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feat: Add Linux ARM64 support - #2894
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Linux dedicated servers built for ARM64 (Unity 6000.3+, IL2CPP) now get the native SDK. Both Linux backends (Breakpad and native) are built for
x86_64andARM64into matching subfolders ofPlugins/Linux/Sentry~andSentryNative~, the same way Windows shipsx86/x64. CI builds the ARM64 libraries onubuntu-22.04-armto keep the glibc floor low.Both architectures build for
StandaloneLinux64, soBuildPostProcessreads the target architecture fromUnityEditor.LinuxStandalone.UserBuildSettings.architecture, the same setting Unity's own Linux build uses to pick the player. It lives in the Linux module's assembly, so it's read via reflection and falls back tox86_64on versions without ARM64 support. That arch decides which libraries get copied, which plugin dir they land in (<Player>_Data/Plugins/<arch>), which stale artifacts get cleaned up, and which.dbgsidecars get uploaded.The subfolders are named after Unity's plugin CPU names (
x86_64,ARM64), which is what Unity itself uses for<Player>_Data/Plugins/<CPU>. One name serves both the package and the player, with no mapping.Since #2708 the Linux libs live in hidden
~folders and are copied after the build, so the PluginImporter collision in UUM-131765 doesn't apply here and no Unity patch-version gate is needed.CI
A new ARM64 integration test sits next to the Windows x86 one: one Unity version (the newest in the matrix, skipped below 6000.3), native backend only. The x86_64 matrix already covers the version spread and Breakpad.
ubuntu-24.04: Unity has no ARM64 Linux editor and the GameCI images lack the ARM64 server player, sosetup-unity.ps1(now with the Linux x64 Unity CLI) installs Unity with thelinux-servermodule and cross-compiles. The job asserts the player isaarch64.ubuntu-24.04-arm, withoutxvfb-runsince the dedicated server is headless.Closes #2466. Supersedes #2470.
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