Skip to content

Latest commit

 

History

9 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Json Serialization Plugin

This plugin adds support for serializing UObjects to json. It supports nested objects, arrays, structs, etc. It serializes all non-transient properties, and it does not serialize cyclical references.

How to use

It comes with one function:

TSharedPtr<FJsonObject> FJsonSerializationModule::SerializeUObjectToJson(const UObject* Object)

It's also got a blueprint function that does the same thing:

Blueprint Object to Json function

If you use the blueprint function, remember to enable the Json Blueprint Utilities plugin to be able to convert the outputted json to a string in BP.

Example output

Here's an example of the output. Here's a blueprint:

Example blueprint

And it's json serialization:

{
    "StartTime": "2023.06.29-19.28.24",
    "EndTime": "2023.06.29-19.28.25",
    "BuildData": {
        "BuildVersion": "++UE5+Release-5.2-CL-25360045",
        "BuildConfiguration": "Development",
        "PlatformName": "Windows"
    },
    "PlayerControllerData": [
        {
            "IsLocal": true,
            "PawnData": [
                {
                    "ClassName": "BP_PlayerCactusCharacter_C",
                    "PossessTime": "2023.06.29-19.28.24",
                    "Level": "/Game/Cactus/Maps/JobInterview/JobInterview.JobInterview:PersistentLevel",
                    "ExtraData": {
                        "DeathData": []
                    }
                }
            ]
        }
    ],
    "IsUsingSteam": false,
    "IsPlayInEditorSession": true
}

As you can see, it supports nested objects (BP_PlayerControllerData) and arrays and structs.

About

Unreal Plugin for arbitrary UObject serialization to Json

Resources

Stars

21 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages