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miguel edited this page Jul 11, 2018
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5 revisions
Rendering is a crucial part in the brainGDX framework. libgdx already provides commands to render textures, sprites, particles and animations on the screen. The problem is when it comes to more complex examples:'
how to render a village with 25 different NPCs without writing 25 Java classes?
how to change the appearance of game objects dynamically?