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BMAD Plugin for Claude Code

BMAD Method - Breakthrough Method for Agile AI-Driven Development

Synced with BMAD-METHOD License: MIT

BMAD Method version TEA Module version BMB Module version CIS Module version GDS Module version Loop Module version Manticore Module version Module template Module version

Plugin version: v6.12.0.0

Module Version Delivery Last Checked
BMAD Method v6.12.0 installer 2026-09-13
TEA v1.26.0 installer module 2026-09-13
BMB v2.2.2 installer module 2026-09-13
CIS v0.3.2 installer module 2026-09-13
GDS v0.7.2 installer module 2026-09-13
Loop v0.11.1 installer module 2026-09-13
Manticore v1.0.1 custom source 2026-09-13
Module template f1440ec8 vendored asset 2026-08-20

A Claude Code plugin that transforms Claude into a complete agile development environment with specialized agents, structured workflows, and intelligent context management.

How it's built

This plugin is a thin wrapper around the official npx bmad-method install --tools claude-code output. On every sync (bun run sync), the entire skill tree is regenerated from a fresh installer run, so every file is exactly what an end-user would get from the upstream installer. There is no custom merge / rewrite layer, and nothing under plugins/*/skills/ or plugins/*/runtime/ is ever hand-edited.

What the sync adds on top of the raw installer output:

  1. Runtime template + initializer. The installer also writes a per-project _bmad/ tree (module config, shared scripts like memlog.py and render_skill.py, help catalogs) that skills resolve from {project-root}/_bmad/ at run time. The sync captures that tree into plugins/bmad/runtime/_bmad/, replacing the values the installing machine baked in with __BMAD_PROJECT_NAME__, __BMAD_USER_NAME__ and __BMAD_INSTALL_DATE__. /bmad:init materializes it into your working repo (see Step 3).
  2. A second plugin for BMad Manticore. Manticore is a real BMad module but is absent from upstream's bmad-modules.yaml registry, so the sync clones it at a pinned tag and installs it through --custom-source in its own installer run. It ships as a separate marketplace entry rather than 15 more skills in the aggregate — see Optional: BMad Manticore.
  3. The upstream module-authoring scaffold, vendored (not published) under plugins/bmad/templates/module-template/.

The v6 deprecation shims ship, by an explicit --shims. This is the pipeline's one deliberate divergence from the installer's defaults. Upstream v6.12.0 made the shims opt-in and its own prompt recommends declining them — sound advice for a single-module install. It does not hold for this bundle, because GDS v0.7.2 still depends on three shim IDs in live instructions and live configuration, not in prose:

gds-quick-dev/step-oneshot.md:22   "Invoke the
  `bmad-review-adversarial-general` skill in a subagent"
gds-ux/customize.toml:80-81       doc_standards = […
  "skill:bmad-editorial-review-structure", "skill:bmad-editorial-review-prose"]

Installing with the new default produces a 90-skill tree in which five game-dev skills tell the agent to invoke skills the plugin does not contain. 21 of the 111 shipped skills are shims; they forward to their replacement and are not listed below.

The divergence is gated rather than merely commented: bun run validate resolves every "skill:<id>" value in every customize.toml against the shipped set. When GDS stops naming them, the gate goes quiet and --shims can go. Rationale in docs/plan-6.11-rebuild.md.

Requirements

  • Claude Code with plugin support.
  • uv and Python ≥ 3.11 — required by bmad-build and bmad-build-auto. As of upstream v6.11 those two skills carry no workflow logic of their own: they run uv run _bmad/scripts/render_skill.py and halt if uv is unavailable. Every other skill degrades gracefully. /bmad:init warns when uv is missing. curl -LsSf https://astral.sh/uv/install.sh | sh

Features

111 skills across 7 upstream modules, agent personas included as Claude Code-native skills. Counts are the installer's own _config/skill-manifest.csv grouping:

