351 LOC -
GravitySystem.h- 226 LOC -
HUDSystem.cpp- 320 LOC -
HUDSystem.h- 454 LOC -
InteractiveObject.cpp- 974 LOC -
InteractiveObject.h- 508 LOC -
InventorySystem.h- 450 LOC -
LootSystem.cpp- 326 LOC -
LootSystem.h- 168 LOC -
ModelObject.cpp- 97 LOC -
ModelObject.h- 75 LOC -
MultiplayerSystem.cpp- 659 LOC -
MultiplayerSystem.h- 389 LOC -
Player.cpp- 1095 LOC -
Player.h- 807 LOC -
PlayerConsole.cpp- 251 LOC -
PlayerTypes.h- 80 LOC -
ProgressionSystem.cpp- 210 LOC -
ProgressionSystem.h- 165 LOC -
QuestSystem.h- 391 LOC -
VehicleSystem.cpp- 1009 LOC -
VehicleSystem.h- 364 LOC -
WaveSpawner.cpp- 284 LOC -
WaveSpawner.h- 166 LOC
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Bullet.cpp- 52 LOC -
Bullet.h- 90 LOC -
Grenade.cpp- 139 LOC -
Grenade.h- 124 LOC -
Projectile.cpp- 178 LOC -
Projectile.h- 212 LOC -
ProjectilePool.cpp- 366 LOC -
ProjectilePool.h- 194 LOC -
Rocket.cpp- 139 LOC -
Rocket.h- 152 LOC -
WeaponStats.cpp- 241 LOC -
WeaponStats.h- 162 LOC -
WeaponStatsOperations.cpp- 109 LOC
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MMOAccountSystem.cpp- 551 LOC -
MMOAccountSystem.h- 169 LOC
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MMOAchievementSystem.cpp- 318 LOC -
MMOAchievementSystem.h- 114 LOC
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MMOCharacterSystem.cpp- 480 LOC -
MMOCharacterSystem.h- 189 LOC
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MMOChatSystem.cpp- 299 LOC -
MMOChatSystem.h- 94 LOC
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MMOEngineSystems.cpp- 441 LOC -
MMOEngineSystems.h- 110 LOC -
Main.cpp- 858 LOC -
SparkGameMMO.h- 114 LOC
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MMOCraftingSystem.cpp- 369 LOC -
MMOCraftingSystem.h- 110 LOC
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MMODungeonSystem.cpp- 342 LOC -
MMODungeonSystem.h- 143 LOC
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MMOEnums.h- 218 LOC
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MMOGameplaySession.cpp- 495 LOC -
MMOGameplaySession.h- 104 LOC
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MMOGuildSystem.cpp- 301 LOC -
MMOGuildSystem.h- 116 LOC
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MMOInventorySystem.cpp- 333 LOC -
MMOInventorySystem.h- 118 LOC
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MMOPartySystem.cpp- 305 LOC -
MMOPartySystem.h- 114 LOC
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MMOPersistenceSystem.cpp- 891 LOC -
MMOPersistenceSystem.h- 257 LOC
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MMOPlayerSystem.cpp- 574 LOC -
MMOPlayerSystem.h- 151 LOC
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MMOReputationSystem.cpp- 309 LOC -
MMOReputationSystem.h- 97 LOC
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MMOTradingSystem.cpp- 420 LOC -
MMOTradingSystem.h- 124 LOC
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MMOLoginUI.cpp- 545 LOC -
MMOLoginUI.h- 116 LOC
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MMOWorldSetup.cpp- 501 LOC -
MMOWorldSetup.h- 119 LOC
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MMOWorldBossSystem.cpp- 460 LOC -
MMOWorldBossSystem.h- 139 LOC
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TFAccountSystem.cpp- 227 LOC -
TFAccountSystem.h- 64 LOC -
TFCharacterSystem.cpp- 163 LOC -
TFCharacterSystem.h- 67 LOC -
TFCrypto.cpp- 359 LOC -
TFCrypto.h- 51 LOC
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TFCommands.cpp- 461 LOC -
TFCommandsGameplay.cpp- 451 LOC -
TFCommandsInternal.h- 55 LOC -
TFCommandsNet.cpp- 498 LOC -
TFQuickplay.cpp- 148 LOC -
TFQuickplay.h- 146 LOC
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Main.cpp- 437 LOC -
MainFrame.cpp- 257 LOC -
SparkGameMMOFPS.h- 179 LOC -
TFEvents.h- 138 LOC -
TFFixedStep.h- 32 LOC -
TFTypes.h- 301 LOC
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TFDataTables.cpp- 380 LOC -
TFDataTables.h- 278 LOC -
TFDataTablesInternal.h- 80 LOC -
TFDataTablesParseRoster.cpp- 363 LOC -
TFDataTablesParseWorld.cpp- 431 LOC
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TFAbilitySystem.cpp- 435 LOC -
TFAbilitySystem.h- 236 LOC -
TFAbilitySystemClient.cpp- 285 LOC -
TFAbilitySystemServer.cpp- 407 LOC -
TFAbilityTypes.h- 117 LOC -
TFAudioAmbience.cpp- 433 LOC -
TFAudioAmbience.h- 146 LOC -
TFAudioAmbienceWire.cpp- 145 LOC -
TFBallistics.cpp- 116 LOC -
TFBallistics.h- 93 LOC -
TFBlobShadows.cpp- 217 LOC -
TFBlobShadows.h- 113 LOC -
TFBotSystem.cpp- 437 LOC -
TFBotSystem.h- 296 LOC -
TFBotSystemBrain.cpp- 396 LOC -
TFBotSystemChaos.cpp- 402 LOC -
TFBotSystemCombat.cpp- 236 LOC -
TFBotSystemInternal.h- 242 LOC -
TFBotSystemNav.cpp- 185 LOC -
TFBotSystemTypes.h- 31 LOC -
TFBotSystemVehicle.cpp- 300 LOC -
TFCaptureFx.cpp- 392 LOC -
TFCaptureFx.h- 117 LOC -
TFChaosHarness.cpp- 274 LOC -
TFChaosHarness.h- 117 LOC -
TFColossusSystem.cpp- 195 LOC -
TFColossusSystem.h- 95 LOC -
TFComponents.h- 115 LOC -
TFDamageSystem.cpp- 457 LOC -
TFDamageSystem.h- 288 LOC -
TFDeployablePlacement.cpp- 201 LOC -
TFDeployableSystem.cpp- 347 LOC -
TFDeployableSystem.h- 251 LOC -
TFDeployableSystemInternal.h- 26 LOC -
TFDeployableSystemNet.cpp- 194 LOC -
TFDeployableSystemServer.cpp- 265 LOC -
TFDeployableSystemTick.cpp- 318 LOC -
TFDeployableTypes.h- 107 LOC -
TFDirectiveData.h- 114 LOC -
TFDirectiveSystem.cpp- 356 LOC -
TFDirectiveSystem.h- 131 LOC -
TFFootsteps.cpp- 283 LOC -
TFFootsteps.h- 101 LOC -
TFGrenadeSystem.cpp- 275 LOC -
TFGrenadeSystem.h- 299 LOC -
TFGrenadeSystemClient.cpp- 376 LOC -
TFGrenadeSystemFx.cpp- 203 LOC -
TFGrenadeSystemInternal.h- 33 LOC -
TFGrenadeSystemServer.cpp- 460 LOC -
TFGrenadeSystemTypes.h- 172 LOC -
TFGroundFx.cpp- 244 LOC -
TFGroundFx.h- 97 LOC -
TFImpactFx.cpp- 469 LOC -
TFImpactFx.h- 152 LOC -
TFLanDiscovery.cpp- 382 LOC -
TFLanDiscovery.h- 155 LOC -
TFLanDiscoveryInternal.h- 104 LOC -
TFLanDiscoveryScan.cpp- 192 LOC -
TFMedalSystem.cpp- 239 LOC -
TFMedalSystem.h- 296 LOC -
TFMedalSystemClient.cpp- 212 LOC -
TFMedalSystemServer.cpp- 337 LOC -
TFMovementModel.h- 158 LOC -
TFOpticsSystem.cpp- 351 LOC -
TFOpticsSystem.h- 167 LOC -
TFOutfitSystem.cpp- 389 LOC -
TFOutfitSystem.h- 277 LOC -
TFOutfitSystemConsole.cpp- 216 LOC -
TFOutfitSystemInternal.h- 52 LOC -
TFOutfitSystemScore.cpp- 157 LOC -
TFOutfitSystemServer.cpp- 448 LOC -
TFOutfitSystemTypes.h- 202 LOC -
TFOutfitSystemWire.cpp- 449 LOC -
TFPingSystem.cpp- 486 LOC -
TFPingSystem.h- 287 LOC -
TFPingSystemFx.cpp- 112 LOC -
TFPlayerSystem.cpp- 357 LOC -
TFPlayerSystem.h- 133 LOC -
TFPlayerSystemClient.cpp- 295 LOC -
TFPlayerSystemSpawn.cpp- 219 LOC -
TFProgressionSystem.cpp- 465 LOC -
TFProgressionSystem.h- 275 LOC -
TFProgressionSystemInternal.h- 32 LOC -
TFProgressionSystemMeta.cpp- 366 LOC -
TFProgressionSystemPersist.cpp- 233 LOC -
TFProgressionTypes.h- 92 LOC -
TFRedeployRules.cpp- 102 LOC -
TFRedeployRules.h- 61 LOC -
TFSecondaryMotion.cpp- 257 LOC -
TFSecondaryMotion.h- 128 LOC -
TFServerValidation.cpp- 211 LOC -
TFServerValidation.h- 190 LOC -
TFSocialSystem.cpp- 354 LOC -
TFSocialSystem.h- 237 LOC -
TFSocialSystemClient.cpp- 253 LOC -
TFSocialSystemInternal.h- 67 LOC -
TFSocialSystemServer.cpp- 372 LOC -
TFSocialSystemStore.cpp- 577 LOC -
TFSocialSystemWire.cpp- 181 LOC -
TFSpectator.cpp- 345 LOC -
TFSpectator.h- 202 LOC -
TFSpectatorDrive.cpp- 247 LOC -
TFSpectatorUi.cpp- 157 LOC -
TFSquadSystem.cpp- 266 LOC -
TFSquadSystem.h- 287 LOC -
TFSquadSystemClient.cpp- 418 LOC -
TFSquadSystemInternal.h- 32 LOC -
TFSquadSystemServer.cpp- 422 LOC -
TFSquadTypes.h- 51 LOC -
TFTargetRange.cpp- 495 LOC -
TFTargetRange.h- 113 LOC -
TFTransparentPass.cpp- 162 LOC -
TFTransparentPass.h- 116 LOC -
TFTutorial.cpp- 394 LOC -
TFTutorial.h- 147 LOC -
TFTutorialInternal.h- 56 LOC -
TFTutorialUi.cpp- 231 LOC -
TFUiSounds.h- 104 LOC -
TFVehicleClient.cpp- 358 LOC -
TFVehicleClientDraw.cpp- 218 LOC -
TFVehicleFx.cpp- 322 LOC -
TFVehicleFx.h- 136 LOC -
TFVehicleNet.cpp- 342 LOC -
TFVehicleNetMirror.cpp- 314 LOC -
TFVehiclePhysics.cpp- 443 LOC -
TFVehiclePhysics.h- 133 LOC -
TFVehicleSystem.cpp- 358 LOC -
TFVehicleSystem.h- 299 LOC -
TFVehicleSystemDamage.cpp- 298 LOC -
TFVehicleSystemDrive.cpp- 288 LOC -
TFVehicleSystemInternal.h- 27 LOC -
TFVehicleSystemRecords.h- 190 LOC -
TFVehicleSystemSeats.cpp- 327 LOC -
TFVehicleSystemSpawn.cpp- 457 LOC -
TFVehicleSystemTypes.h- 74 LOC -
TFVehicleTerminal.cpp- 206 LOC -
TFVehicleTerminal.h- 69 LOC -
TFViewModel.cpp- 180 LOC -
TFViewModel.h- 139 LOC -
TFViewModelInternal.h- 174 LOC -
TFViewModelRender.cpp- 484 LOC -
TFVisualUtils.h- 36 LOC -
TFWeaponMath.h- 167 LOC -
TFWeaponServer.cpp- 268 LOC -
TFWeaponServerFx.cpp- 174 LOC -
TFWeaponServerHitscan.cpp- 235 LOC -
TFWeaponServerInternal.h- 21 LOC -
TFWeaponServerProjectile.cpp- 264 LOC -
TFWeaponSystem.cpp- 486 LOC -
TFWeaponSystem.h- 277 LOC -
TFWeaponSystemRemoteFire.cpp- 120 LOC
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TFChatRules.h- 155 LOC -
TFClientNet.cpp- 335 LOC -
TFClientNet.h- 235 LOC -
TFClientNetHandlers.cpp- 384 LOC -
TFClientNetInput.cpp- 280 LOC -
TFClientNetLoopback.cpp- 213 LOC -
TFClientNetView.cpp- 172 LOC -
TFClientSessionEnd.h- 18 LOC -
TFClientSessionState.h- 55 LOC -
TFFireFxProtocol.h- 187 LOC -
TFNetProtocol.h- 28 LOC -
TFNetProtocolGameplay.h- 224 LOC -
TFNetProtocolIds.h- 181 LOC -
TFNetProtocolOnboarding.h- 124 LOC -
TFNetworkLifecycle.h- 44 LOC -
TFOnboardingSessionRules.h- 24 LOC -
TFRedeployProtocol.h- 64 LOC -
TFRepProtocol.h- 267 LOC -
TFReplication.cpp- 334 LOC -
TFReplication.h- 142 LOC -
TFReplicationClient.cpp- 266 LOC -
TFServerSim.cpp- 352 LOC -
TFServerSim.h- 255 LOC -
TFServerSimConstants.h- 32 LOC -
TFServerSimMovement.cpp- 303 LOC -
TFServerSimNet.cpp- 340 LOC -
TFServerSimNetHandlers.cpp- 455 LOC -
TFServerSimOnboarding.cpp- 519 LOC -
TFSocialProtocol.h- 139 LOC
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TFDatabase.cpp- 765 LOC -
TFDatabase.h- 145 LOC -
TFJsonStrict.h- 123 LOC -
TFOutfitStore.cpp- 469 LOC -
TFOutfitStore.h- 165 LOC -
TFOutfitStoreDisk.cpp- 268 LOC -
TFPlayerMeta.cpp- 148 LOC -
TFPlayerMeta.h- 130 LOC -
TFSavePaths.h- 324 LOC -
TFShutdownOrder.h- 26 LOC -
TFUnlockTree.cpp- 114 LOC -
TFUnlockTree.h- 77 LOC -
TFWorldSave.h- 231 LOC
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TFChatWindow.cpp- 433 LOC -
TFChatWindow.h- 96 LOC -
TFDeathRecap.cpp- 390 LOC -
TFDeathRecap.h- 114 LOC -
TFDirectivePanel.cpp- 477 LOC -
TFDirectivePanel.h- 154 LOC -
TFHUD.cpp- 257 LOC -
TFHUD.h- 212 LOC -
TFHUDChat.cpp- 159 LOC -
TFHUDCombat.cpp- 331 LOC -
TFHUDCombatDraw.cpp- 265 LOC -
TFHUDDraw.cpp- 411 LOC -
TFHUDInternal.h- 35 LOC -
TFKeybinds.h- 123 LOC -
TFLoadoutScreen.cpp- 497 LOC -
TFLoadoutScreen.h- 94 LOC -
TFLoginFlow.cpp- 356 LOC -
TFLoginFlow.h- 195 LOC -
TFLoginFlowDraw.cpp- 389 LOC -
TFMapScreen.cpp- 337 LOC -
TFMapScreen.h- 128 LOC -
TFMapScreenDraw.cpp- 486 LOC -
TFMapScreenInspect.cpp- 190 LOC -
TFMinimap.cpp- 402 LOC -
TFMinimap.h- 78 LOC -
TFNameplates.cpp- 377 LOC -
TFNameplates.h- 93 LOC -
TFOutfitPanel.cpp- 388 LOC -
TFOutfitPanel.h- 87 LOC -
TFPingUI.cpp- 433 LOC -
TFPingUI.h- 112 LOC -
TFPingUIDraw.cpp- 169 LOC -
TFScoreboard.cpp- 497 LOC -
TFScoreboard.h- 111 LOC -
TFSocialPanel.cpp- 440 LOC -
TFSocialPanel.h- 69 LOC -
TFSpawnScreen.cpp- 265 LOC -
TFSpawnScreen.h- 101 LOC -
TFSpawnScreenDraw.cpp- 399 LOC -
TFSquadHUD.cpp- 430 LOC -
TFSquadHUD.h- 76 LOC -
TFSquadHUDBeacon.cpp- 163 LOC -
TFSquadHUDInternal.h- 31 LOC -
TFUiCommon.h- 88 LOC -
TFVehicleHUD.cpp- 242 LOC -
TFVehicleHUD.h- 49 LOC
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TFPerfCounters.h- 203 LOC
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TFAlertSystem.cpp- 386 LOC -
TFAlertSystem.h- 246 LOC -
TFAlertSystemInternal.h- 31 LOC -
TFAlertSystemNet.cpp- 176 LOC -
TFAlertSystemUi.cpp- 206 LOC -
TFAssetPaths.h- 32 LOC -
TFDayNight.cpp- 450 LOC -
TFDayNight.h- 179 LOC -
TFDayNightNet.cpp- 131 LOC -
TFDecorCulling.h- 70 LOC -
TFRegionDecor.cpp- 180 LOC -
TFRegionDecor.h- 271 LOC -
