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3 changes: 0 additions & 3 deletions src/presets/100map_data.asm
Original file line number Diff line number Diff line change
Expand Up @@ -4497,7 +4497,6 @@ preset_100map_greenpink_brin_cleanup_green_hill_zone_final:
dw $09C2, $006B ; Health
dw $09C6, $0008 ; Missiles
dw $09CA, $000B ; Supers
dw $09CE, $0003 ; Pbs
dw $0A1C, $0001 ; Samus position/state
dw $0A1E, $0008 ; More position/state
dw $0AF6, $035E ; Samus X
Expand Down Expand Up @@ -4538,7 +4537,6 @@ preset_100map_blue_brinstar_cleanup_blue_brinstar_etank_room:
dw $0919, $0000 ; Layer 2 Y position
dw $09C2, $0069 ; Health
dw $09C6, $0003 ; Missiles
dw $09CE, $0003 ; Pbs
dw $09D2, $0000 ; Currently selected item
dw $0AF6, $00D8 ; Samus X
dw $CAE8, $0460 ; Map counter
Expand Down Expand Up @@ -4970,7 +4968,6 @@ preset_100map_tourian_baby_skip:
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $1000 ; Screen subpixel Y position
dw $0917, $00C0 ; Layer 2 X position
dw $09C2, $031F ; Health
dw $09CA, $000D ; Supers
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
Expand Down
2 changes: 0 additions & 2 deletions src/presets/14ice_data.asm
Original file line number Diff line number Diff line change
Expand Up @@ -374,9 +374,7 @@ preset_14ice_brinstar_big_pink:
dw $090F, $7000 ; Screen subpixel X position
dw $0911, $0600 ; Screen X position in pixels
dw $0913, $9400 ; Screen subpixel Y position
dw $0915, $0000 ; Screen Y position in pixels
dw $0917, $0480 ; Layer 2 X position
dw $0919, $0000 ; Layer 2 Y position
dw $09C6, $0000 ; Missiles
dw $09CA, $0004 ; Supers
dw $09CC, $0005 ; Max supers
Expand Down
2 changes: 0 additions & 2 deletions src/presets/14speed_data.asm
Original file line number Diff line number Diff line change
Expand Up @@ -374,9 +374,7 @@ preset_14speed_brinstar_big_pink:
dw $090F, $7000 ; Screen subpixel X position
dw $0911, $0600 ; Screen X position in pixels
dw $0913, $9400 ; Screen subpixel Y position
dw $0915, $0000 ; Screen Y position in pixels
dw $0917, $0480 ; Layer 2 X position
dw $0919, $0000 ; Layer 2 Y position
dw $09C6, $0000 ; Missiles
dw $09CA, $0004 ; Supers
dw $09CC, $0005 ; Max supers
Expand Down
6 changes: 3 additions & 3 deletions src/presets/combined_preset_data.asm
Original file line number Diff line number Diff line change
Expand Up @@ -4704,7 +4704,7 @@ preset_kpdr22_kraid_kraid_kihunters:
dw $079B, $A471 ; MDB
dw $0913, $8000 ; Screen subpixel Y position
dw $0919, $0100 ; Layer 2 Y position
dw $09D2, $0002 ; Currently selected item
dw $09CA, $0002 ; Supers
dw $0AF6, $0167 ; Samus X
dw $0AF8, $B000 ; Samus subpixel X
dw #$FFFF
Expand Down Expand Up @@ -5450,7 +5450,7 @@ preset_kpdr25_kraid_kraid_kihunters:
dw $09A6, $1004 ; Equipped Beams
dw $09A8, $1004 ; Collected Beams
dw $09C6, $0007 ; Missiles
dw $09CA, $0004 ; Supers
dw $09CA, $0003 ; Supers
dw $D874, $0404 ; Items
dw $D8B6, $8008 ; Doors
dw #$FFFF
Expand Down Expand Up @@ -6284,7 +6284,7 @@ preset_kpdr25_kraid_minikraid:
dw $09A6, $1004 ; Equipped Beams
dw $09A8, $1004 ; Collected Beams
dw $09C6, $0007 ; Missiles
dw $09CA, $0004 ; Supers
dw $09CA, $0003 ; Supers
dw $D874, $0404 ; Items
dw $D8B6, $8008 ; Doors
dw #$FFFF
Expand Down
17 changes: 3 additions & 14 deletions src/presets/kpdr20_data.asm
Original file line number Diff line number Diff line change
Expand Up @@ -491,10 +491,8 @@ preset_kpdr20_brinstar_passing_through_maridia:
dw $078D, $9132 ; DDB
dw $079B, $A408 ; MDB
dw $090F, $8000 ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $CC00 ; Screen subpixel Y position
dw $0915, $0100 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $00C0 ; Layer 2 Y position
dw $09C6, $0006 ; Missiles
dw $09CA, $0005 ; Supers
Expand All @@ -512,7 +510,6 @@ preset_kpdr20_kraid_entering_kraids_lair:
dw $0919, $0100 ; Layer 2 Y position
dw $09D2, $0002 ; Currently selected item
dw $0AF6, $002E ; Samus X
dw $0AFA, $018B ; Samus Y
dw #$FFFF

