⚡️ Speed up method GlobalMercator.PixelsToTile by 9%#15
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⚡️ Speed up method GlobalMercator.PixelsToTile by 9%#15codeflash-ai[bot] wants to merge 1 commit intomasterfrom
GlobalMercator.PixelsToTile by 9%#15codeflash-ai[bot] wants to merge 1 commit intomasterfrom
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The optimization replaces expensive division operations with faster multiplication by pre-computing the reciprocal of `tileSize`. **What was changed:** - Added `self.invTileSize = 1.0 / tileSize` in the constructor to pre-compute the reciprocal - Changed `px / float(self.tileSize)` to `px * self.invTileSize` in the `PixelsToTile` method - Same change for the `py` calculation **Why this is faster:** 1. **Eliminates repeated float conversion**: The original code calls `float(self.tileSize)` on every method call, while the optimized version computes this once during initialization 2. **Multiplication vs Division**: CPU multiplication is typically faster than division operations. By pre-computing `1.0 / tileSize`, we replace division with multiplication 3. **Reduces per-call overhead**: Each call to `PixelsToTile` now performs 2 multiplications instead of 2 divisions + 2 float conversions **Performance characteristics:** The optimization shows consistent 9-31% speedups across test cases, with particularly strong performance on: - Basic coordinate conversions (15-26% faster) - Large-scale sequential processing (8-9% faster for batch operations) - Edge cases with various tile sizes (10-21% faster) The optimization is most effective for workloads that call `PixelsToTile` frequently, such as tile generation for large images or real-time coordinate transformations.
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📄 9% (0.09x) speedup for
GlobalMercator.PixelsToTileinopendm/tiles/gdal2tiles.py⏱️ Runtime :
1.79 milliseconds→1.63 milliseconds(best of146runs)📝 Explanation and details
The optimization replaces expensive division operations with faster multiplication by pre-computing the reciprocal of
tileSize.What was changed:
self.invTileSize = 1.0 / tileSizein the constructor to pre-compute the reciprocalpx / float(self.tileSize)topx * self.invTileSizein thePixelsToTilemethodpycalculationWhy this is faster:
float(self.tileSize)on every method call, while the optimized version computes this once during initialization1.0 / tileSize, we replace division with multiplicationPixelsToTilenow performs 2 multiplications instead of 2 divisions + 2 float conversionsPerformance characteristics:
The optimization shows consistent 9-31% speedups across test cases, with particularly strong performance on:
The optimization is most effective for workloads that call
PixelsToTilefrequently, such as tile generation for large images or real-time coordinate transformations.✅ Correctness verification report:
🌀 Generated Regression Tests and Runtime
To edit these changes
git checkout codeflash/optimize-GlobalMercator.PixelsToTile-mh4iz95nand push.