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4 changes: 3 additions & 1 deletion src/renderers/common/Renderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -1511,7 +1511,9 @@ class Renderer {

_renderOutputLayers( quad, renderTarget ) {

if ( renderTarget.texture.isArrayTexture !== true || renderTarget.texture.image.depth <= 1 ) {
const useMultiview = this.backend.isWebGLBackend === true && renderTarget.multiview === true;

if ( useMultiview || renderTarget.texture.isArrayTexture !== true || renderTarget.texture.image.depth <= 1 ) {

this._renderScene( quad, quad.camera, false );
return;
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4 changes: 0 additions & 4 deletions src/renderers/common/XRManager.js
Original file line number Diff line number Diff line change
Expand Up @@ -958,8 +958,6 @@ class XRManager extends EventDispatcher {
storeMultisampledStencilBuffer: false
} );

renderTarget._autoAllocateDepthBuffer = true;

const material = new MeshBasicMaterial( { color: 0xffffff, side: FrontSide } );
material.map = renderTarget.texture;
material.map.offset.y = 1;
Expand Down Expand Up @@ -1051,8 +1049,6 @@ class XRManager extends EventDispatcher {
storeMultisampledStencilBuffer: false
} );

renderTarget._autoAllocateDepthBuffer = true;

const material = new MeshBasicMaterial( { color: 0xffffff, side: BackSide } );
material.map = renderTarget.texture;
material.map.offset.y = 1;
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3 changes: 2 additions & 1 deletion src/renderers/webgl-fallback/WebGLBackend.js
Original file line number Diff line number Diff line change
Expand Up @@ -2886,7 +2886,8 @@ class WebGLBackend extends Backend {

}

} else if ( renderTarget.storeMultisampledDepthBuffer === false && renderTargetContextData.framebuffers ) {
} else if ( this._supportsInvalidateFramebuffer === true && renderTargetContextData.framebuffers &&
( renderTarget._autoAllocateDepthBuffer === true || ( renderTarget.samples > 0 && renderTarget.storeMultisampledDepthBuffer === false ) ) ) {

const fb = renderTargetContextData.framebuffers[ renderContext.getCacheKey() ];
state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
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