TFRegionDecorData.cpp- 184 LOC -
TFRegionDecorInstancing.cpp- 302 LOC -
TFRegionDecorLayout.cpp- 425 LOC -
TFRegionDecorVisuals.cpp- 218 LOC -
TFRegionSystem.cpp- 371 LOC -
TFRegionSystem.h- 214 LOC -
TFRegionSystemCapture.cpp- 265 LOC -
TFRegionSystemInternal.h- 41 LOC -
TFRegionSystemNet.cpp- 458 LOC -
TFRegionSystemUi.cpp- 362 LOC -
TFSanctuaryDecor.cpp- 346 LOC -
TFSanctuaryDecor.h- 76 LOC -
TFSanctuaryZone.h- 99 LOC -
TFTravelSystem.cpp- 454 LOC -
TFTravelSystem.h- 260 LOC -
TFTravelSystemClient.cpp- 258 LOC -
TFTravelSystemInternal.h- 22 LOC -
TFTravelSystemNet.cpp- 183 LOC -
TFTravelSystemServer.cpp- 227 LOC -
TFTravelSystemUi.cpp- 262 LOC -
TFTravelSystemWire.h- 69 LOC -
TFWeatherFx.cpp- 348 LOC -
TFWeatherFx.h- 213 LOC -
TFWeatherFxRender.cpp- 230 LOC -
TFWorldCollision.cpp- 365 LOC -
TFWorldCollision.h- 197 LOC -
TFWorldCollisionDecor.cpp- 172 LOC -
TFWorldCollisionInternal.h- 22 LOC -
TFWorldCollisionMove.cpp- 173 LOC -
TFWorldSetup.cpp- 349 LOC -
TFWorldSetup.h- 256 LOC -
TFWorldSetupDraw.cpp- 392 LOC -
TFWorldSetupNet.cpp- 262 LOC -
TFWorldSetupRender.cpp- 318 LOC -
TFWorldSetupUpdate.cpp- 169 LOC
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Main.cpp- 611 LOC -
OWEngineSystems.cpp- 384 LOC -
OWEngineSystems.h- 83 LOC -
SparkGameOpenWorld.h- 79 LOC
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OpenWorldEnums.h- 225 LOC
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OWDynamicEventSystem.cpp- 421 LOC -
OWDynamicEventSystem.h- 111 LOC
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OWExplorationSystem.cpp- 396 LOC -
OWExplorationSystem.h- 116 LOC
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OWGatheringSystem.cpp- 532 LOC -
OWGatheringSystem.h- 150 LOC
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OWPersistence.inl- 533 LOC -
OWSaveData.h- 34 LOC
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OWPlayerSystem.cpp- 316 LOC -
OWPlayerSystem.h- 129 LOC
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OWSettlementSystem.cpp- 461 LOC -
OWSettlementSystem.h- 118 LOC
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OWWildlifeSystem.cpp- 637 LOC -
OWWildlifeSystem.h- 130 LOC
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OWWorldSetup.cpp- 420 LOC -
OWWorldSetup.h- 101 LOC
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PlatformerCameraSystem.cpp- 241 LOC -
PlatformerCameraSystem.h- 120 LOC
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PlatformerCheckpointSystem.cpp- 212 LOC -
PlatformerCheckpointSystem.h- 91 LOC
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PlatformerCollectibleSystem.cpp- 296 LOC -
PlatformerCollectibleSystem.h- 137 LOC
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Main.cpp- 449 LOC -
PlatformerEngineSystems.cpp- 351 LOC -
PlatformerEngineSystems.h- 102 LOC -
SparkGamePlatformer.h- 84 LOC
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PlatformerEnums.h- 114 LOC
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PlatformerHazardSystem.cpp- 476 LOC -
PlatformerHazardSystem.h- 138 LOC
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PlatformerLevelSystem.cpp- 472 LOC -
PlatformerLevelSystem.h- 167 LOC
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PlatformerPlayerController.cpp- 706 LOC -
PlatformerPlayerController.h- 219 LOC
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RPGCharacterSystem.cpp- 458 LOC -
RPGCharacterSystem.h- 152 LOC
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RPGCombatSystem.cpp- 342 LOC -
RPGCombatSystem.h- 134 LOC
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Main.cpp- 512 LOC -
RPGEngineSystems.cpp- 438 LOC -
RPGEngineSystems.h- 77 LOC -
SparkGameRPG.h- 88 LOC
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RPGDialogueSystem.cpp- 324 LOC -
RPGDialogueSystem.h- 134 LOC
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RPGEnums.h- 152 LOC
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RPGDemoSession.cpp- 689 LOC -
RPGDemoSession.h- 75 LOC -
RPGDemoSessionUI.cpp- 77 LOC -
RPGGameplayBridge.cpp- 356 LOC -
RPGGameplayBridge.h- 44 LOC
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RPGInventorySystem.cpp- 533 LOC -
RPGInventorySystem.h- 110 LOC
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RPGNPCSystem.cpp- 415 LOC -
RPGNPCSystem.h- 118 LOC
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RPGQuestSystem.cpp- 357 LOC -
RPGQuestSystem.h- 112 LOC
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RPGWorldSetup.cpp- 275 LOC -
RPGWorldSetup.h- 84 LOC
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RTSBuildingSystem.cpp- 428 LOC -
RTSBuildingSystem.h- 121 LOC
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RTSCommandSystem.cpp- 311 LOC -
RTSCommandSystem.h- 86 LOC
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Main.cpp- 435 LOC -
RTSEngineSystems.cpp- 548 LOC -
RTSEngineSystems.h- 105 LOC -
RTSPersistence.h- 401 LOC -
SparkGameRTS.h- 86 LOC
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RTSDemoPresentation.cpp- 425 LOC -
RTSDemoPresentation.h- 67 LOC
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RTSEnums.h- 131 LOC
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RTSFogOfWarSystem.cpp- 258 LOC -
RTSFogOfWarSystem.h- 82 LOC
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RTSMatchSystem.cpp- 279 LOC -
RTSMatchSystem.h- 82 LOC
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RTSResourceSystem.cpp- 369 LOC -
RTSResourceSystem.h- 104 LOC
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RTSUnitSystem.cpp- 318 LOC -
RTSUnitSystem.h- 112 LOC
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RacingAIDriver.cpp- 384 LOC -
RacingAIDriver.h- 136 LOC
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RacingCameraSystem.cpp- 336 LOC -
RacingCameraSystem.h- 115 LOC
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Main.cpp- 408 LOC -
MainRaceFlow.cpp- 320 LOC -
RacingEngineSystems.cpp- 471 LOC -
RacingEngineSystems.h- 109 LOC -
RacingPersistence.h- 302 LOC -
RacingRaceFlow.cpp- 74 LOC -
RacingRaceFlow.h- 37 LOC -
SparkGameRacing.h- 89 LOC
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RacingEnums.h- 97 LOC
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RacingHUDSystem.cpp- 218 LOC -
RacingHUDSystem.h- 116 LOC
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RacingRaceManager.cpp- 494 LOC -
RacingRaceManager.h- 169 LOC
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RacingTrackSystem.cpp- 368 LOC -
RacingTrackSystem.h- 148 LOC
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RacingVehicleSystem.cpp- 395 LOC -
RacingVehicleSystem.h- 139 LOC
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Main.cpp- 506 LOC -
SparkGameVisualScript.h- 78 LOC -
VisualScriptDemoRuntime.h- 127 LOC
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AssetCooker.h- 60 LOC
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AssetCooker.cpp- 955 LOC
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AssetCookerTests.cpp- 342 LOC
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main.cpp- 672 LOC
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resource.h- 4 LOC
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Config.cpp- 759 LOC -
Config.h- 121 LOC -
DownloadSecurity.cpp- 219 LOC -
DownloadSecurity.h- 17 LOC -
Downloader.cpp- 460 LOC -
Downloader.h- 40 LOC -
Platform.h- 40 LOC -
ProcessRunner.cpp- 646 LOC -
ProcessRunner.h- 63 LOC -
SparkBuild.cpp- 1199 LOC -
SparkBuild.h- 67 LOC -
Terminal.cpp- 206 LOC -
Terminal.h- 56 LOC -
main.cpp- 45 LOC
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DownloaderTests.cpp- 216 LOC -
ProcessRunnerTests.cpp- 475 LOC
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CommandParser.cpp- 57 LOC -
CommandParser.h- 37 LOC -
CommandRegistry.cpp- 84 LOC -
CommandRegistry.h- 79 LOC -
ConsoleApp.cpp- 1119 LOC -
ConsoleApp.h- 145 LOC -
PipeMessageFramer.h- 77 LOC -
main.cpp- 105 LOC
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main.cpp- 421 LOC
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CrashReporterApp.cpp- 1331 LOC -
CrashReporterApp.h- 88 LOC -
main.cpp- 72 LOC
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CrashReporterManifestTests.cpp- 653 LOC
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AssetService.cpp- 420 LOC -
AssetService.h- 140 LOC -
BoundedWireCodec.h- 124 LOC -
CollabServerMain.cpp- 95 LOC -
CollaborationProtocol.h- 326 LOC -
CollaborationService.cpp- 445 LOC -
CollaborationService.h- 92 LOC -
ControlService.cpp- 65 LOC -
ControlService.h- 51 LOC -
DaemonServer.cpp- 647 LOC -
DaemonServer.h- 109 LOC -
OrchestrationJournal.cpp- 377 LOC -
OrchestrationJournal.h- 68 LOC -
OrchestrationProtocol.h- 239 LOC -
OrchestrationService.cpp- 1311 LOC -
OrchestrationService.h- 124 LOC -
OrchestratorIdentity.cpp- 386 LOC -
OrchestratorIdentity.h- 45 LOC -
OrchestratorMain.cpp- 234 LOC -
ServiceBase.h- 61 LOC -
ShaderService.cpp- 348 LOC -
ShaderService.h- 152 LOC -
main.cpp- 267 LOC
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CollabProcessSmoke.cpp- 203 LOC -
ServiceTests.cpp- 607 LOC
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AdvancedAssetPipeline.cpp- 1040 LOC -
AdvancedAssetPipeline.h- 564 LOC -
AdvancedAssetPipelineUI.cpp- 997 LOC -
AssetPipelineTypes.h- 230 LOC -
AssetProcessors.cpp- 1004 LOC
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CommandHistory.h- 406 LOC
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CollaborativeEditSession.cpp- 1696 LOC -
CollaborativeEditSession.h- 449 LOC -
CollaborativeEditSessionBroker.cpp- 395 LOC -
EngineInterface.cpp- 665 LOC -
EngineInterface.h- 446 LOC -
LiveEditBridge.cpp- 392 LOC -
LiveEditBridge.h- 133 LOC -
StandaloneCollaborationClient.cpp- 206 LOC -
StandaloneCollaborationClient.h- 64 LOC
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EditorApplication.cpp- 322 LOC -
EditorApplication.h- 160 LOC -
EditorApplicationLinux.cpp- 358 LOC -
EditorApplicationWindows.cpp- 476 LOC -
EditorCommandRegistry.cpp- 186 LOC -
EditorCrashHandler.cpp- 850 LOC -
EditorCrashHandler.h- 172 LOC -
EditorDockLayout.h- 52 LOC -
EditorFonts.cpp- 155 LOC -
EditorFonts.h- 57 LOC -
EditorIcons.h- 229 LOC -
EditorLayoutManager.cpp- 627 LOC -
EditorLayoutManager.h- 234 LOC -
EditorLogger.cpp- 337 LOC -
EditorLogger.h- 303 LOC -
EditorMenuBar.cpp- 915 LOC -
EditorNotificationManager.cpp- 151 LOC -
EditorNotificationManager.h- 62 LOC -
EditorPanel.cpp- 86 LOC -
EditorPanel.h- 301 LOC -
EditorPanelFactory.cpp- 360 LOC -
EditorPanelFactoryMetadata.cpp- 209 LOC -
EditorPluginDiscovery.h- 138 LOC -
EditorPluginManager.cpp- 498 LOC -
EditorPluginManager.h- 249 LOC -
EditorRecovery.cpp- 770 LOC -
EditorRecovery.h- 152 LOC -
EditorTheme.cpp- 1669 LOC -
EditorTheme.h- 342 LOC -
EditorUI.cpp- 2867 LOC -
EditorUI.h- 542 LOC -
EditorWindowManager.cpp- 399 LOC -
EditorWindowManager.h- 245 LOC -
IEditorPlugin.h- 100 LOC -
ProjectManager.cpp- 2589 LOC -
ProjectManager.h- 242 LOC -
TutorialSystem.h- 531 LOC
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AudioSystemEnums.h- 114 LOC -
BuildSystemEnums.h- 115 LOC -
CoreEditorEnums.h- 111 LOC -
LevelStreamingEnums.h- 149 LOC -
ProfilerEnums.h- 124 LOC -
RenderingEnums.h- 186 LOC -
SceneSystemEnums.h- 206 LOC -
VersionControlEnums.h- 128 LOC
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SceneEditTools.cpp- 327 LOC -
SceneEditTools.h- 107 LOC -
SceneEditToolsDuplicate.cpp- 218 LOC
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ExternalConsoleIntegration.cpp- 931 LOC -
ExternalConsoleIntegration.h- 153 LOC -
IntegrationTypes.h- 164 LOC -
SparkEngineIntegration.cpp- 972 LOC -
SparkEngineIntegration.h- 612 LOC
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LevelStreamingSystem.cpp- 1284 LOC -
LevelStreamingSystem.h- 463 LOC -
LevelStreamingTypes.h- 237 LOC
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AIDebugPanel.cpp- 324 LOC -
AIDebugPanel.h- 103 LOC -
AIEditorPanel.cpp- 209 LOC -
