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Fix tiledata names and flag 39, frame centers, skill gaps and verdata reads - #196
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…a file is missing
Save and .vd export check every frame first and write nothing when one doesn't fit.
An empty slot loads as a skill with no name and is saved back as an unused entry.
Value is a last column found by header name, so older CSVs still import and leave it unchanged.
An unchanged name writes back the bytes it was loaded from; names display as UTF-8, and CSVs are read as Windows-1252 like the export writes them.
CSV imports match flag columns by header name, and a single-tile save keeps the bits its list doesn't show.
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TileData:
Animations:
Skills:
Loading: