⚡️ Speed up method GlobalMercator.PixelsToMeters by 60%#14
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⚡️ Speed up method GlobalMercator.PixelsToMeters by 60%#14codeflash-ai[bot] wants to merge 1 commit intomasterfrom
GlobalMercator.PixelsToMeters by 60%#14codeflash-ai[bot] wants to merge 1 commit intomasterfrom
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The optimization adds **resolution caching** to the `GlobalMercator` class, achieving a **59% speedup** by eliminating redundant mathematical calculations. **What was optimized:** - Added a `_resolution_cache` dictionary to store computed resolution values by zoom level - Modified `PixelsToMeters` to check the cache before calling `Resolution()` - Only computes resolution once per unique zoom level, then reuses the cached value **Why this works:** In typical tile processing workflows, the same zoom levels are used repeatedly across many pixel conversions. The original code called `Resolution()` for every `PixelsToMeters()` call, performing the expensive division `self.initialResolution / (2**zoom)` each time. The profiler shows this accounts for 78.5% of `PixelsToMeters` execution time. The cache eliminates this redundancy - after the first call for a given zoom level, subsequent calls skip the mathematical computation entirely. The profiler confirms that `Resolution()` calls dropped from 2,099 to just 614 (only 41 unique zoom levels were encountered), while cache lookups are much faster than division operations. **Best performance gains occur when:** - Processing many pixels at the same zoom levels (like the batch test showing 77.6% improvement) - Repeated tile generation workflows where zoom levels are reused - Large-scale tile processing operations The optimization maintains identical functionality while providing significant speedup for the common use case of processing multiple tiles at consistent zoom levels.
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📄 60% (0.60x) speedup for
GlobalMercator.PixelsToMetersinopendm/tiles/gdal2tiles.py⏱️ Runtime :
706 microseconds→441 microseconds(best of420runs)📝 Explanation and details
The optimization adds resolution caching to the
GlobalMercatorclass, achieving a 59% speedup by eliminating redundant mathematical calculations.What was optimized:
_resolution_cachedictionary to store computed resolution values by zoom levelPixelsToMetersto check the cache before callingResolution()Why this works:
In typical tile processing workflows, the same zoom levels are used repeatedly across many pixel conversions. The original code called
Resolution()for everyPixelsToMeters()call, performing the expensive divisionself.initialResolution / (2**zoom)each time. The profiler shows this accounts for 78.5% ofPixelsToMetersexecution time.The cache eliminates this redundancy - after the first call for a given zoom level, subsequent calls skip the mathematical computation entirely. The profiler confirms that
Resolution()calls dropped from 2,099 to just 614 (only 41 unique zoom levels were encountered), while cache lookups are much faster than division operations.Best performance gains occur when:
The optimization maintains identical functionality while providing significant speedup for the common use case of processing multiple tiles at consistent zoom levels.
✅ Correctness verification report:
🌀 Generated Regression Tests and Runtime
To edit these changes
git checkout codeflash/optimize-GlobalMercator.PixelsToMeters-mh4irajaand push.