AIEditorPanel.h- 63 LOC -
AbilityEditorPanel.cpp- 381 LOC -
AbilityEditorPanel.h- 98 LOC -
AssetAuditGraph.h- 490 LOC -
AssetBrowserPanel.cpp- 756 LOC -
AssetBrowserPanel.h- 127 LOC -
AudioMixerPanel.cpp- 278 LOC -
AudioMixerPanel.h- 91 LOC -
BasicMaterialEditorDrawing.cpp- 347 LOC -
BasicMaterialEditorInternal.h- 25 LOC -
BasicMaterialEditorPanel.cpp- 493 LOC -
BasicMaterialEditorPanel.h- 117 LOC -
BuildCookPanel.cpp- 698 LOC -
BuildCookPanel.h- 148 LOC -
BuildPipeline.cpp- 1659 LOC -
BuildPipeline.h- 202 LOC -
BuildPipelineProcess.cpp- 459 LOC -
CSGEditorPanel.cpp- 131 LOC -
CSGEditorPanel.h- 186 LOC -
CinematicSequencerPanel.cpp- 376 LOC -
CinematicSequencerPanel.h- 82 LOC -
CollaborationPanel.cpp- 328 LOC -
CollaborationPanel.h- 61 LOC -
ConditionEditorPanel.cpp- 301 LOC -
ConditionEditorPanel.h- 76 LOC -
ConsolePanel.cpp- 1000 LOC -
ConsolePanel.h- 352 LOC -
CoroutineDebugPanel.cpp- 177 LOC -
CoroutineDebugPanel.h- 66 LOC -
DebugVisualizerPanel.cpp- 251 LOC -
DebugVisualizerPanel.h- 111 LOC -
DecalEditorPanel.cpp- 209 LOC -
DecalEditorPanel.h- 64 LOC -
DecorLayoutEditorCanvas.cpp- 488 LOC -
DecorLayoutEditorIO.cpp- 468 LOC -
DecorLayoutEditorInternal.h- 54 LOC -
DecorLayoutEditorPanel.cpp- 294 LOC -
DecorLayoutEditorPanel.h- 196 LOC -
DecorLayoutEditorSidePane.cpp- 344 LOC -
DedicatedServerPanel.cpp- 1118 LOC -
DedicatedServerPanel.h- 237 LOC -
DedicatedServerProcessController.cpp- 231 LOC -
DedicatedServerProcessController.h- 84 LOC -
DestructionEditorPanel.cpp- 181 LOC -
DestructionEditorPanel.h- 63 LOC -
DialogueEditorPanel.cpp- 179 LOC -
DialogueEditorPanel.h- 89 LOC -
EditorAutomation.h- 466 LOC -
EventMonitorPanel.cpp- 200 LOC -
EventMonitorPanel.h- 72 LOC -
EventResponsePanel.cpp- 745 LOC -
EventResponsePanel.h- 92 LOC -
FPSToolsPanel.cpp- 655 LOC -
FPSToolsPanel.h- 92 LOC -
GameModuleSelectorPanel.cpp- 508 LOC -
GameModuleSelectorPanel.h- 86 LOC -
GameViewPanel.cpp- 1443 LOC -
GameViewPanel.h- 239 LOC -
HierarchyPanel.cpp- 1651 LOC -
HierarchyPanel.h- 435 LOC -
InspectorComponentRenderers_2D.cpp- 93 LOC -
InspectorComponentRenderers_Core3D.cpp- 559 LOC -
InspectorComponentRenderers_Gameplay.cpp- 66 LOC -
InspectorComponentRenderers_Reflected.cpp- 298 LOC -
InspectorComponentRenderers_Reflected2D.cpp- 238 LOC -
InspectorComponentRenderers_ReflectedConditional.cpp- 303 LOC -
InspectorComponentRenderers_ReflectedGameplay.cpp- 261 LOC -
InspectorComponentRenderers_ReflectedInternal.h- 141 LOC -
InspectorComponentRenderers_ReflectedVolumes.cpp- 252 LOC -
InspectorPanel.cpp- 1391 LOC -
InspectorPanel.h- 210 LOC -
InspectorVectorControl.cpp- 44 LOC -
LocalizationPanel.cpp- 261 LOC -
LocalizationPanel.h- 60 LOC -
MaterialEditorPanel.cpp- 682 LOC -
MaterialEditorPanel.h- 278 LOC -
MaterialEditorParameters.cpp- 537 LOC -
MaterialEditorPreview.cpp- 787 LOC -
ModdingPanel.cpp- 260 LOC -
ModdingPanel.h- 66 LOC -
NetworkDebugPanel.h- 521 LOC -
ObjectPlacementPanel.cpp- 455 LOC -
ObjectPlacementPanel.h- 131 LOC -
ParticleEditorPanel.cpp- 345 LOC -
ParticleEditorPanel.h- 101 LOC -
Physics2DPanel.cpp- 312 LOC -
Physics2DPanel.h- 80 LOC -
Physics3DPanel.cpp- 331 LOC -
Physics3DPanel.h- 111 LOC -
PlayControlLaunch.cpp- 409 LOC -
PlayControlPanel.cpp- 245 LOC -
PlayControlPanel.h- 114 LOC -
PlayModeToolbarPanel.cpp- 654 LOC -
PlayModeToolbarPanel.h- 81 LOC -
PrefabEditorPanel.cpp- 407 LOC -
PrefabEditorPanel.h- 60 LOC -
ProjectBrowserPanel.cpp- 510 LOC -
ProjectBrowserPanel.h- 99 LOC -
ProjectSettingsPanel.cpp- 1519 LOC -
ProjectSettingsPanel.h- 64 LOC -
PrototypingPanel.cpp- 204 LOC -
PrototypingPanel.h- 48 LOC -
RegionMapDataSource.cpp- 327 LOC -
RegionMapDataSource.h- 39 LOC -
RegionMapEditorCanvas.cpp- 377 LOC -
RegionMapEditorIO.cpp- 480 LOC -
RegionMapEditorInternal.h- 77 LOC -
RegionMapEditorPanel.cpp- 365 LOC -
RegionMapEditorPanel.h- 162 LOC -
RegionMapEditorSidePane.cpp- 330 LOC -
ReplayPanel.cpp- 288 LOC -
ReplayPanel.h- 87 LOC -
SaveSystemPanel.cpp- 359 LOC -
SaveSystemPanel.h- 90 LOC -
SceneImportPanel.cpp- 352 LOC -
SceneImportPanel.h- 142 LOC -
SceneImportPanelDrawing.cpp- 173 LOC -
SceneStatisticsPanel.cpp- 411 LOC -
SceneStatisticsPanel.h- 129 LOC -
SceneViewPanel.cpp- 1513 LOC -
SceneViewPanel.h- 272 LOC -
ScriptDebugPanel.cpp- 380 LOC -
ScriptDebugPanel.h- 111 LOC -
ScriptEditorPanel.cpp- 182 LOC -
ScriptEditorPanel.h- 64 LOC -
SearchPanel.cpp- 306 LOC -
SearchPanel.h- 166 LOC -
SearchPanelSearch.cpp- 253 LOC -
SelectionManager.h- 623 LOC -
ServiceTopologyController.cpp- 323 LOC -
ServiceTopologyController.h- 90 LOC -
ServiceTopologyPanel.cpp- 231 LOC -
ServiceTopologyPanel.h- 37 LOC -
SplineEditorPanel.cpp- 241 LOC -
SplineEditorPanel.h- 65 LOC -
SpriteAnimationEditorPanel.cpp- 537 LOC -
SpriteAnimationEditorPanel.h- 93 LOC -
SpriteEditorPanel.cpp- 364 LOC -
SpriteEditorPanel.h- 61 LOC -
StreamingPanel.cpp- 300 LOC -
StreamingPanel.h- 84 LOC -
TilemapEditorPanel.cpp- 541 LOC -
TilemapEditorPanel.h- 113 LOC -
TimeOfDayPanel.cpp- 254 LOC -
TimeOfDayPanel.h- 65 LOC -
TriggerEditorPanel.cpp- 200 LOC -
TriggerEditorPanel.h- 64 LOC -
UIDesignerPanel.cpp- 319 LOC -
UIDesignerPanel.h- 49 LOC -
UndoHistoryPanel.cpp- 163 LOC -
UndoHistoryPanel.h- 52 LOC -
VRConfigPanel.cpp- 131 LOC -
VRConfigPanel.h- 51 LOC -
VisualScriptPanel.cpp- 1773 LOC -
VisualScriptPanel.h- 206 LOC -
WeaponEditorPanel.cpp- 472 LOC -
WeaponEditorPanel.h- 72 LOC -
WeatherFogPanel.cpp- 142 LOC -
WeatherFogPanel.h- 56 LOC -
WorkflowPanel.cpp- 267 LOC -
WorkflowPanel.h- 64 LOC
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PrefabAsset.cpp- 248 LOC -
PrefabAsset.h- 176 LOC -
PrefabManager.cpp- 374 LOC -
PrefabManager.h- 238 LOC -
PrefabManagerInstances.cpp- 217 LOC
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PerformanceProfiler.cpp- 1606 LOC -
PerformanceProfiler.h- 488 LOC -
ProfilerTypes.h- 293 LOC
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PrototypingSystem.cpp- 223 LOC -
PrototypingSystem.h- 149 LOC
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BinarySceneSerializer.cpp- 136 LOC -
JSONSceneSerializer.cpp- 2010 LOC -
SceneComponentCodec.cpp- 826 LOC -
SceneComponentCodec.h- 127 LOC -
SceneFile.cpp- 319 LOC -
SceneFile.h- 79 LOC -
SceneFileTypes.h- 1140 LOC -
SceneManager.cpp- 172 LOC -
SceneManager.h- 70 LOC -
SceneSerializer.cpp- 234 LOC -
SceneSerializer.h- 332 LOC
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CommandPalette.cpp- 380 LOC -
CommandPalette.h- 122 LOC
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TerrainData.cpp- 242 LOC -
TerrainData.h- 178 LOC -
TerrainEditor.cpp- 804 LOC -
TerrainEditor.h- 182 LOC -
TerrainEditorProperties.cpp- 299 LOC -
TerrainEditorTools.cpp- 442 LOC -
TerrainEditorUI.cpp- 268 LOC
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UIDesignerSystem.cpp- 420 LOC -
UIDesignerSystem.h- 167 LOC
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EditorCommand.h- 161 LOC -
EditorCommands.h- 252 LOC -
UndoRedoManager.cpp- 273 LOC -
UndoRedoManager.h- 206 LOC
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EditorConsoleBridge.cpp- 134 LOC -
EditorConsoleBridge.h- 125 LOC -
EditorLaunchContext.h- 259 LOC -
EditorProcessLaunch.cpp- 240 LOC -
EditorProcessLaunch.h- 186 LOC -
EditorProcessLaunchPosix.cpp- 323 LOC -
EditorProcessLaunchPosixInternal.h- 174 LOC -
EditorProcessLaunchText.h- 130 LOC -
EditorProcessLaunchWin32.cpp- 202 LOC -
FolderDialog.cpp- 123 LOC -
FolderDialog.h- 20 LOC -
ImGuiUtils.h- 26 LOC
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VersionControlConflicts.cpp- 260 LOC -
VersionControlGitOps.cpp- 305 LOC -
VersionControlHelpers.cpp- 348 LOC -
VersionControlRender.cpp- 554 LOC -
VersionControlSystem.cpp- 451 LOC -
VersionControlSystem.h- 529 LOC -
VersionControlTypes.h- 289 LOC
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BuiltinWorkflows.cpp- 356 LOC -
BuiltinWorkflows.h- 17 LOC -
EditorWorkflow.cpp- 122 LOC -
EditorWorkflow.h- 139 LOC
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main.cpp- 546 LOC
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AudioBackendFactory.cpp- 71 LOC -
AudioBackendFactory.h- 60 LOC -
AudioEngine.cpp- 1382 LOC -
AudioEngine.h- 826 LOC -
AudioMixer.cpp- 418 LOC -
AudioMixer.h- 385 LOC -
HRTFProcessor.cpp- 237 LOC -
HRTFProcessor.h- 167 LOC -
IAudioBackend.h- 198 LOC -
MusicManager.cpp- 556 LOC -
MusicManager.h- 305 LOC -
NullAudioBackend.h- 117 LOC -
OpenALAudioBackend.cpp- 164 LOC -
OpenALAudioBackend.h- 79 LOC -
OpenALAudioEngine.cpp- 736 LOC -
OpenALAudioEngine.h- 208 LOC -
SoundEffect.cpp- 394 LOC -
SoundEffect.h- 330 LOC -
XAudio2AudioBackend.cpp- 171 LOC -
XAudio2AudioBackend.h- 80 LOC
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SparkEngineCamera.cpp- 256 LOC -
SparkEngineCamera.h- 408 LOC -
SparkEngineCameraConsoleOps.cpp- 254 LOC -
SparkEngineCameraInternal.h- 81 LOC
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AssetHandle.h- 86 LOC -
AssetIntegration.h- 263 LOC -
AssetMigration.h- 476 LOC -
AssetValidator.cpp- 441 LOC -
AssetValidator.h- 119 LOC -
ComponentReflection.cpp- 1156 LOC -
Contracts.h- 69 LOC -
DynamicPluginHost.cpp- 1453 LOC -
DynamicPluginHost.h- 97 LOC -
EngineBootstrap.cpp- 403 LOC -
EngineBootstrap.h- 210 LOC -
EngineConsoleCommands.cpp- 1025 LOC -
EngineConsoleCommands.h- 28 LOC -
EngineContext.cpp- 468 LOC -
EngineContext.h- 608 LOC -
EngineDiagnostics.cpp- 1080 LOC -
EngineDiagnostics.h- 94 LOC -
EngineDiagnosticsExtended.cpp- 552 LOC -
EngineRuntime.cpp- 53 LOC -
EngineRuntime.h- 110 LOC -
EngineSettings.cpp- 1849 LOC -
EngineSettings.h- 1152 LOC -
EngineSetup.h- 281 LOC -
FaultIsolation.cpp- 391 LOC -
FaultIsolation.h- 143 LOC -
FileIntegrity.cpp- 177 LOC -
FileIntegrity.h- 15 LOC -
FixedTimestepAccumulator.cpp- 127 LOC -
FixedTimestepAccumulator.h- 88 LOC -
GameImGuiLayer.cpp- 194 LOC -
GameImGuiLayer.h- 75 LOC -
GameModuleLoader.cpp- 151 LOC -
GameModuleLoader.h- 68 LOC -
GamePackager.cpp- 408 LOC -
GamePackager.h- 91 LOC -
GameplaySystemLifecycle.cpp- 200 LOC -
GameplaySystemLifecycle.h- 64 LOC -
IGameModule.h- 92 LOC
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GameplayLifecycleShared.cpp- 1653 LOC -
GameplayLifecycleShared.h- 44 LOC -
InitDebugStage.cpp- 21 LOC -
InitGameplayStage.cpp- 21 LOC -
InitNetworkingStage.cpp- 21 LOC -
LifecycleStage.h- 50 LOC -
LifecycleStages.h- 19 LOC -
ShutdownStage.cpp- 25 LOC -
UpdateStage.cpp- 25 LOC
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ModuleHotReload.cpp- 308 LOC -
ModuleHotReload.h- 148 LOC -
ModuleManager.cpp- 2013 LOC -
ModuleManager.h- 351 LOC -
ModuleRuntimeInjection.cpp- 21 LOC -
NonNull.h- 73 LOC -
Platform.h- 269 LOC -
PlatformAudioStubs.h- 375 LOC -
PlatformD3DStubs.h- 221 LOC -
PlatformDirectXMathStubs.h- 771 LOC -
PlatformTypes.h- 440 LOC -
PluginRegistry.cpp- 116 LOC -
PluginRegistry.h- 82 LOC -
Reflection.h- 593 LOC -
ReflectionSerializer.h- 234 LOC -
ResourceVersionTracker.cpp- 88 LOC -
ResourceVersionTracker.h- 72 LOC -
RuntimePackage.cpp- 81 LOC -
RuntimePackage.h- 32 LOC -
SafeCast.h- 99 LOC -
SparkEngine.cpp- 551 LOC -
SparkEngine.h- 41 LOC -
SparkEngineLinux.cpp- 272 LOC -
SparkEngineLinuxHeadless.cpp- 246 LOC -
SparkEngineLinuxInit.cpp- 413 LOC -
SparkEngineLinuxInternal.h- 69 LOC -
SparkEngineLinuxSDL2.cpp- 468 LOC -
SparkEngineLinuxSDL2Events.cpp- 232 LOC -
SparkEngineMacOS.cpp- 136 LOC -
SparkEngineMacOS.h- 54 LOC -
SparkEngineWindows.cpp- 610 LOC -
SparkEngineWindowsHeadless.cpp- 468 LOC -
SparkEngineWindowsInit.cpp- 313 LOC -
SparkEngineWindowsInternal.h- 111 LOC -
SparkEngineWindowsModules.cpp- 244 LOC -
SparkEngineWindowsWin32.cpp- 500 LOC -
SparkExport.h- 38 LOC -
SparkPak.cpp- 468 LOC -
SparkPak.h- 170 LOC -
SparkPakWriter.cpp- 317 LOC -
SparkPakWriter.h- 68 LOC -
StartupSplash.cpp- 800 LOC -
StartupSplash.h- 85 LOC -
SubsystemConsoleCommands.cpp- 692 LOC -
SubsystemConsoleCommands.h- 24 LOC -
SubsystemConsoleCommandsExt.cpp- 767 LOC -
WindowsCommandLine.h- 167 LOC -
framework.h- 51 LOC -
resource.h- 41 LOC -
targetver.h- 26 LOC