preset_kpdr20_kraid_warehouse_zeelas:
Expand All @@ -534,13 +531,14 @@ preset_kpdr20_kraid_warehouse_zeelas:
dw #$FFFF

preset_kpdr20_kraid_kraid_kihunters:
dw #preset_kpdr20_kraid_entering_kraids_lair ; Kraid: Entering Kraid's Lair
dw #preset_kpdr20_kraid_warehouse_zeelas ; Kraid: Warehouse Zeelas
dw $078D, $923A ; DDB
dw $079B, $A471 ; MDB
dw $07F5, $0005 ; Music Track
dw $090F, $8000 ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $8000 ; Screen subpixel Y position
dw $0915, $0100 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $0100 ; Layer 2 Y position
dw $0AF6, $0167 ; Samus X
Expand Down Expand Up @@ -642,14 +640,10 @@ preset_kpdr20_kraid_minikraid_revisit:
dw $079B, $A56B ; MDB
dw $090F, $3000 ; Screen subpixel X position
dw $0913, $7800 ; Screen subpixel Y position
dw $0915, $0100 ; Screen Y position in pixels
dw $0919, $0100 ; Layer 2 Y position
dw $09C2, $007C ; Health
dw $09D2, $0002 ; Currently selected item
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
dw $0AF6, $0058 ; Samus X
dw $0AFA, $018B ; Samus Y
dw #$FFFF

preset_kpdr20_kraid_kraid_kihunters_revisit:
Expand Down Expand Up @@ -691,13 +685,11 @@ preset_kpdr20_kraid_business_center_preelev:
dw $090F, $3000 ; Screen subpixel X position
dw $0911, $0006 ; Screen X position in pixels
dw $0913, $0000 ; Screen subpixel Y position
dw $0917, $0006 ; Layer 2 X position
dw $0915, $0000 ; Screen Y position in pixels
dw $0917, $0006 ; Layer 2 X position
dw $0919, $0000 ; Layer 2 Y position
dw $09C6, $0006 ; Missiles
dw $09CA, $0004 ; Supers
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
dw $0AF6, $0078 ; Samus X
dw $0AFA, $008B ; Samus Y
dw #$FFFF
Expand Down Expand Up @@ -866,7 +858,6 @@ preset_kpdr20_upper_norfair_bat_cave_revisit:
dw $0919, $0014 ; Layer 2 Y position
dw $09A2, $3105 ; Equipped Items
dw $09A4, $3105 ; Collected Items
dw $09CA, $0001 ; Supers
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
dw $0AF6, $002D ; Samus X
Expand All @@ -881,7 +872,6 @@ preset_kpdr20_upper_norfair_single_chamber:
dw $079B, $ACB3 ; MDB
dw $090F, $BFFF ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $0000 ; Screen subpixel Y position
dw $0915, $0104 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $00C3 ; Layer 2 Y position
Expand Down Expand Up @@ -1769,7 +1759,6 @@ preset_kpdr20_upper_norfair_revisit_ice_beam_gates:
dw $078D, $9246 ; DDB
dw $079B, $A7DE ; MDB
dw $07F3, $0015 ; Music Bank
dw $090F, $8000 ; Screen subpixel X position
dw $0913, $0000 ; Screen subpixel Y position
dw $0915, $0238 ; Screen Y position in pixels
dw $0919, $01AA ; Layer 2 Y position
Expand Down
17 changes: 3 additions & 14 deletions src/presets/kpdr21_data.asm
Original file line number Diff line number Diff line change
Expand Up @@ -491,10 +491,8 @@ preset_kpdr21_brinstar_passing_through_maridia:
dw $078D, $9132 ; DDB
dw $079B, $A408 ; MDB
dw $090F, $8000 ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $CC00 ; Screen subpixel Y position
dw $0915, $0100 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $00C0 ; Layer 2 Y position
dw $09C6, $0006 ; Missiles
dw $09CA, $0005 ; Supers
Expand All @@ -512,7 +510,6 @@ preset_kpdr21_kraid_entering_kraids_lair:
dw $0919, $0100 ; Layer 2 Y position
dw $09D2, $0002 ; Currently selected item
dw $0AF6, $002E ; Samus X
dw $0AFA, $018B ; Samus Y
dw #$FFFF