Module Skills Highlights
core 14 bmad-help, bmad-review (one review skill, many lenses), bmad-deep-recon, bmad-project-context, bmad-party-mode, bmad-customize
bmm 36 5 bmad-agent-* personas, bmad-prd, bmad-architecture, bmad-ux, bmad-spec, bmad-build, bmad-build-auto, bmad-sprint-planning, bmad-code-review, bmad-retrospective
gds 33 Game Dev Studio: 5 gds-agent-* personas plus gds-gdd / gds-prd / gds-ux and the production pipeline
core+bmm shims (21 of the above) v6 forwarder IDs external modules still call
tea 10 bmad-tea (Murat) + 8 bmad-testarch-* + bmad-teach-me-testing
cis 10 6 bmad-cis-agent-* personas + design thinking, storytelling, innovation strategy, problem solving
bmb 5 bmad-{agent,workflow,module}-builder, bmad-bmb-setup
bmad-loop 3 bmad-loop-{setup,resolve,sweep} — the skill side of the unattended orchestrator

Plus, as a separate opt-in plugin: 15 mc-* skills (BMad Manticore, AI video production).

New in v6.12.0:

  • bmad-walkthrough replaces bmad-checkpoint-preview (menu code CKWT); the old ID forwards.
  • Build sizes its own ceremony — it decides how much process a change needs after investigating it, and no longer auto-triggers on interactive edits, git bookkeeping or formatting chores.
  • Review triage records a verdict and evidence for every finding, so nothing is dropped silently.
  • bmad-project-context adopts a handwritten AGENTS.md instead of rewriting it.
  • Two override-breaking renames if you customized anything: persistent_facts now ships empty (re-add project-context.md if you relied on the auto-load), and {diff_output} is now {diff_file}.

Carried over from v6.11.0:

  • Phase 4 is one chainbmad-sprint-planningbmad-buildbmad-code-review. bmad-quick-dev and bmad-dev-auto were renamed to bmad-build / bmad-build-auto; bmad-create-story and bmad-dev-story are deprecated but still run when invoked by name.
  • Review consolidated — the adversarial, edge-case, verification-gap and editorial reviewers are now lenses on bmad-review, configurable from _bmad/custom/bmad-review.toml.
  • Research consolidated — market / domain / technical research is one bmad-deep-recon skill with six type packs.
  • /bmad:init project initializer — one command provisions the working-repo files skills depend on, and registers sibling plugins.
  • customize.toml per skill — layered customize.toml_bmad/custom/<skill>.toml.user.toml.

Usage

Step 1: Add Marketplace

Skip this step once the plugin is listed on the official Claude Code registry.

In-session (inside Claude Code):

# Non-interactive
/plugin marketplace add tgorka/bmad-plugin

# Interactive — use the /plugin UI → Marketplace tab
/plugin

# Pin to a specific version
/plugin marketplace add tgorka/bmad-plugin#v6.12.0.0

External CLI (outside Claude Code):

claude plugin marketplace add tgorka/bmad-plugin

Step 2: Install Plugin

The marketplace publishes two plugins. bmad is the one you want; bmad-manticore is opt-in and depends on it.

In-session (inside Claude Code):

# Non-interactive — installs at default (user) scope
/plugin install bmad@bmad-method

# Interactive — use the /plugin UI → Discover tab → choose scope
/plugin

External CLI (outside Claude Code):

# User scope (default — you, all projects)
claude plugin install bmad@bmad-method

# Project scope (shared with team, committed to repo)
claude plugin install bmad@bmad-method --scope project

# Local scope (you only, this repo only)
claude plugin install bmad@bmad-method --scope local

Installation Scopes

Scope Who sees it Stored in
User (default) You, all projects ~/.claude/settings.json
Project All collaborators .claude/settings.json (in repo)
Local You, this repo only .claude/settings.local.json

Step 3: Initialize Your Project

The plugin's skill files are immutable, but skills read per-project files from {project-root}/_bmad/ (module config, the shared memlog.py / resolve_config.py / render_skill.py scripts, help catalogs) and write artifacts to configured output folders. Run once per repo:

