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9 changes: 6 additions & 3 deletions src/nodes/utils/RTTNode.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,12 @@ import { RenderTarget } from '../../core/RenderTarget.js';
import { Vector2 } from '../../math/Vector2.js';
import { HalfFloatType } from '../../constants.js';
import { error } from '../../utils.js';
import { resetRendererState, restoreRendererState } from '../../renderers/common/RendererUtils.js';

const _size = /*@__PURE__*/ new Vector2();

let _rendererState;

/**
* `RTTNode` takes another node and uses it with a `QuadMesh` to render into a texture (RTT).
* This module is especially relevant in context of post processing where certain nodes require
Expand Down Expand Up @@ -251,8 +254,6 @@ class RTTNode extends TextureNode {

//

const currentRenderTarget = renderer.getRenderTarget();

if ( this.autoResize === true ) {

const size = renderer.getDrawingBufferSize( _size );
Expand Down Expand Up @@ -286,11 +287,13 @@ class RTTNode extends TextureNode {

//

_rendererState = resetRendererState( renderer, _rendererState );

renderer.setRenderTarget( this.renderTarget );

this._quadMesh.render( renderer );

renderer.setRenderTarget( currentRenderTarget );
restoreRendererState( renderer, _rendererState );

}

Expand Down