refactor: 2.0 foundation - #3
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Wireframes 2.0.0
What's new
SkinnedMeshRenderer, which is faster on WebGL and no longer depends on the GPU Skinning player setting.Occlusionsetting, and draws transparent colors throughUseAlpha.IsVisiblehides a shape or a whole container without disposing it, and without allocating.WireframeContainerSettingssets a container's name, material, layer, persistence across scenes, reserved capacity, occlusion and transparency.container.Statisticsreports shapes, vertices, edges, bones, chunks and memory without allocating, Profiler markers time each step, and Profiler counters add up every container when thecom.unity.profiling.corepackage is installed.[Wireframes]prefix.Documentationfolder.Breaking changes
LineContaineris nowWireframeContainer,ILineContaineris removed, and a material is passed throughWireframeContainerSettings.WireframesSkinfrom the package'sWireframes.hlsl.SegmentsandSidesare nowSegmentCountandSideCount, and thesegments,sidesand starpointsparameters are nowsegmentCount,sideCountandpointCount.LocalEndandWorldEndof long shapes are nowLocalEndBandWorldEndB, next to the newLocalEndAandWorldEndA.LateUpdate.InvalidOperationExceptionin the Editor and development builds.Known issues