/bmad:init

The initializer is idempotent and it upgrades, not just seeds: _bmad/custom/** is the user-owned layer and is never touched, while everything else is installer-managed (upstream's own header calls it "Regenerated on every install — treat as read-only") and is refreshed when it differs from the shipped template. Re-run it after every plugin update — that is how a repo initialized under an older version picks up new shared scripts and a current help catalog. A second run on an up-to-date repo reports 0 created, 0 refreshed. It creates:

  • _bmad/ — module config (config.toml, config.user.toml, per-module config.yaml), shared scripts, help catalogs, the custom/ override layer, and the render/ snapshot area
  • _bmad-output/planning-artifacts/, _bmad-output/implementation-artifacts/
  • docs/, skills/{planning,implementation,test}-artifacts/ — default knowledge and module output folders. The skills/ ones come from the gds/tea/bmb module defaults upstream ships; they are reproduced here so an initialized repo matches a real install.

Project name comes from the directory, user name from git config user.name (falling back to $USER).

Sharing overrides across repos

BMAD has no home-directory config layer — every layer it reads lives under {project-root}/_bmad, and ~/_bmad is a design upstream explicitly rejected. If you keep the same skill overrides in several repos, link the one layer that is yours:

bash "$CLAUDE_PLUGIN_ROOT/scripts/init.sh" --shared-custom ~/bmad-custom

That points _bmad/custom/ at a directory outside the project and moves any overrides you already had into it. It is safe at exactly this seam because custom/ is the only layer the installer and /bmad:init never rewrite — project_name and the module config stay per-repo. Re-running is a no-op, and repointing an existing link is refused rather than done silently. See docs/terminology.md.

Commit _bmad/ to version control so your team shares one configuration (_bmad/custom/*.user.toml files are gitignored by the shipped _bmad/custom/.gitignore).

Optional: BMad Manticore

bmad-manticore is an AI video production pipeline: brain dump → script in your own words → word-level cut plan → preview render → brand-themed motion graphics → title/thumbnail package → offered final render, with hard approval gates at every taste decision.

It ships as a separate plugin because its prerequisites (ffmpeg, node/npx, uv, Python ≥ 3.11, multi-GB model caches) are irrelevant to most users, and because 14 of its 15 skills fail closed until mc-setup has run.

/plugin install bmad-manticore@bmad-method

# register it with the working repo so bmad-help lists its skills
/bmad:init

/bmad:init detects an installed sibling plugin from its own loaded skill list and passes --with-plugin bmad-manticore to the initializer, which materializes _bmad/manticore/ and merges the module's rows into _bmad/_config/bmad-help.csv. Then say "talk to Manny" and run mc-setup once.

See plugins/bmad-manticore/README.md for prerequisites and the two known upstream defects at v1.0.1.

Troubleshooting: Plugin Update Shows Stale Version

claude plugin update may report the plugin is "already at the latest version" even when a newer version exists. This is a known Claude Code bug where the marketplace cache is not fetched before comparing versions.

Workaround — manually pull the marketplace cache, then retry:

git -C ~/.claude/plugins/marketplaces/bmad-method pull origin main
claude plugin update bmad@bmad-method

Quick Start

# Initialize the repo (once): _bmad/ config + output folders
/bmad:init

# Show available BMAD skills + module map
/bmad:bmad-help

# Sharpen a half-formed idea
/bmad:bmad-forge-idea

# Plan: product brief, then a PRD, then the architecture spine
/bmad:bmad-product-brief
/bmad:bmad-prd
/bmad:bmad-architecture

# Build: sprint plan -> implement -> review
/bmad:bmad-sprint-planning
/bmad:bmad-build
/bmad:bmad-code-review

# Customize a skill (per-skill TOML overrides)
/bmad:bmad-customize

Learn BMAD Method

New to BMAD? See the official documentation for methodology overview, workflow explanations, and best practices. The Getting Started Tutorial walks through a complete project from scratch.

