🧑🏿💻 FableCodex is a Codex-style coding agent workflow that plans like Fable.
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Updated
Jun 14, 2026 - Python
🧑🏿💻 FableCodex is a Codex-style coding agent workflow that plans like Fable.
Claude Code agent-in-container orchestration and automation
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A zero-latency, local-first runtime firewall for LLMs. Intercept every prompt and response locally to stop data leaks and runaway token costs.
High-fidelity Claude Fable 5 (Mythos) environment emulation and automated multi-agent jailbreak (Pack Hunt) research laboratory.
Dynamic Effort Orchestration — a Claude Code + Fable 5 harness that assigns each sub-agent the effort level its task deserves. Zero Opus fallback.
Keep Claude Fable 5 (or Opus) as your daily driver without draining your usage limit — token-frugal multi-agent orchestration plugin for Claude Code: model-tier routing, Requirements Ledger, enforced guard hooks
Proactive 5h usage guard for Claude Code (macOS). Pause before extra wallet on long batch/subagent runs. Account-level window visibility. /usage-guard skill + daemon. Not affiliated with Anthropic.
Desktop client for Claude Fable 5. Unleash Anthropic's Mythos-class model for complex coding, deep system security audits, and multi-week projects. Free thru June 22.
Codex skill for token-conscious Claude Fable 5 consultations via your own Claude Code CLI
Fable 5-style AGENTS.md and CLAUDE.md templates for high-agency coding assistants.
free claude fable 5 free anthropic mythos class ai model large language model llm chatbot free api access prompt caching multi modal vision reasoning coding agent context window input output tokens benchmark review chat subscription pro team plan
Zero-dependency watcher that notifies you the moment Claude Fable 5 is reachable again in Claude Code (Telegram/Discord/ntfy/desktop). MIT.
Diagnose and permanently fix PS5 DualSense stick drift from the browser via WebHID. Built with Fable 5.
A browser 3D tennis game. One-set match, you vs the CPU, with physically-based ball flight (drag + Magnus effect) and surface-dependent bounces.
Fan-made FireRed-style Pokemon RPG in vanilla HTML/CSS/JS - built as a single-shot prompt trial of Claude's Fable 5 model. Gen 3 battle mechanics, 20 species, mobile touch controls, zero build step.
Point Fable 5 at a codebase — it audits and writes plans any agent can execute. A Fable 5 fork of shadcn/improve.
Forge Fable 5-native prompts, agents, skills, and harnesses from abstract requests — with fail-closed gates guaranteeing zero Opus fallback.
Enterprise Claude Fable 5 API blueprint & agent scaffolding. Features Claude Fable 5 vs GPT-5 benchmarks, pricing per million tokens, 1M context window optimization, and free trial bypass updates. Built for autonomous Mythos-class models.
Autonomous high-reasoning operating mode for Claude Code — Fable 5's working behaviors as a drop-in skill
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