feat: restyle error page for ZERODAY - #2
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Rebuild the router error boundary in the Zero Day cyberpunk language, reusing the existing zero-* primitives (light-pollution canvas, grid, scanlines, clipped access panel, cut buttons) so it matches the login screen rather than the neutral shadcn defaults it shipped with. Point hackers at hello@hackutd.co when they believe the failure is real, and surface the raw error as a quotable TRACE block instead of as body copy. The address is static because this page has to render when the API or session that would supply contact_email is what failed. Also fixes a mistyped URL rendering as "Error 500": the catch-all `*` route renders this page as an ordinary element, so useRouteError() is undefined and it fell through to the unexpected-failure branch.
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Rebuild the router error boundary in the Zero Day cyberpunk language, reusing the existing zero-* primitives (light-pollution canvas, grid, scanlines, clipped access panel, cut buttons) so it matches the login screen rather than the neutral shadcn defaults it shipped with.
Point hackers at hello@hackutd.co when they believe the failure is real, and surface the raw error as a quotable TRACE block instead of as body copy. The address is static because this page has to render when the API or session that would supply contact_email is what failed.
Also fixes a mistyped URL rendering as "Error 500": the catch-all
*route renders this page as an ordinary element, so useRouteError() is undefined and it fell through to the unexpected-failure branch.