Add per-game executable selection - #701
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October 1, 2026 13:11
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Summary
Add per-game Windows executable selection for installed Steam, Ubisoft, GOG, and Epic titles. The picker starts in the current executable's folder when available, and the saved relative path is constrained to the game's install directory. Internal version metadata is aligned at
0.76.0; no Git tag is included in this PR. Create the release tag after merge to trigger release CI.Changes
PR Readiness
/Users/...paths introducedconfigs/mtsp-rules.tomlor DLL maps changedCMakeLists.txt,app/src-c/Makefile,package.json,package-lock.json) in sync if version bumpedCI Summary
make -C app/src-c test— passed.npm run buildandnpx tsc --noEmit— passed.clang-format --dry-run --Werroron changed C files — passed.Local toolchain
make -C app/src-c testclang-format --dry-run --Werrorpasses on changed C filesctest --test-dir build-nativepasses if tests changed (no nativectesttests changed)cd app && npx tsc --noEmit/Users/...pathsTest notes
The backend and frontend test suites passed. This changes game-library launch behavior, so a real-game launch is still required before marking the PR ready. The installed
/Applications/MetalSharp.appwas not replaced for this PR; no game smoke test against the new build has been performed.Risk
The selected executable is stored as a relative path under the game's install directory. With no override, the current provider launch behavior remains in effect. If an override causes a regression, remove that game's entry under
config/game-executables/(or revert this change) to restore automatic executable selection.