- Melbourne, Australia
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06:53
(UTC +11:00)
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game-development-studio
game-development-studio PublicLocal-first game asset production, vendoring, visual debugging, and performance tooling for Codex and Claude.
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game-development-studio-skills
game-development-studio-skills PublicLocal-first skills for game asset production, vendoring, sealed render capture, visual debugging, and bounded performance work.
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material-lab-cli
material-lab-cli PublicFree command-line tool: turn a photograph into editable PBR texture maps on your Mac. Learned geometry, seamless tiling, glTF/USDZ/Unreal/Unity/Godot/Blender export. Binary releases.
Ruby 2
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NPCVoice
NPCVoice PublicLocal AI dialogue and speech for game characters on Apple-silicon Macs: personas and constraints, validated lines with fallbacks, streamed voices with lip-sync. App, CLI, SDK, and Unreal/Godot/Unit…
Swift
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marathon-spatial
marathon-spatial PublicSpatial audio and physics-based audio for macOS on any headphones: HRTF, ambisonics, ray-traced reflections, modal synthesis, and Marathon Spatial Studio for macOS 27. Apache-2.0.
C++ 1
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