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shiftworld

Shiftworld data pack (Minecraft 1.21.11)

Shifts the whole Overworld up 64 blocks: bedrock at y=0, sea level at y=127, build limit y=384. Terrain, caves, ores, biomes (incl. deep dark), ancient cities and trial chambers keep the same shape relative to each other, just 64 blocks higher.

Install: put shiftworld.zip in <world>/datapacks/ before the world is first created.

How it works: vanilla worldgen files are copied with every absolute Y value moved by +64 (dimension height, noise range, y_clamped_gradients, 3D noises re-offset via shifted_noise, surface rules, ore/feature height ranges, carvers, ancient city / trial chamber start heights). Nether/End content is left untouched. Regenerate with shift.py against misode/mcmeta 1.21.11-data.

Known limits (hardcoded in the game, can't be fixed by a data pack):

  • Deep lava lakes/aquifers (vanilla lava below y=-54) become water.
  • Ocean monuments still spawn at the hardcoded y=39, so they end up buried under the raised ocean floor.
  • Some fine terrain/cave noise isn't Y-shiftable, so the world is equivalent but not block-for-block identical to a vanilla seed.

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