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Physics2D.h- 436 LOC -
Physics2DTypes.h- 254 LOC -
SceneGraph2D.h- 325 LOC
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AIBudgetLimiter.cpp- 279 LOC -
AIBudgetLimiter.h- 53 LOC -
AIBudgetLimiterCore.h- 217 LOC -
AIBudgetTypes.h- 82 LOC -
AIDebugRenderer.cpp- 315 LOC -
AIDebugRenderer.h- 239 LOC -
AIDirector.cpp- 262 LOC -
AIDirector.h- 220 LOC -
AIIntegration.h- 293 LOC -
AISystem.cpp- 931 LOC -
AISystem.h- 417 LOC -
BehaviorTree.h- 318 LOC -
BehaviorTreeNodes.h- 417 LOC -
BehaviorTreeTypes.h- 260 LOC -
CollisionAvoidance.cpp- 223 LOC -
CollisionAvoidance.h- 173 LOC -
CoverSystem.cpp- 334 LOC -
CoverSystem.h- 189 LOC -
EnvironmentQuery.h- 582 LOC -
FormationSystem.cpp- 271 LOC -
FormationSystem.h- 206 LOC -
GroupAI.cpp- 306 LOC -
GroupAI.h- 240 LOC -
MovementSystem.cpp- 871 LOC -
MovementSystem.h- 419 LOC -
NavMesh.cpp- 1108 LOC -
NavMesh.h- 468 LOC -
NavMeshLink.h- 134 LOC -
NavMeshObstacles.cpp- 435 LOC -
NavMeshObstacles.h- 396 LOC -
NavMeshTypes.h- 388 LOC -
ParallelPerception.cpp- 337 LOC -
ParallelPerception.h- 255 LOC -
PerceptionSystem.h- 478 LOC -
RecastDetourBackend.cpp- 343 LOC -
RecastDetourBackend.h- 48 LOC -
SteeringBehaviors.h- 484 LOC -
TacticalPointSystem.cpp- 280 LOC -
TacticalPointSystem.h- 219 LOC
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AccessibilitySystem.h- 329 LOC
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AnimNotify.h- 296 LOC -
AnimationBlender.h- 110 LOC -
AnimationClip.h- 196 LOC -
AnimationCompression.cpp- 731 LOC -
AnimationCompression.h- 138 LOC -
AnimationEvaluator.h- 122 LOC -
AnimationRetargeting.h- 307 LOC -
AnimationStateMachine.cpp- 193 LOC -
AnimationSystem.cpp- 851 LOC -
AnimationSystem.h- 556 LOC -
AnimationTypes.h- 563 LOC -
BlendSpace.cpp- 444 LOC -
BlendSpace.h- 237 LOC -
IKSolver.h- 101 LOC -
InverseKinematics.cpp- 347 LOC -
InverseKinematicsFABRIK.cpp- 175 LOC -
PoseModifier.cpp- 362 LOC -
PoseModifier.h- 243 LOC -
RagdollSystem.cpp- 275 LOC -
RagdollSystem.h- 269 LOC -
SkeletalAnimation.cpp- 233 LOC -
Skeleton.h- 127 LOC
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GamePackager.h- 456 LOC
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Sequencer.cpp- 891 LOC -
Sequencer.h- 389 LOC -
VideoPlayer.h- 372 LOC
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CancellationToken.h- 69 LOC -
CoroutineScheduler.h- 236 LOC -
CoroutineTypes.h- 495 LOC
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LootAndCraftingSystem.h- 492 LOC
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DataTableSystem.h- 800 LOC
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DestructionSystem.cpp- 273 LOC -
DestructionSystem.h- 286 LOC
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DialogueSystem.cpp- 578 LOC -
DialogueSystem.h- 332 LOC -
DynamicResponseSystem.cpp- 288 LOC -
DynamicResponseSystem.h- 227 LOC
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Components.h- 291 LOC
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AIComponents.h- 94 LOC -
AdvancedPlacementComponents.h- 459 LOC -
AnimationComponents.h- 77 LOC -
AudioComponents.h- 64 LOC -
CollisionMaskComponents.h- 71 LOC -
CoreComponents.cpp- 69 LOC -
CoreComponents.h- 150 LOC -
FPSComponents.h- 285 LOC -
GameplayComponents.h- 214 LOC -
LightComponents.h- 61 LOC -
NetworkComponents.h- 30 LOC -
PhysicsComponents.h- 146 LOC -
PlacementComponents.h- 337 LOC -
SplineComponents.h- 75 LOC -
Sprite2DComponents.h- 507 LOC -
TerrainComponents.h- 57 LOC -
VisibilityComponents.h- 64 LOC -
VolumeComponents.h- 333 LOC
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ECSIntegration.h- 173 LOC -
EntityArchetype.cpp- 99 LOC -
EntityArchetype.h- 179 LOC -
EntityArchetypeLoader.cpp- 408 LOC -
EntityArchetypeLoader.h- 80 LOC -
EntityPresetManager.cpp- 238 LOC -
EntityPresetManager.h- 107 LOC -
ReactiveSystem.h- 224 LOC -
RuntimePrefab.h- 476 LOC
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ECSystemTypes.h- 121 LOC -
ECSystems.cpp- 769 LOC -
ECSystems.h- 846 LOC -
FixedTimestepPhysics.h- 138 LOC -
ParallelSystemExecutor.h- 335 LOC -
PhaseSystemManager.h- 234 LOC -
Systems2D.h- 512 LOC -
TerrainSystem.cpp- 120 LOC -
TerrainSystem.h- 54 LOC
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CoreComponentSerializers.cpp- 355 LOC -
CoreComponentSerializers.h- 23 LOC -
CoreComponentSerializersInternal.h- 82 LOC -
CoreComponentSerializersPhysicsAudio.cpp- 209 LOC -
PlayModeManager.h- 587 LOC -
PlayModeTypes.h- 200 LOC -
SceneSnapshotSerializer.h- 281 LOC
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EventSystem.h- 473 LOC
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AbilityAuras.cpp- 290 LOC -
AbilitySystem.cpp- 701 LOC -
AbilitySystem.h- 345 LOC -
AchievementSystem.h- 506 LOC -
ConditionSystem.cpp- 558 LOC -
ConditionSystem.h- 169 LOC -
EventResponseSystem.cpp- 868 LOC -
EventResponseSystem.h- 278 LOC -
GameplaySystemExtension.h- 260 LOC -
GameplayTags.h- 386 LOC -
InstanceEncounters.cpp- 223 LOC -
InstanceManager.cpp- 317 LOC -
InstanceManager.h- 237 LOC -
InventorySystem.cpp- 450 LOC -
InventorySystem.h- 192 LOC -
MaterialEffects.cpp- 99 LOC -
MaterialEffects.h- 159 LOC -
QuestPersistence.cpp- 97 LOC -
QuestSystem.cpp- 428 LOC -
QuestSystem.h- 256 LOC -
WeaponManager.cpp- 483 LOC -
WeaponManager.h- 308 LOC -
WeatherGameplayIntegration.cpp- 199 LOC -
WeatherGameplayIntegration.h- 116 LOC
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HLODSystem.h- 473 LOC
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ModuleHotReload.h- 386 LOC
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CSGSystem.h- 727 LOC
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LoadingScreen.cpp- 195 LOC -
LoadingScreen.h- 191 LOC
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LocalizationSystem.cpp- 308 LOC -
LocalizationSystem.h- 207 LOC
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MobilePlatform.cpp- 203 LOC -
MobilePlatform.h- 249 LOC
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ArchiveResourceProvider.cpp- 71 LOC -
ArchiveResourceProvider.h- 60 LOC -
ModSystem.cpp- 346 LOC -
ModSystem.h- 199 LOC -
ModSystemIO.cpp- 245 LOC -
VirtualFileSystem.cpp- 438 LOC -
VirtualFileSystem.h- 220 LOC
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AreaServer.cpp- 603 LOC -
AreaServer.h- 279 LOC -
AreaServerTypes.h- 93 LOC -
ClientPrediction.cpp- 170 LOC -
ClientPrediction.h- 198 LOC -
ConnectionScope.h- 260 LOC -
ConnectionScopeFilter.h- 212 LOC -
DatablockRegistry.h- 408 LOC -
DedicatedServer.cpp- 1093 LOC -
DedicatedServer.h- 393 LOC -
DeltaSnapshotManager.cpp- 329 LOC -
DeltaSnapshotManager.h- 199 LOC -
EntityReplicator.cpp- 266 LOC -
EntityReplicator.h- 173 LOC -
IAreaSimulation.h- 46 LOC -
INetworkRuntime.h- 47 LOC -
ITransport.h- 69 LOC -
InstabilitySimulator.cpp- 251 LOC -
InstabilitySimulator.h- 158 LOC -
InterpolationBuffer.h- 239 LOC -
LagCompensation.cpp- 267 LOC -
LagCompensation.h- 121 LOC -
NetQuantize.cpp- 51 LOC -
NetQuantize.h- 48 LOC -
NetworkBindPolicy.h- 329 LOC -
NetworkBuffer.cpp- 189 LOC -
NetworkClientId.h- 34 LOC -
NetworkConnection.cpp- 1680 LOC -
NetworkEncryption.cpp- 298 LOC -
NetworkEncryption.h- 203 LOC -
NetworkIntegration.h- 238 LOC -
NetworkInterpolation.cpp- 116 LOC -
NetworkInterpolation.h- 122 LOC -
NetworkManager.cpp- 1098 LOC -
NetworkManager.h- 943 LOC -
NetworkManagerRuntimeAdapter.cpp- 87 LOC -
NetworkManagerRuntimeAdapter.h- 44 LOC -
NetworkReliable.cpp- 210 LOC -
NetworkReplication.cpp- 605 LOC -
NetworkSecurity.h- 233 LOC -
NetworkWireLimits.h- 27 LOC -
PacketValidator.cpp- 421 LOC -
PacketValidator.h- 206 LOC -
ReplicationFields.cpp- 123 LOC -
ReplicationFields.h- 193 LOC -
SteamTransport.h- 95 LOC -
SubTickInput.cpp- 114 LOC -
SubTickInput.h- 103 LOC -
UDPTransport.h- 265 LOC -
WorldServer.cpp- 862 LOC -
WorldServer.h- 356 LOC
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OnlineServices.h- 666 LOC
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AsyncDatabase.cpp- 1024 LOC -
AsyncDatabase.h- 294 LOC
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JoltPhysicsInterface.h- 377 LOC
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ProceduralGenerator.h- 560 LOC
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RemoteDebugAccessControl.h- 325 LOC -
RemoteDebugSystem.h- 859 LOC
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MovieRenderPipeline.h- 479 LOC
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ReplaySystem.cpp- 566 LOC -
ReplaySystem.h- 218 LOC
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FreezeSystem.h- 305 LOC -
SaveSystem.cpp- 2347 LOC -
SaveSystem.h- 860 LOC -
SaveSystemTypes.h- 199 LOC
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AngelScriptEngine.cpp- 1473 LOC -
AngelScriptEngine.h- 576 LOC -
ScriptHookManager.cpp- 176 LOC -
ScriptHookManager.h- 251 LOC -
ScriptHotReload.cpp- 314 LOC -
ScriptHotReload.h- 335 LOC -
ScriptSandbox.cpp- 349 LOC -
ScriptSandbox.h- 217 LOC -
VisualScriptCompiler.cpp- 1049 LOC -
VisualScriptCompiler.h- 100 LOC -
VisualScriptGraphTypes.h- 141 LOC -
VisualScriptNodeTypes.h- 112 LOC
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MemoryIntegrity.cpp- 639 LOC -
MemoryIntegrity.h- 331 LOC
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AreaAssetLoader.cpp- 299 LOC -
AreaAssetLoader.h- 144 LOC -
DirectStorageLoader.cpp- 346 LOC -
DirectStorageLoader.h- 197 LOC -
SceneManifest.h- 223 LOC -
SeamlessAreaManager.cpp- 270 LOC -
SeamlessAreaManager.h- 231 LOC -
SeamlessAreaManagerStreaming.cpp- 296 LOC -
SeamlessAreaManagerTypes.h- 117 LOC
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FontSystem.h- 578 LOC
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TweenSystem.cpp- 376 LOC -
TweenSystem.h- 203 LOC
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UIDirtyTracking.h- 309 LOC -
UIFactory.cpp- 202 LOC -
UIFactory.h- 161 LOC -
UILayoutExtensions.cpp- 684 LOC -
UILayoutExtensions.h- 250 LOC -
UISystem.cpp- 428 LOC -
UISystem.h- 488 LOC
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VRSystem.cpp- 120 LOC -
VRSystem.h- 209 LOC
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ProximityTriggerSystem.cpp- 230 LOC -
ProximityTriggerSystem.h- 176 LOC -
SpatialGrid.cpp- 302 LOC -
SpatialGrid.h- 213 LOC -
TimeOfDaySystem.cpp- 157 LOC -
TimeOfDaySystem.h- 161 LOC -
WorldOriginSystem.cpp- 169 LOC -
WorldOriginSystem.h- 196 LOC
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EnumUtils.cpp- 393 LOC -
EnumUtils.h- 350 LOC -
GameSystemEnums.h- 369 LOC -
GraphicsEnums.h- 128 LOC -
InputEnums.h- 144 LOC
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CubeObject.cpp- 67 LOC -
CubeObject.h- 115 LOC -
GameObject.cpp- 261 LOC -
GameObject.h- 333 LOC -
Model.cpp- 215 LOC -
Model.h- 43 LOC -
ModelVertex.h- 80 LOC -
PlaceholderMesh.h- 157 LOC -
PlaneObject.cpp- 62 LOC -
PlaneObject.h- 118 LOC -
Primitives.cpp- 109 LOC -
Primitives.h- 86 LOC -
PyramidObject.cpp- 70 LOC -
PyramidObject.h- 107 LOC -
RampObject.cpp- 63 LOC -
RampObject.h- 111 LOC -
SphereObject.cpp- 65 LOC -
SphereObject.h- 118 LOC -
TemplateRuntime.h- 511 LOC -
WallObject.cpp- 53 LOC -
WallObject.h- 111 LOC
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SpriteBatch.h- 350 LOC
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AdaptiveProbeVolumes.cpp- 555 LOC -
AdaptiveProbeVolumes.h- 297 LOC -
AssetMetadata.cpp- 8 LOC -
AssetMetadataLinux.cpp- 305 LOC -
AssetMetadataWindows.cpp- 270 LOC -
AssetPipeline.cpp- 8 LOC -
AssetPipeline.h- 597 LOC -
AssetPipelineConsoleOps.cpp- 284 LOC -
AssetPipelineLinux.cpp- 349 LOC -
AssetPipelineLinuxStreaming.cpp- 209 LOC -
AssetPipelineWindows.cpp- 451 LOC -
AssetTypes.cpp- 55 LOC -
AssetTypesLinux.cpp- 331 LOC -
AssetTypesLinuxMedia.cpp- 267 LOC -
AssetTypesWindows.cpp- 265 LOC -
AssetTypesWindowsMedia.cpp- 382 LOC -
AsyncComputeScheduler.cpp- 282 LOC -
AsyncComputeScheduler.h- 198 LOC -
BVHAccelerator.h- 447 LOC -
BasisTranscoder.h- 753 LOC -