preset_kpdr21_kraid_warehouse_zeelas:
Expand All @@ -534,13 +531,14 @@ preset_kpdr21_kraid_warehouse_zeelas:
dw #$FFFF

preset_kpdr21_kraid_kraid_kihunters:
dw #preset_kpdr21_kraid_entering_kraids_lair ; Kraid: Entering Kraid's Lair
dw #preset_kpdr21_kraid_warehouse_zeelas ; Kraid: Warehouse Zeelas
dw $078D, $923A ; DDB
dw $079B, $A471 ; MDB
dw $07F5, $0005 ; Music Track
dw $090F, $8000 ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $8000 ; Screen subpixel Y position
dw $0915, $0100 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $0100 ; Layer 2 Y position
dw $0AF6, $0167 ; Samus X
Expand Down Expand Up @@ -642,14 +640,10 @@ preset_kpdr21_kraid_minikraid_revisit:
dw $079B, $A56B ; MDB
dw $090F, $3000 ; Screen subpixel X position
dw $0913, $7800 ; Screen subpixel Y position
dw $0915, $0100 ; Screen Y position in pixels
dw $0919, $0100 ; Layer 2 Y position
dw $09C2, $007C ; Health
dw $09D2, $0002 ; Currently selected item
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
dw $0AF6, $0058 ; Samus X
dw $0AFA, $018B ; Samus Y
dw #$FFFF

preset_kpdr21_kraid_kraid_kihunters_revisit:
Expand Down Expand Up @@ -691,13 +685,11 @@ preset_kpdr21_kraid_business_center_preelev:
dw $090F, $3000 ; Screen subpixel X position
dw $0911, $0006 ; Screen X position in pixels
dw $0913, $0000 ; Screen subpixel Y position
dw $0917, $0006 ; Layer 2 X position
dw $0915, $0000 ; Screen Y position in pixels
dw $0917, $0006 ; Layer 2 X position
dw $0919, $0000 ; Layer 2 Y position
dw $09C6, $0006 ; Missiles
dw $09CA, $0004 ; Supers
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
dw $0AF6, $0078 ; Samus X
dw $0AFA, $008B ; Samus Y
dw #$FFFF
Expand Down Expand Up @@ -866,7 +858,6 @@ preset_kpdr21_upper_norfair_bat_cave_revisit:
dw $0919, $0014 ; Layer 2 Y position
dw $09A2, $3105 ; Equipped Items
dw $09A4, $3105 ; Collected Items
dw $09CA, $0001 ; Supers
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
dw $0AF6, $002D ; Samus X
Expand All @@ -881,7 +872,6 @@ preset_kpdr21_upper_norfair_single_chamber:
dw $079B, $ACB3 ; MDB
dw $090F, $BFFF ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $0000 ; Screen subpixel Y position
dw $0915, $0104 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $00C3 ; Layer 2 Y position
Expand Down Expand Up @@ -1771,7 +1761,6 @@ preset_kpdr21_upper_norfair_revisit_ice_beam_gates:
dw $078D, $9246 ; DDB
dw $079B, $A7DE ; MDB
dw $07F3, $0015 ; Music Bank
dw $090F, $8000 ; Screen subpixel X position
dw $0913, $0000 ; Screen subpixel Y position
dw $0915, $0238 ; Screen Y position in pixels
dw $0919, $01AA ; Layer 2 Y position
Expand Down
17 changes: 2 additions & 15 deletions src/presets/kpdr22_data.asm
Original file line number Diff line number Diff line change
Expand Up @@ -491,10 +491,8 @@ preset_kpdr22_brinstar_passing_through_maridia:
dw $078D, $9132 ; DDB
dw $079B, $A408 ; MDB
dw $090F, $8000 ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $CC00 ; Screen subpixel Y position
dw $0915, $0100 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $00C0 ; Layer 2 Y position
dw $09C6, $0006 ; Missiles
dw $09CA, $0005 ; Supers
Expand All @@ -512,7 +510,6 @@ preset_kpdr22_kraid_entering_kraids_lair:
dw $0919, $0100 ; Layer 2 Y position
dw $09D2, $0002 ; Currently selected item
dw $0AF6, $002E ; Samus X
dw $0AFA, $018B ; Samus Y
dw #$FFFF

