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CanReader
SleakEngine
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Release: water rendering, shader hot reload, Engine as a submodule
CI
#158:
Pull request
#226
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style: format changed lines
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perf: engine optimization pass
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engine-optimization
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Release: water rendering, shader hot reload, Engine as a submodule
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#155:
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Merge pull request #225 from CanReader/fix/windows-debug-build
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Fix Windows Debug builds
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Fix Windows Debug builds
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Merge pull request #224 from CanReader/Shader-HotReload
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Shader hot reload for debug builds
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Shader hot reload for debug builds
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Shader hot reload for debug builds
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Merge pull request #217 from CanReader/vulkan-optimization
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Vulkan optimization, scene-reading transparency and a TAA overhaul
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Vulkan optimization, scene-reading transparency and a TAA overhaul
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Vulkan optimization, scene-reading transparency and a TAA overhaul
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Vulkan optimization, scene-reading transparency and a TAA overhaul
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Merge pull request #216 from CanReader/ci/route-through-staging
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ci: route changes through staging
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feat: physics contact callbacks, trigger fix, real ray and overlap queries
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build: turn on engine warnings and hide non-exported symbols on linux
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build: turn on engine warnings and hide non-exported symbols on linux
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Merge pull request #193 from CanReader/fix/scene-hierarchy-ownership
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fix: let parents own their children and search the whole scene hierarchy
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Merge pull request #202 from CanReader/perf/dx12-frames-in-flight
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