BilateralUpsample.h- 231 LOC -
BloomEffect.cpp- 451 LOC -
BloomEffect.h- 141 LOC -
CachedShadowAtlas.h- 331 LOC -
ClipmapTerrain.cpp- 404 LOC -
ClipmapTerrain.h- 178 LOC -
ClusteredLightCulling.cpp- 418 LOC -
ClusteredLightCulling.h- 187 LOC -
ClusteredLightGPU.h- 171 LOC -
ConstantBufferDiff.h- 138 LOC -
ConstantBufferRing.h- 365 LOC -
DDGIProbeSystem.cpp- 456 LOC -
DDGIProbeSystem.h- 242 LOC -
DecalSystem.cpp- 8 LOC -
DecalSystem.h- 170 LOC -
DecalSystemLinux.cpp- 295 LOC -
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DenoiserInterface.h- 261 LOC -
DirtyRectTracker.h- 173 LOC -
DrawSortKey.h- 321 LOC -
DynamicQualityScaler.cpp- 171 LOC -
DynamicQualityScaler.h- 112 LOC -
DynamicQualityTypes.h- 354 LOC -
EXRLoader.h- 247 LOC -
FBXImporter.cpp- 800 LOC -
FBXImporter.h- 432 LOC -
FastNoise2SIMD.h- 764 LOC -
FastNoiseLite.h- 695 LOC -
FogSystem.cpp- 150 LOC -
FogSystem.h- 287 LOC -
FoliageImpostorBaker.cpp- 176 LOC -
FoliageImpostorBaker.h- 364 LOC -
FoliageImpostorBakerWindows.cpp- 489 LOC -
FoliageRenderer.cpp- 463 LOC -
FoliageRenderer.h- 510 LOC -
FoliageRendererWindows.cpp- 473 LOC -
FoliageSystem.cpp- 497 LOC -
FoliageSystem.h- 268 LOC -
FroxelVolumetricFog.cpp- 480 LOC -
FroxelVolumetricFog.h- 230 LOC -
FrustumCulling.h- 398 LOC -
GLTFStaticMeshLoader.cpp- 650 LOC -
GLTFStaticMeshLoader.h- 50 LOC -
GPUClusterCulling.cpp- 280 LOC -
GPUClusterCulling.h- 165 LOC -
GPUDebugMarkers.h- 380 LOC -
GPUDrivenRenderer.cpp- 488 LOC -
GPUDrivenRenderer.h- 218 LOC -
GPUOcclusionCulling.cpp- 343 LOC -
GPUOcclusionCulling.h- 176 LOC -
GPUParticleSystem.cpp- 15 LOC -
GPUParticleSystem.h- 288 LOC -
GPUParticleSystemLinux.cpp- 106 LOC -
GPUParticleSystemWindows.cpp- 453 LOC -
GPUParticleTypes.h- 154 LOC -
GPUProfiler.cpp- 222 LOC -
GPUProfiler.h- 158 LOC -
GPUSceneBuffer.h- 361 LOC -
GPUSkinning.cpp- 386 LOC -
GPUSkinning.h- 225 LOC -
GPUTimestampQuery.h- 493 LOC -
GTAOEffect.h- 450 LOC -
GraphicsConsoleCommands.cpp- 425 LOC -
GraphicsConsoleCommands.h- 24 LOC -
GraphicsConsoleOps.cpp- 8 LOC -
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GraphicsConsoleOpsWindowsDiagnostics.cpp- 407 LOC -
GraphicsDeviceResources.cpp- 8 LOC -
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GraphicsDeviceResourcesLinuxShaders.cpp- 387 LOC -
GraphicsDeviceResourcesWindows.cpp- 479 LOC -
GraphicsDeviceResourcesWindowsBasicState.cpp- 530 LOC -
GraphicsDeviceResourcesWindowsInstanced.cpp- 340 LOC -
GraphicsDeviceResourcesWindowsShaders.cpp- 438 LOC -
GraphicsDeviceResourcesWindowsTextures.cpp- 481 LOC -
GraphicsEngine.cpp- 13 LOC -
GraphicsEngine.h- 1277 LOC -
GraphicsEngineHybridRT.cpp- 61 LOC -
GraphicsEngineLinux.cpp- 414 LOC -
GraphicsEngineLinuxAccessors.cpp- 116 LOC -
GraphicsEngineLinuxFrame.cpp- 240 LOC -
GraphicsEngineLinuxRenderTargets.cpp- 99 LOC -
GraphicsEngineRHI.h- 63 LOC -
GraphicsEngineSubmit.cpp- 151 LOC -
GraphicsEngineTypes.h- 214 LOC -
GraphicsEngineWindows.cpp- 389 LOC -
GraphicsEngineWindowsAccessors.cpp- 137 LOC -
GraphicsEngineWindowsDeviceLost.cpp- 169 LOC -
GraphicsEngineWindowsDrawList.cpp- 211 LOC -
GraphicsEngineWindowsFrame.cpp- 454 LOC -
GraphicsEngineWindowsInit.cpp- 445 LOC -
GraphicsRenderPipelines.cpp- 8 LOC -
GraphicsRenderPipelinesLinux.cpp- 423 LOC -
GraphicsRenderPipelinesShadowPass.h- 91 LOC -
GraphicsRenderPipelinesWindows.cpp- 271 LOC -
GraphicsRenderPipelinesWindowsPasses.cpp- 414 LOC -
GraphicsStateAndSettings.cpp- 8 LOC -
GraphicsStateAndSettingsLinux.cpp- 365 LOC -
GraphicsStateAndSettingsWindows.cpp- 252 LOC -
GraphicsStateAndSettingsWindowsResize.cpp- 207 LOC -
GraphicsStateAndSettingsWindowsSettings.cpp- 266 LOC
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HybridRTManager.cpp- 413 LOC -
HybridRTManager.h- 238 LOC -
HybridRTManagerExecute.cpp- 221 LOC -
HybridRTTypes.h- 163 LOC -
ProbeSystem.cpp- 250 LOC -
ProbeSystem.h- 105 LOC -
RTCompositor.cpp- 164 LOC -
RTCompositor.h- 83 LOC -
RTMaterialAdapter.h- 69 LOC -
RTSceneFeeder.cpp- 129 LOC -
RTSceneFeeder.h- 74 LOC -
SDFSceneManager.cpp- 202 LOC -
SDFSceneManager.h- 99 LOC
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LODGenerator.cpp- 521 LOC -
LODGenerator.h- 169 LOC -
LightLayers.h- 130 LOC -
LightManager.h- 446 LOC -
LightProbeSystem.cpp- 340 LOC -
LightProbeSystem.h- 188 LOC -
LightingSystem.cpp- 8 LOC -
LightingSystem.h- 484 LOC -
LightingSystemInternal.cpp- 8 LOC -
LightingSystemInternalLinux.cpp- 57 LOC -
LightingSystemInternalWindows.cpp- 332 LOC -
LightingSystemInternalWindowsCulling.cpp- 254 LOC -
LightingSystemInternalWindowsIBL.cpp- 385 LOC -
LightingSystemInternalWindowsTypes.cpp- 105 LOC -
LightingSystemLinux.cpp- 325 LOC -
LightingSystemLinuxTypes.cpp- 200 LOC -
LightingSystemWindows.cpp- 304 LOC -
LightingSystemWindowsLightOps.cpp- 288 LOC -
LightingSystemWindowsShadows.cpp- 214 LOC -
LightingSystemWindowsTypes.cpp- 146 LOC -
LightmapBaker.h- 497 LOC -
LineTrailRenderer.h- 138 LOC -
MSDFTextRenderer.cpp- 476 LOC -
MSDFTextRenderer.h- 241 LOC -
MakeDesc.h- 370 LOC -
MaterialConsoleEdit.cpp- 362 LOC -
MaterialConsoleOps.cpp- 862 LOC -
MaterialDefinition.h- 536 LOC -
MaterialLoader.cpp- 254 LOC -
MaterialLoader.h- 109 LOC -
MaterialPropertyHandle.cpp- 82 LOC -
MaterialPropertyHandle.h- 152 LOC -
MaterialSystem.cpp- 486 LOC -
MaterialSystem.h- 569 LOC -
MaterialSystemLinux.cpp- 151 LOC -
MaterialSystemWindows.cpp- 264 LOC -
MaterialTextureLoading.cpp- 184 LOC -
Mesh.cpp- 8 LOC -
Mesh.h- 242 LOC -
MeshClusterSystem.h- 824 LOC -
MeshLOD.cpp- 8 LOC -
MeshLOD.h- 170 LOC -
MeshLODLinux.cpp- 313 LOC -
MeshLODWindows.cpp- 363 LOC -
MeshLinux.cpp- 425 LOC -
MeshOptimizer.h- 474 LOC -
MeshShaderPipeline.cpp- 312 LOC -
MeshShaderPipeline.h- 152 LOC -
MeshTypes.h- 83 LOC -
MeshWindows.cpp- 388 LOC -
MeshWindowsPrimitives.cpp- 264 LOC -
ModelLoading.cpp- 247 LOC -
ModelLoadingLinux.cpp- 380 LOC -
ModelLoadingWindows.cpp- 75 LOC
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CpuNeuralInference.cpp- 358 LOC -
CpuNeuralInference.h- 130 LOC -
CpuNeuralTraining.cpp- 466 LOC -
CpuNeuralTraining.h- 218 LOC -
NeuralFunctionApproximator.cpp- 166 LOC -
NeuralFunctionApproximator.h- 207 LOC -
NeuralInference.cpp- 454 LOC -
NeuralInference.h- 179 LOC -
NeuralPostProcessing.cpp- 462 LOC -
NeuralPostProcessing.h- 159 LOC -
NeuralRadianceCache.cpp- 285 LOC -
NeuralRadianceCache.h- 189 LOC -
NeuralTextureCompressor.cpp- 389 LOC -
NeuralTextureCompressor.h- 162 LOC -
NeuralTextureFormat.h- 70 LOC -
NeuralTypes.h- 126 LOC -
NeuralWeights.cpp- 236 LOC -
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OcclusionCulling.cpp- 360 LOC -
OcclusionCulling.h- 207 LOC -
PBRMaterial.cpp- 456 LOC -
PBRMaterialBinding.cpp- 531 LOC -
PBRMaterialLighting.cpp- 315 LOC -
PBRMaterialLightingLinux.cpp- 49 LOC -
PBRMaterialLightingWindows.cpp- 468 LOC -
PCSSshadows.h- 273 LOC -
ParticleSystem.cpp- 8 LOC -
ParticleSystem.h- 265 LOC -
ParticleSystemLinux.cpp- 266 LOC -
ParticleSystemLinuxEmitter.cpp- 324 LOC -
ParticleSystemWindows.cpp- 294 LOC -
ParticleSystemWindowsEmitter.cpp- 395 LOC -
PersistentMaterialCB.h- 223 LOC -
PipelineStateCache.h- 401 LOC -
PortalCulling.cpp- 296 LOC -
PortalCulling.h- 267 LOC -
PostProcessingEffects.h- 17 LOC -
PostProcessingPipeline.cpp- 1602 LOC -
PostProcessingPipeline.h- 449 LOC -
PostProcessingPipelineWindows.cpp- 221 LOC -
PostProcessingPipelineWindowsPasses.cpp- 312 LOC -
PostProcessingPipelineWindowsShadersAO.h- 172 LOC -
PostProcessingPipelineWindowsShadersColor.h- 167 LOC -
PostProcessingPipelineWindowsShadersFilter.h- 166 LOC -
PostProcessingPipelineWindowsShadersLens.h- 188 LOC -
PostProcessingTypes.h- 304 LOC -
ProjectAssetPath.cpp- 210 LOC -
ProjectAssetPath.h- 52 LOC
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D3D11Device.cpp- 1902 LOC -
D3D11Device.h- 378 LOC
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D3D12CommandList.cpp- 460 LOC -
D3D12Device.cpp- 1593 LOC -
D3D12Device.h- 273 LOC -
D3D12Types.h- 546 LOC
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DXRSupport.cpp- 1114 LOC -
DXRSupport.h- 272 LOC -
DeferredDeletionQueue.h- 121 LOC
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MetalDevice.h- 545 LOC -
MetalDevice.mm- 1610 LOC -
MetalGoldenImageCapture.h- 93 LOC -
MetalGoldenImageCapture.mm- 27 LOC -
MetalInterop.h- 22 LOC -
MetalInterop.mm- 33 LOC -
MetalRayTracing.h- 241 LOC -
MetalRayTracing.mm- 857 LOC -
MetalTextureReadback.h- 55 LOC -
MetalTextureReadback.mm- 85 LOC
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NullRHIDevice.h- 376 LOC -
NullRHIResources.h- 167 LOC
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OpenGLDevice.cpp- 2160 LOC -
OpenGLDevice.h- 438 LOC
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PipelineStateCache.cpp- 84 LOC -
PipelineStateCache.h- 93 LOC -
RHI.h- 41 LOC -
RHIAdapter.cpp- 613 LOC -
RHIAdapter.h- 414 LOC -
RHIBridge.cpp- 757 LOC -
RHIBridge.h- 294 LOC -
RHIDevice.h- 193 LOC -
RHIDeviceBase.h- 48 LOC -
RHIFactory.cpp- 812 LOC -
RHIFactory.h- 218 LOC -
RHIFormatUtils.h- 178 LOC -
RHIHandlePool.h- 239 LOC -
RHIPipelineTypes.h- 219 LOC -
RHIResources.h- 106 LOC -
RHITypes.h- 463 LOC -
RHIValidationLayer.cpp- 328 LOC -
RHIValidationLayer.h- 219 LOC -
TransientBufferAllocator.h- 240 LOC
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VulkanCommandList.cpp- 682 LOC -
VulkanDescriptorCache.cpp- 260 LOC -
VulkanDescriptorCache.h- 131 LOC -
VulkanDevice.cpp- 1991 LOC -
VulkanDevice.h- 538 LOC -
VulkanFormatHelpers.cpp- 310 LOC
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RTHandleSystem.h- 268 LOC -
ReflectionProbeCache.h- 320 LOC -
RenderCommandRing.h- 209 LOC -
RenderDevice.cpp- 262 LOC -
RenderDevice.h- 142 LOC -
RenderGraph.h- 1427 LOC
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RenderGraphBuilder.cpp- 530 LOC -
RenderGraphBuilder.h- 318 LOC -
RenderGraphExporter.cpp- 92 LOC -
RenderGraphExporter.h- 39 LOC -
TransientResourcePool.cpp- 199 LOC -
TransientResourcePool.h- 151 LOC
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RenderGraphBlackboard.h- 145 LOC -
RenderGraphPass.h- 200 LOC -
RenderGraphTypes.h- 352 LOC -
RenderPipeline.cpp- 451 LOC -
RenderPipeline.h- 182 LOC -
RenderTarget.cpp- 8 LOC -
RenderTarget.h- 386 LOC -
RenderTargetConsole.cpp- 417 LOC -
RenderTargetLinux.cpp- 170 LOC -
RenderTargetManager.cpp- 8 LOC -
RenderTargetManagerLinux.cpp- 299 LOC -
RenderTargetManagerWindows.cpp- 364 LOC -
RenderTargetPool.h- 401 LOC -
RenderTargetWindows.cpp- 402 LOC -
RenderTargetWindowsMulti.cpp- 123 LOC -
SHLighting.h- 299 LOC -
SSAOTemporal.h- 234 LOC -
SVGRenderer.h- 803 LOC -
SceneRenderer.cpp- 243 LOC -
SceneRenderer.h- 198 LOC -
ScreenCapture.h- 376 LOC -
ScreenSpaceEffects.cpp- 344 LOC -
ScreenSpaceEffects.h- 339 LOC -
Shader.cpp- 8 LOC -
Shader.h- 667 LOC -
ShaderCompilation.cpp- 8 LOC -
ShaderCompilationLinux.cpp- 462 LOC -
ShaderCompilationLinuxCompileOps.cpp- 222 LOC -
ShaderCompilationLinuxInternal.h- 76 LOC -
ShaderCompilationWindows.cpp- 388 LOC -
ShaderCompilationWindowsCompileOps.cpp- 308 LOC -
ShaderCompilationWindowsFileLoad.cpp- 174 LOC -
ShaderConsoleOps.cpp- 482 LOC -
ShaderCrossCompiler.h- 429 LOC -
ShaderDaemonBridge.cpp- 67 LOC -
ShaderDaemonBridge.h- 52 LOC -
ShaderDiskCache.cpp- 311 LOC -
ShaderDiskCache.h- 156 LOC
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ShaderGraphCompiler.cpp- 394 LOC -
ShaderGraphCompiler.h- 159 LOC
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ShaderHotReload.cpp- 373 LOC -
ShaderHotReload.h- 666 LOC -
ShaderLinux.cpp- 383 LOC -
ShaderVariantSystem.h- 396 LOC -
ShaderWindows.cpp- 353 LOC -
ShaderWindowsConstantBuffers.cpp- 204 LOC -
ShadowAtlas.cpp- 366 LOC -
ShadowAtlas.h- 138 LOC -
ShadowAtlasTypes.h- 41 LOC -
SkyAtmosphere.cpp- 437 LOC -
SkyAtmosphere.h- 226 LOC -
SlangShaderInterface.h- 317 LOC -
SpringArm.h- 79 LOC -
TemporalEffects.h- 628 LOC -
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TemporalTypes.h- 338 LOC -
TerrainAssetFormat.h- 143 LOC -
TerrainRenderer.cpp- 450 LOC -