Agent Personas

As of v6.5.0+, agent personas are shipped as skills, not as separate agent files. Invoke /bmad:bmad-agent-pm (John, the PM) or /bmad:bmad-tea (Murat, the Test Architect) the same way you invoke any other skill. The roster below is the one upstream writes into _bmad/config.toml — 17 personas.

Skill Persona Module Role
bmad-agent-analyst Mary BMM Business Analyst
bmad-agent-pm John BMM Product Manager
bmad-agent-ux-designer Sally BMM UX Designer
bmad-agent-architect Winston BMM System Architect
bmad-agent-dev Amelia BMM Senior Software Engineer
bmad-tea Murat TEA Master Test Architect
bmad-cis-agent-brainstorming-coach Carson CIS Brainstorming Coach
bmad-cis-agent-creative-problem-solver Dr. Quinn CIS Problem-Solving Expert
bmad-cis-agent-design-thinking-coach Maya CIS Design Thinking Coach
bmad-cis-agent-innovation-strategist Victor CIS Innovation Strategist
bmad-cis-agent-presentation-master Caravaggio CIS Presentation Expert
bmad-cis-agent-storyteller Sophia CIS Master Storyteller
bmad-agent-builder Bond BMB Agent Building Expert
gds-agent-game-architect Cloud Dragonborn GDS Principal Game Systems Architect
gds-agent-game-designer Samus Shepard GDS Lead Game Designer
gds-agent-game-dev Link Freeman GDS Senior Game Developer
gds-agent-game-solo-dev Indie GDS Elite Indie Game Developer
gds-agent-tech-writer Paige (game-scoped) GDS Game Technical Writer

bmad-agent-tech-writer (Paige, BMM) was retired upstream in v6.11.0; her replacement is expected as an optional installable agent. The game-scoped gds-agent-tech-writer is unaffected. bmad-workflow-builder and bmad-module-builder remain as skills but are no longer declared as personas in the roster.

Workflow Phases

Phase 1: Analysis

  • Idea forging — Socratic interrogation of half-formed ideas (bmad-forge-idea)
  • Brainstorming and ideation (bmad-brainstorming)
  • Research — market, domain, technical, competitive, user-voice and academic-lit type packs in one skill (bmad-deep-recon)
  • Product brief creation (bmad-product-brief)

Phase 2: Planning

  • Product Requirements Document — create / update / validate in one intent-based skill (bmad-prd)
  • Spec kernel — distill messy intent into a tight SPEC.md, optionally emitting stories.yaml (bmad-spec)
  • PRFAQ working-backwards (bmad-prfaq)
  • UX design — DESIGN.md + EXPERIENCE.md (bmad-ux)

Phase 3: Solutioning

  • System architecture — lean ARCHITECTURE-SPINE.md as source of truth (bmad-architecture)
  • Epic and story breakdown (bmad-create-epics-and-stories)

Phase 4: Implementation

One chain: bmad-sprint-planningbmad-buildbmad-code-review.

  • Sprint planning, status view and repair, opening with a readiness gate that replaced bmad-check-implementation-readiness (bmad-sprint-planning)
  • Implementation (bmad-build) and the unattended loop (bmad-build-auto) — both require uv
  • Code review with configurable parallel review layers (bmad-code-review)
  • Sprint correction (bmad-correct-course)
  • Evidence-based epic retrospective (bmad-retrospective)

Phase 5: Customization

  • Per-skill [agent] and [workflow] TOML overrides (bmad-customize)
  • Layered config: _bmad/config.tomlconfig.user.tomlcustom/config.tomlcustom/config.user.toml; per skill, customize.toml_bmad/custom/<skill>.toml.user.toml
  • Project context recorded as a verified block in AGENTS.md (bmad-project-context)

Attribution

This plugin implements the BMAD Method created by BMad Code, LLC.

favicon.svg and favicon.ico are BMad Code, LLC's mark, copied verbatim from docs-site/public/ in BMAD-METHOD. Upstream's TRADEMARK.md puts the BMad name and logo outside the MIT grant, so they are used here only to identify the upstream this plugin packages. This is an unofficial redistribution and is not endorsed or certified by BMad Code, LLC.

