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- Composite glyph pixels directly to avoid per-sample canvas traversal - Render and encode PNGs in strips without allocating a full canvas - Reuse prepared text and repeated background and shadow rows
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DISCLAIMER: Most of the code in this PR was generated with AI assistance
Large snapshots become expensive once the canvas exceeds tiny-skia's 8191 px tiling threshold: drawing individual glyph samples repeatedly traverses canvas tiles, while full-canvas buffers increase memory usage.
This change:
My local benchmark with 800 lines of code:
Strip clipping still produce small anti-aliasing differences at fractional rounded corners but I think that's tolerable