preset_kpdr22_kraid_warehouse_zeelas:
Expand All @@ -534,13 +531,14 @@ preset_kpdr22_kraid_warehouse_zeelas:
dw #$FFFF

preset_kpdr22_kraid_kraid_kihunters:
dw #preset_kpdr22_kraid_entering_kraids_lair ; Kraid: Entering Kraid's Lair
dw #preset_kpdr22_kraid_warehouse_zeelas ; Kraid: Warehouse Zeelas
dw $078D, $923A ; DDB
dw $079B, $A471 ; MDB
dw $07F5, $0005 ; Music Track
dw $090F, $8000 ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $8000 ; Screen subpixel Y position
dw $0915, $0100 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $0100 ; Layer 2 Y position
dw $0AF6, $0167 ; Samus X
Expand Down Expand Up @@ -642,14 +640,10 @@ preset_kpdr22_kraid_minikraid_revisit:
dw $079B, $A56B ; MDB
dw $090F, $3000 ; Screen subpixel X position
dw $0913, $7800 ; Screen subpixel Y position
dw $0915, $0100 ; Screen Y position in pixels
dw $0919, $0100 ; Layer 2 Y position
dw $09C2, $007C ; Health
dw $09D2, $0002 ; Currently selected item
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
dw $0AF6, $0058 ; Samus X
dw $0AFA, $018B ; Samus Y
dw #$FFFF

preset_kpdr22_kraid_kraid_kihunters_revisit:
Expand Down Expand Up @@ -711,8 +705,6 @@ preset_kpdr22_kraid_business_center_preelev:
dw $0911, $0006 ; Screen X position in pixels
dw $0913, $0000 ; Screen subpixel Y position
dw $0917, $0006 ; Layer 2 X position
dw $0915, $0000 ; Screen Y position in pixels
dw $0919, $0000 ; Layer 2 Y position
dw $09C6, $0006 ; Missiles
dw $09CA, $0004 ; Supers
dw $0A1C, $0002 ; Samus position/state
Expand Down Expand Up @@ -885,7 +877,6 @@ preset_kpdr22_upper_norfair_hjb_missile_bat_cave_revisit:
dw $0919, $0014 ; Layer 2 Y position
dw $09A2, $3105 ; Equipped Items
dw $09A4, $3105 ; Collected Items
dw $09CA, $0001 ; Supers
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
dw $0AF6, $002D ; Samus X
Expand All @@ -900,7 +891,6 @@ preset_kpdr22_upper_norfair_hjb_missile_single_chamber:
dw $079B, $ACB3 ; MDB
dw $090F, $BFFF ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $0000 ; Screen subpixel Y position
dw $0915, $0104 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $00C3 ; Layer 2 Y position
Expand Down Expand Up @@ -1155,7 +1145,6 @@ preset_kpdr22_upper_norfair_moat_missile_bat_cave_revisit:
dw $0919, $0014 ; Layer 2 Y position
dw $09A2, $3105 ; Equipped Items
dw $09A4, $3105 ; Collected Items
dw $09CA, $0001 ; Supers
dw $0A1C, $0002 ; Samus position/state
dw $0A1E, $0004 ; More position/state
dw $0AF6, $002D ; Samus X
Expand All @@ -1170,7 +1159,6 @@ preset_kpdr22_upper_norfair_moat_missile_single_chamber:
dw $079B, $ACB3 ; MDB
dw $090F, $BFFF ; Screen subpixel X position
dw $0911, $0100 ; Screen X position in pixels
dw $0913, $0000 ; Screen subpixel Y position
dw $0915, $0104 ; Screen Y position in pixels
dw $0917, $00C0 ; Layer 2 X position
dw $0919, $00C3 ; Layer 2 Y position
Expand Down Expand Up @@ -2240,7 +2228,6 @@ preset_kpdr22_upper_norfair_revisit_ice_beam_gates:
dw $078D, $9246 ; DDB
dw $079B, $A7DE ; MDB
dw $07F3, $0015 ; Music Bank
dw $090F, $8000 ; Screen subpixel X position
dw $0913, $0000 ; Screen subpixel Y position
dw $0915, $0238 ; Screen Y position in pixels
dw $0919, $01AA ; Layer 2 Y position
Expand Down
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