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1 change: 1 addition & 0 deletions examples/files.json
Original file line number Diff line number Diff line change
Expand Up @@ -460,6 +460,7 @@
"webgpu_postprocessing_traa",
"webgpu_postprocessing_transition",
"webgpu_postprocessing",
"webgpu_postprocessing_direct",
"webgpu_procedural_texture",
"webgpu_reflection",
"webgpu_reflection_blurred",
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128 changes: 128 additions & 0 deletions examples/webgpu_postprocessing_direct.html
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@@ -0,0 +1,128 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - direct post-processing</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<meta property="og:title" content="three.js webgpu - direct post-processing">
<meta property="og:type" content="website">
<meta property="og:url" content="https://threejs.org/examples/webgpu_postprocessing_direct.html">
<meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_postprocessing_direct.jpg">
<link type="text/css" rel="stylesheet" href="example.css">
</head>
<body>

<div id="info">
<a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>

<div class="title-wrapper">
<a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Direct Post-Processing</span>
</div>

<small>Inline post-processing.</small>
</div>

<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>

<script type="module">

import * as THREE from 'three/webgpu';
import { output, saturation, uniform, vec4 } from 'three/tsl';

import { Inspector } from 'three/addons/inspector/Inspector.js';

let camera, scene, renderer, renderPipeline;
let object;

init();

function init() {

renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.NeutralToneMapping;
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );

//

camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

object = new THREE.Object3D();
scene.add( object );

const geometry = new THREE.SphereGeometry( 1, 4, 4 );

for ( let i = 0; i < 100; i ++ ) {

const material = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff, flatShading: true } );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
mesh.position.multiplyScalar( Math.random() * 400 );
mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
mesh.scale.setScalar( Math.random() * 50 );
object.add( mesh );

}

scene.add( new THREE.AmbientLight( 0xcccccc ) );

const light = new THREE.DirectionalLight( 0xffffff, 3 );
light.position.set( 1, 1, 1 );
scene.add( light );

// direct post-processing

const saturationFactor = uniform( 0 );

renderPipeline = new THREE.DirectRenderPipeline( renderer );
renderPipeline.outputNode = vec4( saturation( output.rgb, saturationFactor ), output.a );

// GUI

const gui = renderer.inspector.createParameters( 'Settings' );
gui.add( saturationFactor, 'value', 0, 1, 0.01 ).name( 'Saturation' );

//

window.addEventListener( 'resize', onWindowResize );

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}

function animate() {

object.rotation.x += 0.005;
object.rotation.y += 0.01;

renderPipeline.render( scene, camera );

}

</script>

</body>
</html>
5 changes: 3 additions & 2 deletions examples/webgpu_xr_cubes.html
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Expand Up @@ -43,7 +43,7 @@
const controllerModelFactory = new XRControllerModelFactory();

let container;
let camera, scene, raycaster, renderer;
let camera, scene, raycaster, renderer, renderPipeline;

let room;

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}

renderer = newRenderer;
renderPipeline = new THREE.DirectRenderPipeline( renderer );
setupControllers();

}
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}

renderer.render( scene, camera );
renderPipeline.render( scene, camera );

}

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7 changes: 3 additions & 4 deletions examples/webgpu_xr_native_layers.html
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Expand Up @@ -46,7 +46,7 @@
import { HTMLMesh } from 'three/addons/interactive/HTMLMesh.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

let camera, scene, renderer;
let camera, scene, renderer, renderPipeline;
let controller1, controller2;
let controllerGrip1, controllerGrip2;

Expand Down Expand Up @@ -191,6 +191,7 @@
document.body.appendChild( renderer.domElement );
renderer.setAnimationLoop( render );
renderer.xr.enabled = true;
renderPipeline = new THREE.DirectRenderPipeline( renderer );

//

Expand Down Expand Up @@ -633,8 +634,6 @@

timer.update();

renderer.xr.renderLayers( );

handleController( controller1 );
handleController( controller2 );

Expand Down Expand Up @@ -712,7 +711,7 @@

}

renderer.render( scene, camera );
renderPipeline.render( scene, camera );

}

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5 changes: 3 additions & 2 deletions examples/webgpu_xr_rollercoaster.html
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Expand Up @@ -36,7 +36,7 @@
import { setupWebGLXRFallback } from 'three/addons/webxr/WebGLXRFallback.js';

let mesh, material, geometry;
let renderer;
let renderer, renderPipeline;

const rendererParameters = { antialias: true, outputBufferType: THREE.UnsignedByteType, multiview: false };

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}

renderer = newRenderer;
renderPipeline = new THREE.DirectRenderPipeline( renderer );

}

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//

renderer.render( scene, camera );
renderPipeline.render( scene, camera );

prevTime = time;

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1 change: 1 addition & 0 deletions src/Three.WebGPU.Nodes.js
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Expand Up @@ -9,6 +9,7 @@ export { default as BundleGroup } from './renderers/common/BundleGroup.js';
export { default as QuadMesh } from './renderers/common/QuadMesh.js';
export { default as PMREMGenerator } from './renderers/common/extras/PMREMGenerator.js';
export { default as RenderPipeline } from './renderers/common/RenderPipeline.js';
export { default as DirectRenderPipeline } from './renderers/common/DirectRenderPipeline.js';
export { default as PostProcessing } from './renderers/common/PostProcessing.js';
export { default as ReadbackBuffer } from './renderers/common/ReadbackBuffer.js';
import * as RendererUtils from './renderers/common/RendererUtils.js';
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1 change: 1 addition & 0 deletions src/Three.WebGPU.js
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Expand Up @@ -12,6 +12,7 @@ export { default as BundleGroup } from './renderers/common/BundleGroup.js';
export { default as QuadMesh } from './renderers/common/QuadMesh.js';
export { default as PMREMGenerator } from './renderers/common/extras/PMREMGenerator.js';
export { default as RenderPipeline } from './renderers/common/RenderPipeline.js';
export { default as DirectRenderPipeline } from './renderers/common/DirectRenderPipeline.js';
export { default as PostProcessing } from './renderers/common/PostProcessing.js';
export { default as ReadbackBuffer } from './renderers/common/ReadbackBuffer.js';
import * as RendererUtils from './renderers/common/RendererUtils.js';
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