TerrainRenderer.h- 189 LOC -
TextureBlockCompression.cpp- 188 LOC -
TextureBlockCompression.h- 31 LOC -
TextureCompressor.cpp- 365 LOC -
TextureCompressor.h- 150 LOC -
TextureEviction.cpp- 419 LOC -
TextureStreaming.cpp- 197 LOC -
TextureSystem.h- 449 LOC -
TextureSystemLinux.cpp- 393 LOC -
TextureSystemLinuxTexture.cpp- 176 LOC -
TextureSystemWindows.cpp- 475 LOC -
TextureSystemWindowsTexture.cpp- 303 LOC -
TonemapColorGrading.cpp- 541 LOC -
TonemapColorGrading.h- 203 LOC -
UICompositor.h- 244 LOC -
UpscalingShaders.h- 690 LOC -
UpscalingSystem.cpp- 499 LOC -
UpscalingSystem.h- 689 LOC -
UpscalingSystemWindows.cpp- 441 LOC -
UpscalingSystemWindowsExecute.cpp- 216 LOC -
UpscalingSystemWindowsInternal.h- 30 LOC -
UpscalingTypes.h- 352 LOC -
VRAMBudgetMonitor.cpp- 169 LOC -
VRAMBudgetMonitor.h- 109 LOC -
VirtualTexture.cpp- 290 LOC -
VirtualTexture.h- 150 LOC -
VolumeSystem.h- 509 LOC -
VolumetricClouds.cpp- 485 LOC -
VolumetricClouds.h- 218 LOC -
VoxelConeTracing.h- 475 LOC -
WaterRenderer.cpp- 405 LOC -
WaterRenderer.h- 269 LOC -
WeatherSystem.h- 479 LOC -
WorldBasicRenderer.cpp- 477 LOC -
WorldBasicRenderer.h- 71 LOC
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GamepadInput.cpp- 444 LOC -
GamepadInput.h- 484 LOC -
InputActionSystem.h- 530 LOC -
InputBindings.cpp- 293 LOC -
InputBindings.h- 236 LOC -
InputManager.cpp- 985 LOC -
InputManager.h- 505 LOC -
InputTypes.h- 19 LOC -
PlatformInput.h- 501 LOC
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CharacterController.cpp- 242 LOC -
CharacterController.h- 161 LOC -
ClothSimulation.cpp- 372 LOC -
ClothSimulation.h- 268 LOC -
CollisionSystem.cpp- 710 LOC -
CollisionSystem.h- 438 LOC -
IPhysicsBackend.h- 157 LOC -
JoltWarningRestore.h- 39 LOC -
PhysicsBody.h- 203 LOC -
PhysicsBodyImpl.cpp- 556 LOC -
PhysicsConsoleOps.cpp- 376 LOC -
PhysicsConstraints.cpp- 581 LOC -
PhysicsDebugRenderer.cpp- 34 LOC -
PhysicsDebugRenderer.h- 80 LOC -
PhysicsMotorControl.cpp- 104 LOC -
PhysicsShapeFactory.cpp- 376 LOC -
PhysicsSpatialQueries.cpp- 231 LOC -
PhysicsSpatialQueriesCasts.cpp- 141 LOC -
PhysicsSpatialQueriesFiltered.cpp- 206 LOC -
PhysicsSpatialQueriesInternal.h- 75 LOC -
PhysicsSystem.cpp- 823 LOC -
PhysicsSystem.h- 797 LOC -
PhysicsSystemQueries.cpp- 742 LOC -
PhysicsSystemStub.cpp- 871 LOC -
PhysicsTypes.h- 828 LOC -
RagdollSystem.cpp- 210 LOC -
RagdollSystem.h- 148 LOC -
SoftBodyPhysics.cpp- 377 LOC -
SoftBodyPhysics.h- 199 LOC -
VehiclePhysics.cpp- 333 LOC -
VehiclePhysics.h- 121 LOC
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ReflectedSceneSerializer.cpp- 657 LOC -
ReflectedSceneSerializer.h- 41 LOC -
SceneConfigDatabase.h- 162 LOC -
SceneManager.cpp- 917 LOC -
SceneManager.h- 600 LOC -
SceneManagerTypes.h- 229 LOC
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SparkPCH.h- 68 LOC
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AlignedHeapArray.h- 212 LOC -
AngleUtils.h- 85 LOC -
Assert.cpp- 377 LOC -
Assert.h- 378 LOC -
AssetServiceClient.cpp- 99 LOC -
AssetServiceClient.h- 74 LOC -
AssetServiceProtocol.h- 230 LOC -
AssetStallDetector.cpp- 196 LOC -
AssetStallDetector.h- 152 LOC -
AtomicSharedPtr.h- 113 LOC -
BenchmarkFramework.cpp- 238 LOC -
BenchmarkFramework.h- 124 LOC -
BenchmarkFrameworkBaseline.cpp- 295 LOC -
BitFlags.h- 167 LOC -
BitUtils.h- 111 LOC -
CacheDebugger.h- 402 LOC -
ChromeTracing.h- 212 LOC -
ColorUtils.h- 310 LOC -
CompressionUtils.cpp- 165 LOC -
CompressionUtils.h- 56 LOC -
ConfigParser.cpp- 33 LOC -
ConfigParser.h- 355 LOC -
ConsoleProcessManager.cpp- 320 LOC -
ConsoleProcessManager.h- 180 LOC -
ConsoleProcessManagerIO.cpp- 313 LOC -
ConsoleProcessManagerLinux.cpp- 8 LOC -
ConsoleProcessManagerStub.cpp- 8 LOC -
ConsoleProcessManagerWin32.cpp- 8 LOC -
ConsoleSink.cpp- 86 LOC -
ConsoleSink.h- 55 LOC -
ConsoleVariable.h- 457 LOC -
ContainerUtils.h- 130 LOC -
Cooldown.h- 200 LOC -
CpuDebugger.h- 455 LOC -
CrashArtifactDirectory.h- 167 LOC -
CrashHandler.cpp- 2282 LOC -
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CrashHandlerStub.cpp- 34 LOC -
CrashHandlerSupport.h- 189 LOC -
CrashRedaction.h- 148 LOC -
CrashRedactionContext.h- 202 LOC -
CrashReportUploader.cpp- 1257 LOC -
CrashReportUploader.h- 148 LOC -
D3DUtils.cpp- 92 LOC -
D3DUtils.h- 90 LOC -
DaemonClient.cpp- 269 LOC -
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DaemonConnection.cpp- 76 LOC -
DaemonConnection.h- 88 LOC -
DaemonDiagnostics.cpp- 164 LOC -
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DaemonFraming.h- 309 LOC -
DaemonLifecycle.cpp- 399 LOC -
DaemonLifecycle.h- 45 LOC -
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DaemonLifecycleSpawn.h- 15 LOC -
DaemonProtocol.h- 226 LOC -
DeadlockDetector.cpp- 265 LOC -
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DebugDraw.h- 496 LOC -
DebugHookManager.cpp- 228 LOC -
DebugHookManager.h- 447 LOC -
DebugOverlay.h- 413 LOC -
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Delegate.h- 112 LOC -
DeltaSmoother.h- 115 LOC -
EntityEventBus.h- 333 LOC -
EventBus.h- 337 LOC -
Expected.h- 116 LOC -
FileLogger.h- 449 LOC -
FileUtils.cpp- 3 LOC -
FileUtils.h- 277 LOC
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FileWatcher.h- 463 LOC
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FrameAllocator.h- 170 LOC -
FrameInspector.h- 409 LOC -
FreezeDetector.cpp- 317 LOC -
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GPUPerfCounters.h- 250 LOC -
GPUResourceLeakDetector.cpp- 254 LOC -
GPUResourceLeakDetector.h- 162 LOC -
GPUStallProfiler.h- 242 LOC -
GameplayDebugger.h- 405 LOC -
GoldenImageTest.h- 559 LOC -
Hash.h- 50 LOC -
HashCombine.h- 61 LOC -
HashFNV1a.h- 195 LOC -
HashTransparentString.h- 66 LOC -
HitchDetector.cpp- 227 LOC -
HitchDetector.h- 144 LOC -
IODebugger.h- 407 LOC -
InGameConsole.h- 507 LOC -
InvalidStateDetector.cpp- 550 LOC -
InvalidStateDetector.h- 199 LOC -
JobSystem.h- 296 LOC -
JsonUtils.h- 1318 LOC -
LocalFileCache.h- 451 LOC -
LockFreeRingAllocator.h- 155 LOC -
LogMacros.h- 210 LOC -
Logger.cpp- 739 LOC -
Logger.h- 679 LOC -
MathUtils.cpp- 247 LOC -
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MathUtilsExtended.cpp- 164 LOC -
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MemoryDebugger.h- 458 LOC -
MemoryMonitor.cpp- 687 LOC -
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MultiISA.h- 152 LOC -
NetworkHealthMonitor.cpp- 292 LOC -
NetworkHealthMonitor.h- 176 LOC -
ObjectPool.h- 154 LOC -
Octree.h- 535 LOC -
OpaqueHandle.h- 117 LOC -
PasswordHash.cpp- 345 LOC -
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PerformanceStats.h- 331 LOC -
Process.h- 160 LOC -
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ProcessPipeBuffer.h- 48 LOC -
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ProcessWin32.cpp- 145 LOC -
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ProcessWin32Launch.cpp- 373 LOC -
ProfileProperties.cpp- 118 LOC -
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Quantization.h- 58 LOC -
RandomEngine.h- 263 LOC -
Result.h- 151 LOC -
RingBuffer.h- 188 LOC -
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ScopeGuard.h- 285 LOC -
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SecureMemory.h- 119 LOC -
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ShaderServiceClient.cpp- 86 LOC -
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ShaderServiceProtocol.h- 194 LOC -
SparkConsole.cpp- 830 LOC -
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SplineMath.cpp- 140 LOC -
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StackTrace.h- 385 LOC -
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StringPool.h- 160 LOC -
StringUtils.h- 290 LOC -
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ThreadDebugger.h- 498 LOC -
ThreadSafeQueue.h- 153 LOC -
Timer.cpp- 70 LOC -
Timer.h- 118 LOC -
TimerManager.h- 324 LOC -
TinyObjImpl.cpp- 14 LOC -
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TypeTraits.h- 283 LOC -
UUID.h- 122 LOC -
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VersionedHandle.h- 157 LOC -
WineDetection.cpp- 255 LOC -
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GatewayCoordinator.cpp- 327 LOC -
GatewayCoordinator.h- 193 LOC -
GatewaySecurity.cpp- 516 LOC -
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main.cpp- 116 LOC
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GitBootstrap.cpp- 116 LOC -
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GitRunner.cpp- 176 LOC -
GitRunner.h- 37 LOC -
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Installer.cpp- 186 LOC -
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WizardGui.cpp- 245 LOC -
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WizardTui.cpp- 163 LOC -
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GitContractTests.cpp- 134 LOC
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LauncherPaths.cpp- 80 LOC -
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LauncherProcess.cpp- 494 LOC -
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main.cpp- 89 LOC
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EventTypes.h- 28 LOC -
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IModule.h- 186 LOC -
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ModuleRuntimeInjection.h- 20 LOC -
PluginABI.h- 185 LOC -
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GatewayTopologyProbe.cpp- 198 LOC
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ValidPlugin.cpp- 92 LOC
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ScopedEditorProfile.h- 56 LOC
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TestSubsystemIntegrationScenarios.cpp- 568 LOC
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abilities.cpp- 57 LOC -
assets.cpp- 68 LOC -
inventory_quests.cpp- 85 LOC -
main.cpp- 70 LOC -
weapon_enum_compatibility.cpp- 10 LOC -
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DebugHookTeardownProbe.cpp- 15 LOC
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TestAIBehaviorTree.cpp- 284 LOC -
TestAIBudgetLimiter.cpp- 50 LOC -
TestAIDebugRenderer.cpp- 187 LOC -
TestAIDebugRendererPhaseDD.cpp- 143 LOC -
TestAIDebugRendererReal.cpp- 106 LOC -
TestAIDirector.cpp- 91 LOC -
TestAIDirectorPhaseII.cpp- 94 LOC -
TestAIIntegratedSystem.cpp- 167 LOC -
TestAIStress.cpp- 822 LOC -
TestAbilitySystem.cpp- 730 LOC -
TestAbilitySystemReal.cpp- 144 LOC -
TestAccessibility.cpp- 262 LOC -
TestAchievementSystem.cpp- 218 LOC -
TestAchievementSystemReal.cpp- 146 LOC -
TestAdvancedAssetPipeline.cpp- 372 LOC -
TestAdversarialEngine.cpp- 1801 LOC -
TestAlignedHeapArray.cpp- 168 LOC -
TestAlignedHeapArrayReal.cpp- 66 LOC -
TestAngelScriptEngine.cpp- 487 LOC -
TestAngleUtils.cpp- 129 LOC -
TestAngleUtilsReal.cpp- 62 LOC -
TestAnimNotify.cpp- 177 LOC -
TestAnimationCompression.cpp- 226 LOC -
TestAnimationCompressionReal.cpp- 82 LOC -
TestAnimationPhysicsIntegration.cpp- 148 LOC -
TestAnimationRetargeting.cpp- 162 LOC -
TestAnimationStress.cpp- 583 LOC -
TestAnimationSystem.cpp- 895 LOC -
TestAreaAssetLoader.cpp- 467 LOC -
TestAreaSimulationHook.cpp- 123 LOC -
TestAssertSuppression.cpp- 138 LOC -
TestAssertSuppressionReal.cpp- 103 LOC -
TestAssetDependencyGraph.cpp- 411 LOC -
TestAssetMigration.cpp- 247 LOC -
TestAssetMigrationPhaseEE.cpp- 130 LOC -
TestAssetPipelineCache.cpp- 490 LOC -
TestAssetPipelineIntegration.cpp- 200 LOC -
TestAssetPipelineReal.cpp- 282 LOC -
TestAssetServiceClient.cpp- 459 LOC -
TestAssetStallDetector.cpp- 312 LOC -
TestAssetValidator.cpp- 149 LOC -
TestAsyncComputeScheduler.cpp- 194 LOC -
TestAsyncComputeSchedulerPhaseCC.cpp- 186 LOC -
TestAsyncDatabase.cpp- 383 LOC -
TestAsyncDatabaseRegressions.cpp- 122 LOC -
TestAtomicSharedPtr.cpp- 127 LOC -
TestAtomicSharedPtrReal.cpp- 95 LOC -
TestAudioBackendFactory.cpp- 104 LOC -
TestAudioECSBindingReal.cpp- 223 LOC -
TestAudioEngine.cpp- 478 LOC -
TestAudioEngineReal.cpp- 460 LOC -
TestAudioMixerBus.cpp- 185 LOC -
TestAutoLODPerformance.cpp- 159 LOC -
TestBVHAccelerator.cpp- 255 LOC -
