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Maskintrommer - Version: [1.0]

Date: 2026-03-01

Name: Benjamin Dehli

Profile: store.dehlimusikk.no

Included formats

  • Decent Sampler

Description

MaskinTrommer is a drum sample library for Decent Sampler, featuring electronic drum sounds created from analog synthesizers. Each drum type contains multiple samples per sound to eliminate the typical "machine gun" effect associated with digital sample based drum machines.

The drum sounds were created using:

  • Korg MS-20
  • Roland SH-09
  • Doepfer Dark Energy
  • Sequential Circuits Pro-One

The result is a versatile collection of synthetic kicks, snares, hi-hats, cymbals, and toms with a broad tonal range, from tight and percussive to big and sustaining.

Technical specification

Sample rate Bit depth Channels Number of files File size
Samples (Kick) 48 kHz 24 bit 1 (mono) 32 1.5 MB
Samples (Snare) 48 kHz 24 bit 1 (mono) 78 16.5 MB
Samples (Hi-hat) 48 kHz 24 bit 1 (mono) 72 5.9 MB
Samples (Cymbal) 48 kHz 24 bit 1 (mono) 24 5.2 MB
Samples (Tom) 48 kHz 24 bit 1 (mono) 136 39.3 MB

User Interface

Overview
Overview

The interface is divided into two main areas:

  • Left section: Individual drum controls and sample mixer
  • Right section: Global settings and effects

The keyboard at the bottom is color-coded to match each drum section, making it easy to identify the mapping.

Drum Settings

Pitch and sustain controls
Pitch and sustain controls

The top row of knobs in each drum section controls the primary sound-shaping parameters.

Pitch (Kick & Snare)

  • Adjusts the tuning of the drum.
  • Turning clockwise raises the pitch.
  • Turning counterclockwise lowers the pitch.
  • Affects both sample types for the kick and the "body" samples for the snare.

Sustain (Snare, Hi-Hat, Cymbal, Tom)

  • Controls which sustain-length samples are triggered.
    • For snare and tom, it only affects the "head" samples.
  • Lower values select shorter, tighter sounds.
  • Higher values select longer sustaining samples.
  • Dyn (Dynamic) mode:
    • Higher MIDI velocity → longer sustaining samples
    • Lower MIDI velocity → shorter sustaining samples

This allows expressive control directly from performance dynamics.

Drum Mixer

Volume controls
Volume controls

The second and third rows of knobs in each drum section form the sample mixer.

Each knob controls the volume of a specific sample type for that drum. The knob design visually represents which synthesizer the samples originate from.

Sample Type Blending

  • You can blend multiple synthesizer sources for a single drum.
  • Each active source contributes its own round robin variations.
  • Combining sources dramatically increases variation and complexity.

Display Indicators

Some mixer knobs include a small display. The display shows how the samples assigned to that knob are influenced by either pitch (kick & snare) or sustain (snare, hi-hat, cymbal & tom).

This provides quick visual feedback when shaping the sound.

Global Settings

Sensitivity control
Sensitivity control

Located in the rightmost section.

Sensitivity

Controls how strongly MIDI velocity affects sample volume.

  • Lower values → More consistent volume regardless of velocity
  • Higher values → Greater dynamic range

This allows you to tailor the instrument to your playing style or sequencing needs.

Global Effects

Impact and saturation controls
Impact and saturation controls

Impact

Controls the level of the transient (initial attack) relative to the sustain portion.

  • Higher values → Louder attack, quieter sustain
  • Lower values → More even balance between attack and body

This is useful for tightening drums or making them cut through a mix.

Saturation

A volume-compensated overdrive/distortion effect.

  • Adds harmonic content and edge.
  • Maintains perceived loudness while increasing intensity.
  • Suitable for subtle coloration or more aggressive processing.

Keyboard Layout

Color-coded keyboard
Color-coded keyboard

The on-screen keyboard is color-coded to match the drum sections:

  • Kick (pink): C1
  • Snare (blue): D1
  • Closed hi-hat (green): E1
  • Open hi-hat (green): F1
  • Cymbal (yellow): G1
  • Tom (red): A1 to G2

This makes it easy to identify which keys trigger which drums, especially during performance.

Equipment used

Name Image
Doepfer Dark Energy Doepfer Dark Energy
Korg MS-20 Korg MS-20
Roland SH-09 Roland SH-09
Sequential Circuits Pro-One Sequential Circuits Pro-One

About

Drum sample library featuring electronic drum sounds created from analog synthesizers

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