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Spin: never re-send a claim for a spin that was already used - #3584
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The spin status came from the query cache, so right after a spin it still read as available and reopening the screen claimed it again. The claim effect also re-ran when the access token was refreshed, and the claim key was never cleared, so a retry or the next free spin on an open screen was never sent. Status now always comes from the server, one claim runs at a time, and only a press sends one.
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PR Summary by QodoPrevent duplicate claims for used spins
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Reviewed commit: ab9a588a82
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| const res = await request; | ||
| // Only the newest answer sets the counters: an older request coming back late | ||
| // would put a spin that has since been used back on screen. | ||
| if (seq === statusSeqRef.current) { |
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Ignore failures from superseded status requests
The sequence check applies only when a request succeeds. If an older status request fails after a newer request has already succeeded—for example during a token refresh or overlapping purchase/claim refresh—the old request still enters the unconditional catch and displays an error alert even though the current status is valid. Capture the sequence for each request and suppress error/loading side effects when that request is no longer the newest.
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Fixed in 184d50d. A status request that has been superseded no longer alerts or reports when it fails, in both the status check and the press path. Covered by a new test.
📝 Walkthrough
Merge Risk: 🔵 Low · up to The change prevents duplicate spin claims in the common flows. One narrow race remains: reopening the screen while an older status request is still pending could show stale spin availability. Fixing it is a small change but is not blocking. Pre-merge checks |
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Actionable comments posted: 1
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @src/containers/spinGameContainer.ts:
- Line 35: Make status query keys unique across container remounts as well as
requests; statusSeqRef in the spin game container resets per instance and can
reuse a key for an in-flight query. Reuse a stable cross-instance identifier
with the request sequence when building the status query key.
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src/containers/spinGameContainer.test.tsxsrc/containers/spinGameContainer.ts
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A press could still claim with a key from a status answer that a newer request had superseded. Discard it and release the guard. Superseded failures no longer alert, request keys stay unique across reopening the screen, and a claim that outlives its screen no longer starts a status check.
Closes #3583
What changed
The spin screen could send a claim for a free spin that had already been used, which the server rejects and the user sees as an error alert right after a successful spin. The logic is in
src/containers/spinGameContainer.ts.Tests
New
spinGameContainer.test.tsx, nine cases, each checked to fail without its part of the change:Lint and typecheck are clean.
Not covered
Checked in unit tests only, not yet on a device.
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