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yoto_api

Async Python wrapper for the Yoto API: control players, browse the card library, react to live MQTT playback events.

Get a client ID at https://yoto.dev/get-started/start-here/.

Supported devices

  • Yoto Player (2nd gen)
  • Yoto Player (3rd gen)
  • Yoto Player (4th gen)
  • Yoto Mini
  • Yoto Mini (4th gen)

Credit

Thanks to @buzzeddesign for help sniffing the API and @fuatakgun for the original v2.x architecture (based on kia_uvo). Credit to piitaya for version 3.

Quick start

import asyncio
from yoto_api import YotoClient

async def main():
    async with YotoClient(client_id="your_client_id") as client:
        auth = await client.device_code_flow_start()
        print(auth["verification_uri_complete"])
        await client.device_code_flow_complete(auth)

        await client.refresh()
        for pid, player in client.players.items():
            print(pid, player.device.name, player.model)

        async def on_update(player):
            print(player.last_event.playback_status,
                  player.status.battery_level_percentage)

        await client.connect_events(list(client.players), on_update=on_update)
        await client.pause(next(iter(client.players)))
        await asyncio.sleep(60)
        await client.disconnect_events()

asyncio.run(main())

Authentication

The client supports three token modes:

Mode Use case Token refresh
client_id Standalone apps and scripts By the client
auth Apps with their own OAuth handling (e.g. Home Assistant) By the app
client.token Tests with a short-lived token None

auth can't be combined with client_id or refresh_hook.

client_id

The client runs the device code flow (see Quick start) and refreshes the access token an hour before it expires. An existing refresh token can be used instead of the device code flow:

async with YotoClient(client_id="your_client_id") as client:
    client.set_refresh_token(refresh_token)
    await client.refresh()

The refresh token may change on every refresh. refresh_hook is called with the new Token after the device code flow and after each refresh, so the app can persist it:

async def save_token(token: Token) -> None:
    await my_store.save(token.refresh_token)

async with YotoClient(client_id="your_client_id", refresh_hook=save_token) as client:
    client.set_refresh_token(await my_store.load())
    await client.refresh()

auth

For apps that already handle OAuth, pass an AbstractAuth implementation. The client calls async_get_access_token() before every REST call and every MQTT (re)connect, and never refreshes or stores the token itself.

from yoto_api import AbstractAuth, YotoClient

class MyAuth(AbstractAuth):
    async def async_get_access_token(self) -> str:
        await my_oauth_session.ensure_token_valid()
        return my_oauth_session.access_token

client = YotoClient(session=my_aiohttp_session, auth=MyAuth())

client.token

Without client_id or auth, the client uses client.token as is and never refreshes it. Once the token expires, REST calls fail and MQTT can't reconnect.

client = YotoClient()
client.token = Token(access_token=access_token)

aiohttp session

A shared aiohttp.ClientSession can be passed with session=; the client doesn't close it in client.close(). Without it, the client creates its own session, so it must be constructed inside a running event loop (typically async with YotoClient(...)).

Data model

YotoPlayer aggregates typed sub-objects (one per data source) plus a root-level is_online:

  • player.device (Device): immutable identity from /devices/mine.
  • player.info (PlayerInfo): settings, mac, firmware from /config.
  • player.status (PlayerStatus): basic live telemetry from MQTT data/status (battery, volume, charging, day mode).
  • player.extended_status (PlayerExtendedStatus): the richer telemetry from MQTT status/full or the REST /config shadow (network, disk, uptime, raw battery). A superset of PlayerStatus. Yoto doesn't document this one, so it can be incomplete or change without notice.
  • player.last_event (PlaybackEvent): live playback state pushed via MQTT (track, position, volume).
  • player.is_online (bool): connection state, from MQTT presence and REST.

All are always present (default-initialised). The *_refreshed_at, last_event_received_at and online_refreshed_at timestamps tell you whether data has actually been received. On top of that, status and extended_status carry updated_at: when that telemetry was current device-side. Gate on it if you care about freshness.

Capabilities

Hardware differs by device family. caps_for(device) returns the Capabilities for any Device, falling back to v2 for unknown families:

from yoto_api import caps_for
caps = caps_for(player.device)
caps.has_ambient_light   # ambient light ring (every model except the Minis)
caps.has_light_sensor    # ambient light sensor, gates auto display brightness (v3 only)

Common methods

All public methods are async.