TestBehaviorTreeNodes.cpp- 247 LOC -
TestBenchmarkFramework.cpp- 364 LOC -
TestBitFlags.cpp- 131 LOC -
TestBitFlagsReal.cpp- 67 LOC -
TestBitUtils.cpp- 131 LOC -
TestBitUtilsReal.cpp- 99 LOC -
TestBlendSpace.cpp- 161 LOC -
TestBlendSpaceReal.cpp- 61 LOC -
TestBuildInfraReal.cpp- 58 LOC -
TestCSGEditorPanel.cpp- 282 LOC -
TestCSGSystem.cpp- 158 LOC -
TestCacheDebuggerPhaseFF.cpp- 126 LOC -
TestCachedShadowAtlas.cpp- 275 LOC -
TestCameraInterpolation.cpp- 198 LOC -
TestCameraTransforms.cpp- 612 LOC -
TestChromeTracing.cpp- 88 LOC -
TestClientPrediction.cpp- 301 LOC -
TestClothSimulation.cpp- 196 LOC -
TestClusteredLightGPU.cpp- 143 LOC -
TestCollaborativeEditing.cpp- 583 LOC -
TestCollisionAvoidance.cpp- 216 LOC -
TestCollisionLayers.cpp- 184 LOC -
TestCollisionSystem.cpp- 270 LOC -
TestColorUtils.cpp- 149 LOC -
TestColorUtilsReal.cpp- 60 LOC -
TestCommandHistory.cpp- 312 LOC -
TestCommonMath.h- 78 LOC -
TestCompressionUtils.cpp- 91 LOC -
TestCompressionUtilsReal.cpp- 78 LOC -
TestConditionSystem.cpp- 528 LOC -
TestConfigParser.cpp- 232 LOC -
TestConfigParserReal.cpp- 112 LOC -
TestConnectionScope.cpp- 285 LOC -
TestConnectionScopeFilter.cpp- 78 LOC -
TestConnectionScopeWiring.cpp- 167 LOC -
TestConnectionTimeout.cpp- 194 LOC -
TestConsoleProcessPipeReal.cpp- 238 LOC -
TestConsoleRBAC.cpp- 375 LOC -
TestConsoleVariables.cpp- 567 LOC -
TestConstantBufferDiff.cpp- 158 LOC -
TestConstantBufferDiffReal.cpp- 120 LOC -
TestConstantBufferRing.cpp- 109 LOC -
TestContainerUtils.cpp- 140 LOC -
TestContainerUtilsReal.cpp- 104 LOC -
TestContracts.cpp- 68 LOC -
TestCooldown.cpp- 110 LOC -
TestCooldownReal.cpp- 81 LOC -
TestCoreAndBuildSystems.cpp- 480 LOC -
TestCoroutineScheduler.cpp- 336 LOC -
TestCoverSystem.cpp- 191 LOC -
TestCoverSystemReal.cpp- 77 LOC -
TestCoverageAI.cpp- 300 LOC -
TestCoverageCamera.cpp- 192 LOC -
TestCoverageScripting.cpp- 377 LOC -
TestCpuDebuggerPhaseGG.cpp- 100 LOC -
TestCpuNeuralInference.cpp- 389 LOC -
TestCpuNeuralTraining.cpp- 415 LOC -
TestCrashHandlerGatingReal.cpp- 330 LOC -
TestCrashReportUploader.cpp- 114 LOC -
TestCrossSystemIntegration.cpp- 395 LOC -
TestD3D11DeviceContractsReal.cpp- 425 LOC -
TestDXRSupport.cpp- 238 LOC -
TestDaemonCodexFixes.cpp- 216 LOC -
TestDaemonConcurrent.cpp- 312 LOC -
TestDaemonDiagnostics.cpp- 161 LOC -
TestDaemonFoundation.cpp- 227 LOC -
TestDaemonLRU.cpp- 435 LOC -
TestDaemonLifecycle.cpp- 453 LOC -
TestDaemonProtocol.cpp- 184 LOC -
TestDataTableSystem.cpp- 151 LOC -
TestDatablockRegistry.cpp- 155 LOC -
TestDatablockRegistryPhaseHH.cpp- 134 LOC -
TestDayNightCycle.cpp- 258 LOC -
TestDeadlockDetector.cpp- 341 LOC -
TestDebugHookManager.cpp- 649 LOC -
TestDebugTools.cpp- 657 LOC -
TestDebugUtilities.cpp- 557 LOC -
TestDecalSystem.cpp- 121 LOC -
TestDedicatedServer.cpp- 729 LOC -
TestDedicatedServerProcessController.cpp- 102 LOC -
TestDedicatedServerRuntime.cpp- 458 LOC -
TestDeferredDeletion.cpp- 98 LOC -
TestDeferredDeletionReal.cpp- 72 LOC -
TestDeferredQueue.cpp- 110 LOC -
TestDelegate.cpp- 143 LOC -
TestDelegateReal.cpp- 107 LOC -
TestDeltaSmoother.cpp- 88 LOC -
TestDeltaSmootherReal.cpp- 74 LOC -
TestDenoiserInterface.cpp- 358 LOC -
TestDescriptorCache.cpp- 134 LOC -
TestDestructionSystem.cpp- 83 LOC -
TestDialogueStress.cpp- 359 LOC -
TestDialogueSystem.cpp- 281 LOC -
TestDirectStorageLoader.cpp- 278 LOC -
TestDirectionalStreaming.cpp- 150 LOC -
TestDirtyRectTracker.cpp- 159 LOC -
TestDirtyRectTrackerReal.cpp- 123 LOC -
TestDirtyRegionGridPhaseDD.cpp- 174 LOC -
TestDrawIndirect.cpp- 176 LOC -
TestDynamicQualityScalerPhaseBB.cpp- 234 LOC -
TestDynamicResponseSystem.cpp- 186 LOC -
TestECSIntegration.cpp- 511 LOC -
TestECSStress.cpp- 275 LOC -
TestECSWorld.cpp- 152 LOC -
TestECSystemOrdering.cpp- 521 LOC -
TestECSystemSpecialized.cpp- 862 LOC -
TestECSystemsReal.cpp- 257 LOC -
TestEcsCameraConsole.cpp- 42 LOC -
TestEditorAutomation.cpp- 228 LOC -
TestEditorCommands.cpp- 321 LOC -
TestEditorCrashHandlerFilterReal.cpp- 169 LOC -
TestEditorDocumentTransition.cpp- 83 LOC -
TestEditorGizmoTransformReal.cpp- 155 LOC -
TestEditorLayoutManager.cpp- 461 LOC -
TestEditorPanelsRealBackends.cpp- 480 LOC -
TestEditorProjectMaterializationReal.cpp- 291 LOC -
TestEditorRecovery.cpp- 522 LOC -
TestEditorSubsystems.cpp- 3056 LOC -
TestEditorSubsystemsReal.cpp- 608 LOC -
TestEditorUndoHierarchyReal.cpp- 143 LOC -
TestEditorWindowManager.cpp- 349 LOC -
TestEngineBootPlatforms.cpp- 496 LOC -
TestEngineContext.cpp- 609 LOC -
TestEngineDiagnostics.cpp- 179 LOC -
TestEngineInterfaceProtocol.cpp- 102 LOC -
TestEngineLifecycle.cpp- 396 LOC -
TestEngineLoadTest.cpp- 1779 LOC -
TestEngineMonitor.cpp- 736 LOC -
TestEngineSettingsEdgeCases.cpp- 685 LOC -
TestEngineSettingsParser.cpp- 741 LOC -
TestEngineSettingsReal.cpp- 279 LOC -
TestEngineWiringReal.cpp- 406 LOC -
TestEntityArchetype.cpp- 116 LOC -
TestEntityEventBus.cpp- 187 LOC -
TestEntityEventBusReal.cpp- 94 LOC -
TestEntityPresetManager.cpp- 236 LOC -
TestEntityPresetManagerPhaseEE.cpp- 124 LOC -
TestEnvironmentQuery.cpp- 204 LOC -
TestEventBus.cpp- 226 LOC -
TestEventBusReal.cpp- 100 LOC -
TestEventResponseSystem.cpp- 440 LOC -
TestEventResponseSystemPhaseEE.cpp- 122 LOC -
TestEventSystem.cpp- 242 LOC -
TestExtendedSystems.cpp- 1065 LOC -
TestFBXImportValidation.cpp- 85 LOC -
TestFBXImporter.cpp- 315 LOC -
TestFPSComponents.cpp- 321 LOC -
TestFPSComponentsReal.cpp- 131 LOC -
TestFPSGameplayIntegration.cpp- 305 LOC -
TestFPSMultiplayer.cpp- 297 LOC -
TestFastNoise2SIMD.cpp- 486 LOC -
TestFaultIsolation.cpp- 352 LOC -
TestFaultIsolationReal.cpp- 108 LOC -
TestFileUtils.cpp- 447 LOC -
TestFileUtilsReal.cpp- 84 LOC -
TestFileWatcher.cpp- 258 LOC -
TestFixtures.cpp- 61 LOC -
TestFogSystem.cpp- 236 LOC -
TestFoliageImpostorBaker.cpp- 371 LOC -
TestFoliageRenderer.cpp- 734 LOC -
TestFoliageSystem.cpp- 341 LOC -
TestFontSystem.cpp- 178 LOC -
TestFormationSystem.cpp- 213 LOC -
TestFrameAllocator.cpp- 93 LOC -
TestFramework.h- 499 LOC -
TestFreezeDetector.cpp- 372 LOC -
TestFreezeSystem.cpp- 204 LOC -
TestFrustumCulling.cpp- 321 LOC -
TestFullEngineDiagnostics.cpp- 626 LOC -
TestGLSLPipelineIntegration.cpp- 531 LOC -
TestGLTFStaticMeshLoader.cpp- 381 LOC -
TestGPUClusterCulling.cpp- 185 LOC -
TestGPUDrivenRenderer.cpp- 216 LOC -
TestGPUDrivenRendererD3D11.cpp- 254 LOC -
TestGPUParticleSystem.cpp- 232 LOC -
TestGPUPerfCounters.cpp- 155 LOC -
TestGPUProfiler.cpp- 138 LOC -
TestGPUResourceLeakDetector.cpp- 342 LOC -
TestGPUSkinning.cpp- 274 LOC -
TestGPUStallProfiler.cpp- 109 LOC -
TestGPUStallProfilerPhaseCC.cpp- 175 LOC -
TestGTAOEffect.cpp- 215 LOC -
TestGameMode.cpp- 61 LOC -
TestGameModeReal.cpp- 136 LOC -
TestGameModuleMMO.cpp- 631 LOC -
TestGameModulePlatformerARPG.cpp- 870 LOC -
TestGameModuleRPG.cpp- 602 LOC -
TestGameModuleRTS.cpp- 642 LOC -
TestGameModuleRacing.cpp- 596 LOC -
TestGameObjectTransforms.cpp- 439 LOC -
TestGamePackager.cpp- 156 LOC -
TestGameViewPanel.cpp- 74 LOC -
TestGamepadInputProcessing.cpp- 631 LOC -
TestGameplayDebugger.cpp- 157 LOC -
TestGameplayExtensionRegistry.cpp- 285 LOC -
TestGameplayStress.cpp- 735 LOC -
TestGameplaySystemExtension.cpp- 177 LOC -
TestGameplayTags.cpp- 256 LOC -
TestGameplayTagsReal.cpp- 96 LOC -
TestGatewayAreaControl.cpp- 460 LOC -
TestGatewaySecurity.cpp- 576 LOC -
TestGizmoMath.cpp- 214 LOC -
TestGoldenImageTest.cpp- 212 LOC -
TestGraphicsEngine.cpp- 384 LOC -
TestGraphicsInitFallback.cpp- 179 LOC -
TestGraphicsIntegration.cpp- 716 LOC -
TestGraphicsStress.cpp- 351 LOC -
TestGraphicsSubsystems.cpp- 618 LOC -
TestGroupAI.cpp- 183 LOC -
TestHLODBuilderPhaseII.cpp- 155 LOC -
TestHLODSystem.cpp- 142 LOC -
TestHRTFProcessor.cpp- 173 LOC -
TestHResultPlatform.cpp- 214 LOC -
TestHash.cpp- 174 LOC -
TestHashReal.cpp- 81 LOC -
TestHitchDetector.cpp- 389 LOC -
TestHybridRT.cpp- 215 LOC -
TestInGameConsole.cpp- 229 LOC -
TestInputActionSystem.cpp- 235 LOC -
TestInputBindings.cpp- 71 LOC -
TestInputManagerState.cpp- 533 LOC -
TestInputSystem.cpp- 206 LOC -
TestInstanceManager.cpp- 441 LOC -
TestInventorySystem.cpp- 375 LOC -
TestInventorySystemReal.cpp- 154 LOC -
TestJobSystem.cpp- 259 LOC -
TestJsonStrict.cpp- 281 LOC -
TestJsonUtils.cpp- 232 LOC -
TestLODGenerator.cpp- 280 LOC -
TestLODGeneratorPhaseGG.cpp- 242 LOC -
TestLagCompensation.cpp- 233 LOC -
TestLagCompensationIntegration.cpp- 288 LOC -
TestLauncherPaths.cpp- 74 LOC -
TestLauncherProcess.cpp- 253 LOC -
TestLevelStreamingSystemPhaseAA.cpp- 184 LOC -
TestLightManager.cpp- 282 LOC -
TestLightmapBaker.cpp- 202 LOC -
TestLoadingScreen.cpp- 183 LOC -
TestLoadingScreenReal.cpp- 91 LOC -
TestLocalFileCache.cpp- 334 LOC -
TestLocalizationSystem.cpp- 79 LOC -
TestLockFreeRingAllocator.cpp- 148 LOC -
TestLockFreeRingAllocatorReal.cpp- 136 LOC -
TestLogger.cpp- 501 LOC -
TestLoggerSinksReal.cpp- 201 LOC -
TestLootAndCrafting.cpp- 179 LOC -
TestMMOAssetImport.cpp- 198 LOC -
TestMMOCredentialSecurity.cpp- 96 LOC -
TestMSanCanary.cpp- 62 LOC -
TestMacOSPlatform.cpp- 131 LOC -
TestMain.cpp- 1113 LOC -
TestMaterialDefinition.cpp- 247 LOC -
TestMaterialEffects.cpp- 161 LOC -
TestMaterialSystemEdgeCases.cpp- 344 LOC -
TestMaterialSystemIntegration.cpp- 203 LOC -
TestMaterialSystemReal.cpp- 200 LOC -
TestMaterialSystemValidation.cpp- 643 LOC -
TestMathUtils.cpp- 90 LOC -
TestMathUtilsExtendedPhaseGG.cpp- 65 LOC -
TestMemoryDebugger.cpp- 378 LOC -
TestMemoryIntegrity.cpp- 502 LOC -
TestMemoryIntegrityLifecycle.cpp- 145 LOC -
TestMemoryMonitor.cpp- 278 LOC -
TestMeshLOD.cpp- 139 LOC -
TestMeshOptimizer.cpp- 305 LOC -
TestMeshShaderPipeline.cpp- 222 LOC -
TestMetalRayTracing.cpp- 194 LOC -
TestMetalRayTracingLive.mm- 375 LOC -
TestModSystem.cpp- 224 LOC -
TestModuleABI.cpp- 806 LOC -
TestModuleDependency.cpp- 139 LOC -
TestModuleDiscovery.cpp- 137 LOC -
TestModuleHotReload.cpp- 170 LOC -
TestModuleLifecycleReal.cpp- 321 LOC -
TestMovementSystem.cpp- 540 LOC -
TestMovieRenderPipeline.cpp- 180 LOC -
TestMultiISADispatch.cpp- 136 LOC -
TestMusicManager.cpp- 307 LOC -
TestNavMesh.cpp- 739 LOC -
TestNavMeshLink.cpp- 132 LOC -
TestNavMeshObstacles.cpp- 87 LOC -
TestNetBuffer.cpp- 558 LOC -
TestNetQuantize.cpp- 209 LOC -
TestNetworkDebugPanel.cpp- 364 LOC -
TestNetworkEncryption.cpp- 372 LOC -
TestNetworkHealthMonitor.cpp- 452 LOC -
TestNetworkIntegration.cpp- 878 LOC -
TestNetworkInterpolation.cpp- 276 LOC -
TestNetworkMMOIntegration.cpp- 820 LOC -
TestNetworkManagerEdgeCases.cpp- 764 LOC -
TestNetworkManagerIntegration.cpp- 1579 LOC -
TestNetworkManagerOrchestration.cpp- 888 LOC -
TestNetworkManagerReal.cpp- 295 LOC -
TestNetworkReplicationIntegration.cpp- 497 LOC -
TestNetworkSecurity.cpp- 149 LOC -
TestNetworkSecurityPhaseHH.cpp- 114 LOC -
TestNetworkStack.cpp- 43 LOC -
TestNetworkStress.cpp- 1028 LOC -
TestNeuralInference.cpp- 334 LOC -
TestNeuralPostProcessing.cpp- 252 LOC -
TestNeuralRadianceCache.cpp- 176 LOC -
TestNeuralTextureCompressor.cpp- 260 LOC -
TestNoiseGenerator.cpp- 155 LOC -
TestNullRHIDevice.cpp- 155 LOC -
TestNullRHIDevicePhaseY.cpp- 424 LOC -
TestObjectPool.cpp- 131 LOC -
TestObjectPoolReal.cpp- 93 LOC -
TestOcclusionCulling.cpp- 180 LOC -
TestOnlineServices.cpp- 171 LOC -
TestOpaqueHandle.cpp- 75 LOC -
TestOpenWorldModule.cpp- 974 LOC -
TestPacketValidator.cpp- 203 LOC -
TestPacketValidatorReal.cpp- 72 LOC -
TestParallelCulling.cpp- 263 LOC -
TestPasswordHash.cpp- 35 LOC -
TestPathCache.cpp- 197 LOC -
TestPerceptionSystemMath.cpp- 448 LOC -
TestPerformanceStats.cpp- 291 LOC -
TestPerformanceStatsReal.cpp- 45 LOC -
TestPersistentMaterialCB.cpp- 322 LOC -
TestPhysicsComponents.cpp- 575 LOC -
TestPhysicsECSIntegration.cpp- 166 LOC -
TestPhysicsInterpolation.cpp- 262 LOC -
TestPhysicsStress.cpp- 566 LOC -
TestPhysicsSystem.cpp- 694 LOC -
TestPhysicsTeardownGuard.cpp- 275 LOC -
TestPlatformInput.cpp- 150 LOC -
TestPlayModeManager.cpp- 541 LOC -
TestPluginABI.cpp- 829 LOC -
TestPortalCulling.cpp- 502 LOC -
TestPoseModifier.cpp- 211 LOC -
TestPostProcessingPipeline.cpp- 452 LOC -
TestPostProcessingPipelineD3D11.cpp- 200 LOC -
