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This Engine is mainly used for experimenting with Computer Graphics
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written entirely from scratch (except for window-management and io via sdl2)
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Ray-Marching, Raytracing and Projection on the Cpu
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Supports wavefront files (only triangles, one texture)
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Some 2D Drawing Algorithms
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For Windows, SDL2 is bundled. For Linux / MacOS you need to install it yourself: SDL2
- For Example: (Debian etc)
sudo apt install -y libsdl2-dev
- on mac
brew install sdl2
and
export HOMEBREW_PREFIX="$(brew --prefix)" export PKG_CONFIG_PATH="$HOMEBREW_PREFIX/opt/sdl2/lib/pkgconfig:$PKG_CONFIG_PATH" export LIBRARY_PATH="$HOMEBREW_PREFIX/opt/sdl2/lib:$LIBRARY_PATH" export CPATH="$HOMEBREW_PREFIX/opt/sdl2/include:$CPATH"
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This Program is licensed under the GNU GPL-3.0 License: https://www.gnu.org/licenses/gpl-3.0.html
Folders and files
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