Releases

A release is cut when upstream changes are detected and verified — see docs/releasing.md for the workflow and docs/versioning.md for the versioning strategy.

Development

This repository includes the tooling that regenerates and verifies the plugin tree (in scripts/ and package.json). None of it ships inside the plugin.

bun install                          # deps + Husky hooks
bun run sync                         # regenerate from the pinned versions
bun run sync -- --tag v6.12.0        # regenerate against a new core release
bun run sync:dry                     # preview without writing
bun run validate                     # gates
bun run test:unit                    # plugin-tree + init-script tests
bun run test                         # also runs e2e (needs the `claude` CLI)

bun run validate runs as a pre-push hook and checks:

  • Version pinning — every .upstream-versions/<id>.json is well-formed, the plugin version is anchored to core, registry and custom sources pin a v-prefixed release tag, and vendored sources pin a full 40-character commit SHA.
  • Marketplace integrity — every declared plugin resolves to a real directory whose plugin.json name and version match its marketplace entry and whose skills/ is non-empty; and every plugins/<dir> is published, so no dead weight rides along in marketplace clones.
  • Skill surfaceplugins/bmad/skills/ equals the installer's own _config/skill-manifest.csv in both directions.
  • Templatization — no vendored file carries the throwaway install-dir name or a user_name other than the placeholder, and no live nested .gitignore exists (it would strip its siblings out of every marketplace clone).
  • Runtime template + init assets are present.

Never hand-edit plugins/*/skills/, plugins/*/runtime/ or plugins/bmad/templates/module-template/ — all are wiped and regenerated on every sync, and all are excluded from biome, markdownlint and tsc so upstream content stays byte-identical to the installer output.

Why This Plugin

There is an existing community implementation (aj-geddes/claude-code-bmad-skills) with 221 stars. Here is how this plugin differs:

bmad-plugin (this repo) aj-geddes/claude-code-bmad-skills
Upstream version tracked v6.12.0 (8 sources pinned via .upstream-versions/*.json) v6 (approximate)
Skills 111 in bmad (core 14 + bmm 36 + gds 33 + tea 10 + cis 10 + bmb 5 + loop 3), plus 15 in bmad-manticore 4
Agents 17 personas (shipped as skills) 12
Source of truth The official npx bmad-method install --tools claude-code output, copied 1:1 Manual shell-script copy
Project initializer Yes (/bmad:init_bmad/ runtime + output folders + sibling-plugin registration) No
Automated upstream sync Yes (GitHub Actions, weekly, matrix-driven from the source registry) No
Plugin marketplace Yes, two plugins (marketplace.json) No (Smithery only)
Last updated 2026-09-13 (v6.12.0.0) 2026-01-01

Key advantages:

  • Full coverage — the complete v6.12.0 surface across seven upstream modules, including every agent persona as a skill, mirrored byte-for-byte from the upstream installer.
  • Single source of truth — every sync regenerates the plugin tree from npx bmad-method install, so what users get is exactly what upstream ships. No merge or rewrite layer to drift, and the gates compare the committed tree against the installer's own manifest.
  • Works out of the box/bmad:init provisions the per-project _bmad/ runtime that skills depend on and that a plugin alone cannot deliver.
  • Stays up to date — a weekly GitHub Actions matrix watches every registered upstream repo and opens a sync issue on a new release.
  • Tracks versions honestly — module versions are read back from the installer's own _bmad/_config/manifest.yaml rather than guessed, and no machine-specific value from the syncing host reaches the tree.

License

MIT License - See LICENSE for details.

BMad, BMad Method, and BMad Core are trademarks of BMad Code, LLC.

About

Claude Code plugin for BMAD Method — agile AI-driven development with specialized agents and 30+ skills

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