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Quickstart

cdowin edited this page Oct 4, 2026 · 1 revision

Quickstart

From inside a Godot repo. See a scene's structure without loading it, then change one thing and prove the change:

godot-devkit scene scenes/world/hub.tscn                  # node tree, ext_resources, a few hundred tokens
godot-devkit scene scenes/world/hub.tscn --props          # every [resource]/[sub_resource] value, ids verbatim
godot-devkit scene set scenes/world/hub.tscn Player/Camera zoom "Vector2(2, 2)"
godot-devkit scene-diff scenes/world/hub.tscn --git HEAD  # the one line that changed, and nothing else
godot-devkit check all                                    # the eight gates, one census and verdict each

Every write verb takes --dry-run (prints a unified diff, writes nothing) and is idempotent: the same command twice is a no-op the second time.

Every verb: Verb reference. The gates: The eight gates.

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