Skip to content

[ParaLLEl-GS] Incorrect aspect ratio for certain games with no-interlacing patch applied #152

Description

@voorunde

The core requests 1.067 AR instead of 1.333 when loading God Hand or Virtua Fighter 4 Evo with no-interlacing patches applied. Did not happen in 1.22.2 stable LRPS2 snapshot. This can be mitigated by toggling no-interlace offset from off to on and vice versa, however, regardless of its setting, the game always starts in 1.067 from cold boot.

Image

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions