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theprototype-app
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65-visuals: fluid shader backgrounds (M2) + smoke/ink fluid layer and particle flow fields (M6)
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Oct 23, 2026
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65-visuals: fluid shader backgrounds (M2) + smoke/ink fluid layer and particle flow fields (M6)
#438
AlexZ005
merged 8 commits into
feat/
65
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feat/
65-
visuals
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65 M2 phase 1: the BACKGROUND shader domain — catalog stage, terminal node, pattern nodes, compiler
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65 M2 phase 2: the background LAYER — screen / plane / VR sphere, pointer + scroll, budget tier, packs preset loader
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65 M6 phase 4: curl-noise flow fields in the analytic particle sim + Flow field / Swirl ribbon presets
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65 M6 phase 5 (WIP): fluidSim.js — own stable-fluids solver (not wired yet)
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65 M6 phase 5: the smoke / ink FLUID LAYER — a scene-look entry on screens, a world panel in VR
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65 phase 6: visuals-perf (fps rows, desktop + Quest profile, uncapped frames) and visuals-two-peer (scene data shared, pointer/smoke local)
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65 tests: two premise fixes from the first browser run
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65 tests: background-layer waits for the debounced compile (usesClock) and 4.1 expects the preset 2.10 leaves (58/58)
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