Refresh over REST (update_*): a one-shot snapshot, returned and stored, works even when the device is offline.

await client.update_player_list()           # /devices/mine
await client.update_player_info(device_id)  # /config — info + info.config
await client.update_player_extended_status(device_id)  # /config shadow — extended_status (offline/cold-start fallback)
await client.update_library()               # /card/family/library — client.library
await client.update_groups()                # /card/family/library/groups — client.groups
await client.refresh()                      # list + all info

Refresh over MQTT (request_*): ask the device to push fresh data. It arrives on your on_update callback, so connect first with connect_events.

await client.request_player_status(device_id)           # -> player.status
await client.request_player_extended_status(device_id)  # -> player.extended_status

Groups are user-defined labels over library cards (a card can sit in several groups at once). Each Group in client.groups carries the card IDs in card_ids; cross-reference them against client.library for the card metadata.

MQTT:

await client.connect_events(player_ids, on_update=cb, on_disconnect=cb)
await client.subscribe_player_events(device_id)
await client.unsubscribe_player_events(device_id)
client.is_mqtt_connected
await client.reconnect_events()
await client.disconnect_events()

Callbacks may be sync or async.

Player commands (MQTT, ~50 ms):

await client.play_card(player_id, "card_id", chapter_key="01", track_key="01")
await client.pause(player_id)
await client.resume(player_id)
await client.stop(player_id)
await client.set_volume(player_id, 50)            # 0-100
await client.set_sleep_timer(player_id, 600)      # seconds
await client.set_ambients(player_id, 255, 0, 0)   # RGB
await client.next_track(player_id)
await client.previous_track(player_id)
await client.seek(player_id, position=30)

Settings (REST PUT):

import datetime
await client.set_player_config(
    player_id,
    day_time=datetime.time(7, 30),
    night_max_volume_limit=8,
    day_ambient_colour="#40bfd9",
    repeat_all=True,
    day_display_brightness_auto=True,  # or day_display_brightness=80
)
await client.set_alarms(player_id, alarms=[...])
await client.set_alarm_enabled(player_id, index=0, enabled=False)

JWT helpers (no API call):

from yoto_api import get_account_id, has_scope
account_id = get_account_id(client.token.access_token)
can_status = has_scope(client.token.access_token, "family:device-status:view")

Errors

All failures raise a subclass of YotoError:

from yoto_api import YotoError, AuthenticationError, YotoAPIError, YotoMQTTError

try:
    await client.refresh()
except AuthenticationError:        # token expired or invalid
    ...
except YotoAPIError as err:        # HTTP / parse error (err.status_code on 4xx/5xx)
    ...
except YotoMQTTError:              # MQTT broker / aiomqtt error
    ...
except YotoError:                  # catch-all
    ...

Migration from 3.x

See MIGRATION_4.md. Short version: player.status splits into player.status (basic, MQTT) + player.extended_status (rich, MQTT or REST shadow), is_online moves to player.is_online, update_player_status → update_player_extended_status / request_player_extended_status, and the REST /status endpoint is gone.

Migration from 2.x

See MIGRATION_3.md. Short version: YotoManager → YotoClient, flat fields on YotoPlayer → sub-objects, and every method is now async.

Development

pip install -r requirements.txt -r requirements_dev.txt
python -m pytest tests/                      # unit, no creds

End-to-end tests need a .env at the repo root:

YOTO_CLIENT_ID=your_client_id
YOTO_REFRESH_TOKEN=optional_refresh_token

Then:

python -m pytest tests/e2e -m e2e -s

The first run prompts for a verification URL and writes the new refresh token back to .env. -s keeps the prompt visible. E2E tests are read-only and opt-in (-m e2e).

Scripts:

python scripts/check_unmapped.py   # list API/MQTT keys we don't parse
python scripts/debug.py            # rich TUI: pick a device, watch live state
python scripts/probe_mqtt.py       # 30s MQTT capture → mqtt_probe.log

MQTT vs REST notes

  • data/events is pushed in real time. Subscribe and react.
  • data/status is never pushed spontaneously. The firmware responds to MQTT command/status/request within ~150ms. The REST POST /command/status is acked but doesn't trigger an MQTT push — use client.request_player_status (which routes through MQTT).
  • data/status (v1) is a subset: powerSrc, wifiStrength, ssid, temp, upTime, utcTime, utcOffset, totalDisk arrive only via MQTT status/full or the REST /config shadow, both feeding player.extended_status. Prefer client.request_player_extended_status (MQTT) for live values. client.update_player_extended_status() reads the REST shadow as a fallback (cold start or offline) and won't overwrite fresher live data.

Other notes

Not affiliated with Yoto Play in any way.

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