TestPostProcessingPipelinePhaseJ.cpp- 255 LOC -
TestPostProcessingPipelinePhaseK.cpp- 239 LOC -
TestPostProcessingPipelinePhaseN.cpp- 131 LOC -
TestProceduralGenerator.cpp- 224 LOC -
TestProcess.cpp- 399 LOC -
TestProcessDrawListLinux.cpp- 324 LOC -
TestProfiler.cpp- 316 LOC -
TestProximityTriggerSystem.cpp- 170 LOC -
TestQuestSystem.cpp- 425 LOC -
TestRHIBridgeIntegration.cpp- 268 LOC -
TestRHICapabilityParity.cpp- 76 LOC -
TestRHIHandlePool.cpp- 274 LOC -
TestRHIHandlePoolPhaseX.cpp- 294 LOC -
TestRTHandleSystem.cpp- 273 LOC -
TestRandomEngine.cpp- 128 LOC -
TestRecastIntegration.cpp- 229 LOC -
TestReflectedScene.cpp- 339 LOC -
TestReflectedSceneEmissiveHierarchy.cpp- 264 LOC -
TestReflection.cpp- 636 LOC -
TestReflectionProbeCache.cpp- 275 LOC -
TestReflectionReal.cpp- 468 LOC -
TestRegionMapDataSource.cpp- 166 LOC -
TestReliableChannel.cpp- 961 LOC -
TestRemoteDebugSystem.cpp- 672 LOC -
TestRenderCommandRing.cpp- 239 LOC -
TestRenderECSIntegration.cpp- 136 LOC -
TestRenderGraph.cpp- 792 LOC -
TestReplaySystem.cpp- 90 LOC -
TestReplicationFields.cpp- 360 LOC -
TestResult.cpp- 74 LOC -
TestRingBuffer.cpp- 183 LOC -
TestRingBufferReal.cpp- 86 LOC -
TestRunnerSemanticsReal.cpp- 241 LOC -
TestRuntimePackage.cpp- 79 LOC -
TestRuntimePrefab.cpp- 271 LOC -
TestSHLighting.cpp- 293 LOC -
TestSSAOTemporalFilter.cpp- 161 LOC -
TestSafetyCoreUtils.cpp- 177 LOC -
TestSaveSystem.cpp- 195 LOC -
TestSaveSystemRoundTripReal.cpp- 623 LOC -
TestSceneConfigDatabase.cpp- 89 LOC -
TestSceneConfigDatabaseReal.cpp- 130 LOC -
TestSceneGraph2D.cpp- 118 LOC -
TestSceneManager.cpp- 575 LOC -
TestSceneRoundtrip.cpp- 96 LOC -
TestSceneSerializer.cpp- 549 LOC -
TestSceneSerializerReal.cpp- 834 LOC -
TestSceneSnapshotSerializer.cpp- 337 LOC -
TestScheduledCallback.cpp- 195 LOC -
TestScopeGuard.cpp- 161 LOC -
TestScopedTimer.cpp- 98 LOC -
TestScreenCapture.cpp- 172 LOC -
TestScreenSpaceEffects.cpp- 249 LOC -
TestScriptHookManager.cpp- 368 LOC -
TestScriptHookManagerPhaseBB.cpp- 353 LOC -
TestScriptHotReload.cpp- 481 LOC -
TestScriptSandbox.cpp- 99 LOC -
TestSeamlessAreaManager.cpp- 546 LOC -
TestSecureRandom.cpp- 50 LOC -
TestSecurityParsersReal.cpp- 749 LOC -
TestSelectionManager.cpp- 494 LOC -
TestSelfRecovery.cpp- 551 LOC -
TestSequencer.cpp- 174 LOC -
TestSequencerAudioWiring.cpp- 197 LOC -
TestSequencerReal.cpp- 114 LOC -
TestSerializer.cpp- 200 LOC -
TestServerLiveMockClient.cpp- 594 LOC -
TestServerMockClient.cpp- 1222 LOC -
TestServiceTopologyController.cpp- 238 LOC -
TestShaderCompilerReal.cpp- 459 LOC -
TestShaderCrossCompilerPhaseW.cpp- 477 LOC -
TestShaderDiskCache.cpp- 166 LOC -
TestShaderDiskCacheDaemon.cpp- 298 LOC -
TestShaderDiskCachePhaseV.cpp- 414 LOC -
TestShaderGraphCompiler.cpp- 455 LOC -
TestShaderHotReload.cpp- 191 LOC -
TestShaderHotReloadCompilation.cpp- 335 LOC -
TestShaderHotReloadPhaseU.cpp- 307 LOC -
TestShaderServiceClient.cpp- 435 LOC -
TestShaderVariantSystem.cpp- 373 LOC -
TestShadowAtlas.cpp- 130 LOC -
TestShadowPassReal.cpp- 428 LOC -
TestSkyAtmosphere.cpp- 180 LOC -
TestSoftwareRendering.cpp- 274 LOC -
TestSparkBuildConfig.cpp- 139 LOC -
TestSparkConsoleConcurrency.cpp- 132 LOC -
TestSparkEngineCameraOwnership.cpp- 42 LOC -
TestSparkError.cpp- 213 LOC -
TestSparkGameARPG.cpp- 250 LOC -
TestSparkGameFPSLoopReal.cpp- 377 LOC -
TestSparkGameFPSMirrorCompanionsReal.cpp- 230 LOC -
TestSparkGamePlatformer.cpp- 242 LOC -
TestSparkGameRPG.cpp- 187 LOC -
TestSparkGameRTS.cpp- 272 LOC -
TestSparkGameRacing.cpp- 264 LOC -
TestSparkGatewayCoordinator.cpp- 243 LOC -
TestSparkPak.cpp- 703 LOC -
TestSparkServerApplication.cpp- 399 LOC -
TestSpatialGrid.cpp- 466 LOC -
TestSpatialGridReal.cpp- 94 LOC -
TestSplineMath.cpp- 541 LOC -
TestSplineMathReal.cpp- 92 LOC -
TestSpringArm.cpp- 109 LOC -
TestSpringArmReal.cpp- 106 LOC -
TestSprite2DComponents.cpp- 656 LOC -
TestStackTrace.cpp- 201 LOC -
TestStartupSplash.cpp- 202 LOC -
TestStateMachine.cpp- 217 LOC -
TestStateMachineReal.cpp- 113 LOC -
TestSteeringBehaviors.cpp- 490 LOC -
TestSteeringBehaviorsReal.cpp- 75 LOC -
TestStringPool.cpp- 136 LOC -
TestStringUtils.cpp- 174 LOC -
TestStringUtilsReal.cpp- 77 LOC -
TestSubTickInput.cpp- 92 LOC -
TestSubsystemConsoleCommands.cpp- 469 LOC -
TestSystemManagerIntegration.cpp- 251 LOC -
TestTFAbilityWire.cpp- 140 LOC -
TestTFCaptureMath.cpp- 246 LOC -
TestTFChatRules.cpp- 156 LOC -
TestTFDamageModel.cpp- 330 LOC -
TestTFDataTables.cpp- 705 LOC -
TestTFDeathRecapWire.cpp- 144 LOC -
TestTFFixedStep.cpp- 55 LOC -
TestTFNetProtocolLayout.cpp- 441 LOC -
TestTFOnboarding.cpp- 1198 LOC -
TestTFOutfitStore.cpp- 711 LOC -
TestTFRedeployRules.cpp- 202 LOC -
TestTFRegionLattice.cpp- 426 LOC -
TestTFSecondaryMotion.cpp- 264 LOC -
TestTFServerValidation.cpp- 397 LOC -
TestTFSocialStore.cpp- 200 LOC -
TestTacticalPointSystem.cpp- 170 LOC -
TestTelemetry.cpp- 387 LOC -
TestTelemetryPhaseFF.cpp- 102 LOC -
TestTelemetrySpool.cpp- 1036 LOC -
TestTemplateRuntimeReal.cpp- 329 LOC -
TestTemplatesCompile.cpp- 1165 LOC -
TestTemporalEffects.cpp- 266 LOC -
TestTerrainRenderer.cpp- 183 LOC -
TestTextureCompressor.cpp- 260 LOC -
TestTextureCompressorPhaseGG.cpp- 98 LOC -
TestTextureZombiePool.cpp- 171 LOC -
TestThirdPartyIntegration.cpp- 285 LOC -
TestThreadDebugger.cpp- 336 LOC -
TestThreadSafeQueue.cpp- 133 LOC -
TestTimeOfDaySystem.cpp- 394 LOC -
TestTimerManager.cpp- 228 LOC -
TestTimerManagerReal.cpp- 121 LOC -
TestTimerReal.cpp- 65 LOC -
TestTransientBufferAllocator.cpp- 232 LOC -
TestTransientBufferAllocatorPhaseX.cpp- 397 LOC -
TestTutorialSystem.cpp- 433 LOC -
TestTween.cpp- 342 LOC -
TestTweenReal.cpp- 76 LOC -
TestTypeTraits.cpp- 152 LOC -
TestUICompositor.cpp- 274 LOC -
TestUILayoutExtensions.cpp- 313 LOC -
TestUISystem.cpp- 91 LOC -
TestUISystemPhaseR.cpp- 148 LOC -
TestUUID.cpp- 139 LOC -
TestUndoRedoManager.cpp- 382 LOC -
TestUndoRedoManagerProduction.cpp- 54 LOC -
TestUpscalingSystem.cpp- 191 LOC -
TestUserDataPathsReal.cpp- 280 LOC -
TestUtilsStress.cpp- 367 LOC -
TestVRSystem.cpp- 392 LOC -
TestVersionControlSystemGitReal.cpp- 269 LOC -
TestVersionControlSystemPhaseAA.cpp- 165 LOC -
TestVersionedHandle.cpp- 161 LOC -
TestVideoPlayer.cpp- 201 LOC -
TestVisualScriptCompiler.cpp- 916 LOC -
TestVolumeManager.cpp- 207 LOC -
TestVolumetricClouds.cpp- 204 LOC -
TestVoxelConeTracing.cpp- 463 LOC -
TestVulkanLavapipe.cpp- 323 LOC -
TestWARPRendering.cpp- 166 LOC -
TestWarnings.h- 74 LOC -
TestWaterRenderer.cpp- 171 LOC -
TestWeaponMechanics.cpp- 601 LOC -
TestWeaponMechanicsReal.cpp- 175 LOC -
TestWeaponSystem.cpp- 340 LOC -
TestWeatherSystem.cpp- 257 LOC -
TestWindowsCommandLine.cpp- 100 LOC -
TestWorkSema.cpp- 183 LOC -
TestWorldBasicRender.cpp- 745 LOC -
TestWorldOriginSystem.cpp- 189 LOC -
TestWorldServerConcurrency.cpp- 141 LOC -
TestWorldServerRouting.cpp- 657 LOC
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RemoteDebugSecurityBoundaryProbe.cpp- 263 LOC
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Test_ai-anim_animation.cpp- 149 LOC -
Test_ai-anim_navmesh.cpp- 144 LOC -
Test_core_hardening.cpp- 140 LOC -
Test_ecs_ai_pathfollow.cpp- 109 LOC -
Test_ecs_audio_doppler.cpp- 94 LOC -
Test_editor_collab_lock_protocol.cpp- 80 LOC -
Test_engine-misc_Coroutine.cpp- 71 LOC -
Test_engine-misc_EventQueueEviction.cpp- 75 LOC -
Test_engine-misc_MobileGestures.cpp- 83 LOC -
Test_engine-misc_SnapshotCount.cpp- 98 LOC -
Test_gamemodules_mmochat_di.cpp- 91 LOC -
Test_gameplay_achievement.cpp- 77 LOC -
Test_gameplay_dialogue.cpp- 53 LOC -
Test_gameplay_instance.cpp- 69 LOC -
Test_gameplay_inventory.cpp- 72 LOC -
Test_gameplay_response.cpp- 106 LOC -
Test_graphics_rhi.cpp- 161 LOC -
Test_lifecycle_ecs_phase_wiring.cpp- 147 LOC -
Test_net-world_migration.cpp- 95 LOC -
Test_persistence_AsyncDatabaseParams.cpp- 84 LOC -
Test_persistence_AsyncDatabasePool.cpp- 184 LOC -
Test_persistence_ModSystem.cpp- 84 LOC -
Test_persistence_ReplaySystem.cpp- 92 LOC -
Test_persistence_SaveSystem.cpp- 2050 LOC -
Test_scripting_hardening.cpp- 339 LOC -
Test_tests_ecsystemordering_real.cpp- 134 LOC -
Test_tests_enginecontext_real.cpp- 598 LOC -
Test_tests_inversekinematics.cpp- 295 LOC -
Test_tooling_CommandParser.cpp- 110 LOC -
Test_ui-2d_tween.cpp- 124 LOC -
Test_ui-2d_ui.cpp- 99 LOC
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Windows.h- 6 LOC
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gvisor-wine-shim.c- 1118 LOC
| Metric | Count |
|---|---|
| Source files scanned | 2639 |
| Total logical lines | 777895 |
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- Rendering and Graphics
- Physics
- Cloth Simulation
- Audio
- Input System
- Camera System
- Scripting with AngelScript
- Visual Scripting
- AI and Navigation
- Animation
- 2D Systems
- Networking
- Dedicated Server
- Multiplayer Quick Start
- Area Server Architecture
- Scene Management
- Large World Support
- Collaborative Editing
- Coroutine System
- Event System
- Event Response System
- Job System
- UI System
- UI Layout Extensions
- Localization
- Dialogue System
- Destruction System
- Replay System
- Achievement System
- Loading System
- Mod System
- Content Delivery
- Tween System
- Memory Integrity
- Gameplay Systems
- Terrain and Procedural Generation
- Save System
- Persistence System
- Day Night Cycle and Weather
- Cinematic Sequencer
- Runtime Prefabs
- SparkEditor
- Editor Tutorials
- SparkConsole
- SparkDaemon
- Shader Pipeline
- Asset Pipeline
- Asset Validation
- Asset Migration
- Game Packaging
- Online Services
- DataTable System
- Loot and Crafting System
- CSG System
- Font System
- Timer Manager
- Movie Render Pipeline
- HLOD and World Partition
- Remote Debug System
- Selection Manager
- Asset Dependency Graph
- Editor Automation
- File Watcher
- Project Templates
- System Requirements
- VR Support
- Mobile Platform
- Accessibility
- Platform Input
- Platform Certification
- Cross-Compilation: Wine Testing
- RHI Abstraction Layer
- D3D11 Backend
- D3D12 Backend
- Vulkan Backend
- OpenGL Backend
- Metal Backend
- DXR Raytracing
- Hybrid Ray Tracing
- Upscaling (DLSS/FSR)
- Render Graph
- Shader Graph
- GPU Particles
- GPU-Driven Rendering
- Volumetric Fog
- Volumetric Clouds
- Global Illumination
- Virtual Texturing
- Water Rendering
- Clustered Lighting
- Material System
- Post-Processing
- Shadow System
- Particle System
- Decal System
- Sky and Atmosphere
- Foliage System
- Mesh Shaders
- Neural Rendering
- Configuration Reference
- Performance Tips
- Benchmark Framework
- Threading Model
- Fuzz Policy and Parser Security
- Memory Safety
- Memory Management Patterns
- Build System and CMake Modules
- Profiler and Debugging
- Performance Profiling Guide
- Telemetry System
- Crash Reporting
- Golden Image Testing
- Utilities
- Testing
- Fuzz Policy and Parser Security
- Codebase Statistics
- Codebase Health
- Error Handling Patterns
- Hot Reload Overview
- Troubleshooting
- Contributing
- Workflow Patterns
- Build Optimizations
- CI Reproducible Builds
- GitHub API and PR Checks
- Git Rebase Conflicts
- Clang-Format
- Code Quality Violations
- AI Bloat Pattern
- MinGW + Wine Cross-Compilation
- Live Editor Testing
- Engine & Renderer Landscape
- DuetOS Portability Catalog
- Five-Engine Analysis
- Eleven-Engine Analysis
- ThorVG / Unity Graphics Analysis
- Advanced Techniques Catalog
- Third-Party Library Evaluation
- Engine Viability Evaluation
- Engine Feature Recommendations
- Project Recommendations
- Mac Compatibility Analysis
- Codebase Observations
- Codebase Bloat Audit
- Test Suite Audit
- Documentation Coverage Audit
- ThirdParty Dependencies Audit
- Load Test Baseline
- Gameplay Systems Status
- SparkGame Module Status
- Stub and Abandoned Features
- Memory Integrity System
- Memory Safety Evaluation
- Hardware Acceleration Systems
- Jolt Physics Integration
- GPU/CPU Separation Plan
- Daemon Services Architecture
- Reflection & Polymorphism Refactoring Plan
- SparkBuild In-Tree
- Wine No-JobSystem Breakthrough
- Wine Role and Fallback Tiers