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[Meta] Autosolver cleanup
priority: p3/standardEnhancement with nominal value or bug with nominal impactEnhancement with nominal value or bug with nominal impacttype: enhancementNew feature or requestNew feature or requesttype: ergonomicsPretty code, development tooling, etcPretty code, development tooling, etcStatus: Open.#907 In eternagame/EternaJS;Rename folding engine build location
priority: p5/chore 🧹A cleanup with no end-user impactA cleanup with no end-user impacttype: ergonomicsPretty code, development tooling, etcPretty code, development tooling, etcStatus: Open.#902 In eternagame/EternaJS;Allow players to return to their "best solution" / "saved solutions"
priority: p3/standardEnhancement with nominal value or bug with nominal impactEnhancement with nominal value or bug with nominal impacttype: enhancementNew feature or requestNew feature or requestStatus: Open.#895 In eternagame/EternaJS;Fold cache not used when loading design starting from design browser
priority: p4/minorThere is a reasonable workaround, or there is a nice to have with limited impactThere is a reasonable workaround, or there is a nice to have with limited impacttype: bugSomething isn't workingSomething isn't workingStatus: Open.#886 In eternagame/EternaJS;Support reverseComplement in annotations
priority: p3/standardEnhancement with nominal value or bug with nominal impactEnhancement with nominal value or bug with nominal impacttype: bugSomething isn't workingSomething isn't workingStatus: Open.#867 In eternagame/EternaJS;Support reverseComplement in FeedbackViewMode
priority: p4/minorThere is a reasonable workaround, or there is a nice to have with limited impactThere is a reasonable workaround, or there is a nice to have with limited impacttype: bugSomething isn't workingSomething isn't workingStatus: Open.#866 In eternagame/EternaJS;Support reverseComplement in RScript
priority: p4/minorThere is a reasonable workaround, or there is a nice to have with limited impactThere is a reasonable workaround, or there is a nice to have with limited impacttype: bugSomething isn't workingSomething isn't workingStatus: Open.#865 In eternagame/EternaJS;Dynamic paint tools use potentially overlapping IDs
priority: p3/standardEnhancement with nominal value or bug with nominal impactEnhancement with nominal value or bug with nominal impacttype: bugSomething isn't workingSomething isn't workingStatus: Open.#851 In eternagame/EternaJS;Reentrant script constraints cause crash
type: bugSomething isn't workingSomething isn't workingStatus: Open.#842 In eternagame/EternaJS;Stale data/race condition in feedback mode custom target handling
priority: p3/standardEnhancement with nominal value or bug with nominal impactEnhancement with nominal value or bug with nominal impacttype: bugSomething isn't workingSomething isn't workingStatus: Open.#839 In eternagame/EternaJS;Magic glue fails when no SHAPE constraint is present
priority: p4/minorThere is a reasonable workaround, or there is a nice to have with limited impactThere is a reasonable workaround, or there is a nice to have with limited impacttype: bugSomething isn't workingSomething isn't workingStatus: Open.#833 In eternagame/EternaJS;Support pasting sequence into puzzlemaker without the correct length structure
priority: p3/standardEnhancement with nominal value or bug with nominal impactEnhancement with nominal value or bug with nominal impacttype: enhancementNew feature or requestNew feature or requestStatus: Open.#822 In eternagame/EternaJS;