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feat: restyle error page for ZERODAY - #2

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balebbae merged 1 commit into
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caleb/error-page-zeroday
Sep 8, 2026
Merged

feat: restyle error page for ZERODAY#2
balebbae merged 1 commit into
mainfrom
caleb/error-page-zeroday

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@balebbae

@balebbae balebbae commented Sep 8, 2026

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Rebuild the router error boundary in the Zero Day cyberpunk language, reusing the existing zero-* primitives (light-pollution canvas, grid, scanlines, clipped access panel, cut buttons) so it matches the login screen rather than the neutral shadcn defaults it shipped with.

Point hackers at hello@hackutd.co when they believe the failure is real, and surface the raw error as a quotable TRACE block instead of as body copy. The address is static because this page has to render when the API or session that would supply contact_email is what failed.

Also fixes a mistyped URL rendering as "Error 500": the catch-all * route renders this page as an ordinary element, so useRouteError() is undefined and it fell through to the unexpected-failure branch.

Rebuild the router error boundary in the Zero Day cyberpunk language,
reusing the existing zero-* primitives (light-pollution canvas, grid,
scanlines, clipped access panel, cut buttons) so it matches the login
screen rather than the neutral shadcn defaults it shipped with.

Point hackers at hello@hackutd.co when they believe the failure is real,
and surface the raw error as a quotable TRACE block instead of as body
copy. The address is static because this page has to render when the API
or session that would supply contact_email is what failed.

Also fixes a mistyped URL rendering as "Error 500": the catch-all `*`
route renders this page as an ordinary element, so useRouteError() is
undefined and it fell through to the unexpected-failure branch.
@balebbae
balebbae merged commit 8c0ab22 into main Sep 8, 2026
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