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feat: add blood moon countdown module - #52
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CI update: Local evidence remains:
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Summary
blood-moon-countdown, a 7 Days to Die helper module for/bloodmoonand/day7.gettimeby default), with an explicit manual fallback mode so stale countdowns are opt-in.!bloodmoon/!day7replies through adiscord-messagehook.Discord source
cajunspikein#discussioncreated_at=1783185045448)36d53f55-4b4b-4a46-92ec-0db3f9a2be15Test evidence
npm install --legacy-peer-depsnpm run buildnode --test-concurrency 1 --import=ts-node-maintained/register/esm --test 'modules/blood-moon-countdown/test/*.test.ts'— 5 helper tests passingnode dist/scripts/module-to-json.js modules/blood-moon-countdown /tmp/blood-moon-countdown.json— verified converted JSON has description, config, commands (bloodmoon,day7), hook (discordBloodmoon), and helper function.blood-moon-countdown-qacreated module/version plus function, commands, and hook successfully; fetched module showed expected description/commands/hook/function.Remaining QA
/module/import, so I used the current API create flow only for shape verification and did not claim in-game completion./day7and/bloodmoon, verify command-executed success plus PM text showing current day/next horde day/days remaining. Also test manual fallback by disablingparseConsoleTimeand settingmanualCurrentDay.