This work is licensed under
CC BY-NC-SA 4.0
Create: Kontor expands your Create Mod World by giving you the best purpose ever to build a factory: Money! 💸
Found a company, build factories, calculate prices, make informed decisions and grow your company!
Create: Kontor simulates a full economy including, market, prices, demand, economic cycles and policy rates.
Use the Create Mod to produce items and connect your Create Logistics Network to automate production.
Calculate cost, observe markets and sell your products at the best price.
Employees allow you to grow your company, gather new information and automate processes.
Make money and grow your company to upgrade your legal form and get access to new features!
Use the intuitive, but powerful GUIs (see gallery) of Create: Kontor to view diagrams, charts and live information from your company.
Single- and Multiplayer friendly. Integration with many mods and other Create Addons. Fully customizable through data packs and configs.
Using Create: Kontor you can found a company to sell your items on a simulated market. You will need to produce items using the Create Mod (or any other mod) and buy a license for your products to start receiving requests for these items. Accept a request and you will need to produce the requested items. The price you set determines how many requests you will get. By hiring employees, you will be able to get access to more features and information about your business!
Create: Kontor simulates a market for many different items. Markets have changing prices and changing demand. The economic situation in your world also affects markets: A recession might be harder time for your business than a upswing.
See Getting started or the wiki for more info. Or hire a consultant ingame and ask him.
Craft a Kontor Desk and right click it. Enter a name and decide whether you want to take the founders loan. After founding, you can right click the Kontor Desk to access the management UI.
Craft a Lawyer's Desk and sit down a villager next to it. Right click the villager to open the lawyer UI. Buy a license for your first product(s) in the License Catalog.
With your new license, you are able to participate in the markets of the bought license. Right click the Kontor Desk and participate in one market using the Market tab. Set a price and you will start receiving requests for that product.
Once you participate in a market, you will receive requests for that product. View and accept them in the Requests and Orders tab of the Kontor Desk. An accepted request will turn into an order, that you will need to fulfill in time, so start producing the required items to fulfill your first order!
Craft a Shipping Exit and place it down next any inventory (e.g. a chest). When powered, the Shipping Exit will try to fulfill any order it can using items from its adjacent inventories. When an order has been completed, the order will disappear from the Order Book and the payout will be booked to your bank account!
What's next? Make money 💸! Grow your company. Upgrade your legal form. Hire new employees. Expand into new markets.
See the wiki for more info or hire a consultant ingame and ask him.
- Create
- LDLib2
Create: Kontor has integrations with many other mods, including:
- A
- B
- C
If you find an incompatability with another mod, please let us know and create a GitHub issue here.
- A
- B
ALWAYS create a backup before updating Create: Kontor. This mod has a lot of save data. Changing versions might break this save data and therefore your economy / companies. Altough we try our best to not break existing worlds with updates, we do not take responsibility for any damage that might happen when updating Create: Kontor. You can use a backup mod like Simple Backups to automatically create backups of your world.
Most constant values are configurable through the config files. Note that changes are only applied after restarting or leaving / rejoining the world. /reload is not enough. Be careful when changing the default settings and always make backups!
Most of the data that Create: Kontor uses to simulate the economy is configurable / expandable through data packs. This includes:
- Raw Materials
- Markets
- Market Group Definitions
- Licenses
- Legal Forms
- Process Costs
Be careful when changing datapacks in an existing world. Always make backups before changing anything.
See the wiki for more detailed info on how to create custom datapacks for Create: Kontor.
Why is this mod a Create Addon?
Create: Kontor only really makes sense when you have the ability to build a factory and automate item production. Create is therefore the best Fit for Create: Kontor because it offers wide automation capabilites and a full logistics system, that is heavily integrated into Create: Kontor. Additionally, Create has a huge addon ecosystem.The core of Create: Kontor, which simulates the economy, is fully independent of Minecraft and Create. While not planned (!), it would be possible to extract this core and integrate it into other minecraft mods.
How performant is Create: Kontor?
AnswerWhich versions does / will Create: Kontor support?
Create: Kontor will always support the newest Create Version. Backporting and ports to other modloaders are not planned.Can I use Create: Kontor in Singleplayer?
Yes! Create: Kontor is not a mod specifically SMPs or trading in multiplayer. Instead it fully simulates an economy and is equally playable in single- and multiplayer.Can I use Create: Kontor on SMPs?
Yes, Create: Kontor has full multiplayer support. But depending on the size and expected player number of your SMP, we encourage you to rebalance Create: Kontor for your server using the Config Files and Datapacks. A server with 5 active players will probably need a different balancing to keep the economy stable and playable than a server with 200 active players.Can I use Create: Kontor in modpacks?
Yes you can! See the wiki on how to configure Create: Kontor and add support for other mods.Has AI been used in development?
Developing a mod of this size is hard and time consuming. We want to be fully transparent and honest about our AI usage. AI can be a powerful tool and accelerate development, but we think it should never be used as anything more than a development assistance. Here is an overview of our AI usage during development:What AI has NOT been used for:
- Implementing entire features (e.g. using prompts like "Implement feature XY")
- Designing or developing ideas
- Creating art (e.g. textures)
- Generating any other kind of content in the mod (e.g. texts, tooltips, mechanics)
What AI has been used for:
- Writing unit tests
- Generating example values for testing
- Research (technical and content-related research)
- Translation (only singular words / phrases, never using prompts like "Translate this .json file")
All AI generated code has been marked with a comment saying, that the code is AI generated. If you have any questions or opinions about our AI usage, please let us know!
If you find a bug or have a suggestion, please create a GitHub Issue here.
You can find the official discord here.







