Alpha Viewer: Lua editor#3537
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NOTES Anti-virus false positive report:
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kylelinden
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Lua editor Alpha approved.
viewer = 7.1.12.13526902562
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%230aaf2e4
cohort = Lua.Editor
desired = 0
NOTES Anti-virus false positive report:
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kylelinden
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Lua editor Alpha approved
viewer = 7.1.12.13703814328
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%237aad509
cohort = Lua.Editor
desired = 0
NOTES Anti-virus false positive report:
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kylelinden
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Lua Editor Alpha approved.
viewer = 7.1.12.13858460198
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%23e2333b4
cohort = Lua.Editor
desired = 0
…o add some bias controls for the texel-to-pixel ratio based streaming.
…urrent nomenclature
Also make sure that probes don't stamp - that creates thrashing when distant probes render. We're at a low enough resolution on those things that higher mips are likely to go unnoticed, and we bake them frequently enough that we can pick up lower mips when we actually need them.
Geenz/texture streaming tweaks
# Conflicts: # indra/newview/llappviewerwin32.cpp
- Update libwebrtc to version m144 (autobuild.xml). - Use WebRTC's software APM exclusively; disable built-in (hardware/OS) AEC/AGC/NS, including after each device (re)deploy. - Only run the output device once a peer connection's audio is established (and bring devices up with the user's selected device at that point), fixing the buzz heard before/without an active connection. - Keep capture warm across mute/unmute to avoid the AEC cold-start hiss; stop recording 30s after a sustained mute so the OS mic indicator clears. - Reliably (re)select and (re)start capture/playout after teleport or voice restart so audio sends/records again. - Don't suspend the voice channel when entering tuning mode (Vivox-era behavior that dropped the peer connection). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mute now zeroes captured gain and disables the sender tracks instead of stopping the capture device, so unmuting no longer cold-starts the AEC (no hiss) and Bluetooth devices no longer drop/restart as they switch between mono and stereo. Capture is gated on voice being enabled rather than on mute: it starts when voice is enabled and runs across calls and mute/unmute, and is released when voice is disabled (setVoiceEnabled). Playout stays gated on there being a connection to render. As a result the OS "mic in use" indicator is on for the length of the session and only clears when voice is disabled. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Update libwebrtc to m144 and fix audio device lifecycle/processing
* Add more controls for texture loading budgets. Should yield much faster loading within a given FPS target - should generally self regulate depending on your framerate. * Harden texture pipeline against stalls and OOM. Generally makes texture loading faster, at the expense of some budgeting (which we weren't doing a great job at anyways).
# Conflicts: # .github/workflows/build.yaml # autobuild.xml # indra/llcommon/llsys.cpp # indra/llrender/llimagegl.cpp # indra/llrender/llimagegl.h # indra/newview/CMakeLists.txt # indra/newview/featuretable.txt # indra/newview/featuretable_linux.txt # indra/newview/featuretable_mac.txt # indra/newview/llvoavatar.cpp # indra/newview/llvoiceclient.cpp # indra/newview/llvoicevivox.cpp # indra/newview/viewer_manifest.py
SLua PV <- 26.3 merge
Included features:
#3422
#3423
as of = 2026-04-29 for PV deploy
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%23f209affd-2026-03-30
cohort = Lua.Editor
deployed = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%23f209affd-2026-03-30
desired = 0
relnotes:
Second Life - Lua Editor
Server-side Lua is here!
This release adds faster script editor response time and improved syntax highlighting, while it maintains support for disabling syntax highlighting from a debug setting: ScriptEditorDisableSyntaxHighlight
Please see the following page for information on where and how to use Lua in Second Life: https://wiki.secondlife.com/wiki/Luau_Alpha
Note: that pre-existing Lua scripts will require being recompiled due to recent Server fixes.
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